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Ironman money making guide

Making money as an Ironman can be difficult. Unlike regular accounts, Ironmen cannot generate coins passively by obtaining valuable items from skilling, bossing, or other sources, and simply selling them on the Grand Exchange. Instead, they must generate coins themselves, usually in less efficient ways.

This is important because many Ironman account goals are expensive. Large amounts of Coins are needed to purchase runes and skilling supplies, for instance. An Ironman's ability to make money can be a rate-limiting step which determines how quickly they are able to accomplish their other goals.

The time-efficient way to make money as an Ironman is to generate coins while accomplishing other goals, such as skilling or working towards rare drops. However, coins are important. If necessary, they can be generated actively using some of the methods below.

Early Money Making

Generally speaking, it is worthwhile to progress your account in other ways before focusing on making money. Few early game objectives require large amounts of coins, and most efficient moneymakers have not yet been unlocked. However, a small cash stack is still important for early necessities such as an elemental staff, runes, and charter ship fees. Below are a list of common ways to build a small cash stack while you begin to progress your account.

Mid-Late Game Money Making

High Alchemy

After reaching 55 Magic, High Level Alchemy becomes the most reliable way to convert items into coins. Skills and activities that generate large amounts of items to alch will typically be a mid-late game Ironman's primary source of income.

Generally, items become profitable to alch if their high alch value is greater than 200 (the rune shop cost of 5 fire runes and 1 nature rune). Items with a high alch value less than this are generally not worth alching unless you are training Magic using the spell.

Notable alchable items include:

  • Adamant, rune, and dragon equipment
  • Elemental battlestaves
  • Dragonhide equipment
  • Rune and dragon javelin tips
  • Onyx bolt tips, which can be fletched and enchanted into onyx bolts (e), then alched for even more profit
  • Rune arrows
  • Jewellery
  • High-level Fletching products such as Yew Longbows

It is most time-efficient (though more click-intensive) to alch during other activities. Many players alch noted stacks of items while training Agility, for instance, or when traversing the map on foot or with Sailing.

Skilling

PVM

  • Many monsters assigned as a Slayer task, (especially at higher levels), have drop tables with high-value alchables.
  • Many bosses and raids have lucrative drop tables. Many Ironmen generate a significant amount of coins while farming kills for rare drops.

Selling Items to Shops

Alternative Money Making

Treasure Trails

While clue caskets are not usually a great source of money, many Ironmen will complete clues for Ranger boots, Blessed dragonhide armour, or to complete collection logs, and along the way can receive alchables, useful runes, and unique items. Clues can be passively obtained while training other skills such as Slayer, Thieving, Fishing, or Woodcutting, but there are a number of methods to quickly acquire a specific type. Clues become more efficient as the player fills STASH units and accesses more teleports and skills to complete clue steps quickly. Completing Combat Achievement tiers increases most drop rates for clue scrolls. Completing X Marks the Spot allows for the acquisition of scroll boxes, a stackable form of clues.

The following are the approximate values of each clue casket (excluding the value of master clues obtained from lower tier caskets). Unwanted rare or cosmetic items can be used to fill Death's Coffer, as their Grand Exchange price is often much higher than their High Alchemy value.

Casket Tier High-alchemy Value Grand Exchange Value
Reward casket (beginner) 536.60 2,744.60
Reward casket (easy) 1,694.08 29,310.88
Reward casket (medium) 7,586.64 141,996.65
Reward casket (hard) 59,112.36 123,699.89
Reward casket (elite) 71,285.60 260,555.57
Reward casket (master) 156,926.37 653,310.12

The following table lists some common sources of easy, medium, hard, and elite clue scrolls along with associated drop rates.

Common Sources of Clue Scrolls
Easy Clue Scroll Rate * Medium Clue Scroll Rate * Hard Clue Scroll Rate * Elite Clue Scroll Rate
Puro-Puro (Gourmet, Young) 1/25, 1/50 Puro-Puro (Eclectic, Essence) 1/25, 1/50 Puro-Puro (Ninja, Magpie) 1/25, 1/50 Implings (Dragon, Crystal) 1/50
H.A.M. Members 1/50 Scurrius 1/25 Jelly 1/128 Chambers of Xeric 1/12
Dorgesh-Kaan Average Chests 1/23 Aldarin Chests 1/90 Chest (Rogues' Castle) 1/99 Corrupted Gauntlet 1/20
Crabs (Sand, Ammonite, etc.) 1/128 Guards (Falador, Ardougne) 1/106, 1/128 Sarachnis 1/40 Sarachnis 1/60
Barracuda salvage ~1/300

Money Making Tables

These money making guides are presented in three sections. First, a list of the current recommended money makers that are believed to be most efficient by the Ironman community, in roughly the order that a new account will be able to access them. Second, a selection of other less efficient alternative money makers that are accessible to accounts early on in their Old School RuneScape journey, and finally a similar selection of alternative money makers with higher-level requirements.

Recommended Methods
Method Hourly Profit Hourly XP Hourly Resources Requirements Notes
Picking up ruby rings 400,000 22,000 Magic None Magic 55 , Crack the Clue III The hourly profit greatly depends on competition, since the ruby ring has a respawn timer of about 240 seconds (4 minutes and 15 seconds). The hourly profit includes time used to cast High Level Alchemy on the rings.
Wintertodt 30,000 300,000 Firemaking, 20,000 Woodcutting Various logs, gems, ores, herbs, seeds, and fish Woodcutting 50 , Firemaking 50 The absolute hourly profit from this method is low, so it is not efficient to continue past your target Firemaking level.
Blackjacking (50 Thieving) 127,000 103,000 Thieving None Thieving 45 , The Feud, Rogue equipment This method is not macroefficient for training Thieving and is quite intense, so efficient routes do not continue blackjacking past the amount of gold required to complete Desert Treasure and unlock efficient battlestaves.
Blackjacking (99 Thieving) 220,000 265,000 Thieving
Battlestaves
(shop-bought)
928,000 96,000 Crafting None Desert Treasure I, Lunar Diplomacy The quoted rate depends on quite a lot of assumptions, specifically:
  • Air orbs (earth orbs are almost equivalent but provide slightly lower experience rates) are used to complete the staves.
  • Five staves are purchased from the Magic Guild Store (Runes and Staves) per world.
  • Time for seaweed, sand, casting Superglass Make, and blowing glass are discounted as these are required to train Crafting regardless.
  • Blowing molten glass into unpowered orbs rather than lantern lenses is a relatively small initial experience loss that gives much higher profit if they are crafted into staves.
Battlestaves
(monster drops)
2,057,000
Green dragons
(lance)
496,000 96,000 Melee

175,000 Prayer

320 dragon bones

9 Ensouled Dragon heads

Basic melee setup (Dragon defender, Berserker ring (i), A Kingdom Divided for thralls) There are only two scenarios in which this moneymaker is worthwhile. The first is before Piety is unlocked, as this Prayer is such a very large DPS increase. The second is after all relevant upgrades have been acquired, so it can be done at maximum efficiency. In between these milestones, Prayer levels do not have enough marginal value to justify performing this method.
Green dragons
(minimum gear)
265,000 54,000 Melee

98,000 Prayer

180 dragon bones

5 Ensouled Dragon heads

Hallowed Sepulchre (72-82) 94,000 63,700 Agility,

2,100 Thieving

~3.5 Prayer potions

Runes 40 Hallowed marks

Agility 72 , Sins of the Father Level 3 chests can be looted for drops or to unlock Hallowed equipment in preparation for Floors 4 and 5. It is generally recommended to skip all but the fastest floor 3 chests for better experience rates and to unlock floor 4/5 faster.
Hallowed Sepulchre (82-92) 181,000 72,900 Agility,

2,500 Thieving

~10 Prayer potions

Runes 200 Hallowed marks

Agility 82 , Sins of the Father Gains additional construction, magic, and prayer experience, but requires planks, nails, and vampyre dust for certain chests. Plenty of time between obstacles for zero-time activities such as fletching, alching, crafting, etc.
Hallowed Sepulchre (92-99) 990,000 88,200 Agility,

7,200 Thieving

~40 Prayer potions

High level runes 230 Hallowed marks

Agility 92 , Sins of the Father
Corrupted Gauntlet 900,000 24,000 Combat experience Uncut gems, runes, crystal shards, dragon arrows Song of the Elves This method is chiefly efficient because the bow of Faerdhinen is a very powerful item that most players plan to collect regardless. It is not efficient to continue once a bow and six armour seeds have been acquired.
ZMI (banked pure essence) 1,470,000 80,000 Runecraft None (accounted as profit) Raiments of the Eye, Colossal pouch, Lunar Diplomacy, Magic 71 , Sins of the Father or banked Pure essence from PvM It is not efficient to perform inefficient PvM (e.g. Zulrah without endgame gear) to bank pure essence for ZMI Runecrafting. Daeyalt rates include the time taken to mine the Daeyalt - if you choose to discount this time because of its low intensity, you can treat the use of Daeyalt as banked pure essence.
ZMI (1.5 Daeyalt) 780,000 120,000 Runecraft
ZMI (AFK Daeyalt) 510,000 90,000 Runecraft
Three Tick Gem Mining 165,000 110,000 Mining 23,000 banked Crafting XP Shilo Village, charged Amulet of glory, Medium Karamja Diary Profits can be increased considerably by processing diamonds into amulets (u) to alch, but this is technically only efficient before 87 Crafting.
Vorkath 1,500,000 26,000 Slayer

110,000 banked Cooking experience
72,000 banked Prayer experience
23,000 banked Crafting experience
15,000 banked Fletching experience
5,000 banked Smithing experience


Dragon bolts, darts and arrows

~150 Blue dragon scales

~18 Manta rays

~54 Shark lures

Dragon Slayer II, Osmumten's fang Most efficient on task for slayer experience.
Zombie pirates 650,000 25,000 Melee ~100 Blood, death, chaos and mind runes

~210 Blighted food, ~14 Blighted super restores, ~140 Blighted ancient ice sacks
~35 Adamant seeds, ~400 steel cannonballs, ~70 Gold ore

Prayer 37 , Medium Wilderness Diary Can be done without the Wilderness Medium Diary, but drops are decreased by 70%. Assume ~200 kills per hour without using a cannon; this can vary with gear and stats. See the money making guide for expected outputs at higher or lower kill rates.

Bringing a setup with cheaply reclaimable or untradeable items, for example Dragon scimitar, Monk's robes, Salve amulet (e), Climbing boots, Damaged book, Ring of dueling, Rada's blessing 2, Klank's gauntlets, and Ardougne cloak 1, can minimise risk while still gaining considerable Prayer and Combat bonuses.

Processing adamantite ore 3,150,000 80,000 Smithing Smithing 70 , Magic 55 Hourly profit assumes you already have 1,200 adamantite ore (can cast high alch ~1,200 times per hour). Profits are ~225k per hour if you can mine 120 adamantite ore per hour.

Process: adamantite ore -> adamantite bar -> adamant sword -> high alchemy

Processing runite ore 15,774,000 104,000 Smithing Smithing 85 , Magic 55 Hourly profit assumes you already have 1,200 runite ore (can cast high alch ~1,200 times per hour). Profits are ~875k per hour if you can mine 70 runite ore per hour.

Converting all banked runite ore into coins might endanger upkeep of Rune Darts for the Toxic blowpipe later.

Process: runite ore -> runite bar -> rune sword -> high alchemy

Low requirements
Method Hourly Profit Requirements Category Description
Collecting steel platebodies 128,000 Maybe None Collecting The Lava Maze is located in level 40–45 Wilderness and contains a steel platebody and staff of earth spawn. This method is widely known by most ironmen and is often camped out by them along with player killers. Steel platebodies can then be sold to general stores for 800 coins, to Horvik's Armour Shop in Varrock for 1,200 coins, or high alched for 1,200 coins.

An easier and safer alternative of this method would be to collect steel platelegs in the Eastern Ruins (level 25–28 Wilderness). Players can bring a looting bag and hop worlds until getting a full inventory and looting bag of steel platelegs. Steel platelegs can be sold to general stores for 400 coins, to Louie's Armoured Legs Bazaar for 650 coins, or high alched for 600 coins.

This method is not recommended for hardcore ironmen, since players are at risk of being killed by player killers in the Wilderness.

This is generally not viable for ultimate ironmen except in the start of a playthrough when you have few items to risk.

Lower risk but lower profit methods, such as picking up Bronze chainbodies from the Dwarven Mines or Iron swords from Briget's Weapons exist but will make less than 20,000 gp per hour.

Cutting gems at a gem shop 90,000 Yes Crafting 20 , Crafting 27 recommended to cut emeralds Skilling/shops Players may buy uncut gems from a gem shop, cut the gems, and then sell the cut gems back to the shop for a fair amount of profit. This moneymaker does not require going into the Wilderness, it has low requirements, it is a medium level of click-intensiveness, and players may travel to other gem shops if the one they have been using seems to have a low stock of gems in most worlds. Due to the slow restock time of certain gems, this method is not sustainable long periods of time.
Fletching willow shortbows 13,000 Yes Fletching 35+ , Woodcutting 30+ , Crafting 10 Skilling Fletching and Woodcutting level fairly fast, are very low intensity, are quite useful, and are required several times through quests. A way to produce some decent money is by fletching the highest available bow fully completing them. Afterwards, any bows created can be high alched or sold to general stores.
Stealing from H.A.M. Store rooms 67,000 Yes with alch Thieving 20 , food, completed at least half of Death to the Dorgeshuun Skilling After completing half of Death to the Dorgeshuun, players have access to the H.A.M. Store rooms. There, one is able to pickpocket guards that commonly give keys to chests which provide fairly good jewellery. Bank or high alch the loot obtained and make sure to save some of the emerald rings and sapphire necklaces for personal use. This is considered the best low level method for ironmen to acquire early jewellery and additional starting cash. Rate assumes 200 chests opened per hour.

(wearing full H.A.M. robes helps reduce the chance of being kicked out when in the H.A.M. Hideout, but players will never be kicked out in the storeroom area so rogue equipment is recommended to potentially double the rate of keys).

Stealing silk 24,000 No Thieving 20 Skilling Silk can be stolen from the stalls in the Ardougne market. After waiting 20 minutes the stolen silk can be sold to the silk merchant (located in the market) for 60 coins each. Assumes 400 stolen and sold per hour.
Selling cats for death runes 13,300 Yes Gertrude's Cat quest, easy Ardougne diary, 9 fish. Collecting Cats can be traded in for 200 death runes each in West Ardougne (100 death runes before completition of the easy tasks of Ardougne Diary). Raising a kitten to adulthood requires three hours and 9 fish. Every 20 minutes, interact with the kitten, stroke it twice, and use a fish on it. Once it is fully grown, you can trade it to a civilian in West Ardougne for 200 death runes. Assuming you would buy the runes for 200 coins each, this saves you 40,000 coins, or about 13,300 coins an hour.

This method is especially useful while using AFK training methods such as fletching or sand crabs, as it gives you an income boost with less than five minutes of time invested.

Agility Pyramid 100,000+ Yes Agility 30 (Agility 70+ recommended) Minigame The Agility Pyramid can be unlocked at 30 Agility, however, 70 is recommended as obstacle fail rates are drastically reduced. Players can make up to around 200,000 coins per hour.

Because most of the activity involves running around, you may want to bring supplies to train other skills, such as high alching noted items or fletching darts.

This method requires no banking and does not suffer greatly from not having an empty inventory. It is one of the most reliable methods for early game.

Pickpocketing Wealthy citizens distracted by Street urchins 100,000+

(200,000+ with Rogue equipment)

Yes Thieving 50 Skilling Wealthy citizens can be found throughout Civitas illa Fortis, Varlamore.

It's advisable to do this while wearing Rogue equipment to double pickpocketed loot.

This method is low intensity and semi AFK-able.

Selling runes from Guardians of the Rift to Ali Morrisane 60,000 Yes Runecraft 27 , completion of Temple of the Eye and Rogue Trader Skilling Guardians of the Rift is an efficient Runecraft method which yields a large number of valuable catalytic runes. Starting at level 27 you can make runes and gain rewards from the Guardians of the Rift minigame, these can then be sold to Ali Morrisane's rune shop for coins. These runes are also useful for early game magic training and teleports. Nature, chaos, law and blood runes can be gained as a reward from the minigame and sell for good profit. You can expect around 30,000 Runecraft experience per hour, and around 60,000 coins per hour. This will increase further as you unlock the ability to craft high tier catalytic runes.

Note that the Runecraft level requirements can be gained from the Enter the Abyss and Temple of the Eye quest.

Giants' Foundry 92,000 Yes Sleeping Giants, Smithing 15 up to iron, Smithing 30 up to steel Skilling/shops Depending on the alloys used, the Giants' Foundry minigame can make a profit or a loss of coins and give a good amount of Smithing experience when buying equipment from shops for it but players can also use leftover bars and unneeded equipment. The cheapest equipment to buy for their bar input are claws, so mithril claws from Jatizso's Weapons galore would reduce the cost of bars used for combinations involving mithril. But to profit from Giants' Foundry using purchased equipment alone, it's recommended to buy bronze + iron equipment (Smithing 15 Smithing) or iron + steel equipment (Smithing 30 Smithing), and buying better moulds for your Smithing level will increase profit.

Ultimate ironmen or any early-game ironmen can run to Al Kharid (or teleport via rings of dueling) to buy 7 bronze + 7 iron platelegs/plateskirts or 7 iron + 7 steel platelegs/plateskirts, or more if inventory space allows it.

  • Tip: Bringing 11 iron + 11 steel (4 extras of each) in one trip and 10 iron + 10 steel (3 extras of each) in the next trip will allow one more additional round every 2 trips; just make sure not to overfill the crucible. After pouring the crucible into the mould, re-fill the rest of the crucible with your remaining equipment to reduce weight and to get a headstart for that additional round.
    • Note: Scimitars in Al Kharid may have a cheaper value per bar input than platelegs/plateskirts but it's quicker to get a stack of platelegs/plateskirts of each alloy than it is to get a stack of 14 scimitars, and scimitars would waste more space that would be unideal for ultimate ironmen to carry in their limited inventory space. Any combination of platelegs/plateskirt past iron + steel from these shops will end up in a loss of coins.
  • Alternative: With a chronicle in hand and a decent stack of coins, an ultimate ironman can teleport to Varrock, buy a full inventory of iron platebodies and steel platebodies (3:4 ratio) and Minigame Teleport back to the Giants' Foundry (or ring of dueling teleport to PvP Arena if on cooldown), while other ironmen can bank them. This will allow more rounds per trip. For more information, see Ultimate Ironman Guide/Smithing § Levels 30–99: Giants' Foundry.
  • Price assumed pre-bought iron and steel warhammers at store price based on Money making guide/Forging Giant swords
High alching rune arrows from Last Man Standing 144,000 Yes Magic 55 , Runecraft 44 recommended, staff of fire. Minigame Last Man Standing is a PvP minigame with no requirements and no risk of death. Justine's shop sells a stack of 300 rune arrows for 3 points, which can be high alched for 240 coins each. Teleport to the Ferox Enclave using a ring of dueling and join the competitive lobby. Kill one player inside the game, then hide from other players by staying in a corner of the map or going upstairs inside a building (not the wooden towers). Wait until there are three players remaining, then run towards the safe zone. The remaining two players will be too busy fighting to kill you, and once one of the final two players die, you can either run into the lethal fog or let the final player kill you. By using this strategy, you will come in second or third place and earn 4 or 3 points a game.

Players who do not wish to gain combat experience, like Skillers, may opt to purchase 350 adamant arrows per LMS point instead, and sell the arrows to Brian in Rimmington. This process can be somewhat tedious, as players can only sell 50 arrows per world, in order to find a balance between speed and profit. For example, if a player had 13,000 arrows or so to sell, they would need to hop worlds around 270 times in order to sell all of them. Selling 350 adamant arrows (costing 1 LMS point) to Brian (by hopping to 7 different worlds) yields 7,112 coins.

Once you've purchased a stack of 300 arrows, you can immediately buy 300 nature runes at an average of 200 coins each and alch the stack for a profit of 12,000 coins. As this profit is unimpressive, the better method is to runecraft the nature runes at the Nature Altar, then use the free runes to alch the stack for a profit of 72,000 coins. Assuming 6 Last Man Standing points and 600 nature runes an hour, this equates to 144,000 coins an hour.

As the stack can be alched while performing other activities such as the Agility Pyramid, this method offers a convenient way to increase your coin stack while also gaining decent magic experience.

Zombie pirates 100,000 Maybe Prayer 37 Combat Without the Wilderness Medium Diary, drops are decreased by 70%. Assumes ~100 kills per hour, this can vary with gear and stats.

A Dragon scimitar and Strength 60 should be sufficient to achieve at least 100 kills per hour.

Gathering eclipse red 280,000 Yes Children of the Sun Collecting Collecting eclipse red wine from a spawn at the top floor of Guildmaster Apatura's quarters and subsequently selling them to the Moonrise Wines at Moonrise Brewery and Winery for 700gp per bottle. Assumes 400 wines gathered per hour via hopping worlds; the wine shop does not change sell prices depending on stock and as such all of the wines may be offloaded at once without the need to hop worlds.

Note that while Apatura's quarters are in the Hunter Guild, there is no Hunter requirement to access the item spawn. Although talking to the banker has a 46 Hunter requirement, the bank chest next to the banker has no requirement.

High requirements
Method Hourly Profit Requirements Category Description
Pickpocketing Knights of Ardougne 270,000 Yes Thieving 55 (95+ strongly recommended)

Completion of the medium tasks of the Ardougne Diary

Full rogue equipment

Skilling Pickpocketing Knights of Ardougne is an easier and slightly more profitable alternative to blackjacking, but it also has higher requirements. From level 95 onwards, players can make up to around 270,000–280,000 coins per hour.

More information about pickpocketing Knights of Ardougne can be found here.

Crafting blood runes 330,000 Yes Runecraft 77 and Agility 73 Skilling Using any pickaxe and a chisel, mine dense essence, venerate them, run to the Blood Altar, and repeat. One run returns 212 blood runes, which the player can sell to Ali Morrisane for 200 coins each. The player can make up to 460,000 coins and gain up to 38,000 Runecraft experience per hour with optimised runs.
Blast mining and smithing runite 650,000 Maybe Mining 75 , Smithing 89

Dynamite
Coal for smelting the bars

Skilling Blast mining offers decent Mining experience and good profit. At level 75, players can obtain runite from the blasted ores, which makes the bulk of the profit gained.

For this method, players will need a lot of dynamites (330 per hour per Money making guide/Blast mining) They can be obtained in large amounts from the Chambers of Xeric. Players who have completed the elite tasks in the Kourend & Kebos Diary can claim 80 dynamites from Thirus every day. Buying the dynamites is not recommended, as this slows experience rates and cuts down the profit a lot.

Smelt the ores obtained from Blast mining at the Blast Furnace. Additional coal can be bought at the Blast Furnace or acquired from Miscellania. Smith all runite bars into rune items, such as rune swords, and alch them for profit.

Crafting amethyst javelin tips 364,000 Yes Mining 92 , Crafting 87 Skilling Mining Amethyst to craft and cast High Alchemy on Amethyst javelin tips offers both a low intensity and afk method of obtaining a constant source of gold, and a click intensive method that offers greater rewards. At high Mining levels and with efficient gear, players can expect to mine anywhere from 80 to 100 amethyst per hour with standard mining, and up to 160-200 using tick manipulation (In this case 3t actions, e.g. knife on teak/mahogany log), resulting in between 400–500 Amethyst javelin tips, resulting in between 364,800–456,000 (700,000-900,000 with tick manipulation) coins worth of javelin tips that can then be high alched. This method can be useful for ultimate ironman players as the amount of inventory space needed is minimal, needing only the ability to cast High Alchemy, a chisel, and enough inventory to hold at least one amethyst.

For increased efficiency, completion of the Varrock Elite Diary gives the player access to Varrock armour 4, which gives an additional chance to mine an Amethyst. Expert mining gloves can be purchased within the Mining Guild, and gives a 25% chance that the node will not be depleted, and the player will continue mining the rock until it depletes. The Celestial ring offers an invisible +4 boost to Mining while worn, but does not offer an additional chance at mining ore.

Killing rune dragons 1,000,000 Yes High Combat level , Dragon Slayer II completed Combat Killing rune dragons requires relatively low effort and can be very lucrative in getting cash, through the runite bars and valuable alchables. Dragon hunter lance is highly recommended. At the cost of supplies, you should expect over 1m/hour in alchables.

More information on killing rune dragons can be found here.

Crafting nature runes with the Achievement Diary Cape 2,376,000 Maybe Achievement diary cape, Runecraft 91+ , Colossal pouch, Full Raiments of the eye set Skilling Rate does not account for time selling nature runes to Ali's Discount Wares

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