Ironman Guide/Slayer

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Completing Slayer tasks is the sole way for Ironmen to acquire or upgrade several best-in-slot items, such as the abyssal whip, dragon boots, trident of the seas, occult necklace, and dragon hunter lance. High-level Slayer can also be an excellent way to earn money through valuable alchables.

Duradel is generally the best Slayer master to use. Konar quo Maten should be used for every milestone task for the extra Slayer reward points.

Using a dwarf multicannon is usually not worthwhile for efficient Slayer training on an Ironman due to the time required to make steel cannonballs, with the exception of smoke devils in some cases. Because of this, certain tasks which are decent on a main account, such as suqahs and kalphites, are not worth doing as an Ironman, as they have no notable drops and offer mediocre experience rates without a cannon. Blocking suqahs and kalphites should be one of your first priorities with Slayer points as an Ironman.

For tasks you want to finish quickly (usually when prioritising Slayer points), it is recommended to wear the expeditious bracelet, since it has a 25% chance to treat each kill as 2 kills towards the Slayer task. If you instead want to extend the task, a bracelet of slaughter will have a 25% chance for a kill to not count towards the Slayer task.

When using Slayer reward points, prioritise blocking and skipping poor tasks over unlocking perks and extensions. Unlock superior Slayer monsters, the Slayer helmet, and the ability to craft Slayer rings first. If you use Ranged often, consider unlocking Broader Fletching perk early on for the ability to fletch broad bolts.

Unless only focusing on quicker Magic levels, use defensive casting when bursting tasks (such as dust devils), since it gives more experience overall. If you are low on herb seeds, kill normal nechryael with melee instead of bursting greater nechryael in the Catacombs of Kourend.

Before you can kill abyssal demons for the abyssal whip, train only Strength after you have 75 Attack (to use Arclight) and 70 Defence (to use Barrows equipment), unless you want to hit combat level 100 sooner to access Duradel. Once you have obtained the abyssal whip, train on the Controlled style until you have 99 Strength, and after that train Attack and Defence. If you have a kraken tentacle, use any excess abyssal whips for an abyssal tentacle.

Starting off

The natural history quiz has no requirements and rewards 1,000 Slayer experience, making for an easy way to reach level 9 Slayer.

To train Slayer efficiently, it is recommended that you begin after reaching 80–90 combat, with reasonable gear.

Recommended skills:

Using Ranged for low-level Slayer tasks in general is not recommended due to the poorer damage output of the available weapons and ammunition compared to dragon scimitar. However, some tasks can prove to be difficult or tedious to do without Prayer flicking or use of prayer potions, so safespotting with Ranged can be a justified option in some cases.

Point boosting

Players can utilise Turael or Mazchna for point boosting. Mazchna is a viable alternative to Turael, as his tasks reward 6 points per task. Players might consider incorporating Mazchna into every 10th task while Turael skipping, using Konar quo Maten for every 50th task. See the main article above for more info.

Turael

When starting Slayer training, the first priority is to block the most common bad tasks while reserving some Slayer points for skipping less common but equally bad tasks. It is therefore optimal to start by boosting Slayer points by using Turael and doing every 10th task at Konar quo Maten or the highest level Slayer master you are able to use. While Turael tasks do not give good experience, they are very easy and fast to complete unlike some of the tasks given by higher-level Slayer masters.

Turael can be quickly accessed via the games necklace or Minigame Teleport to Burthorpe. Wearing heavy armour is not recommended, as you will be running a lot and the monsters you are killing do not deal much damage. Whenever you need to bank, teleport to the Ferox Enclave via a ring of dueling or use the minigame teleport and use the free-for-all portal to reset stats and run energy after banking.

Recommended inventory setup for Turael tasks:

Additional information on Turael's tasks and where they can be done can be found at Slayer reward point#Turael boosting.

Once you have attained enough Slayer points, block these tasks as soon as you can:

Once you have these tasks blocked and some spare points for skipping, move on to the highest-level Slayer master you are able to use.

Krystilia (Wilderness Slayer)

Alternatively, doing Wilderness Slayer tasks from Krystilia is another option for obtaining a good amount of Slayer points due to rewarding significantly more points per completed task than any other master. Krystilia has no requirements, but players should be sufficient enough to survive in the Wilderness and are strongly recommended to have at least 43 prayer for access to overhead prayers. When doing Wilderness tasks, only risk easily replaceable equipment you are willing to lose, such as monk robes or dragonhide armour. It's important to note that Krystilia can assign tasks of any combat level (Assuming skill and quest requirements are met), making this a potentially less preferable option at lower combat levels due to the chance of being given slow and/or difficult tasks early on.

Monsters killed for Wilderness tasks have the chance to drop Larran's keys, which can be used to open Larran's big chest for plenty of cash and useful resources like seeds, gems, ores, food and alchables. Slayer monsters within the Wilderness Slayer Cave have the added bonus of generally increased drop rates compared to their normal counterparts which, when using looting bags for an extra 28 inventory slots, make this a high risk but extremely high reward option of training Slayer. Lastly, monsters within the Wilderness can drop blighted food, blighted super restores and blighted rune sacks, all of which can only be used within the Wilderness and are particularly useful for ironmen as they add some level of self-sustainability and reduce the need to obtain these resources yourself.

Monster name Recommended location Notes
Ankou Stronghold Slayer Cave or Catacombs of Kourend Ankou are a fairly fast task and they drop some death and blood runes. Use salve amulet (e) for increased damage output.
Banshees (Turael) Catacombs of Kourend Twisted Banshees drop a decent amount of herbs, herb seeds, pure essence and runes. They reside in a multi-combat area however, but they can be easily safespotted with Ranged or Magic. Wearing earmuffs is required. Use salve amulet (e) for increased damage output if using Melee (or (ei) for all attack styles if the salve amulet has been imbued at Nightmare Zone).
Bloodvelds Catacombs of Kourend Mutated Bloodvelds are one of the best tasks at lower levels, as they have very high Hitpoints and low Defence, and they also drop decent alchables and generous amount of blood runes. However they hit hard without Protect from Melee. If using Melee, Prayer flicking or using Prayer potions is required, otherwise safespot with Ranged. Alternatively you can bring armour with a high prayer bonus and teleport back and forth to restore prayer points.
Black dragons Taverley Dungeon Killing baby black dragons in the Taverley Dungeon is a very fast task. Bank the babydragon bones they drop.
Blue dragons Taverley Dungeon A very long task at lower levels, but good Prayer experience. An anti-dragon shield is needed. Having 70 Agility is strongly recommended for the shortcut. Banking hides is not recommended, as this effectively doubles the amount of trips for the task.
Dagannoth Catacombs of Kourend Dagannoth drop a good amount of herb seeds and offer decent Prayer experience from the ensouled dagannoth heads. They also have relatively low Defence. Using Prayer potions is recommended, alternatively you can go stand next to a wall where only one or two of them can attack you.
Fire giants Stronghold Slayer Cave Fire giants have relatively low Defence and decent drops.
Greater demons Chasm of Fire Greater demons are not a very good task due to their poor drops, and they should be skipped once the player has a comfortable amount of Slayer points.
Jellies (Konar quo Maten) Catacombs of Kourend Warped Jellies have high Hitpoints and only moderate Defence, and they also drop decent alchables. However they hit fairly hard without Protect from Melee. If using Melee, Prayer flicking or using Prayer potions is strongly recommended.
Kalphites Kalphite Cave Kalphite Workers are a fairly fast task, however they should be blocked as soon as possible.
Trolls Troll Stronghold or north of Jatizso Although trolls have somewhat decent drops, they are not a very good task and should be skipped once the player has a comfortable amount of Slayer points.

These tasks should be skipped:

  • Elves (relatively high defence)
  • Waterfiends (very slow to kill without a crush weapon)

Equipment

Melee

The aim for melee equipment is to maximise strength bonus.

Typical low/mid-level gear includes:

Additional equipment

The bonecrusher (requiring the hard Morytania diary), ash sanctifier (requiring the hard Kourend & Kebos diary), and ectoplasmator (purchasable from Soul Wars) can be worthwhile to bring on all tasks where you do not plan to pick up bones or ashes, as they will provide a passive source of Prayer experience. The bonecrusher specifically will also restore Prayer points when used within the Catacombs of Kourend, a popular location for many Slayer tasks. Bonecrusher charges can be easily sustained by the daily bonemeal reward from Robin.

Expeditious bracelets and bracelets of slaughter are recommended if desiring to finish an undesirable task quickly or extend a good task, respectively. They do not need to be worn the whole kill, only for the last hit, allowing stat-boosting gloves (such as Barrows gloves or a combat bracelet) to be worn for the rest of a kill.

Rings of wealth are a good choice for the ring slot if you have no stat-boosting rings (such as a berserker ring), as it automatically collects coin drops from monsters.

Important milestones

Turael skipping

Higher levelled players may find that they wish to spend Slayer points en masse in an attempt to get one (or a few) specific tasks, such as cave kraken, smoke devil, hydra, greater demons, etc.

Players should avoid spending all of their points on skips to try and get specific tasks in this manner.

Instead, if players receive an undesired task from their Slayer master, they can return to Turael to sacrifice their Slayer streak and replace their task with a much faster one. Players can then complete Turael's task and return to their preferred Slayer master to try to get the task they want, rinse and repeat. Players that are about to begin Turael skipping should make sure that they are not too close to a major point streak, as they could be missing out on some free points in that case. Even regardless of that, the amount of points that players will save by not spending them on skips will greatly outweigh the loss of their streak. As far as for levelling Slayer, focusing on Turael skipping may not necessarily grant high Slayer experience rates, and may only be useful for getting specific tasks.

The inventory setup is similar to that of Point boosting with Turael, but higher level players can add things to the list such as: a rune pouch with Astral Contact (if they have a POH with various portals), full graceful, a Royal seed pod, Salve amulet (e), and maybe even a Cannon and Cannonballs.

Killing bosses and demi-bosses on task

Abyssal Sire (Abyssal demons)

Abyssal Sire drops the Unsired, which can be placed at the Font of Consumption and gives the player a reward in the process. The most notable rewards are the abyssal bludgeon pieces and the abyssal dagger.

The Alchemical Hydra notably drops the hydra's claw, which can be combined with a Zamorakian hasta to create a dragon hunter lance, one of the best items to have on an Ironman account. Additionally, the Alchemical Hydra also drops hydra leather, which can be made into ferocious gloves, and brimstone ring pieces. The Alchemical Hydra is also a generous source of money, Prayer experience, and herbs. Hydras can only be assigned by Konar quo Maten.

The twisted bow is the most effective weapon to kill the Alchemical Hydra, followed by the dragon hunter crossbow with ruby bolts (e) until it reaches 40% remaining Hitpoints, after which players should switch to using a toxic blowpipe. The toxic blowpipe is also viable throughout the whole kill should players not have either a twisted bow or dragon hunter crossbow, although its rapid consumption of Zulrah's scales should be noted, especially if planning to kill the boss enough to obtain all the unique drops.

Cerberus (Hellhounds)

Cerberus drops the primordial, pegasian and eternal crystals, which are used to create best-in-slot boots in the game. Typically Cerberus is killed with an arclight, but you can still use a Zamorakian hasta/abyssal bludgeon/toxic blowpipe if you run out of charges. Hellhounds are very commonly assigned by Duradel.

Ironmen are strongly advised to use a different strategy which lets players often skip the Prayer-draining ghost phases entirely, letting players easily use less than a quarter of the Prayer potions that they would normally. The strategy revolves around keeping Cerberus above 400 health until 56 seconds passed from when she first attacked (or more precisely, after her second set of combo attacks, wait for 3 more regular attacks), before switching to your best DPS gear/spec weapons to finish her off. Players must be able to maintain more than ~7.5 DPS after the 56 seconds have passed to skip ghosts entirely. Using a full set of Guthan's equipment for the first 56 seconds is very important for extending trips with this strategy.

Dagannoth Kings (Dagannoth)

Dagannoth Kings are killed for their unique drops (notably the rings and the dragon axe). After completion of the elite Fremennik Diary, killing the boss trio also offers good Prayer experience from the noted dagannoth bones.

Demonic gorillas (Black demons)

Demonic gorillas drop zenyte shards, which can be used to make the best-in-slot jewellery. Demonic gorillas also drop good alchables and decent amount of high-level tree seeds.

Lizardman shamans (Lizardmen)

Lizardman shamans drop the dragon warhammer, which has one of the most useful special attacks in the game. On task, the player can kill lizardman shamans in the Lizardman Caves which is often way less crowded than the Lizardman Canyon.

Kalphite Queen (Kalphites)

Kalphite Queen is killed for Herblore and Farming supplies, most notable being the wines of Zamorak and potato cacti.

Kree'arra (Aviansie)

Kree'arra is killed for Armadyl armour pieces.

K'ril Tsutsaroth (Greater demons)

K'ril Tsutsaroth is mainly killed for the Zamorakian spear, which can be made into a Zamorakian hasta. Other notable uniques include the staff of the dead and Zamorak hilt. Typical setups use Arclight for demonbane damage and armour with high Magic defence. If you do not have Karil's leatherskirt, Void Knight robe gives slightly more Magic defence than black d'hide chaps. Players with a bow of Faerdhinen and crystal armour or a twisted bow will be able to get much faster kills using these weapons. Greater demons are commonly assigned by Duradel.

Sarachnis (Spiders)

Sarachnis can be killed for Sarachnis cudgel, an early-game crush weapon, as well as a consistent supply of red spiders' eggs through the giant egg sac drops.

Tormented Demons (Greater demons)

Tormented demons drop the tormented synapse, which is used to make the best-in-slot demonbane weaponry. This equipment is extremely strong for various demonic bosses like K'ril, Yama, and Skotizo. They also drop burning claws, which are a very strong special attack weapon for various bosses.

Vorkath (Blue dragons)

Vorkath is killed for money, Prayer and Crafting experience.

  • Weight: 11 (Duradel), 5 (Konar quo Maten)
  • Combat style: Melee
  • Location: Mourner Tunnels
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: ~30,000

Teleport to the Mourner Tunnels with a Slayer ring and run north to the dark beast area. Use Protect from Melee.

  • Weight: 9 (Duradel), 7 (Konar quo Maten)
  • Combat style: Magic
  • Location: Catacombs of Kourend
  • Extension: Yes
  • Bracelet: Slaughter
  • Experience per hour: 75,000–95,000

Lure the monsters with darts, run around a corner until they stack up and kill with Ice Barrage. If low on health from the death spawns, cast Blood Barrage to heal up. Switch autocast to Blood Barrage when the superior spawns, or alternatively block the superior with other monsters so it cannot attack you. Bank all of the rune items.

Nechryael (melee)

  • Weight: 9 (Duradel), 7 (Konar quo Maten)
  • Combat style: Melee
  • Location: Slayer Tower
  • Extension: Yes
  • Bracelet: None
  • Experience per hour: ~31,000

Kill normal nechryael with melee in the Slayer Tower, use Arclight if you have charges. Bring runes for High Level Alchemy and a seed box if you have one. Saradomin godsword is very helpful for this task for its special attack, and allows the player to do the task in one trip.

When the superior spawns chaotic death spawns, run away until they become unaggressive. If you are doing the task upstairs, you can also climb down and up the chain to reset aggressiveness.

  • Weight: 9 (Duradel), 7 (Konar quo Maten)
  • Combat style: Magic
  • Location: Smoke Devil Dungeon
  • Extension: N/A
  • Bracelet: Slaughter
  • Experience per hour: 75,000–80,000 (no cannon), 120,000–175,000 (cannon)

Lure Smoke Devils around the western bone pile and manually cast Ice Barrage on the eastern stack every 5 ticks. Run around bone pile to stack the monsters.

Making cannonballs for luring is only worthwhile if you are able to get good experience rates (160,000+ Slayer experience per hour). Otherwise it is faster overall to lure them with a shortbow, you can switch between rapid/longranged to lure more. You can now also use a Goading potion to maintain aggression.

  • Weight: 9 (Duradel), 6 (Konar quo Maten)
  • Combat style: Melee
  • Location: Taverley Dungeon
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: ~30,000

Kill baby black dragons in the Taverley Dungeon. Banking the babydragon bones is recommended.

  • Weight: 9 (Duradel), 8 (Konar quo Maten)
  • Combat style: Magic or Melee
  • Location: Catacombs of Kourend
  • Extension: N/A
  • Bracelet: Slaughter/expeditious (magic), none (melee)
  • Experience per hour: 55,000–80,000 (magic), 30,000 (melee)

Barraging dagannoth is a very difficult and expensive method, but fast experience per hour after some practice. Cast Ice Barrage to freeze a stack in the middle of the room, and run through them to get more monsters into the stack while manually casting Ice Barrage. Run around to aggro more while the stack is frozen. You will need 1–2 stamina potions per task if using this method.

If using Melee, simply turn on Protect from Melee and AFK.

Bring a seed box and soul bearer.

  • Weight: 14 (Duradel), 15 (Konar quo Maten)
  • Combat style: Melee
  • Location: Various
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: 25,000–30,000

All types of metal dragons can be killed for this task. This task should only be done using a dragon hunter lance or dragon hunter crossbow. Generally recommended to block this task.

  • Weight: 8 (Duradel), 5 (Konar quo Maten)
  • Combat style: Melee
  • Location: Myths' Guild Dungeon
  • Extension: N/A
  • Bracelet: None
  • Experience per hour: ~30,000

This task should be unlocked only after getting a dragon hunter lance. Kill red dragons in the Myths' Guild Dungeon. Pick up the bones and the hides.

Players focusing on training Prayer may choose to unlock this task after unlocking the Sacred Bone Burner in the Forthos Dungeon.

Should Konar quo Maten assign you this task, only do it if it is located in the Myths' Guild Dungeon, or the Brimhaven Dungeon if you have Karamja elite diary completed.

  • Weight: 5 (Duradel), 5 (Konar quo Maten)
  • Combat style: Magic
  • Location: Catacombs of Kourend
  • Extension: No
  • Bracelet: Expeditious
  • Experience per hour: ~60,000

Wearing a Salve Amulet(ei) offers better DPS than the slayer helmet. Should Konar quo Maten assign you this task, only do it if it is located in the Catacombs of Kourend.

  • Weight: 5 (Duradel), 6 (Konar quo Maten)
  • Combat style: Magic
  • Location: Catacombs of Kourend
  • Extension: Yes
  • Bracelet: Slaughter
  • Experience per hour: 65,000–85,000

Should Konar quo Maten assign you this task, only do it if there is an option for multi combat and thus barraging.

  • Weight: 4 (Duradel), 4 (Konar quo Maten)
  • Combat style: Melee
  • Location: Myths' Guild Dungeon
  • Extension: N/A
  • Bracelet: Slaughter (optional)
  • Experience per hour: ~30,000

Kill blue dragons in the Myths' Guild Dungeon, or Taverley Dungeon if you have not completed Dragon Slayer II. Pick up the bones and hides.

Vorkath (Blue dragon)

  • Weight: 4 (Duradel)
  • Combat style: Melee or Ranged
  • Location: Ungael
  • Extension: N/A
  • Bracelet: Slaughter switch (optional)
  • Experience per hour: 22,500

Vorkath should be killed once the player has a dragon hunter lance or a dragon hunter crossbow.

Task summary

This article or section is incomplete and could do with improvement.
Reason: Needs pros, cons and xp/hr added to each assignment, missing assignments
You can give feedback, discuss this issue on the talk page, or edit this article to improve it.

This is a list of monsters assigned by Duradel, along with the pros and cons of completing the task. This table aims to empower players in choosing their tasks based on the pros and cons of each task reflecting on drops, transport and access, combat area etc. Alternatively, an analysis of tasks from an experience per hour standpoint is below.

Do tasks which give you a lot of useful resources, even if they don't offer the highest experience rates. Aberrant spectres, kurasks and nechryaels (the ones in the Slayer Tower) drop herbs and seeds very frequently, gargoyles drop coins and alchable items, blue dragons drop dragon bones for Prayer training. In general, it's best to block undesirable tasks that have a high weight, and skip tasks which offer little resources and/or poor experience rates.

The list assumes that dwarf multicannon is not used.

Monster name Slayer level Weight Combat level Pros Cons Do/skip/block Approx XP/hr
Aberrant spectres 60 7 96 Good Herblore experience. Somewhat spread apart which makes using melee inconvenient. Requires frequent banking if herb sack isn't available. Not worth doing at higher levels due to farming contracts. Do/Skip 35,000
Abyssal demons 85 12 124 Drops the abyssal whip, which can be used to create an abyssal tentacle. Decent Prayer experience from ensouled abyssal heads and demonic offering their abyssal ashes. Poor drops. Long task if meleeing, maging is extremely expensive. Do (only if you wish to collect whips for abyssal tentacle), block otherwise 31,000 (melee), 52,000 (Magic)
Metal dragon 1 15 Various Dragon bones and loot from respective dragons. A stab weapon is required to kill them effectively. Poor loot depending on the type of dragon killed. Not worth doing without dragon hunter lance. Block
Ankou 1 5 75-98 Fast task when barraging in the Catacombs of Kourend. Poor drops. Should be skipped if Slayer points are not an issue. Do/Skip 50,000–60,000 (Magic)
Araxytes 92 10 96, 146 Killing the level 146 variant drops the aranea boots at a rate of 1/800 while on task. Far from a bank, can inflict venom starting at 6 damage. Do
Aviansies 1 8 69-148 Should only be unlocked if killing Kree'arra for Armadyl armour. Killing Kree'arra effectively typically requires use of chinchompas or gear such as crystal armour and a bow of Faerdhinen or a Tumeken's shadow and appropriate mage gear. Unlock only if killing Kree'arra.
Basilisks 40 7 61, 204 Killing the basilisk knight variant drops the basilisk jaw at a rate of 1/1,000 while on task. Slow kills for lower leveled players, poor drops before completion of The Fremennik Exiles Unlock only if killing basilisk knights.
Black demons 1 8 172 Decent Prayer experience from ensouled demon heads. Should only be done if killing demonic gorillas or Skotizo. Poor experience rates and very long tasks. Poor drops if not killing demonic gorillas. Skip/Block (unless killing demonic gorillas)
Black dragons 1 9 227 If killing baby black dragons, a very fast task when unextended. N/A Do
Bloodvelds 50 8 76, 81, 123 Decent experience rates, mutated bloodvelds frequently drop a generous amount of blood runes. Decent Prayer experience from ensouled bloodveld heads. Can be crowded. Poor drops if not killing mutated bloodvelds. Not worth doing at higher levels. Do/Skip 30,000
Blue dragons 1 4 111 Good Prayer experience. Blue dragons on task are more efficient overall than green dragons off task. Vorkath may be killed instead if the player has a dragon hunter crossbow or a dragon hunter lance/Osmumten's fang. Requires frequent banking. Very long task if killing Vorkath. Do 20,000
Bosses Varies (1 for all except a few) 12 Varies Can be a relatively quick task depending on what boss you get, in addition to 5,000 Slayer experience upon completion of the task. Some bosses can be rather annoying to kill, and it requires 200 Slayer points to unlock boss tasks. Do/Skip/Should not be unlocked
Cave horrors 58 4 80 Decent Herblore and Prayer experience, relatively fast task if blowpiping. Slow experience rates if using melee due to the monsters being spread apart. Not worth doing unless Slayer points are an issue. Do/Skip 22,000 (using the toxic blowpipe)
Cave kraken 87 9 127, 291 Killing the boss variant yields a decent amount of various supplies. Slow experience rates, long task if killing the boss. Do until you get the trident of the seas and kraken tentacle, block afterwards 15,000
Dagannoth 1 9 74, 92 Good Herblore experience, decent Prayer experience from ensouled dagannoth heads. Good experience rates if maging. Dagannoth Kings may be killed instead for Prayer experience. Maging them requires a lot of practice and money for the runes. Do 30,000 (melee), 55,000–80,000 (Magic)
Dark beasts 90 11 182 Fast task when unextended. Somewhat poor drops for their level. Do 30,000
Drakes 84 8 192 Decent Prayer experience. A very long task, requires frequent banking if banking the bones. Somewhat poor drops for their level. Requires protection from the mountain heat if elite Kourend & Kebos Diary hasn't been completed. Skip/Block
Dust devils 65 5 93 Good experience rates if maging in the Catacombs of Kourend. Alchables cover most of the money spent into runes. Often crowded in the Catacombs of Kourend. Do 68,000 (Magic)
Elves 1 4 90, 108 Decent Herblore and Prayer experience. Not worth doing unless Slayer points are an issue. Skip
Fire giants 1 7 86, 104, 109 None. Rather poor drops. Skip
Fossil Island wyverns 66, 82 7 139, 147, 152, 210 Decent Prayer experience, decent drops including seaweed spores. Relatively fast task with high combat stats. Not worth doing at higher levels. Stop the Wyvern should be purchased once the player has enough Slayer points. Block (Stop the Wyvern), do otherwise
Gargoyles 75 8 111 Good money and supplies. Gargoyles have no defence and are fairly inaccurate, making it an easy task when using decent food. Grotesque Guardians can be substituted. Can be crowded in the Slayer Tower. Do 31,000
Greater demons 1 9 92 Good experience rates when killing tormented demons, which additionally drop the tormented synapse and burning claws. Decent Prayer experience from ensouled demon heads. Poor drops (unless killing tormented demons or K'ril Tsutsaroth). Block (unless killing K'ril Tsutsaroth or tormented demons)
Hellhounds 1 10 122, 127 Frequently drops hard clue scrolls. No drops unless killing Cerberus. Killing Cerberus uses a lot of Prayer potions. Block (unless killing Cerberus)
Kalphites 1 9 28, 85, 141, 333 Relatively fast task if killing the workers. The Kalphite Queen can be killed for Herblore supplies. No notable drops unless killing the Kalphite Queen. Block (unless killing the Kalphite Queen)
Kurasks 70 4 106 Decent money and Herblore supplies. Slow to kill if leaf-bladed battleaxe isn't available. Somewhat far from a bank and going to them can take a while without 61 Agility. Not worth doing at higher levels. Do/Skip
Lizardmen 1 10 53, 62, 73, 150 Should only be unlocked if killing lizardman shamans for the dragon warhammer. Blowpiping lizardman shamans requires a lot of Zulrah's scales and Prayer potions. Should not be unlocked (unless killing lizardman shamans) 34,000 (using the toxic blowpipe)
Mutated Zygomites 57 2 74, 86 Fairly fast task with high combat stats and the appropriate gear. No notable drops, requires use of fungicide spray to finish the kill (similar to lizards and ice coolers) Do/Skip
Nechryael 80 9 115 Good Slayer experience rates if maging in the Catacombs of Kourend. Greater nechryael drop a lot of alchables which covers the cost of runes. Alternatively, killing nechryael in the Slayer Tower offers good money and Herblore experience. Greater nechryael are often crowded and killing them requires frequent banking. Do 31,000 (melee),

80,000–90,000 (Magic)

Red dragons 1 8 48, 152, 289 Decent Prayer and Crafting experience if the player has a dragon hunter lance. Fairly fast task. N/A Unlock/Do (after obtaining a dragon hunter lance)
Skeletal Wyverns 72 7 198 Decent supplies and Prayer experience. Slow experience rates, especially if ranging. Far from a bank which makes banking the bones inconvenient. Not worth doing unless Slayer points are an issue. Do/Skip 10,000
Smoke devils 93 9 160 High experience rates if maging. Alchables cover some of the money spent into runes. Maging them efficiently requires practice. Slow to lure without a dwarf multicannon. Do 70,000–120,000 (Magic)
Spiritual creatures 63, 68, 83 7 115-134 Decent drops if killing the mages. Not worth doing after getting Dragon boots or Slayer points are an issue. Skip 25,000
Suqahs 1 8 111 None. Not worth doing unless Slayer points are an issue. Skip/Block
Trolls 1 6 Varies heavily Decent drops if killing ice trolls on Jatizso. Hard rumble in Nightmare Zone with the three trolls enabled can also be a reasonable AFK option. Travelling to Jatizso can take a while. Not worth doing unless Slayer points are an issue. Skip
TzHaar 1 10 74, 103, 133, 149, 702 High experience rates if the player is experienced in the Fight Caves. No drops other than the Tokkul reward from completing the Fight Caves, which makes this task not worth doing even for the high experience rates. Do not unlock Varies
Vampyres 1 8 61, 64, 70, 72, 77, 100, 130 Chance at a blood shard (1/1,500) if killing the vyrewatch sentinel variant, with spawns close to both a bank and an altar. Requires Actual Vampyre Slayer to be unlocked, requires Sins of the Father for the best drops, and blood shards can alternatively be obtained through Thieving. Do not unlock
Warped creatures 56 8 98, 121, 138 Good money and supplies. Warped terrorbirds never lose aggression. N/A Unlock/Do 30,000
Waterfiends 1 2 115 Decent supplies. A good crush weapon (such as abyssal bludgeon or Zamorakian hasta) is required to kill them effectively. Not worth doing unless Slayer points are an issue. Skip 35,000
Wyrms 62 8 99 Decent Prayer experience from the wyrm bones, decent drops. Alternatively, killing Lava Strykewyrms offers good drops and a chance at a Dragon metal sheet. Requires protection from the mountain heat if elite Kourend & Kebos Diary hasn't been completed. Not worth doing unless Slayer points are an issue. They are however one of two sources to get the Dragon harpoon, the other being Tempoross. Skip/Block

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Canonical sourceIronman Guide/Slayer
Content licenseCC BY-NC-SA 3.0
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