Ocean encounters
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Ocean encounters are events that appear randomly while Sailing, offering small rewards and Sailing experience. When a boat is moving, a 120 tick (72 second) timer counts down, and when it hits zero, an event has a 1/6 chance to spawn. If an event doesn't spawn, the chance increases to 2/6 after the next interval, then 3/6 after the third, and so on until an event is guaranteed after six intervals lapse. Events spawn ahead of the bow, and disappear after one minute.
On a ship outfitted with a keg of kraken ink stout, the spawn interval is reduced from 120 to 115 ticks (69 seconds), resulting in approximately 4% more encounters over time. On average, an event spawns every 3:20 (or 3:11 with a stout keg). The timer pauses if a boat is stationary and resets when logging out or when an encounter spawns. Each time the player disembarks, 20 ticks are added back to the timer, though the timer can never exceed 115 or 120 ticks.
The timer only counts down if the boat has moved to a new tile, so for instance moving horizontally at a speed of 2 quarter-tiles per tick would effectively double the duration of an interval, as the boat would only see a new tile every other tick. However, increasing the speed beyond 4 quarter-tiles per tick does not influence the duration between spawns. A speed of 4 can be achieved by moving ahead at the lowest speed, a configuration in which players can AFK for several minutes at a time if they wish to focus on nothing but spawning ocean encounters.
A sound effect (id 10969) is played when an event spawns in the player's vicinity.
List of ocean encounters
| Ocean encounter | Possible rewards | Short description | Rarity |
|---|---|---|---|
| Strong winds | N/A | When sailing into the strong winds, a player can trim their sails repeatedly for additional speed and experience. | ~60% |
| Mysterious glow |
|
Sailing over the mysterious glows will spawn a new mysterious glow a few tiles away, giving increasingly more Sailing experience and rewarding an uncut gem after the final glow. | ~12% |
| Lost crate | Lost crates can occasionally be found floating in the water and can be collected. There are multiple tiers of crates, scaling with the player's Sailing level, with increasingly valuable loot. | ~12% | |
| Castaway | Castaways can be retrieved, then dropped off at a gangplank or mooring point for an experience reward. | ~6% | |
| Giant clam | A giant clam can be fed an item, then the next time it is encountered it will have polished that item into a pearl that can be harvested. | ~6% | |
| Clue turtle | Retrieving clue turtles will give a player a clue scroll or scroll box, as long as they have not reached their clue limit for that tier. | ~2.5% | |
| Ocean Man | When spoken to, Ocean Man will give the player a cocktail. | ~1.2% | |
| Lost casket |
|
Lost caskets can be retrieved that give a single roll of the reward casket of the respective tier. | ~0.1% |
| Encounters |
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|---|---|---|---|---|---|---|---|
| Pearls | |||||||