Sailing

Skill
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Sailing
Released 19 November 2025 (Update)
Members Yes
Type Utility
Statistics
Players with
99
94,045
as of 1 August 2026 - update
Players with
200M XP
216
as of 4 August 2026 - update
Sailing Level Up!
The jingle that plays when levelling up.
Sailing Level Up! (99)
Grander variation of the level up jingle, used for reaching 99.

Sailing is a members-only skill that allows players to captain a boat and sail the seas of Gielinor. Released on 19 November 2025, it is the only skill exclusive to Old School RuneScape.

To start training Sailing, players must complete the quest Pandemonium. Players can buy boats and build facilities on them, such as cannons to fight monsters at sea and trawling nets to trawl for fish. Players train Sailing through various activities such as port tasks, sea charting, shipwreck salvaging, and Barracuda Trials. Players may encounter ocean encounters and can hire and assign crewmates to operate facilities.

Players can dock their boats at designated docking points, which include islands with resources that are accessible exclusively through Sailing, as well as access to training methods for different skills (such as coral farming, crab trapping, and lantern harpooning). Gathered items can be used to upgrade boats and make food, potions, and blowpipes.

Getting started

Quest points The first step in training the Sailing skill is completing the Pandemonium quest. The quest can be started by talking to Will and Anne on the docks of Port Sarim. The quest will teach the player how to sail a boat, dock at a port, and perform other basic gameplay tasks. Upon completing this quest, players are rewarded with their first boat, a raft, and a Captain's log. After the quest, players can board their raft through the gangplank found on the east dock of The Pandemonium.

Starting out, Sailing can be trained with sea charting and low level courier tasks, which can be accepted from the notice boards at most ports. Level 15 Sailing unlocks the next rank of boat, the skiff, as well as shipwreck salvaging.

The Navigation interface whilst aboard a boat.

Sailing changes player navigation significantly from the typical point-and-click gameplay throughout the rest of the game. After obtaining and boarding your first boat at a gangplank at any port, the player's Combat Options tab is replaced with the Sailing Options interface, detailing useful information about the currently boarded vessel such as its name, facilities, stats, and crewmates.

Players can move around the deck of their boat normally as they would, but to begin sea navigation, players must click the helm at the back of their boat. Whilst navigating a boat, a white arrow will appear around the player's boat in the direction of their cursor which can be clicked to set the boat's intended direction. Once a direction has been decided and the boat has rotated to point in that direction, movement can be commenced by adjusting the boat's speed using the up and down arrows in the boat's navigation interface, even allowing players to move in reverse. Toggling the set/un-set sails button immediately starts or stops boat movement.

Whilst sailing, gusts of wind will appear around the sails of a boat allowing players to trim them within 12 seconds and receive a boost of speed. If a wind catcher has been built on a player's vessel, the Sailing experience upon trimming the sails is reduced by 25%, and a wind mote is generated; releasing a wind mote grants the speed boost as well as 40 Sailing experience (70 experience with a gale catcher), increasing the overall experience provided by trimming sails.

Players can navigate anywhere they want on the ocean, though they must be careful of sailing hazards, which will damage the player's boat if they do not have the proper protection against it. The game will prevent players from sailing past the game boundaries, with a message informing the players they cannot progress if they attempt to do so.

Other players may board a player's boat in a manner similar to how player owned houses can be entered by people on their friends list.

Shipbuilding

Boats are the core method of travel in Sailing, and each player must own a boat to train and use the skill. Different types of boats have different Sailing level requirements to obtain and use. All boats have a base number of hitpoints, which can be improved through upgrading the hull. The required levels are not boostable.

Boats can be customised by talking with a shipwright at a large port. Upgrading your boat's core parts requires upgrade materials such as planks, nails, and cloth of various tiers, and will award players with Construction experience. Boats can be customised to players' specific needs depending on the activities they wish to do, with different facilities benefiting and enabling different sailing activities.

Sailing Level Boat Image Size Core boat parts Facility hotspots Player capacity Crew slots Cost
1 Tiny
(1x3)
1 2 0 1,000
15 Small
(2x5)
7 5 2 15,000
50 Medium
(3x10)
11 10 5 200,000

Broadly speaking:

  • A raft is tiny, simple to upgrade and very cheap to teleport around for quick access to sailing in any port. But it is quite fragile and has only a single hotspot for either the cargo hold, or other facilities.
  • A skiff is fast and mobile, with enough space and several facilities more than sufficient for exploring.
  • A sloop is large and sturdy, with numerous hotspots for multiple seafaring activities and well-equipped for combat. It is, however, hugely expensive to upgrade or retrieve, and cannot fit in certain small spaces.

It's a good idea to own all three boat types when available, since the skiff is required for Barracuda Trials, only the raft can access certain locations for sea charting, and the sloop is a noticeable upgrade in terms of storage space and efficiency of combat, salvaging and sea trawling.

Oceans

The seas of Gielinor are divided into nine oceans. For a large image click here.

Gielinor has nine oceans: the Ardent, Unquiet, Shrouded, Western, Northern, Sunset, Forgotten, Untamed, and Eastern Oceans. Players typically start by sailing the Ardent Ocean. Oceans are divided into seas. For example, the Ardent Ocean is divided into the Bay of Sarim, Mudskipper Sound, the Kharidian Sea, and more. Some seas are hazardous, limiting player access, but some hazards' effects can be prevented with shipbuilding thereby granting players access. The Ardent, Unquiet, Shrouded, Western and Northern Oceans, and parts of the Sunset Ocean, are accessible. The Forgotten, Untamed, and Eastern Oceans, and parts of the Sunset Ocean, are currently inaccessible because they are hazardous and those hazards' effects cannot currently be prevented.

Docking points are placed on various islands and landmasses to embark and dock your boat. There are 56 docking points accessible with associated level requirements to dock at them. Most docking points generally have several facilities. Developed cities and settlements such as Port Sarim and Deepfin Point are more likely to have more facilities, such as notice boards, ledger tables, and Salvaging stations. Remote locations, such as small settlements, are likely to have some facilities missing, while obscure locations, such as unsettled islands, will only have a docking and mooring point.

While most docking points only have a level requirement, a few also have quest requirements in order to utilise facilities in the area. For example, a player can dock at Port Tyras after completing Regicide, but will be unable to utilise its notice board until Song of the Elves is completed.

There are 27 islands unlockable through Sailing where players can dock their boats. After docking at an island for the first time, some islands have alternative transportation options available such as spirit trees and fairy rings. These islands feature rocks, trees, chests, and Slayer monsters, and activities that are exclusively accessed by training Sailing.

Boat combat

A player and their crewmates fighting sea krakens.

After building cannons on their boats, players fight sea monsters such as sharks, monodons, krakens, and more. To engage in combat with a sea monster, the monster must be positioned within 180-degrees of the cannon. Players can engage in combat up to 15 tiles; players who are too far away will receive the message, I can't reach that!. Upon engaging in combat, the player's hitpoints are replaced with the health of the boat. If the player successfully lands a hit on the sea monster, the player will receive a scaled amount of Sailing experience, depending on the amount of damage dealt to the monster. Players can repair their rafts/boats with repair kits, restoring some or all of the raft or boat's health during combat. However, if the raft or boat loses its entire health, the player(s) and crewmate(s) will be teleported to their set respawn dock point. This is set by clicking the "dock" option on the nearest buoy on their selected pier.

Unique drops include the echo pearl from orcas, swift albatross feathers from albatross, the narwhal horn from narwhal, ray barbs from various rays, the broken dragon hook from great white shark, and the bottled storm from armoured and vampyre krakens. These unique drops are used to build various facilities including the fathom pearl, gale catcher, chum spreader, cotton and hemp trawling nets, dragon salvaging hook, and greater teleport focus.

Death & Capsizing

Should the player's hitpoints reach zero while on a boat for any reason, the player's gravestone will be located at the last gangplank they set sail from. It is important to note that if the player sets sail from an island that only has a mooring point and not a gangplank, their gravestone will be at the previous gangplank instead. The gangplank the player respawns at persists through sessions.

Should the boat the player is riding on have its hitpoints reach zero, their boat will capsize. The player will be transported to the last gangplank they set sail from and will keep their inventory. Capsizing is safe for hardcore ironman accounts. Please be aware capsizing will not cure poison, venom, or disease.

If a player dies on their boat while at sea, a boat capsizes, or a player teleports from their boat while at sea, all courier crates, bounty items, shipwreck salvage, trawling fish, and fish-filled crates will be lost from the cargo hold. Other items such as cannonballs, repair kits, fish offcuts, and empty fish crates will be kept.

Activities

Port tasks

The player carries cargo to their boat for a courier task, with The Pandemonium as destination.

Port tasks is a low to medium-intensity, medium xp/hr activity where players complete tasks obtained from notice boards located at various ports. These tasks are divided between courier tasks, which involve delivering cargo between two designated ports, and bounty tasks (unlocked at level 30), which involve handing in a certain quantity of an untradeable item from killing sea creatures.

Completing any port task awards the player with Sailing experience, coins, and occasionally resources such as shark paint. These tasks can be cancelled at any time. Players may initially only have one active task, but this number increases at higher levels:

Sailing Level Tasks
1 1
7 2
28 3
56 4
84 5

Sea charting

A location where the spyglass can be used.

Sea charting involves performing bespoke tasks in various parts of the sea and is intended to have players explore Gielinor's oceans and reward them with once-off experience for doing so. These tasks vary from simple exploration to puzzles and even data collection, many of which require specific tools to complete. Most charting tools can be collected from your boat's cargo hold or from the associated task NPC, other than the crowbar and current duck, which are rewarded upon completion of the quest Prying Times and Current Affairs, respectively.

Rewards include bonus sailing XP and unlocking rapids that allow faster travel for completely charting seas and entire oceans. Additionally, after charting certain numbers of seas, players can speak to Charles in Pandemonium Cave to obtain ales with special effects. These ales can be stored in a keg on a boat for additional effects.

Shipwreck salvaging

The player deploys a salvaging hook to pull resources out of a nearby shipwreck

Salvaging is a low-intensity, low xp/hr gathering activity in Sailing where players will move adjacent to sunken shipwrecks across the ocean, deploy their salvaging hooks, and collect resources for small amounts of Sailing experience. Salvage collected comes in several varieties and can be added to your boat's cargo hold if the facility has been built. Salvaging hooks themselves come in various metal tiers, with associated Sailing level requirements which allow for gathering at higher tier locations and with greater success.

Salvage range is 7 tiles from the edge of the shipwreck and based on the location of the salvage hook. Because some wrecks are less than 14 tiles apart these areas allow salvaging from two wrecks in one spot. This does not increase loot, but reduces having to move your boat around.

Once collected, salvage can be automatically sorted and processed into items at a salvaging station found at most ports or a salvaging station aboard your boat. This process awards some token experience and returns potentially useful or valuable items.

Barracuda Trials

The player picks up lost supplies during The Tempor Tantrum

Barracuda Trials is a high-intensity, high xp/hr race-against-the-clock activity where players navigate obstacle courses at sea to deliver rum and lost supplies to the Barracudas as quickly as possible. Each completion grants a chunk of Sailing experience, offering the highest xp/hr for Sailing currently.

There are three Barracuda Trials: The Tempor Tantrum unlocked at level 30, The Jubbly Jive unlocked at level 55, and The Gwenith Glide unlocked at level 72. Each trial has three ranks of difficulty (Swordfish, Shark, and Marlin), with increasingly strict time limits and collection requirements. The first completion of each tier awards additional bonus Sailing experience and unlocks the ability to attempt the subsequent tier. Your fastest completion time and achieved ranks are tracked by the scoreboard.

Rewards include the stormy, fetid and serrated keys, Ralph's, Gurtob's and Gwyna's fabric rolls, a barrel stand, captured wind mote, and heart of ithell. A barrel stand is required to build a keg, a captured wind mote is required to build a wind catcher and gale catcher, and a heart of ithell is used to build a crystal extractor.

Deep sea trawling

The player deploys their trawling net at a nearby trawling shoal to catch fish

Deep sea trawling is high-intensity, high gp/hr hybrid Fishing and Sailing activity, where players fish at trawling shoals using their boat's trawling nets. Deep sea trawling for marlin is currently one of the highest earning skilling activities in OSRS.

The first step to deep sea trawling is to track down a shoal of fish. Trawling shoals are found in places indicated by an icon on the world map. Optionally, players can also use a fathom stone or fathom pearl facility. The stone gives a general direction, whereas the pearl gives a hint arrow directly over the shoal.

Optionally, after tracking down a shoal, players can spread fish offcuts or fine fish offcuts from a chum station, advanced chum station, or chum spreader facility. This increases catch effectiveness and the rate at which shoals disperse.

The next step is to sail the boat over a shoal and deploy a trawling net while keeping the boat aligned with the shoal as it moves. Trawling nets can be operated by the captain, another player, or a crewmate.

Fish collect in the net and can be sent to the cargo hold or the player's inventory. These fish can be cooked into foods (some with additional effects), and some can also be used as Herblore secondaries.

Ocean encounters

The player encounters a castaway while sailing.

Ocean encounters are a variety of NPCs that appear at random to interact with players while they are sailing. Rewards include eleven pearls ranging in size from tiny to radiant, which are listed in the collection log.

Crewmates

The player captains their boat while Jittery Jim fires the cannon and Sailor Jakob navigates the helm.

Players may recruit crewmates to their boats, then assign them a role on boat. Players must first talk to the crewmate on land then players must talk to the Crew Registrar to assign the unlocked crewmate to an open slot in their boat. Crewmates have varying levels of helmsmanship, privateering, and deckhandiness. For example, Jobless Jim is unlocked at level 40 Sailing and has +2 helmsmanship, +1 privateering, and +3 deckhandiness, while Adventurer Ada is unlocked at level 55 and has +3 helmsmanship, +2 privateering, and +1 deckhandiness. Different types of boats and rafts have their own facility slots, so players will need to prioritise their crew to best fit the player's needs.

Sailing pet

Soup is a skilling pet that can be obtained while training Sailing. In addition, the Fishing skilling pet, the Heron, can be obtained through the hybrid Fishing/Sailing method, deep sea trawling.

Notable milestones

Shipbuilding

Item Sailing Construction Uses
15 1
17 14
24 11
28 21
33 25
40 37
42 34
50 44
53 47
  • Store and release wind motes for boosting speeds at sea
55 49
  • Allows player to teleport their boat to the nearest dock
56 45
56 45
63 54
  • Allows crew to automatically repair the player's boat
66 62
72 59
73 67
75 69
  • Allows player to teleport their boat to the nearest dock
  • Allows player to teleport to their docked boat
78 72
  • Prevents the hazardous effects of icy seas

Mooring points

Temporary boosts

Players can not boost sailing to access islands beyond their non-boosted skill level.

Players can boost the Sailing skill to recruit higher-level crewmates (providing other requirements are met), perform sea charting, or build higher-tier facilities and core boat parts. However, players cannot boost to dock at mooring points.

If boosting to build an active facility (cannons, salvaging hooks, trawling nets, and chum stations), the boost must be maintained in order for the player or crewmates to keep using it. Core boat parts as well as support facilities (ex: the cargo hold, salvaging station, crystal extractor, etc) can still be used below the minimal level. However, only the owner of a boat can trim sails that they do not have the level to use, and any other player on the boat without the level requirement will have to use boosts to be able to trim the sails.

Boost Level
increase
Visibility Other info
1 Visible Activating the cape's effect will increase the corresponding skill by 1.
1 Visible Magic Magic 2
Attack Attack -2

When onboard in a keg, it increases the likelihood of ocean encounters by 4%.

1 Visible Ranged Ranged 2
Strength Strength 2
Magic Magic -2

When onboard in a keg, it increases the max hit of cannons by one.

2 Visible Fishing Fishing 2
Attack Attack -2

When onboard in a keg, it grants a 5% chance to catch an extra fish while deep sea trawling.

3 Visible Cooking Cooking 2
Agility Agility -2

When onboard in a keg, it grants a +2 invisible Sailing boost and gives the crew a minimum of 2 Deckhandiness and 2 Helmsmanship.

4 Visible Thieving Thieving -2

When onboard in a keg, it boosts Sailing experience gained by 2.5%.

±0-5 Visible Hitpoints Hitpoints 11
Depending on type of stew, any skill except Hitpoints can be boosted or reduced by 0 to 5 levels randomly.

Quests

Quests requiring Sailing

Quest Sailing
requirement
Other requirements
Prying Times Sailing 12 Smithing 30
Current Affairs Sailing 22 Fishing 10
Troubled Tortugans Sailing 45 Construction 48 , Crafting 34 , Hunter 45 , Slayer 51 , Woodcutting 40
The Red Reef Sailing 52 Smithing 48
Fallen From Grace Sailing 62 Crafting 60 , Runecraft 47 , Mining 53

Quests rewarding Sailing experience

Quest Experience
reward
Sailing
requirement
Other requirements
Pandemonium 300 Sailing 1 -
Prying Times 800 Sailing 12 Smithing 30
Current Affairs 1,400 Sailing 22 Fishing 10
Troubled Tortugans 10,000 Sailing 45 Construction 48 , Crafting 34 , Hunter 45 , Slayer 51 , Woodcutting 40
The Red Reef 15,000 Sailing 52 Smithing 48
Fallen From Grace 12,500 Sailing 62 Crafting 60 , Runecraft 47 , Mining 53
Total 27,500

Skill choice

Upon completing any of the following quests, players may choose to allocate experience to Sailing. These rewards usually come in the form of items, such as lamps or books, and are independent of any experience rewards directly received for completing the quest.

QuestExperience
reward
Skills availableSkill requirements
X Marks the Spot300AnyNone
Client of Kourend500 twiceAnyNone
Fairytale II - Cure a Queen2,500Any skill above 30Farming 49 , Herblore 57
The Great Brain Robbery5,000Any skill above 30Crafting 16 , Construction 30 , Prayer 50
King's Ransom5,000Any skill above 50Defence 65
A Tail of Two Cats2,500 twiceAny skill above 30None
Darkness of Hallowvale2,000 three timesAny skill above 30Construction 5 , Mining 20 , Thieving 22 , Crafting 32 , Magic 33 , Strength 40
A Taste of Hope2,500 three timesAny skill above 35Crafting 48 , Herblore 40 , Attack 40 , Agility 45 , Slayer 38
Curse of the Empty Lord
(miniquest)
10,000Any skill above 50Some players will need Prayer 31
In Search of Knowledge
(miniquest)
10,000Any skill above 40None
A Kingdom Divided10,000 twiceAny skill above 40Agility 54 , Thieving 52 , Woodcutting 52 , Herblore 50 , Mining 42 ,
Crafting 38 , Magic 35
One Small Favour10,000 twiceAny skill above 30Agility 36 , Crafting 25 , Herblore 18 , Smithing 30
Recipe for Disaster
(The final battle)
20,000Any skill above 50Quest points 175 , Cooking 70 , Agility 48 , Mining 50 , Fishing 53 ,
Thieving 53 , Herblore 25 , Magic 59 , Smithing 40 , Firemaking 50 ,
Ranged 40 , Crafting 40 , Fletching 10 , Slayer 10 , Woodcutting 36
Sins of the Father15,000 six timesAny skill above 60Woodcutting 62 , Fletching 60 , Crafting 56 , Agility 52 , Slayer 50 , Attack 50 , Magic 49
The Blood Moon Rises30,000 six timesAny skill above 70Slayer 74 , Woodcutting 74 , Smithing 72 , Cooking 72 , Fletching 70 , Mining 66 , Hunter 65 , Crafting 64 , Herblore 64 , Magic 57
Total382,300


Development history

The login screen when Sailing was released
Scape Sail
The login screen music when Sailing was released

Sailing was originally proposed as a skill to players in August of 2015 in a Dev Blog. The skill was to consist of three main activities: ship building, navigation, and exploration, and was said to be available to free-to-play.[1]

A fresh proposal was later made on 27 March 2023 alongside two other potential skills, Taming and Shamanism. Sailing earned the plurality of votes compared to the other two proposed skills, and then passed a poll to be added to the game, with 71.9% of players voting in favour of it.

After having been initially shown off at RuneFest 2025, Sailing's first Open Tech Alpha was made available to all members in the March 2025 Sailing Alpha. Another preview, the June 2025 Sailing Beta, ran from 26 June to 3 July 2025. The final limited preview of the skill was the August 2025 Sailing Stress Test.

On 24 October 2025, Sailing's release date was officially announced. The new skill was released on 19 November 2025. On 25 January 2026, at the Winter Summit 2026, Jagex revealed the Sailing roadmap for 2026.

Level up messages

This article on a skill has an associated transcript page for level up messages.
Click here for the transcript.

Changes

Date Changes
15 July 2026
(Update)
  • Players who don't interact with the client for 5 minutes while operating a trawling net will now automatically disengage from it.
  • Baiting a shoal is now tracked on a per-player basis, instead of for the entire boat. Captains can still ask their NPC crew to bait shoals on their behalf.
  • When a sea monster is killed while you're locked into the cannon, you will no longer automatically resume firing when it respawns, preventing cannonballs from being wasted.
17 June 2026
(Update)
  • Adjusted Bounty Tasks to ensure that their rewards better reflect participation.
  • Players with multiple Bounty Tasks will no longer receive multiple bounty item rolls from a single kill.
  • Fixed a bug causing Veiled Kraken to give off-task rates for the Dragon Cannon Barrel while on a Bounty Task.
  • Adjusted market values of the following Sailing uniques to better align them with their current Grand Exchange prices:
    • Dragon metal sheets
    • Dragon keel parts
    • Large dragon keel parts
    • Bottled storm
    • Inky paint
    • Broken dragon hook
    • Dragon cannon barrel
  • If you loot sea creatures while operating a cannon, you will no longer have to re-engage with the cannon. This means you'll now continue firing the cannon automatically after looting nearby sea creatures.
3 June 2026
(Update | poll)
  • Courier Tasks now award 10% more Sailing XP.
  • Every Sailing creature can now be reliably targeted through at least one guaranteed Bounty Task location.
  • Most Bounty Tasks requirements have been have been increased by around 5x, reducing the need to return to port as often.
    • To support these longer tasks, Bounty Task XP has been rebalanced to reflect their longer requirements.
  • Drop rates for the dragon cannon barrel, broken dragon hook, bottled storm, and dragon metal sheet while completing Bounty Tasks have all been increased.
  • Dragon metal sheets and dragon nails were added to the orca's drop table.
  • Increased the dragon metal sheet drop rates for Frost Dragons and Lava Strykewyrms.
  • Increased the dragon nail drop amounts for Frost Dragons.
  • Added a 'Teleport to Last Boat option' to the Teleport to boat (tablet), Player-owned house portals, Portal Nexus, and Scrying Pools.
27 May 2026
(Update)
  • The auto-retaliate option for cannons no longer has an additional delay, bringing them in line with standard combat.
  • The armour immunity of keels now works correctly when auto-retaliate is enabled for cannons.
20 May 2026
(Update | poll)
  • Added seven new sail colour customisation options, unlocked at level 41 Sailing.
  • Boat combat:
  • Deep sea trawling:
    • Sailing XP from Deep Sea Trawling has been buffed, now giving roughly double the XP compared to before:
      • XP from Rope trawling net has been increased from 4 XP to 7 XP
      • XP from Linen trawling net has been increased from 5 XP to 9 XP
      • XP from Hemp trawling net has been increased from 6 XP to 11 XP
      • XP from Cotton trawling net has been increased from 8 XP to 15 XP
    • Reduced your character's gather rate from 4 ticks to 3 ticks.
    • Baited shoals now correctly increase your catch by 20%.
13 May 2026
(Update)
  • Mapped various solo spawns of high-level seaborne creatures, such as Vampyre Krakens, Armoured Krakens and Great White Sharks.
  • The drop rates of Clue Scrolls from Sailing creatures are now buffed by ~5% for those who completed the relevant Combat Achievements tier.
  • In the Shipyard, you can now use the side panel to move the facilities up or down the menu. This lets you customise the menu layout for you (and your player passengers) when you're on board.
  • Created a distinction between boostable facility types as 'Active' and 'Support' facilities.
    • Active facilities will always ask you to meet the required Sailing level to use. These include cannons, salvaging hooks, trawling nets, and chum stations.
    • Support facilities can be permanently used once built via boost, without needing to reboost your Sailing level. These include the cargo hold, range, keg, salvaging station, anchor, fathom stone/pearl, wind/gale catcher, and crystal extractor.
    • Captains can keep using boosted-built sails, but other players must still meet the level requirement.
  • Added extra functionality to the 'Special Attack' button whilst you're on a boat (and attached to the Helm), allowing you to release Wind Motes.
  • Sorting any salvage now has a small chance of dropping the Sailing pet, Soup.
  • Fish gained from Deep Sea Trawling (giant krill, haddock, yellowfin, halibut, marlin, and bluefin) will now appear more vibrant when cooked.
  • The lighting of coral patches was slightly adjusted to be brighter.
  • Sailing items are now unblocked from Death's Coffer as their prices have now stabilised.
  • The Boat Bottle indicator no longer gets hidden in the Shipyard interface.
  • The Facility Bottle will now correctly ask if you want to discard the contents of your Cargo Hold if you choose to modify it on a raft.
  • Fixed a bug where lighting a fire with a Shortbow using Rosewood, Ironwood and Camphor logs was giving more XP than with a Tinderbox.
  • Fixed a bug that caused boat customisation to fail when a player had only one boat with a Greater Teleport Focus and summoned it to a port.
6 May 2026
(Update)
  • The herb sack, seed box, and rune pouch now all work with looting Sailing creatures. Note that for this to work:
    • The herb sack and seed box must be open.
    • The "Rune-picking behaviour" option in the Settings must be enabled.
  • Added a new NPC called Isles, who can be found wandering outside the bank at Port Roberts. If you've sailed to Grimstone before, speak to Isles and invite him to accompany you there on your boat. Once you enter the Grimstone Dungeon, he'll become available at the Ancient Furnace. There, he can unnote any metal bar that's used for making cannonballs, charging 100 coins per note.
  • Casting Telekinetic Grab on defeated seaborne creatures now lets you collect their loot while remaining engaged to the cannon, or to similar facilities.
  • The Telekinetic Grab spell now works on lost crates too, provided you have the required Sailing level and some space for the crates' contents.
1 April 2026
(Update)
  • Cannons have been buffed when they are actively manned by a player, ensuring that a player using a cannon is on par to the DPS of traditional combat +2 crew members using cannons.
  • The hitpoints of some sea creatures has been reduced.
  • Bounty task experience has been reduced by 25%.
  • Ranged modifiers such as the void armour effect and Ranged Prayers now apply in cannon combat.
  • Worn Ranged gear will now correctly apply its stats to the overall damage.
18 March 2026
(Update | poll)
  • Boat combat:
    • Cannons have been rebalanced. They now shoot slower than before, but hit harder.
    • You can now build two cannons on the same side of your Sloop.
    • Players can now build a ballistic attractor, which is a facility that retrieve 60% of the cannonballs used.
    • Two extra facility slots have been added to the Sloop (which can be used for cannons or the ballistic attractor).
    • Traditional combat using player gear now works the same on sea creatures as it does on land; previously, there was a damage reduction mechanic. Sea creatures have had their HP adjusted accordingly.
    • Removed the delay in looting sea creatures. You can now use Telekinetic Grab to instantly loot a sea monster corpse with no net animation.
    • A 'Fire At Will' Mode has been added to the Sailing side panel, allowing your crew to hit sea creatures in range automatically.
    • We've buffed the amount of cannonballs that can be received from Cannonball Thieving, Shipwreck Salvaging and various NPCs.
    • Enemy attacks will no longer interrupt most Captain actions, so you can continue to use interfaces or other menus without them forcibly closing.
    • A new NPC, the veiled kraken, has been added to the Tangled Kelp alongside two new Bounty Tasks to hunt it down. Unique drops include the Dragon Cannon Barrel and Inky Paint.
  • Other:
    • Fixed a bug where the invisible +2 Sailing boost for the Keg of Whirlpool Surprise was not applying in certain situations.
    • Fixed an animation bug with 1.5 tick shipwreck salvaging.
    • Players can now use a filled fish crate on a bank booth, banker, or bank chest to empty the fish into their inventory.
    • Fixed an issue where the message shown when attempting to create Adamant keel parts incorrectly stated the required Smithing level.
11 March 2026
(Update)
  • Adjusted the placement of ocean rapids to better align with popular routes players have been using for cargo deliveries.
  • Crewmate and salvaging hook animations now play without delay when a crewmate is assigned to the salvaging hook while sailing toward a shipwreck.
14 January 2026
(Update)

Resolved an inconsistency where speed boost durations were shorter when sails were trimmed by a crewmate instead of the player.

7 January 2026
Hotfix

The captain of a boat can now trim all sails, regardless of their Sailing level. This is to allow players to use their sails if they had boosted their Sailing level to build them.

7 January 2026
(Update)
  • Players now require a Sailing level to trim sails, which is the same level required as to build the sail.
  • Crewmates now operate facilities such as the helm, trawler net and salvaging hook only if the player has the required level for them - not based on crewmate stats.
17 December 2025
(Update)
  • Fixed an issue where boats could be summoned without a teleport focus if one had previously been built on the boat.
  • Fixed an issue where boats could get stuck in certain positions near the Brimhaven port.
  • The correct player's RSN is now shown on all messaging boxes of the Navigation Permissions, including the cargo hold access message.
  • The camera starts now panning without delay when using the telescope at the Piscarilius food hall.
  • Reduced the number of sharks around Mermaid locations, including in multi-combat zones like north of Crash Island.
  • If your helm's covered in crystals when you order your crew to operate it, the game will now recognise immediately that they can't do it, instead of waiting until the crew reaches the helm before giving the feedback.
  • The wandering pirate NPC boat no longer crashes into the rocks and gets stuck.
10 December 2025
(Update)
  • Group Ironmen can now use facilities on their group members' ships regardless of whether or not they've built that facility themselves, so long as they have the Sailing level required.
  • The bonecrusher and bonecrusher necklace now work for any Sailing creatures who drop bones.
  • When quick-transporting your boat (e.g. recovering via a shipwright or using a boat spell), players will now only lose Port Task cargo, Bounty items, salvage and fish from their Cargo Hold.
  • Cargo crates are now confiscated immediately when you teleport while carrying them.
  • The "Start the boat when setting a heading" option now works more reliably for players whose crewmates were already controlling the helm when they boarded the boat.
  • The following Sailing activities can now be boosted:
    • All sea charting types
    • Both building and using cannons on a boat
  • Updated the requirement met filter in the Sea Charting interface to include quest requirements.
  • Testing the currents south of the pest-filled island near the Void Knight's Outpost is now correctly listed under The Simian Sea.
  • Fixed a spade-related typo on the Port Task board.
  • Added an option to disable teleport warnings while on a boat.
3 December 2025
(Update)
  • Experience rewards like lamps and Tears of Guthix can now be used on Sailing.
  • Players should no longer find themselves logging in at the last port that they visited if they logged out with their boat docked at an island's mooring point.
  • Removed some invisible walls in the Fremensund near Meaty Aura Logist.
  • Default settings have been adjusted so that using the 'Check Materials' button on boat upgrades will display a message in chat by default.
  • Players can no longer walk onto 'sailable' tiles in Varlamore and Laguna Aurorae and teleport themselves to Port Sarim.
  • Planks from the Plank Sack are now useable when building facilities on a boat.
26 November 2025
(Update)
  • Fixed a collision logic issue that led to a lot of issues with boats becoming stuck.
  • Added an option to the settings menu to allow players to determine who can use their cargo hold, separate and independent from who is allowed on your boat.
  • It is now no longer possible to trim the sails while wielding cargo.
  • Bounty tasks now correctly match the required Sailing level for their NPC locations.
  • The materials list has been corrected for the teleport focus and the rune salvaging hook in the skill guide.
  • Fixed an issue where the camera would sometimes hide in a corner when joining a friend's boat.
  • Fixed an issue where repair kits weren't updating the ship's HP in the Sailing side-panel.

See also

Trivia

  • The first player to achieve level 99 in this skill was AsianGrinder on 23 November 2025, within only four days of the skill being released. The first player to achieve 200 million experience in this skill was FasT 07 on 6 January 2026. The first player to achieve level 99 in this skill as an ironman was Alfie.
  • The 2014 April Fools day event featured the "release" of the Sailing skill. Near Draynor Village, players could ride in one of three different boats to a single island where they would meet one of several NPCs before returning back. Players could only gain up to 5,000 Sailing experience, as going past that would result in their experience resetting back to 0.

References

  1. ^ Mod Ronan. "DevBlog: Sailing - An Overview." 9 September 2015. Archived from the original on 28 August 2021. Old School RuneScape Forums.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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