Ironman Guide/Sailing

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Ironman Guide/Sailing

Training Sailing on an Ironman is not substantially different from training the skill normally. Due to account limitations, gathering resources for ship and facility upgrades, along with cannonballs, may prove difficult.


Overview of notable Sailing unlocks

New and Returning Ironmen can benefit from many integrated unlocks via Sailing.

Notable Sailing Unlocks
Requirements Unlock Notes
Sailing 1 , Construction 10 , Hunter 21 Red crabs Early Hunter training for levels 21-39
Sailing 15 , Magic 55 Salvaging afk moneymaking Can start alching at Sailing 53 with double alch profit at Sailing 73
Sailing 45 , Woodcutting 66 , Slayer 51 , Construction 48 Camphor tree chopping Good Woodcutting xp, Firemaking xp or Forestry events
Sailing 45 , Slayer 51 Gryphons and Gryphon boss Drops Belle's Folly stab weapon
Sailing 45 , Herblore 89 , Hunter 77 , Farming 77 Armadyl brews Endgame Herblore xp and range skill boosting brews
Sailing 47 , Fletching 58 , Woodcutting 66 , Fishing 52 Blowpipe crafting Via squid beaks, up to Fletching 84 and Woodcutting 91 for final tier of blowpipe
Sailing 50 , Thieving 20 –Thieving 87 Port Roberts stall thieving 20k–250k xp/hr; gems/ores/cannonballs at later levels
Sailing 62 , Mining 48 , Smithing 5 -Smithing 90 Rubium mining Allows smithing incendiary cannonballs for burn damage at sea
Sailing 62 , Attack 75 Mad Angel boss Hallowfell triple cleave sword
Sailing 62 , Crafting 60 , Hunter 60 , Mining 53 Golemcrafting minigame Best Crafting xp minigame for midgame irons
Sailing 62 , Combat level 100 , Slayer 70 Mortimer slayer master Endgame multiple-choice slayer master
Sailing 62 , Mining 85 Four Runite spots Four Runite spots found on Charred island, around 150 ores/hr
Sailing 64 , Hunter 77 /Cooking 77 Rainbow crabs Decent Hunter food
Sailing 65 , Fishing 83 /Cooking 83 , Construction 61 Trawling Halibut, a better combo food than karambwans
Sailing 67 Deepfin Point amulet teleport 10x tp to bank per law rune; close to charter/furnace/anvil
Sailing 73 , Slayer 78 Aquanites Good seed drops
Sailing 72 , Woodcutting 80 , Construction 70 Ironwood tree chopping Best Woodcutting xp without tick manipulation
Sailing 72 , Construction 67 Crystal extractor For crystal shards
Sailing 75 , Construction 69 (Construction 62 ) Greater teleport focus On boat; teleport to arbitrary islands
Sailing 78 , Fishing 91 Marlins Best single-bite food in the game
Sailing 87 Grimstone Island Double speed cannonball smelting; frost dragons for prayer xp and boat upgrades
Sailing , Construction Construction training alternative Via repair kits crafting
Sailing , Farming Extra farming patches Calquat, corals, trees
Sailing , Slayer Extra slayer farming spots Including new cannonable multi-combat areas

Starting off

In order to begin training Sailing, complete the Pandemonium quest to unlock the skill, a raft, and the ability to complete courier and bounty tasks. Trimming your sails and engaging with ocean encounters award some additional passive experience that is useful at the earlier levels. As the player levels up, additional ports will become available, typically awarding more experience for tasks the farther they are from that port.

Completing sea charting objectives award additional one-time experience and can be completed while completing other sailing tasks. These tasks should be prioritised during levelling as much as possible.

  1. Starting at Sailing 4 , complete courier tasks between Port Sarim and The Pandemonium.
  2. At Sailing 5 , the player can accept tasks at Land's End. These delivery tasks award slightly more experience but are substantially further away.
  3. At Sailing 7 , players can accept two port tasks at the same time. While not always available, prioritise getting deliveries to the same ports or deliveries en route.
    1. Taking two deliveries from Port Sarim to The Pandemonium (or vice versa) effectively doubles the experience gained.
    2. If two simultaneous deliveries are not available, look for tasks that can be completed on the way. For example, at The Pandemonium accept a task to deliver cargo to Musa Point and Catherby as the former is on the way to the latter. In Musa Point, you can then unload the delivery and get another task.
    3. If neither of the other scenarios are available, consider accepting tasks where the cargo is at another port. For example, at The Pandemonium accept a task to deliver cargo to Musa Point and accept a task to pick up cargo in Musa Point and deliver it to The Pandemonium. These tasks where the cargo are at a different port than the notice board port tend to award more experience.
  4. At Sailing 10 , deliveries to and from Musa Point are unlocked.
  5. At Sailing 12 , completing the Prying Times quest unlocks the crowbar which is required for additional sea charting steps.
  6. At Sailing 15 , purchase a skiff for 15,000. Equipping the boat with a cargo hold and salvaging hook will unlock shipwreck salvaging. This training method is more AFK than port tasks and awards similar experience per hour to port tasks. When salvaging, the collected salvage can be dropped on the boat for faster experience (rather than going back to a salvaging station); however, Ironmen may find it worthwhile sort their salvage as often as possible. Early tiers of salvage provide useful low level resources and have a rare chance at several useful items.
    1. All tiers of salvage have the chance to unlock the Sailors' amulet which provides useful, low-cost teleports to several islands throughout the skill.
    2. Each tier of salvage has their own 1/3000 rare museum salvage finds. Returning these finds also award kudos and antique lamps.
  7. At Sailing 22 , complete Current Affairs to obtain the current duck. This unlocks additional sea charting locations.
  8. At Sailing 30 , the Barracuda Trials (The Tempor Tantrum) is unlocked. Completing the trials awards a flat experience amount per attempt and a one-time bonus experience for completing the trial under the time limit. Consistently completing the Marlin trial in time will award the fastest experience.

Shipbuilding

Several useful core ship parts and facilities will speed up boat movement, unlock new areas, and increase salvaging and trawling rates. The useful upgrades for completing various Barracuda Trials and unlocking areas of the map are listed here.

Core Ship parts
Item Level Requirements Other Requirements Notes
Iron helm Sailing 17 , Construction 14 Woodcutting 15 or Sailing 15 if sourcing your own oak planks (4x) Allows access to The Tempor Tantrum Barracuda Trial (along with oak mast and linen sails)

Gentle rapid resistance + speed boost

Oak mast Sailing 24 , Construction 11 , Crafting 12 Woodcutting 15 or Sailing 15 if sourcing your own oak planks (15x) Allows access to The Tempor Tantrum Barracuda Trial (along with iron helm)
Teak hull Sailing 31 , Construction 23 , Smithing 25 Woodcutting 35 or Sailing 35 if sourcing your own teak planks (50x) Base boat speed increase
Mithril helm Sailing 55 , Construction 47 Smithing 50 and Mining 55 if sourcing your own mithril bars (8x) Allows access to The Jubbly Jive Barracuda Trial (along with the innoculation station)

Strong rapid resistance + speed boost

Adamant keel Sailing 66 , Construction 62 , Smithing 74 Smithing 70 and Mining 70 if sourcing your own adamantite bars (50x) Resistance to the crystal-flecked waters around Prifddinas

Quest points Regicide to access The Gwenith Glide Quest points Song of the Elves to access Prifddinas' dock

Camphor hull Sailing 67 , Construction 59 , Woodcutting 66 Access to camphor trees for camphor logs and planks Base boat speed increase
Camphor mast Sailing 68 , Construction 60 Smithing 74 or Sailing 73 & adamant helm for adamantite nails

Crafting 39 , Farming 39 , and hemp seeds for bolts of canvas

Full storm resistance + speed boost duration increase
Adamant helm Sailing 72 , Construction 59 , Woodcutting 66 Access to camphor trees for camphor logs and planks Tangled kelp resistance and access to merchant shipwrecks

Intermediate boat upgrades may only provide minor speed or stat improvements, so can be skipped until more prominent upgrades later to save resources. Unless completing bounty tasks, boat armour and health upgrades do not meaningfully speed up experience rates and can be postponed until you begin looking for unique sailing drops from monsters at sea.

Ship Facilities
Item Level Requirements Other Requirements Notes
Innoculation station Sailing 40 , Construction 37 Partial completion of Quest points Zogre Flesh Eaters for Relicym's balm

Woodcutting 35 or Sailing 35 if sourcing your own Teak planks (8x)

Access to Fetid waters around Gu'Tanoth

Access to The Jubbly Jive Barracuda Trial (along with the Mithril helm)

Salvaging station (facility) Sailing 42 , Construction 34 Read the Salvaging station schematic

(Use the small key found on The Pandemonium to open the lockbox on Chinchompa Island)

Sort salvage while at sea
Wind catcher Sailing 55 , Construction 47 , Smithing 25 Smithing 30 and Mining 30 if sourcing your own Steel bars (8x)

Woodcutting 35 or Sailing 35 if sourcing your own Teak planks (8x)

Completing the Shark rank Jubbly Jive trial in under 3:00

Stores wind motes, helpful for completing the Marlin rank Jubbly Jive and Gwenith Glide Trials
Crystal extractor Sailing 73 , Construction 67 , Woodcutting 80 , Smithing 74 , Mining 74 1,950,000 for Magic stones (2x)

Access to ironwood trees for ironwood logs and planks

Completing the Shark rank Gwenith Glide trial in under 3:42

Generates wind motes and experience, helpful for completing the Marlin rank Gwenith Glide Trial
Eternal brazier Sailing 78 , Construction 72 , Woodcutting 80 , Smithing 74 , Mining 74 Runite bars (6x) from Nest (nice) and Rune nails (16x) from Zombie (Tarn's Lair) or optionally Smithing 89 and Mining 85 to smith your own

Access to ironwood trees for ironwood logs and planks

Quest points Making Friends with My Arm for Te, Efh, and Urt salt (250x each)

Read the Eternal brazier schematic

(Use the small key found on the Tear of the Soul to open the lockbox on Buccaneers' Haven)

Access to the Northern Ocean

Upgrading cargo holds allow for longer trips while salvaging and trawling. Upgrading salvaging hooks will increase your salvaging rates, but are not required to access any salvaging shipwreck. Upgrading trawling nets unlock deeper fishing levels and additional fish. Upgrading cannons, like upgrading boat health and armour, is more important if completing bounty tasks or hunting specific drops from monsters at sea.

Fastest experience

Completing the Barracuda Trials as they are unlocked will provide the fastest experience rates possible. Completing each rank of each trial will award a one-time experience reward. To compete in a trial, the player must use a skiff and have the appropriate upgrades.

Each trial has three ranks with their own rewards.

  • The Swordfish rank, the easiest, awards a key that unlocks a cosmetic outfit, coins, and gems.
  • The Shark rank is an intermediate rank that awards a useful facility upgrade option. This is the only "required" rank to achieve as it does lock sailing-specific items behind completion.
  • The Marlin rank is the most advanced and most difficult to achieve. Each trial awards a different cosmetic flag that can be attached to the player's ship and displayed.

Shipwreck salvaging

Salvaging shipwrecks offers a more AFK and less click-intensive method for training Sailing. To begin salvaging, players will need a boat equipped with a salvaging hook facility (and preferably a cargo hold). Then, travel to an appropriate level shipwreck and position the boat near the shipwreck. Once in place, the player can operate the salvaging hook and collect the corresponding salvage. After a period of time, the salvaging location will deactivate and the player will need to sail to another active location nearby to continue training.

As the player levels their sailing skill, new shipwreck types become available. It is generally advised to move to the highest level salvaging location as possible for the best experience rates.

Level Unlock Additional

Requirements

Notes
Sailing 15 Small shipwreck Unlocks small salvage which has a chance to contain regular and oak sawmill coupons. Additionally may contain the rusty locket museum find.
Sailing 15 Bronze salvaging hook The first salvaging hook that can be built. Has no additional level requirements and all items can be purchased from a shop.
Sailing 21 Iron salvaging hook Construction 9 Requires Construction 9 to make along with the sailing requirements. All items can be obtained from shops or world spawns. Slightly increased experience per hour as compared to lower tiers.
Sailing 26 Fisherman's shipwreck Unlocks fishy salvage which has a chance to contain regular and oak sawmill coupons. Additionally may contain the mouldy block museum find.
Sailing 27 Steel salvaging hook Construction 18 , Mining 25 (for lead ore), Smithing 25 (for lead bar) Slightly increased experience per hour as compared to lower tiers.
Sailing 35 Barracuda shipwreck Unlocks barracuda salvage which contains access to raw swordfish and raw sharks and scroll box (medium). Additionally may contain the dull knife museum find.
Sailing 42 Salvaging station (facility) Construction 34 After having located and read the salvaging station schematic, the player can build a salvaging station on their boat, allowing them to sort salvage without returning to port.
Sailing 44 Mithril salvaging hook Construction 30 , Mining 55 (for mithril ore), Smithing 50 (for mithril bar) Slightly increased experience per hour as compared to lower tiers.
Sailing 50 Sloop Unlocks the sloop boat type which contains two facility slots for salvaging hooks. The additional spot allows for a crewmember to operate a salvaging hook at the same time as the player, (though with reduced experience rates).
Sailing 53 Large shipwreck May contain the Broken compass museum find.
Sailing 55 Maximum crewmates: 2 Allows for both salvaging hooks to be manned by crewmates so the player has more AFK time.
Sailing 59 Adamant salvaging hook Construction 52 Slightly increased experience per hour as compared to lower tiers.
Sailing 64 Pirate shipwreck May contain the Rusty coin museum find.
Sailing 73 Mercenary shipwreck May contain the Salvor's paint and Broken sextant museum find.
Sailing 74 Rune salvaging hook Construction 66 Slightly increased experience per hour as compared to lower tiers.
Sailing 80 Fremennik shipwreck May contain the Smashed mirror museum find.
Sailing 86 Dragon salvaging hook Construction 78 Slightly increased experience per hour as compared to lower tiers.
Sailing 87 Merchant shipwreck May contain the Dragon cannon barrel and Mouldy doll museum find.

Ironman specific

As an ironman training sailing, one of your largest challenges will be obtaining the resources required to both upgrade your ship, as well as gathering unique upgrades for facilities. As such, easy access to milling planks is a high priority, as well as access to metal bars to convert into nails, cannonballs, and keel parts, with ship size necessitating a large amount more resources per tier.

Good objectives to have access to ahead of training sailing would be a reliable access to normal planks, swamp tar/paste, and nails, as well as a decent supply of gold. A decent middle ground is access to Razmire Builders Merchants store after completion of Shades of Mort'ton. Managing Miscellania is also a good source of teak and mahogany planks/logs in order to quickly upgrade your boat and its facilities. Early sailing events and quests reward sawmill coupons to help eliminate costs for early plank milling. For higher level logs, sawmill vouchers obtained from forestry can be a good way to save large amounts of money as an ironman. For runite bars, the player can offer rune platelegs (which are buyable in shops) at the nest in Aldarin to convert them into runite bars.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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