Webweaver bow

Item
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UnchargedCharged
Webweaver bow (u)
Released25 January 2023 (Update)
MembersYes
Quest itemNo
League regionWilderness Wilderness✓
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Dismantle, Drop
ExamineA bow of a follower of Armadyl, corrupted by the power of Venenatis.
Values
Value175,000 coins
High alch105,000 coins
Low alch70,000 coins
Weight3.175 kg
Grand Exchange
Exchange15,683,884 coins (info)
Buy limit-
Daily volume1,020
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Advanced data
Item ID27652
LinkMOID
A player attacks a target with the webweaver bow.

The webweaver bow is an upgraded variant of Craw's bow, requiring level 70 in Ranged to wield. It is created by combining Craw's bow with the Fangs of Venenatis. This process requires level 85 Fletching. Players without the required level to combine the items may ask Derse Venator in Ferox Enclave to do so instead, for a fee of 500,000. The item counts as an Armadylean item in the God Wars Dungeon.

The bow is identical in function to Craw's bow (i.e. generates its own ammo, requires revenant ether to fire, passive effect in the Wilderness), but with increased stats and a special attack.

Combat stats

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+0+85
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+0+65+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateStandardAccurate4 ticks (2.4s)9 tilesRanged Hitpoints+3 Ranged
RapidStandardRapid3 ticks (1.8s)9 tilesRanged HitpointsNone
LongrangeStandardLongrange4 ticks (2.4s)10 tilesRanged Defence Hitpoints+3 Defence

Passive effect

When attacking any NPC in the Wilderness, an additional 50% ranged accuracy and damage boost is applied. This effect will stack multiplicatively with a Slayer helmet (i) or a Salve amulet(i) and their variants, but not both simultaneously. This makes it the strongest ranged weapon in the Wilderness, surpassing the damage output of a toxic blowpipe with dragon darts.

Special attack

A player performing the Webweaver bow's special attack, Swarm.

The webweaver bow has a special attack, Swarm, which consumes 50% of the player's special attack energy. The special attack hits an enemy four times in succession with doubled accuracy, each dealing up to 40%, rounded up, of the player's max hit.[1]

Each hit also has a chance to inflict poison, starting at four damage.

Creation

Requirements
SkillLevelXP
Fletching Fletching85 (b)0
Members
Ticks1 (0.6s)
Materials
ItemQuantityCost
Craw's bow (u)115,400,045
Fangs of venenatis162,272
Total cost15,462,317
Webweaver bow (u)115,683,884
Profit221,567
Profit after GE Tax−92,110

Requirements
Members
Ticks1 (0.6s)
ToolsNoneFacilitiesDerse Venator
Materials
ItemQuantityCost
Craw's bow (u)115,400,045
Fangs of venenatis162,272
Coins500,000500,000
Total cost15,962,317
Webweaver bow (u)115,683,884
Profit−278,433
Profit after GE Tax−592,110

Charging and death

To use the bow, it must first be activated with 1,000 revenant ether (costing 172,000 coins). The 1,000 ether used to activate the bow does not count towards the ammo usage of the bow, thus additional ether must be added (up to 16,000) to fire it. Players can configure the charges while the weapon is in their bank by right-clicking on Configure-Charges, as long as players have the required materials. Using the bow requires revenant ether whether inside the Wilderness or not, but the 50% ranged accuracy and damage boost only applies while inside the Wilderness.

The bow uses 1 revenant ether per shot and fires 2000 shots per hour on the rapid attack style. Thus the hourly cost of constantly using this weapon is 2,000 ether or 344,000 coins on Rapid, or 1,500 ether or 258,000 coins on Accurate/Longrange.

The ether can be safely removed by selecting the right-click Uncharge option on the bow, after which the bow becomes tradeable again.

Upon death within the Wilderness, any revenant ether stored as ammo within the bow will always be dropped and the initial 1,000 activation ether will always be provided to the killer, even if it is one of the player's protected items. Therefore, dying with an activated bow incurs a minimum loss of 1,000 ether. Despite the bow being able to store a maximum of 17,000 revenant ether, it is recommended to store the minimum amount required for a trip into the Wilderness (in addition to the 1,000 ether required to activate the weapon).

If the death is caused by an NPC the ether can be recovered in the death office.

Special attack

Comparison between other ranged weapons

Changes

Date Changes
15 July 2026
(Update)

Fixed a bug where the Auto-Charge from Bank feature allowed the Revenant weapons to be loaded with up to 17,000 ether when they were already in their charged state. The maximum capacity option should now respect the maximum charges you can add at 16,000.

5 March 2025
(Update)

The Webweaver bow supports a bank item option for changing charges.

30 August 2023
(Update | poll)

The Webweaver bow now consumes one charge when using the special attack instead of four.

3 May 2023
(Update)
  • The item now prompts players to input the amount of ether they would like to add if there is another Wilderness weapon in their inventory.
  • The ‘Check’ inventory option has been replaced with ’Wield’ when the Bank is open.
5 April 2023
(Update)

Players can now check the number of charges in the Webweaver bow while in the Bank interface, via a new ‘Check’ option.

Pre-release history: Webweaver bow (beta)
14 September - 19 October 2022
(beta)

First present in the Wildy & Dynamite Beta.

References

  1. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceWebweaver bow
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureWebweaver bow (u) · file details

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