Accursed sceptre

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UnchargedCharged
Accursed sceptre (u)
Released25 January 2023 (Update)
MembersYes
Quest itemNo
League regionWilderness Wilderness
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Dismantle, Swap, Drop
Worn optionsNone (?)
ExamineA mighty sceptre from long forgotten battles, corrupted by the power of Vet'ion.
Values
Value175,000 coins
High alch105,000 coins
Low alch70,000 coins
Weight0.198 kg
Grand Exchange
Exchange3,163,745 coins (info)
Buy limit8
Daily volume579
Loading...
Advanced data
Item ID27662
LinkMOID
A player using the accursed sceptre's built in spell.

The accursed sceptre is a powered staff requiring 70 Magic to wield. It is a direct upgrade of Thammaron's sceptre, made with level 85 Crafting by using the Skull of Vet'ion on the Thammaron's sceptre (note that this process is reversible). Players without the required level to combine the items may ask Phabelle Bile in Ferox Enclave to do so instead, for a fee of 500,000 coins. The item counts as a Zamorakian item in the God Wars Dungeon. Like most powered staves, it is only tradeable when it is fully uncharged.

Compared to Thammaron's sceptre, the accursed sceptre has a higher max hit (usually +1 or +2 higher, depending on gear), +7 extra magic accuracy, and a unique special attack.

The sceptre also has a "Swap" option that allows players to switch it to an accursed sceptre (a), which is a variant that can autocast offensive combat spells from the standard spellbook (including Flames of Zamorak) and the Ancient Magicks.

Combat stats

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+22+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+20+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateMagicAccurate4 ticks (2.4s)7 tilesMagic Hitpoints+3 Magic
AccurateMagicAccurate7 tilesMagic Hitpoints+3 Magic
LongrangeMagicLongrange9 tilesMagic Defence Hitpoints+1 Magic, +3 Defence

Passive effect

When the accursed sceptre is charged with revenant ether, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. It is also applied to any combat spells cast when it is equipped, though it cannot autocast them in powered staff mode.

This effect will stack with a Slayer helmet (i) or a Salve amulet(i) and their variants, but not both simultaneously. This makes the sceptre the best magic weapon in the Wilderness, surpassing the damage output of a trident of the seas or swamp with the additional capability of attacking any hostile players, which both tridents are incapable of doing.

Special attack

A player performing the Accursed sceptre's special attack, Condemn.

The accursed sceptre has a special attack, Condemn, which consumes 50% of the player's special attack energy and 1 revenant ether (whether it hits or not). The special attack hits an enemy with a 50% increase to max hit and accuracy, and upon a successful hit, also drains the target's Defence and Magic by 15%, regardless of the damage inflicted.[1]

If the target's levels have already been reduced, Condemn will only drain them to a maximum of 15%. As a result, multiple special attacks do not stack. For example, a target with level 80 Defence and Magic cannot have their stats drained lower than 68 if using Condemn.

Creation

Requirements
SkillLevelXP
Crafting Crafting85 (b)0
Members
Ticks1 (0.6s)
Materials
ItemQuantityCost
Thammaron's sceptre (u)13,222,350
Skull of vet'ion148,130
Total cost3,270,480
Accursed sceptre (u)13,163,745
Profit−106,735
Profit after GE Tax−170,009

Requirements
Members
Ticks1 (0.6s)
ToolsNoneFacilitiesPhabelle Bile
Materials
ItemQuantityCost
Thammaron's sceptre (u)13,222,350
Skull of vet'ion148,130
Coins500,000500,000
Total cost3,770,480
Accursed sceptre (u)13,163,745
Profit−606,735
Profit after GE Tax−670,009

Charging and death

To use the sceptre's passive effect, it must first be activated with 1,000 revenant ether (costing 173,000 coins). The 1,000 ether used to activate the sceptre does not count towards the usage of the passive effect, thus additional ether must be added (up to 16,000) to increase the sceptre's damage output. Players can configure the charges while the sceptre is in their bank by right-clicking on Configure-Charges, as long as players have the required materials. The hourly cost of constantly using this weapon to cast spells is 1,500 ether or 259,500 coins, as spells can only be cast every 4 game ticks.

The ether can be safely removed by selecting the right-click Uncharge option on the sceptre, after which the sceptre becomes tradeable again.

Upon death within the Wilderness, any revenant ether stored within the sceptre will always be dropped, even if it is one of the player's protected items. Because of this, despite the sceptre being able to store a maximum of 17,000 revenant ether, it is recommended to store the minimum amount required for a trip into the Wilderness (in addition to the 1,000 ether required to activate the weapon).

Maximum hit

The maximum hit dealt by the sceptre is dependent on the player's current Magic level. The formula is as follows:

The base maximum hit dealt by the sceptre is dependent on the player's current Magic level, starting at 17 with level 70 Magic, increasing by one at 72 and every three Magic levels thereafter, up to a maximum of 35 at level 123 (obtainable only through smelling salts in Tombs of Amascut). Both magic damage bonuses and visible stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. Invisible boosts, such as from the sceptre's attack styles, do not affect the max hit. At 0 magic, the sceptre has a maximum hit of 0.

Calculator

module = Magic damage calculator form=MagicDamageCalc result=MagicDamageResults name = param = spell|Spell|Accursed sceptre|hidden|Accursed sceptre param = magicStrength|Visible % Magic strength|0|number|-80-100 param = specialModifier|Special modifiers|None|select|None,Slayer helmet (i),Salve amulet (i),Salve amulet (ei),Amulet of avarice (Revenants)|Amulet of avarice (Revenants)=haveForinthrySurge param = haveForinthrySurge|Have Forinthry Surge|false|check|||Forinthry Surge is a buff acquired by defeating the Revenant maledictus while wearing an Amulet of avarice param = weapon|Weapon effect|None|select|None,Accursed sceptre (Wilderness) autosubmit = disabled

Please input the data and submit the form.
Maximum hit
Magic LevelBase
max hit
Prayer Prayer used
None
70-71171717171717
72-74181818181818
75-77191919191919
78-80202020202020
81-83212121212121
84-86222222222222
87-89232323232323
90-92242424242424
93-95252525252526
96-98262626262627
99-101272727272728
102-104282828282829
105-107292929292930
108-110303030303031
111-113313131313132
114-116323232323233
117-119333333333334
120-122343434343535
123-125353535353636

Comparison between other magic weapons

Magic weapons comparison table [ ]
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 785,164,946
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Eye of ayak

Magic 83

+30 N/A 42,690,598
  • Requires either 1Chaos 2Death or 1 per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 27 at Magic 99 without any magic damage bonus.
  • Is the fastest Magic weapon in the game with an attack speed of 3 ticks.
  • Has a special attack which consumes 50% of the player's special attack energy and drains the target's Magic defence bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 451,162,831
Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 68,504,351
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 160,305,802
Sanguinesti staff Magic 82 +25 N/A 17,963,533
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit two damage higher.
  • Requires 2Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 33 at Magic 99 .
  • Has a 1 in 5 chance to deal 8 additional damage and heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 61,848,841
Trident of the swamp Magic 78 +25 N/A 3,141,524
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) 5,254,986
Purging staff Magic 77 Attack 50 +37 +10% 31,432,565[n 1]
Toxic staff of the dead Magic 75 Attack +25 +15% 8,626,465
Staff of light Magic 75 Attack +17 +15% 5,085,837
Staff of balance Magic 75 Attack +17 +15% 29,888,309
Staff of the dead Magic 75 Attack +17 +15% 5,339,567
Trident of the seas Magic 75 +15 N/A 39,492
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) 2,823,003
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 25,417[n 2]
Blue moon spear Magic 75
Attack 70
+30 +5% 381,011
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 31,987,597
Ahrim's staff Magic 70
Attack 70
+15 +5% 147,545
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +10% 60,512
Accursed sceptre Magic 70 +22 N/A 3,163,745
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Dragon hunter wand Magic 65 +16 +10% 8,742,161
Warped sceptre

Magic 62

+12 N/A 88,926
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Master wand Magic 60 +20 +10% 4,504,313
Thammaron's sceptre Magic 60 +15 N/A 3,222,350
Thammaron's sceptre (a)
Twinflame staff Magic 60 +12 +10%[n 3] 6,507,227
  • Can autocast standard spells, but at a slightly slower rate than other staves (6 ticks/3.6 seconds instead of 5 ticks/3.0 seconds).
  • Provides unlimited fire and water runes.
  • Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.
  • Will automatically cast the appropriate elemental spell for an NPC with a different elemental weakness that what the player is currently autocasting, assuming they have the runes and Magic level to do so.
  • All Bolt, Blast, and Wave spells casted fire a second spell that deals 40% of the damage dealt by the first, rounded down.
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 4]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 5]
Ancient staff Magic 50 Attack +15 N/A 60,512
Slayer's staff Magic 50
Slayer 55
+12 N/A 23,875
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 6]
Mystic smoke staff Magic 40 Attack +14 +10%[n 3] 1,821,169
Smoke battlestaff Magic 30 Attack +12 1,723,141


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 166
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
159
Attack Ranged Magic 60
(Red)
38
Attack Ranged Magic 70
(Black)
274
Attack Ranged Magic 80
(Tecu)
245,347


Croziers Prayer 60 +10 N/A 2,699
Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 909
Magic 30 Attack
(Battlestaff)
+12 8,730
Magic 40 Attack
(Mystic staff)
+14 25,087
  1. ^ Untradeable; price is of the tormented synapse, iron bar, and battlestaff used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ 3.0 3.1 Is not shown on Equipment Stats, and applies only to the standard spellbook.
  4. ^ Cost to repair the broken staff.
  5. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  6. ^ Costs 250 Void Knight commendation points.

Special attack

Changes

Date Changes
15 July 2026
(Update)

Fixed a bug where the Auto-Charge from Bank feature allowed the Revenant weapons to be loaded with up to 17,000 ether when they were already in their charged state. The maximum capacity option should now respect the maximum charges you can add at 16,000.

13 May 2026
(Update)

The accursed sceptre's special attack now correctly works on the enemies in Chambers of Xeric.

5 March 2025
(Update)

The Accursed sceptre supports a bank item option for changing charges.

3 May 2023
(Update)
  • The item now prompts players to input the amount of ether they would like to add if there is another Wilderness weapon in their inventory.
  • The ‘Check’ inventory option has been replaced with ‘Wield’ when the Bank is open.
5 April 2023
(Update)

Players can now check the number of charges in the Accursed sceptre while in the Bank interface, via a new ‘Check’ option.

8 February 2023
(Update)

The standard attack animation is now corrected when used against players.

2 February 2023
(Update)

Missing text in the accursed sceptre creation message has been restored.

Pre-release history: Ursine chainmace (beta)
21 September 2022
(Update)

A "Swap" option has been added to the accursed sceptre allowing it to change into an autocasting variant.

14 September - 19 October 2022
(beta)

First present in the Wildy & Dynamite Beta.

Trivia

  • The accursed sceptre, alongside Thammaron's sceptre, are almost weightless which is unique compared to other powered staves.

References

  1. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceAccursed sceptre
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureAccursed sceptre (u) · file details

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