Toxic blowpipe

Item

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EmptyCharged
Toxic blowpipe (empty)
Released8 January 2015 (Update)
Also calledBp, Blowpipe
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsDismantle, Drop
Worn optionsNone (?)
DestroyN/A
ExamineFires darts while coating them with venom.
Values
Value120,000 coins
High alch72,000 coins
Low alch48,000 coins
Weight0.3 kg
Grand Exchange
Exchange10,256,099 coins (info)
Buy limit8
Daily volume1,357
Loading...
Advanced data
Item ID12924
LinkMOID

The toxic blowpipe is a blowpipe that requires 75 Ranged to wield. It can be made by using a chisel on a tanzanite fang, which requires 78 Fletching. Players using the blowpipe have a 25% chance of inflicting venom on their opponent with attacks or manually-cast combat spells. However, if the opponent is an NPC and the serpentine helm is worn in conjunction with the blowpipe, there is a 100% chance of envenoming them.

The base attack speed of the toxic blowpipe varies; in player versus monster encounters, its attack speed is 3, or equal to darts. During player versus player combat, its attack speed is 4, or equal to a shortbow. In addition, its attack range is +2 higher than that of throwing darts, at 5 by default. Longrange increases attack range by 2.

If the blowpipe is not protected upon death, all scale and dart charges will appear on the floor alongside the blowpipe. If the blowpipe IS protected upon death, ALL scale and dart charges will be maintained when you respawn. This makes it an effective weapon for ranging in the Wilderness as the weapon and the ammo is contained in one high-value item slot, being very effective at the Revenant Caves for those who are not skulled. The blowpipe is only tradeable when uncharged (empty).

Players can dismantle an uncharged blowpipe to receive 20,000 Zulrah's scales, resulting in a loss of −7,116,099 coins.

Players can toggle whether picked up ammunition is automatically reloaded into the blowpipe or remains in the inventory by talking to the Ranged combat tutor or by toggling the "ammo-picking behaviour" checkbox in the in-game settings.

Combat stats

EmptyCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+30
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateLightAccurate3 ticks (1.8s)5 tilesRanged Hitpoints+3 Ranged
RapidLightRapid2 ticks (1.2s)5 tilesRanged HitpointsNone
LongrangeLightLongrange3 ticks (1.8s)7 tilesRanged Defence Hitpoints+3 Defence

Special attack

The projectile from the special attack.
The projectile from the special attack.
A player performs the toxic blowpipe's special attack, Toxic Siphon.

The toxic blowpipe has a special attack, Toxic Siphon, which increases accuracy by 100% and damage by 50%, while healing the user by half of the damage dealt (rounded down). This consumes 50% of the player's special attack energy.

Similar to the Saradomin godsword special attack, if the target dies from the special attack, it will still heal the player based on what they would have hit if the target had more Hitpoints; for example, if the hit was calculated to deal 20 damage and the target only has 4 Hitpoints, it will heal the player by 10 Hitpoints. For certain monsters, it heals based on the damage dealt before calculating damage reduction, such as Vorkath during its acid phase (where it will take 50% reduced damage), kurasks that have 100% damage resistance to most weaponry, or Akkha during his ranged state which is 100% resistant to Ranged attacks.

Creation

Requirements
SkillLevelXP
Fletching Fletching78 (b)120
Members
Ticks0 (0s)
ToolsFacilitiesNone
Materials
ItemQuantityCost
Tanzanite fang19,979,603
Total cost9,979,603
Toxic blowpipe (empty)110,256,099
Profit276,496
Profit after GE Tax71,375

Charging and costs

The toxic blowpipe is charged with Zulrah's scales; it cannot be wielded if it is uncharged, except when fully depleted while equipped. It uses unpoisoned darts as ammunition, and can hold up to 16,383 scales and 16,383 darts, costing 2,572,131 coins to fully charge, excluding the cost of darts. Players can configure the charges while the weapon is in their bank by right-clicking on Configure-Charges, as long as players have the required materials. The blowpipe has a 1/3 chance to not use scales when firing; thus, on average, two scales are used for every three shots fired. A fully charged blowpipe lasts for 8 hours and 12 minutes of non-stop combat with the rapid attack style or 12 hours and 17 minutes with the accurate style.

At the current price, the toxic blowpipe costs 103.62 coins per shot, excluding the cost of darts. When charged with scales, the toxic blowpipe has a Ranged attack of 30 and a Ranged strength of 20. These bonuses stack with the Ranged Strength of its ammunition. For example, using dragon darts on the charged blowpipe will increase its Ranged strength to +55.

Uncharging the blowpipe will return all remaining darts and scales.

Cost of use per hour

When using the rapid attack style on the toxic blowpipe, up to 3,000 darts may be fired per hour, equating to up to 2,000 Zulrah's scales used per hour. This makes the base cost per hour 314,000 coins, excluding the cost of darts. Using an Ava's device or picking up used ammo will reduce the number of darts needed.

Dart Dart cost/hr

(assembler)

Total cost/hr

(assembler)

Dart cost/hr

(accumulator)

Total cost/hr

(accumulator)

+9 4,200 318,200 5,880 319,880
+17 13,800 327,800 19,320 333,320
+26 135,000 449,000 189,000 503,000
+28 118,800 432,800 166,320 480,320
+35 637,200 951,200 892,080 1,206,080

Scale to dart ratio

Average usage of ammunition using the Toxic Blowpipe is described by the formulas below.

Device Recovery Rate Scales Darts
None 0%
60%
72%
80%

Ornament kit

The blowpipe can be cosmetically enhanced via the Trailblazer reloaded blowpipe ornament kit to change its appearance into that of the blazing blowpipe. To apply the kit, the blowpipe must be emptied of scales and darts.

Products

Sound effects

Sound Name Description ID
equip_staff Equipping 2247
dart Attacking 2696
snake_hit Special attack 800
destroy_object Uncharging 2381
found_gem Creating blazing blowpipe 2655
RankMethod
2Slayer training (Ranged)
3Slayer training (Ranged (Wilderness))
3Dagannoth Kings/Strategies (Tribrid (All Kings))
2Dagannoth Kings/Strategies (Ranged)
1Barrows/Strategies (Ranged (Ahrim))
1TzHaar Fight Cave/Strategies (Ranged)
1TzHaar Fight Cave/Strategies (Pure)
1Kalphite Queen/Strategies (High level ranged)
3General Graardor/Strategies (Ranged Attacker)
2Nightmare Zone/Strategies (Ranged (Absorption, AFK))
2Nightmare Zone/Strategies (Ranged)
1Zulrah/Strategies (Ranged)
3Venenatis/Strategies (Ranged)
2Cerberus/Strategies (Ranged)
1Demonic gorilla/Strategies (Ranged)
3Abyssal Sire/Strategies (Phase 1 Ranged)
3, 5Abyssal Sire/Strategies (Phase 2 Ranged)
1Lizardman shaman/Strategies (Ranged)
4Chaos Elemental/Strategies (Ranged)
2Green dragon/Strategies (Ranged)
1Chambers of Xeric/Strategies (Ranged)
1Chambers of Xeric/Strategies (Mage Vanguard)
1, 3Chambers of Xeric/Strategies (Baby Muttadile)
2Chambers of Xeric/Strategies (Big Muttadile)
3Chambers of Xeric/Strategies (Great Olm Head (Ranged))
3Krystilia/Strategies (Ranged)
2Krystilia/Strategies (Ranged)
1Grotesque Guardians/Strategies (Ranged switches)
2One-defence pure (Ranged)
2Revenants/Strategies (Ranged)
2Vorkath/Strategies (Ranged (crossbow))
1Aviansie/Strategies (Ranged)
1Aviansie/Strategies (Ranged - Low Risk)
1Theatre of Blood/Strategies (Range)
3Theatre of Blood/Strategies (Maiden (0 defence))
2Theatre of Blood/Strategies (Range Nylocas Vasilias)
2Theatre of Blood/Strategies (Xarpus (0 defence))
2Alchemical Hydra/Strategies (Ranged)
1, 2, 3, 4Inferno/Strategies (First cape)
1, 2Inferno/Strategies (On task)
1Ultimate Ironman Guide/Equipment
1Slayer task/Gargoyles (Ranged)
2Slayer task/Drakes (Ranged)
2, 4The Mimic/Strategies (Ranged)
1Theatre of Blood/Hard Mode (Range)
1, 2Fight Caves Speed-Runner (Ranged)
2Nex/Strategies (Ranged)
1Slayer task/Wyrms (Ranged)
1Tombs of Amascut/Strategies (Ranged switch)
3Tombs of Amascut/Strategies (Zebak)
3Tombs of Amascut/Strategies (Akkha)
2Tombs of Amascut/Strategies (Akkha's shadow)
2Tombs of Amascut/Strategies (Obelisk)
3Tombs of Amascut/Strategies (Wardens (Phase 2))
3Phantom Muspah/Strategies (Ranged)
2Slayer task/Suqah (Ranged (North))
1Ecumenical key/Strategies (Ranged)
1, 5The Leviathan/Strategies (Ranged)
1Scurrius/Strategies (Ranged (high level))
2Fortis Colosseum/Strategies (Ranged)
2Fortis Colosseum/Strategies (Mage)
1Fortis Colosseum/Strategies (Budget)
2Fortis Colosseum/Strategies (Melee)
2Tormented Demon/Strategies (Ranged switch)
1Royal Titans/Strategies (Ranged)
1Royal Titans/Strategies (Ranged)
1Gemstone Crab/Strategies (Ranged)
1Slayer task/Aquanites (Ranged)
1Brutus/Strategies (Ranged)

Special attack

Comparison between other ranged weapons

Concept art

Changes

Date Changes
5 March 2025
(Update)

The Toxic blowpipe supports a bank item option for changing charges.

8 May 2024
(Update)

Creating a toxic blowpipe now requires 78 Fletching, up from 53.

7 July 2021
(Update)

The weapon's position on female players has been adjusted so that they appear to be equipped properly.

30 June 2021
(Update)

The toxic blowpipe has received the following changes:

  • Ranged Attack bonus decreased from +60 to +30.
  • Ranged Strength bonus decreased from +40 to +20.
  • The special attack now gives a 100% accuracy boost in addition to the 50% damage boost.
7 October 2020
(Update | poll)
  • Players can now swap a different type of dart into the toxic blowpipe without having to unload the darts inside first.
  • Zulrah's scales will now automatically be added to the toxic blowpipe when picked up. This only applies if it is the only scale-using item in the player's inventory.
16 November 2017
(Update | poll)
  • The toxic blowpipe can now envenom NPCs at a 100% rate if wearing a serpentine helm.
  • The Toxic Blowpipe now displays the exact number of scales while there are no darts loaded inside.
18 February 2016
(Update | poll)

A toxic blowpipe can now be dismantled for 20,000 Zulrah scales.

24 September 2015
(Update | poll)

The special attack of the toxic blowpipe now has a custom animation. The power of the blowpipe special attack is now properly represented with a snake head sent flying, looking to sink those fangs into your opponent.

20 August 2015
(Update)

Uncharging the toxic blowpipe now correctly asks if the player wishes to uncharge the object, rather than destroy the object.

19 March 2015
(Update)

Using the blowpipe special attack when your hitpoints are above your base level no longer reduces your hitpoints.

12 January 2015
(Update)

The blowpipe's speed on rapid was reduced to be equal to that of a shortbow only in PvP; player-versus-monster encounters remain unaffected.

Trivia

The unique projectile animation when using a toxic blowpipe with dragon darts.
  • Unlike other darts, dragon darts have a unique projectile animation when shot out of a toxic blowpipe.
  • The maximum amount of scales and darts that can be held by the blowpipe, 16,383 each, is equivalent to the maximum value that can be represented by 14 bits. This is because 14 bits were allocated for this part of the data, while the rest were allocated for dart types and room for potential future additions.[1]

References

  1. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceToxic blowpipe
Content licenseCC BY-NC-SA 3.0
License statusdeclared

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