Holy sanguinesti staff

Item
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UnchargedCharged
Holy sanguinesti staff (uncharged)
Released3 June 2021 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableYes
StackableNo
NoteableNo
OptionsWield, Charge, Dismantle
ExamineA sacred staff imbued with the might of Saradomin to smite his foes. It is currently uncharged.
Values
Value5,000,000 coins
High alch3,000,000 coins
Low alch2,000,000 coins
Weight1.5 kg
Advanced data
Item ID25733
LinkMOID

The holy Sanguinesti staff is a Sanguinesti staff with a holy ornament kit attached to it. The ornament kit gives no additional stat bonuses, but it will make the staff count as a Saradomin item in the God Wars Dungeon.

The holy Sanguinesti staff retains all the properties that the original variant has, such as its passive effect and its built-in spell, which still requires blood runes to charge.

While the staff is untradeable in its ornamented and charged state, it can be dismantled anytime, returning the ornament kit and staff. If a player loses the holy Sanguinesti staff in a PvP death, the holy ornament kit will be placed in their gravestone.

Combat stats

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+25-4
 Defence bonuses
StabSlashCrushMagicRanged
+2+3+1+15+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
AccurateMagicAccurate4 ticks (2.4s)7 tilesMagic Hitpoints+3 Magic
AccurateMagicAccurate7 tilesMagic Hitpoints+3 Magic
LongrangeMagicLongrange9 tilesMagic Defence Hitpoints+1 Magic, +3 Defence

Passive effect

The staff has a unique passive effect that grants the built in spell Life leech properties. Successful hits with the spell have a 1/5 (20%) chance of dealing 8 additional damage and healing the user half the amount of hitpoints dealt to a target. This healing effect has a visible 'upwards spiral' on the enemy when triggered.

The percentage of damage healed can be calculated with the following formula:

With a max mage setup and a saturated heart, the staff heals the user for approximately 12.5% of damage dealt.

Uses

A player attack triggers the staff's passive effect.

Compared to the trident of the swamp, the built-in spell hits two damage higher with a maximum base damage of 35 compared to the trident of the swamp's 33. The trident possesses the ability to envenom, while the staff possesses the healing passive effect.

Thus, the staff is most optimal in situations where venom or poison has no benefit and where healing is required. However, if the player's target is not immune to venom, players could initially use the trident of the swamp against the target until the target has been envenomed, then switch to the Sanguinesti staff. Notable encounters where the staff's healing capability proves very useful include the Kraken, the Chambers of Xeric, Dagannoth Rex, Zulrah, Nightmare, and the Tombs of Amascut.

Creation

Requirements
Members
Ticks0 (0s)
Materials
ItemQuantityCost
Sanguinesti staff (uncharged)118,139,722
Holy ornament kit1N/A
Total cost18,139,722
Holy sanguinesti staff1N/A

Charging

To use the staff's magic spell, it must be charged with blood runes, holding up to 20,000 charges when fully charged. Each cast requires 2 blood runes, costing 748 coins per cast. Players can configure the charges while the staff is in their bank by right-clicking on Configure-Charges, as long as players have the required materials.

Resource Cost per charge
2 x Blood rune 748
Total cost per charge 748

The total cost to fully charge the staff with 40,000 blood runes is 14,960,000 coins. Assuming non-stop use, with one cast every 2.4 seconds equalling 1,500 casts per hour, the staff costs 1,122,000 coins per hour to use.

Players can uncharge the staff whenever and wherever they choose, getting all of the blood runes back.

Maximum hit

The base maximum hit dealt by the staff is dependent on the player's current Magic level, starting at 27 with level 82 Magic and increasing by one every three Magic levels, up to a maximum of 41 at level 123 (obtainable only through smelling salts in Tombs of Amascut). Both magic damage bonuses and visible stat boosts will modify the max hit of the spell; likewise, stat-reductions will lower the damage. The staff always has a max hit of at least 6, even when reduced to 0 magic. Compared to the other three powered staves, the trident of the seas has a lower base maximum hit by 5 (max of 20 at level 75), the trident of the swamp has a lower base maximum hit by 2 (max of 24 at level 78), and Tumeken's shadow has a higher base maximum hit by 2 (max of 29 at level 85).

Calculator

module = Magic damage calculator form=MagicDamageCalc result=MagicDamageResults name = param = spell|Spell|Sanguinesti staff|hidden|Sanguinesti staff param = magicStrength|Visible % Magic strength|0|number|-80-100 param = specialModifier|Special modifiers|None|select|None,Slayer helmet (i),Salve amulet (i),Salve amulet (ei),Amulet of avarice (Revenants)|Amulet of avarice (Revenants)=haveForinthrySurge param = haveForinthrySurge|Have Forinthry Surge|false|check|||Forinthry Surge is a buff acquired by defeating the Revenant maledictus while wearing an Amulet of avarice autosubmit = disabled

Please input the data and submit the form.
Maximum hit
Magic LevelBase
max hit
Prayer Prayer used
None
82-83272727272728
84-86282828282829
87-89292929292930
90-92303030303031
93-95313131313132
96-98323232323233
99-101333333333334
102-104343434343535
105-107353535353636
108-110363636363737
111-113373737373838
114-116383838383939
117-119393939394040
120-122404040404141
123-125414141414242

Comparison between other magic weapons

Magic weapons comparison table [ ]
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 784,560,084
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Eye of ayak

Magic 83

+30 N/A 43,001,642
  • Requires either 1Chaos 2Death or 1 per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 27 at Magic 99 without any magic damage bonus.
  • Is the fastest Magic weapon in the game with an attack speed of 3 ticks.
  • Has a special attack which consumes 50% of the player's special attack energy and drains the target's Magic defence bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 444,486,738
Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 70,054,795
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 154,799,611
Sanguinesti staff Magic 82 +25 N/A 18,139,722
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit two damage higher.
  • Requires 2Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 33 at Magic 99 .
  • Has a 1 in 5 chance to deal 8 additional damage and heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 61,200,341
Trident of the swamp Magic 78 +25 N/A 3,179,570
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) 5,348,960
Purging staff Magic 77 Attack 50 +37 +10% 30,776,983[n 1]
Toxic staff of the dead Magic 75 Attack +25 +15% 8,819,693
Staff of light Magic 75 Attack +17 +15% 5,262,338
Staff of balance Magic 75 Attack +17 +15% 29,888,309
Staff of the dead Magic 75 Attack +17 +15% 5,337,135
Trident of the seas Magic 75 +15 N/A 39,895
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) 2,823,003
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 25,871[n 2]
Blue moon spear Magic 75
Attack 70
+30 +5% 368,032
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 32,313,810
Ahrim's staff Magic 70
Attack 70
+15 +5% 149,202
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +10% 60,687
Accursed sceptre Magic 70 +22 N/A 3,258,266
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Dragon hunter wand Magic 65 +16 +10% 8,675,576
Warped sceptre

Magic 62

+12 N/A 89,479
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Master wand Magic 60 +20 +10% 4,289,821
Thammaron's sceptre Magic 60 +15 N/A 3,222,350
Thammaron's sceptre (a)
Twinflame staff Magic 60 +12 +10%[n 3] 6,438,992
  • Can autocast standard spells, but at a slightly slower rate than other staves (6 ticks/3.6 seconds instead of 5 ticks/3.0 seconds).
  • Provides unlimited fire and water runes.
  • Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.
  • Will automatically cast the appropriate elemental spell for an NPC with a different elemental weakness that what the player is currently autocasting, assuming they have the runes and Magic level to do so.
  • All Bolt, Blast, and Wave spells casted fire a second spell that deals 40% of the damage dealt by the first, rounded down.
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 4]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 5]
Ancient staff Magic 50 Attack +15 N/A 60,687
Slayer's staff Magic 50
Slayer 55
+12 N/A 24,257
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 6]
Mystic smoke staff Magic 40 Attack +14 +10%[n 3] 1,829,526
Smoke battlestaff Magic 30 Attack +12 1,746,834


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 168
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
160
Attack Ranged Magic 60
(Red)
38
Attack Ranged Magic 70
(Black)
272
Attack Ranged Magic 80
(Tecu)
249,716


Croziers Prayer 60 +10 N/A 2,749
Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 904
Magic 30 Attack
(Battlestaff)
+12 8,725
Magic 40 Attack
(Mystic staff)
+14 24,785
  1. ^ Untradeable; price is of the tormented synapse, iron bar, and battlestaff used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ 3.0 3.1 Is not shown on Equipment Stats, and applies only to the standard spellbook.
  4. ^ Cost to repair the broken staff.
  5. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  6. ^ Costs 250 Void Knight commendation points.

Changes

Date Changes
22 July 2026
(Update)
  • The Sanguinesti staff now requires 2 blood runes for every charge. Extra blood runes stored in the staff before the update are refunded to:
    • Player's inventory if the staff is also in the inventory, or their bank if their inventory is full, or dropped to the ground if both are full (or player is an ultimate ironman)
    • Player's bank if their staff is also in the bank
  • The chance for the life leech effect to activate has been increased from 1/6 (~16.6%) to 1/5 (20%).
  • The staff now deals 8 additional damage whenever the life leech effect activates.
  • The staff's base maximum hit has been increased from 34 to 35.
25 March 2026
(Update)

Losing the holy Sanguinesti staff in a PvP death will now return the holy ornament kit.

5 March 2025
(Update)

The Holy sanguinesti staff supports a bank item option for changing charges.

16 June 2021
(Update)

The holy Sanguinesti staff will now provide protection from Saradominists in the God Wars Dungeon.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceHoly sanguinesti staff
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureHoly sanguinesti staff (uncharged) · file details

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