Pay-to-play Crafting training

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Crafting

Crafting training methods usually cost money and require a lot of capital to buy the supplies needed. Prices of materials will fluctuate, so check the Grand Exchange prices before buying and selling them in large quantities.

Starting off

There are plenty of quests that give Crafting experience upon completion, which allows the player to skip a lot of early Crafting training. If the player is going to complete them anyway, it is best to do as early as possible since the experience rewards benefit more at lower levels as the training methods are slower.

Fastest experience

Levels 1–20: Leather items

From level 1 to 20, craft the highest-level leather item available. Leather currently costs 185 each and all items only require one leather to craft. In order to craft any leather items, you need a needle and some thread. Since each thread is good for around 5 uses, to get to level 20 with this method, you will need around 50 thread.

Crafting Level Leather item XP needed Total cost
1–7 13.8 48 8,880
7–9 16.2 19 3,515
9–11 18.5 21 3,885
11–14 22 34 6,290
14–18 25 57 10,545
18-20 27 36 6,660
Total 215 39,775

This will require a total of 215 leather, for a total cost of 39,775. Every leather item is created in 3 ticks (1.8 seconds), so the total creation time for all 215 leather items is 645 ticks (387 seconds).

Levels 20–62/77/99: Cutting gems

Cutting (uncut) gems offers the fastest experience up to level 77. However, cutting dragonstones is much more expensive compared to the lower-level gems, so it is recommended to keep cutting diamonds until level 62 and continue with fire battlestaves. Depending on the prices, it may be worthwhile to also skip cutting diamonds, and cut rubies until level 58 and continue with earth battlestaves. Using High Level Alchemy on gems is not recommended due to further profit loss, so the table below does not explore this avenue.

Even though onyxes offer faster experience, they are not viable due to incredibly high cost and limited supply.

The experience rates and costs are shown in the table below. The rates assume players cut 2780 gems per hour.

Crafting Level Gem XP XP/h # to next Prices (GE)
Buy Profit Total profit GP/XP
20 50 139,000 106 231 −13 −1,378 −0.26
27 67.5 187,650 156 467 −48 −7,488 −0.71
34 85 236,300 355 1,104 −279 −99,045 −3.28
43 107.5 298,850 1082 2,441 −829 −896,978 −7.71
55 Dragonstone 137.5 382,250 1216[n 1] 15,060 −4,526 −5,503,616[n 1] −32.92
9520[n 2] −43,087,520[n 2]
  1. ^ 1.0 1.1 To Crafting level 62.
  2. ^ 2.0 2.1 To Crafting level 77.

Levels 54–77/99: Battlestaves

Crafting battlestaves offers relatively fast experience and is usually cheaper compared to other methods. While this method is usually relatively cheap, buying the supplies requires a lot of capital.

Fire and air battlestaves have comparable experience rates to green and blue d'hide bodies, respectively, so choose based on the Grand Exchange prices. Green and blue d'hide bodies require a lot less capital.

Players who have completed tiers of the Varrock Diary may also purchase noted battlestaves daily from Zaff for a reduced price. This will save 208 per battlestaff compared to purchasing them from the Grand Exchange.

Crafting d'hide bodies becomes considerably faster at level 77 and even more so at level 84, but air battlestaves remain as a good cheaper alternative.

The experience rates shown in the table below assume 2450 battlestaves crafted per hour. Expect lower rates if idling. With perfect banking, it is possible to craft up to 2,625 battlestaves per hour. High Level Alchemy can be cast on the battlestaves later to reduce costs while also gaining passive Magic experience. If including the time taken to cast High Level Alchemy, only 800 battlestaves can be made and alched per hour.

Crafting Level Battlestaff XP XP/h # to next Prices (GE) Prices (HA)
Buy Profit Total profit GP/XP Profit Total profit GP/XP
54 100 245,000 736 8,818 −263 −193,568 −2.63 310 228,160 3.10
58 112.5 275,625 972 8,891 −325 −315,900 −2.89 237 230,364 2.11
62 125 306,250 1,300 9,118 −562 −730,600 −4.50 10 13,000 0.08
66 Air 137.5 336,875 7,123[n 1] 9,264 −714 −5,085,822[n 1] −5.19 −136 −968,728[n 1] −0.99
91,187[n 2] −65,107,518[n 2] −12,401,432[n 2]
  1. ^ 1.0 1.1 1.2 To Crafting level 77.
  2. ^ 2.0 2.1 2.2 To Crafting level 99.

Levels 63/77–99: D'hide bodies

Crafting d'hide bodies becomes the fastest viable training method from level 77 onwards. Players can begin crafting green d'hide bodies at level 63, or blue d'hide bodies at level 71 as an alternative method to cutting gems or crafting battlestaves.

Use the costume needle to craft 9 d'hide bodies per inventory. The player can obtain one from the Costumer in Aldarin after completing Death on the Isle. Without the costume needle, the player will need thread to craft d'hide bodies, which only allows making 8 d'hide bodies per inventory and will lower experience rates slightly.

Turn on deposit lock in the bank menu to bank efficiently. This allows the player to only deposit d'hide bodies with the 'Deposit inventory' button without depositing the costume needle.

The player can use tick manipulation to start the crafting process one tick faster. To do this, have an alternative account to lure aggressiveness of a gnome at the Gnome Stronghold south bank. Position the gnome so that they stand on an adjacent tile to the bank booth. Equip a shortbow (or similar) without ammo and set the attack option to Rapid. When banking, quickly attempt to attack the gnome before using the needle on a leather. This will skip the stall from making the first item when done correctly, which will increase experience rates slightly.

Green and blue d'hide bodies offer comparable experience rates to fire and air battlestaves, respectively. Choose whichever is cheaper. However, green and blue d'hide bodies require a lot less capital. Black d'hide bodies offer the fastest experience but they are typically much more expensive compared to other methods, so look into cheaper alternatives if seeking to save money.

The experience rates in the table below assume good banking and paying attention. Expect lower rates if idling or making mistakes with banking. With tick manipulation, players can craft up to 1783 d'hide bodies per hour. Without tick manipulation, it is possible to craft up to 1705 d'hide bodies per hour when using the costume needle. High Level Alchemy can be cast on the d'hide bodies later to reduce costs while also gaining passive Magic experience. The High Level Alchemy prices assume a staff of fire or equivalent is used. The self-tan prices assume buying untanned dragonhide and casting Tan Leather with a staff of fire or equivalent; each body requires 3 hides, so this adds 3/5 of one cast per body. If including the time taken to cast high alchemy, only about 700 d'hide bodies can be made and alched per hour.

Crafting Level D'hide body XP XP/h Prices (GE) Prices (HA) Prices (HA, self-tan)
&[n 1] [n 2] Tick manip.[n 3] Buy Profit GP/XP GP/XP (self-tan)[n 4] Profit GP/XP Profit GP/XP
63 186 313,410 317,130 331,638 5,619 −1,365 −7.34 −3.67 −1,111 −5.97 −428.20 −2.30
71 210 353,850 358,050 374,430 6,219 −1,378 −6.56 −3.70 −775 −3.69 −173.20 −0.82
77 234 394,290 398,970 417,222 7,395 −1,711 −7.31 −3.30 −829 −3.54 108.80 0.46
84 258 434,730 439,890 460,014 10,644 −3,540 −13.72 −9.11 −2,728 −10.57 −1,538.20 −5.96
  1. ^ Assumes 1685 actions per hour when crafting eight d'hide bodies per inventory.
  2. ^ Assumes 1705 actions per hour when crafting nine d'hide bodies per inventory.
  3. ^ Assumes 1783 actions per hour when using tick manipulation and crafting nine d'hide bodies per inventory.
  4. ^ Assumes buying untanned dragonhide and casting Tan Leather with a staff of fire or equivalent. Each cast tans 5 hides and costs 172 + 200, so each body adds 3/5 of that rune cost.

Other methods

Levels 1–83/99: Molten glass

Blowing molten glass with a glassblowing pipe offers very slow experience rates, but it requires little attention and a low amount of capital. Most low-level items are not viable due to high cost, but certain higher-level ones, such as unpowered orbs, may be very cheap depending on the prices. Consider making money through other means and training with faster methods, such as cutting low-level gems.

Crafting Level Item XP XP/h[n 1] GE Price GP/XP
Buy Sell Diff
1 17.5 30,625 84 25 −59 −3.47
4 19 33,250 84 5 −79 −4.16
12 25 43,750 84 3 −81 −3.24
33 35 61,250 84 3 −81 −2.31
42 42.5 74,375 84 51 −33 −0.78
46 52.5 91,875 84 63 −21 −0.40
49 55 96,250 84 4 −80 −1.45
87 70 122,500 84 Not sold −84 −1.20
  1. ^ Assumes 1,750 glass items blown per hour.

Levels 5–99: Crafting jewellery

Starting at level 5, players can begin crafting gold jewellery using a gold bar and the appropriate mould at a furnace. The type of jewellery crafted depends on the mould used, with rings, necklaces, amulets, and bracelets being the primary options.

The best location for crafting is Prifddinas, as it features the shortest distance between a bank and a furnace. If you do not have access to Prifddinas, Edgeville is the next best option. Another alternative is the Shilo Village furnace, which is even closer to the bank than Edgeville’s but requires a 20gp fee per use (players can deposit bulk payments in the coffer for convenience).

If available, wearing weight-reducing clothing will help reduce run energy drain, making trips more efficient. At higher crafting levels, certain jewellery items, such as dragonstone can be profitable, though they tend to be traded in lower quantities.

Zenyte and Onyx jewellery were not included because their profit margins are often inaccurate, they would also require an immense cash down to buy in bulk. Zenytes are also rarely sold on the Grand Exchange.

The following rates used for experience per hour are 1400 for a gem and metal bar, 1600 for just metal bars, or 960 for a gem and metal bar with stringing.

Item Crafting Crafting XP/hour Materials Profit/Loss GP/hour HA Profit/Loss
Level Exp
1 10 14,000 Silver bar
Opal
499 698,600 219
16 35 49,000 Silver bar
Opal
450 630,000 219
22 45 63,000 Silver bar
Opal
296 414,400 279
27 55 77,000 Silver bar
Opal
270 378,000 129
27 59 56,640 Silver bar
Opal
Ball of wool
254 243,840 84
13 32 44,800 Silver bar
Jade
236 330,400 144
25 54 75,600 Silver bar
Jade
440 616,000 144
29 60 84,000 Silver bar
Jade
159 222,600 159
34 70 98,000 Silver bar
Jade
298 417,200 9
34 74 71,040 Silver bar
Jade
Ball of wool
483 463,680 −36
16 35 49,000 Silver bar
Red topaz
155 217,000 −1,507
32 70 44,800 Silver bar
Red topaz
−657 −919,800 −1,507
38 75 105,000 Silver bar
Red topaz
563 788,200 −1,462
45 80 112,000 Silver bar
Red topaz
640 896,000 −1,597
45 84 80,640 Silver bar
Red topaz
Ball of wool
819 786,240 −1,657
5 15 24,000 Gold bar 38 60,800 −50
6 20 32,000 Gold bar 41 65,600 10
7 25 40,000 Gold bar 142 227,200 414
8 30 48,000 Gold bar 39 62,400 −50
8 34 34,340 Gold bar
Ball of wool
−3 −3,030 −95
20 40 56,000 Gold bar
Sapphire
95 133,000 58
22 55 77,000 Gold bar
Sapphire
115 161,000 148
23 60 84,000 Gold bar
Sapphire
231 323,400 208
24 65 91,000 Gold bar
Sapphire
66 92,400 58
24 69 66,240 Gold bar
Sapphire
Ball of wool
118 113,280 13
27 55 77,000 Gold bar
Emerald
75 105,000 78
29 60 84,000 Gold bar
Emerald
110 154,000 168
30 65 91,000 Gold bar
Emerald
194 271,600 228
31 70 98,000 Gold bar
Emerald
75 105,000 78
31 74 71,040 Gold bar
Emerald
Ball of wool
61 58,560 33
34 70 98,000 Gold bar
Ruby
68 95,200 114
40 75 105,000 Gold bar
Ruby
133 186,200 204
42 80 112,000 Gold bar
Ruby
170 238,000 294
50 85 119,000 Gold bar
Ruby
132 184,800 114
50 89 85,440 Gold bar
Ruby
Ball of wool
145 139,200 69
43 85 119,000 Gold bar
Diamond
105 147,000 211
56 90 126,000 Gold bar
Diamond
190 266,000 301
58 95 133,000 Gold bar
Diamond
90 126,000 391
70 100 140,000 Gold bar
Diamond
107 149,800 211
70 104 99,840 Gold bar
Diamond
Ball of wool
181 173,760 166
55 100 140,000 Gold bar
Dragonstone
−1,021 −1,429,400 −433
72 105 147,000 Gold bar
Dragonstone
−287 −401,800 17
74 110 154,000 Gold bar
Dragonstone
287 401,800 467
80 150 210,000 Gold bar
Dragonstone
−821 −1,149,400 −433
80 154 147,840 Gold bar
Dragonstone
Ball of wool
−799 −767,040 −478

Levels 12-99: Spinning and weaving yarn

With the addition of Sailing, raw materials can be spun into balls of yarn and further woven into bolts of fabric for crafting experience and in some cases, a small profit. Fossil island features both a spinning wheel and a loom near a bank. These facilities were used for the xp rates shown below.

Item Crafting Level Spinning yarn[n 1] Weaving bolts[n 2] Spinning and weaving[n 3]
XP GP/XP XP/h Profit/h XP GP/XP XP/h Profit/h XP GP/XP XP/h Profit/h
12 16 3.88 22,880 88,660 20 33.15 20,160 668,304 52 15.17 28,080 426,060
39 60 −3.35 85,800 −287,430 75 22.91 75,600 1,731,744 52 6.97 105,300 734,400
73 105 −2.50 150,150 −374,660 132 −9.76 133,056 −1,298,304 342 −4.99 184,680 −922,320
  1. ^ Assumes 1430 yarn per hour.
  2. ^ Assumes 1008 bolts per hour.
  3. ^ Assumes 540 bolts per hour.

Levels 26–46/99: Crafting drift nets

Drift nets can be crafted from 2 jute fibre each. About 1,000 can be made per hour for 60,000 experience per hour and 300,000 coins per hour when using the loom and bank chest at Fossil Island's Museum Camp. This is better experience per hour compared to glassblowing until 46 Crafting, which unlocks unpowered orbs. It nets 5.45 coins per experience gained. This is a potential money making method, though check Grand Exchange prices and volume before attempting it.

Levels 60-99: Golem Crafting

Golem crafting is a Crafting training method located on the island of Wyrmscraig that serves as an alternative to glassblowing at higher levels. Within the activity, players help the people of Auchrie use sunstone by crafting, powering, and clothing protective golems. Golem crafting requires completion of Fallen From Grace, and thus level 60 Crafting. Experience rates can be upwards of 140,000 xp/hr, for a cost per xp of approximately −0.19.

Levels 61–99: Casting Superglass Make

Players who have 77 Magic (can be boosted) and have completed Lunar Diplomacy, which requires 61 Crafting along with other requirements (cannot boost from lower levels to complete), can cast Superglass Make with the lunar spellbook. With Superglass Make, players can convert an inventory of buckets of sand with soda ash, seaweed, giant seaweed (recommended), or swamp weed into molten glass, granting 78 Magic experience as well as Crafting experience (180 Crafting experience per inventory with 18 buckets of sand and 3 giant seaweed or 130 Crafting experience per inventory with 13 buckets of sand with 13 of any other compatible item) and players can profit from selling molten glass or use the created molten glass for additional Crafting experience without much of a loss.

For this training method, astral runes (2 astral runes per cast), 3 giant seaweed, and 18 buckets of sand will be needed per inventory while equipped with either a smoke battlestaff or an air battlestaff with tome of fire. On average, it will make 1.3 glass for regular seaweed, soda ash, or swamp weed, or up to 1.6 glass per sand with giant seaweed.

With moderate focus, 600 casts per hour is achievable, with up to 850 being attainable at peak efficiency, achieving 108,000–153,000 Crafting and 46,800–66,300 Magic experience per hour from giant seaweed while making a good amount of profit. Withdraw 18 buckets of sand and 3 giant seaweed, close the bank, cast Superglass Make, and then bank them within a few ticks before the end of the animation. It is one tick faster, though more difficult, if you click to open the bank first before casting the spell. For the best experience and money-making rates, ignore any dropped glass, as this will still yield 0.15 extra molten glass per bucket of sand compared to regular seaweed or other compatible item.

Level 52-99 Fixing goblin lamps in Dorgesh-Kaan

Map of lamps in Dorgesh-Kaan

Lamps can be fixed in Dorgesh-Kaan for both Crafting and Firemaking experience. This requires completion of The Lost Tribe and level 52 Crafting and Firemaking. Each lamp requires a light orb to fix. The light orbs can be purchased on the Grand Exchange or crafted yourself, however crafting the complete light orbs requires level 87 Crafting.

Around ten lamps will be broken at any one time, and are unique to each player; each player will see different lamps around Dorgesh-Kaan as broken.

Fixing the lamps yields an average of 550 Crafting and 550 Firemaking experience. The player instead receives an additional of 174 Crafting experience per lamp if Crafting the light orbs — 70 for blowing the glass and 104 for adding the wire, though this takes longer.

The player receives 500 Firemaking and 500 Crafting experience each time a lamp is fixed. For every 50 lamps fixed, the player will receive an additional 2,500 experience in both Crafting and Firemaking. Upon fixing a lamp, should the player still be carrying additional light orbs afterwards, they will be notified whether there is another lamp in need of fixing nearby. This will be accompanied by a flashing arrow on their minimap. Light orbs can also be thieved from the chests in Dorgesh-kaan, but in relatively low numbers.

Skilled players can reach 130,000 Crafting experience and 100,000 Firemaking experience per hour, if making the light orbs.

While still learning, players should expect as low as 90,000 Crafting experience per hour.

The average chest and rich chest are both found in high numbers on the route and can grant additional light orbs. The chests grant 200 thieving experience and 650 thieving experience per successful attempt, respectively. This will mean the player gains less Crafting experience, but more thieving experience and extra cave goblin wire from both chest types, and empty light orbs and light orbs from the rich chests.

Items required

Making your own light orbs

See the light orb page for more detailed information.

Players should take an inventory of empty light orbs to the wire machine. Either craft the empty light orbs ahead of time or take an inventory of molten glass and craft it while running to the wire machine. Once there, fill all of the light orbs with cave wire. Then, either work clockwise or counterclockwise around the city fixing lamps. After fixing a lamp at the bank, grab more items from the bank and start again. Every time the player fixes a lamp, the game will indicate where a nearby broken lamp is. Because only one lamp location is given, players should also keep an eye out for other nearby lamps that can also be repaired and prioritise lamps in an order that requires the least amount of backtracking. Whenever there are no nearby lamps, using a Dorgesh-kaan sphere to teleport to a random location in the city can help to reach another broken lamp quickly.

Levels 83–99: Cutting amethyst

Cutting amethyst into ranging material with a chisel will often yield very small losses (or even profits) while also granting more experience than glassblowing, making it a viable method for those who are willing to sacrifice the speed of other methods for cheaper (or profitable) Crafting experience.

Crafting Level Amethyst item XP XP/h GE Price GP/XP
Buy Sell Diff
83 60 165,000 2,825 2,220 −605 −10.08
85 60 165,000 2,825 2,715 −110 −1.83
87 60 165,000 2,825 2,810 −15 −0.25
89 60 165,000 2,825 2,840 15 0.25

Quests for Crafting experience

Quest Experience
reward
Crafting
requirement
Other requirements
Sheep Shearer 150 - -
Goblin Diplomacy 200 - -
Tower of Life 500 - Construction 10
In Search of the Myreque 600 - Agility 25
Misthalin Mystery 600 - -
Dwarf Cannon 750 - -
Animal Magnetism 1,000 Crafting 19 Slayer 18 , Ranged 30 , Woodcutting 35
The Golem 1,000 Crafting 20 Thieving 25
Making History 1,000 Crafting 24 -
Tears of Guthix 1,000 Crafting 20 Firemaking 49 , Mining 20
Recipe for Disaster
(Goblin generals subquest)
1,000 - -
Recipe for Disaster
(Pirate Pete subquest)
1,000 - Cooking 31 , Crafting 42 (if making your own Fishbowl)
Murder Mystery 1,406 - -
Recipe for Disaster
(Skrach Uglogwee subquest)
1,500 - Cooking 41 , Firemaking 20
Cold War 2,000 Crafting 30 Hunter 10 , Agility 30 , Construction 34
Enlightened Journey 2,000 Crafting 36 20 , Firemaking 20 , 30
In Aid of the Myreque 2,000 Crafting 25 Mining 15 , 7
Shades of Mort'ton 2,000 Crafting 20 15 , Firemaking 5
Observatory Quest 2,250 - -
The Giant Dwarf 2,500 Crafting 12 Firemaking 16 , 33 , Thieving 14
The Fremennik Trials 2,812.4 - -
The Great Brain Robbery 3,000 Crafting 16 Construction 30 , 50
Nature Spirit 3,000 Crafting 18 -
The Slug Menace 3,500 Crafting 30 30 , Slayer 30 , Thieving 30
Shilo Village 3,875 Crafting 20 Agility 32 , 4
Getting Ahead 4,000 Crafting 30 Construction 26
Elemental Workshop I 5,000 Crafting 20 20 , Mining 20
The Fremennik Isles 5,000 Crafting 46 Construction 20 , Agility 40 , Woodcutting 56
Death on the Isle 5,000 - Agility 32 , Thieving 34
Cabin Fever 7,000 Crafting 45 Agility 42 , 50 , Ranged 40
Enakhra's Lament 7,000 Crafting 50 Firemaking 45 , 43 , 39 , Mining 45
Elemental Workshop II 7,500 Crafting 20 20 , 30
The Hand in the Sand 9,000 Crafting 49 Thieving 17
The Fremennik Exiles 50,000 Crafting 65 Slayer 60 , 60 , 60 , 55
Total 135,143

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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