Red chinchompa

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Red chinchompa
Released21 November 2006 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
EquipableYes
StackableYes
NoteableNo
OptionsWield, Drop
ExamineEven more volatile than its vegetarian counterpart.
Values
Value160 coins
High alch96 coins
Low alch64 coins
Weight0 kg
Grand Exchange
Exchange1,471 coins (info)
Buy limit7,000
Daily volume1,682,430
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Advanced data
Item ID10034
LinkMOID

Red chinchompas are one-handed multi-target stackable Ranged weapons requiring level 55 Ranged to wield. Red chinchompas can be obtained by box trapping carnivorous chinchompas, requiring 63 Hunter and completion of the Eagles' Peak quest.

To use chinchompas in combat, they must be wielded in the weapons slot. Red chinchompas are thrown like darts or throwing knives; however, they explode on impact. In PvM, they can hit up to 11 targets in a 3x3 area. In PvP, the cap is 9 targets. They cannot be picked up again from the ground after being thrown and Ava's device does not return them. In multiple target attacks, the chinchompa simply rolls at the target's defence values; if it hits, then all other nearby targets are also hit, regardless of their Defence level and ranged defence bonuses. If it misses, then none of the targets take damage. The accuracy roll made on the initial target uses the 'heavy' ranged defence for determining the opponent's defence roll.[1]

Using red chinchompas is widely regarded as the second fastest way to train Ranged and Hitpoints; however, this method is very costly. Catching red chinchompas is also popular among high-level Hunters as it gives fast experience and is profitable.

Fuses are used to describe the attack speed for throwing chinchompas. It is just another name for the conventional styles of ranged training.

  • Short fuse (accurate): 4 ticks
  • Medium fuse (rapid): 3 ticks
  • Long fuse (longrange): 4 ticks

Combat stats

 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+70
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+0+15+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
Short fuseHeavyShort fuse4 ticks (2.4s)9 tilesRanged Hitpoints+3 Ranged
Medium fuseHeavyMedium fuse3 ticks (1.8s)9 tilesRanged HitpointsNone
Long fuseHeavyLong fuse4 ticks (2.4s)10 tilesRanged Defence HitpointsNone

Chinchompa guide

A player fighting with red chinchompas.

Using red chinchompas is a practical way of training Ranged and Hitpoints since combat experience per hour is determined by how much DPS (damage per second) the player can deal.

It is best used against multiple aggressive targets occupying a 3x3 (or smaller) space and piled together, such as the Skeletons of Ape Atoll or the Maniacal monkeys in Kruk's Dungeon, as these monsters are highly aggressive and easily stack on top of each other, meaning that you will deal plenty of damage against them.

Chinchompas' accuracy is based off of the distance from the target.[2]

Style 0-3 Squares 4-6 Squares 7+ Squares
Short fuse 100% 75% 50%
Medium fuse 75% 100% 75%
Long fuse 50% 75% 100%

Money making

The following money making guide is available for Red chinchompa:

MethodHourly profitSkills
Hunting carnivorous chinchompas672,221 Hunter 63+ (80+ strongly recommended)

Item sources

SourceLevelQuantityRarityLeague region
Carnivorous chinchompa63 1AlwaysKandarinTirannwnVarlamore

Comparison between other ranged weapons

Treasure Trails

Changes

Date Changes
30 April 2025
(Update | poll)
  • The "Destroy" option was changed to "Drop".
  • Chinchompas are no longer destroyed upon death.

Trivia

  • The name chinchompa is inspired by chinchillas. The explosive property is from the Lemming which was believed to explode from anger.

References

  1. ^
  2. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceRed chinchompa
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureRed chinchompa · file details

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