Ice ancient sceptre

Item

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NormalBrokenLockedLocked and brokenLocked and mangled
Ice ancient sceptre
Released26 July 2023 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableYes
StackableNo
NoteableNo
OptionsWield, Dismantle, Drop
ExamineA very old and powerful stick, enhanced with the power of ice magic.
Values
Value200,000 coins
AlchemyNot alchemisable
Weight2.267 kg
Advanced data
Item ID28262
LinkMOID

The ice ancient sceptre is a sceptre requiring 75 Magic, 60 Strength, and 50 Attack to wield. It is made by attaching the ice quartz, dropped by Duke Sucellus, to the ancient sceptre; this process can be reversed, allowing players to switch between quartzes as desired.

Like its predecessor, the ancient sceptre, it will increase the effects of Ancient Magicks by 10%, with an additional 10% accuracy bonus given to ice spells on targets that can be frozen and are not currently frozen.

The ice ancient sceptre finds practical use in the Inferno for an accurate and consistent option to freeze the Jal-Nibs at the start of rounds, and against other players in the Wilderness.

If the player dies a PvP death at level 20 Wilderness or below and the item is unprotected, it will remain in the player's inventory; however, the item will be in a broken, unusable state and must be repaired by using it on Perdu and paying him 260,687 coins.

If the player dies a PvP death above level 20 Wilderness and the item is unprotected, it will be converted to coins. To prevent this, a Trouver parchment and a payment of 500,000 coins can be given to Perdu in order to permanently lock the item. The locked item will remain in the player's inventory; however, the item will be in a mangled, unusable state and must be repaired by using it on Perdu and paying him 500,000 coins.

Combat stats

NormalBrokenLocked
 Attack bonuses
StabSlashCrushMagicRanged
+20-1+50+20+0
 Defence bonuses
StabSlashCrushMagicRanged
+2+3+1+15+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+60+0+10%-1List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
BashCrushAccurate4 ticks (2.4s)1 tileAttack Hitpoints+3 Attack
PoundCrushAggressiveStrength Hitpoints+3 Strength
FocusCrushDefensiveDefence Hitpoints+3 Defence
SpellMagicDefensive Autocast5 ticks (3.0s)10 tilesMagic Hitpoints DefenceNone
SpellMagicAutocastMagic HitpointsNone

Passive effect

These passive effects are inherited from the Ancient sceptre.

Spell Buffed effect
Ice Rush Ice Rush receives no buff from using the sceptre due to rounding.
Ice Burst Opponent is frozen for an additional 1 tick, 17 ticks (10.2 seconds) instead of 16 ticks (9.6 seconds).
Ice Blitz Opponent is frozen for an additional 2 ticks, 26 ticks (15.6 seconds) instead of 24 ticks (14.4 seconds).
Ice Barrage Opponent is frozen for an additional 3 ticks, 35 ticks (21 seconds) instead of 32 ticks (19.2 seconds).

Creation

A player creates the sceptre.
Requirements
Quest points Completion of Desert Treasure II
Members
Ticks0 (0s)
Materials
ItemQuantityCost
Ancient sceptre1N/A
Ice quartz1N/A
Total cost0
Ice ancient sceptre1N/A
RankMethod
2Inferno/Strategies (First cape)
3Theatre of Blood/Hard Mode (Magic)

Changes

Date Changes
22 July 2026
(Update)

The ice ancient sceptre's magic damage bonus has been increased from 5% to 10%.

17 June 2026
(Update)
  • New broken and mangled variants of the Ice ancient sceptre have been added.
    • Locked Ice ancient sceptre now breaks on death below level 20 Wilderness, adding a "(broken)" suffix after the existing "(l)" suffix.
    • Locked Ice ancient sceptre now mangles on death above level 20 Wilderness, adding a "(mangled)" suffix after the existing "(l)" suffix.
19 June 2024
(Update)

The regular, non-locked variant of the sceptre can now be dismantled to return the component items.

16 August 2023
(Update)
Pre-release history: Ice ancient sceptre (beta)
14 - 21 June 2023
(beta)

The 35% ice spell effect buff has been replaced with the current effect.

12 - 18 April 2023
(beta)

First present in the DT2 rewards beta.

Trivia

  • The concept of "freeze penetration", which would have given the sceptre a chance of freezing otherwise freeze-immune enemies was proposed, but did not pass the greenlight poll.