Thammaron's sceptre (a)

Item

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UnchargedCharged
Thammaron's sceptre (au)
Released8 February 2023 (Update)
MembersYes
Quest itemNo
League regionWilderness Wilderness✓
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Dismantle, Swap, Drop
Worn optionsNone (?)
ExamineA mighty sceptre used in long forgotten battles.
Values
Value120,000 coins
High alch72,000 coins
Low alch48,000 coins
Weight0.198 kg
Grand Exchange
Exchange3,720,964 coins (info)
Buy limit8
Daily volume25
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Advanced data
Item ID27785
LinkMOID

Thammaron's sceptre (a) is the autocasting variant of Thammaron's sceptre, requiring level 60 in Magic to wield.

By selecting the "Swap" option on the sceptre, players can switch between the regular sceptre (a powered staff) and the autocasting sceptre, which can autocast offensive combat spells from the standard spellbook (including Flames of Zamorak) and the Ancient Magicks.

Combat stats

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+0+0+0+15+0
 Defence bonuses
StabSlashCrushMagicRanged
+0+0+0+20+0
 Other bonusesSlot
StrengthRangedMagic damagePrayerOne-handed slot table
+0+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
BashCrushAccurate5 ticks (3.0s)1 tileAttack Hitpoints+3 Attack
PoundCrushAggressiveStrength Hitpoints+3 Strength
FocusCrushDefensiveDefence Hitpoints+3 Defence
SpellMagicDefensive Autocast5 ticks (3.0s)10 tilesMagic Hitpoints DefenceNone
SpellMagicAutocastMagic HitpointsNone
  1. ^ Includes Flames of Zamorak.

Passive effect

When Thammaron's sceptre (a) is charged with revenant ether, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. It is applied to any combat spells cast when it is equipped.

This effect will stack with a Slayer helmet (i) or a Salve amulet(i) and their variants, but not both simultaneously. This makes the sceptre the second best magic weapon in the Wilderness after the accursed sceptre, surpassing the damage output of a trident of the seas or swamp with the additional capability of attacking any hostile players, something which both tridents are incapable of doing.

Usage outside of the Wilderness will still consume 1 ether per attack, providing no passive effect. However, players can remove the ether and still autocast spells using an Thammaron's sceptre (au).

Charging and death

To use the sceptre's passive effect, it must first be activated with 1,000 revenant ether (costing 172,000 coins). The 1,000 ether used to activate the sceptre does not count towards the usage of the passive effect, thus additional ether must be added (up to 16,000) to increase the sceptre's damage output. Players can configure the charges while the sceptre is in their bank by right-clicking on Configure-Charges, as long as players have the required materials. The hourly cost of constantly using this weapon to cast spells is 1,200 ether or 206,400 coins, as spells can only be cast every 5 game ticks.

The ether can be safely removed by selecting the right-click Uncharge option on the sceptre, after which the sceptre becomes tradeable again.

Upon death within the Wilderness, any revenant ether stored within the sceptre will always be dropped, even if it is one of the player's protected items. Because of this, despite the sceptre being able to store a maximum of 17,000 revenant ether, it is recommended to store the minimum amount required for a trip into the Wilderness (in addition to the 1,000 ether required to activate the weapon).

Products

ItemMembersSkillsXPMaterials
Accursed sceptre (u)
(Crafting)
Members
  • Crafting 85
  • Crafting 0
Accursed sceptre (u)
(Crafting)
Members
  • Crafting 85
  • Crafting 0
Accursed sceptre (u)
(Phabelle Bile)
Members
  • None
  • None
Accursed sceptre (u)
(Phabelle Bile)
Members
  • None
  • None

Comparison between other magic weapons

Magic weapons comparison table [ ]
Name Level(s) required Magic attack Magic damage Price Notes
Tumeken's shadow

Magic 85

+35 N/A 784,560,084
  • Requires 5Chaos 2Soul per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 34 at Magic 99 without any magic damage bonus.
  • Has a passive effect which triples magic attack bonus and magic damage from the player's worn equipment. The magic damage increase is capped at a total of 100%.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Eye of ayak

Magic 83

+30 N/A 43,001,642
  • Requires either 1Chaos 2Death or 1 per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 27 at Magic 99 without any magic damage bonus.
  • Is the fastest Magic weapon in the game with an attack speed of 3 ticks.
  • Has a special attack which consumes 50% of the player's special attack energy and drains the target's Magic defence bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Harmonised nightmare staff Magic 82
Hitpoints 50
+16 +15% 444,486,738
Volatile nightmare staff Magic 82
Hitpoints 50
+16 +15% 70,054,795
  • Can autocast both Ancient Magicks and standard spells.
  • Has a special attack which consumes 55% of the player's special attack energy and deals a high amount of damage with 50% increased accuracy. This attack does not consume runes.
  • Otherwise possesses identical bonuses and benefits to the Nightmare staff.
Eldritch nightmare staff Magic 82
Hitpoints 50
+16 +15% 154,799,611
Sanguinesti staff Magic 82 +25 N/A 18,139,722
  • Slightly stronger than the trident of the swamp, with the same stats but able to hit two damage higher.
  • Requires 2Blood per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 33 at Magic 99 .
  • Has a 1 in 5 chance to deal 8 additional damage and heal the wielder by half the damage dealt.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Holy Sanguinesti staff
Kodai wand Magic 80 +28 +15% 61,200,341
Trident of the swamp Magic 78 +25 N/A 3,179,570
  • Has the same benefits as the Trident of the seas, but with +10 more magic attack bonus.
  • Requires 5Fire 1Chaos 1Death and 1 Zulrah scale (instead of coins) per charge of the built-in spell, and can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 31 at Magic 99 .
  • Has 25% chance to inflict venom on the target.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the swamp (e) 5,348,960
Purging staff Magic 77 Attack 50 +37 +10% 30,776,983[n 1]
Toxic staff of the dead Magic 75 Attack +25 +15% 8,819,693
Staff of light Magic 75 Attack +17 +15% 5,262,338
Staff of balance Magic 75 Attack +17 +15% 29,888,309
Staff of the dead Magic 75 Attack +17 +15% 5,337,135
Trident of the seas Magic 75 +15 N/A 39,895
  • Has its own built-in spell, requiring charges which cost 5Fire 1Chaos 1Death runes and 10 coins per cast. Can hold up to 2,500 charges. The enhanced version can hold up to 20,000 charges, but requires 10 kraken tentacles to create.
  • Built-in spell damage scales with the player's Magic level and can hit up to 28 at Magic 99 .
  • Has a weapon speed of 4 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords).
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Trident of the seas (e) 2,823,003
Slayer's staff (e) Magic 75
Slayer 55
+12 N/A 25,871[n 2]
Blue moon spear Magic 75
Attack 70
+30 +5% 368,032
Nightmare staff Magic 72
Hitpoints 50
+16 +15% 32,313,810
Ahrim's staff Magic 70
Attack 70
+15 +5% 149,202
Ancient sceptre Magic 70
Strength 60
Attack 50
+20 +10% 60,687
Accursed sceptre Magic 70 +22 N/A 3,258,266
  • While charged, an additional 50% magic accuracy and damage boost is applied when attacking any NPC in the Wilderness. This effect will stack with a Slayer helmet or a Salve amulet and their variants, but not both simultaneously.
  • Has a special attack which consumes 50% of the player's special attack energy and deals an attack with 50% increased damage and accuracy. Upon a successful hit, drains the target's Defence and Magic by 15%.
  • Standard version:
    • Built-in spell damage scales with the player's Magic level.
    • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
  • Autocast version:
Accursed sceptre (a)
Dragon hunter wand Magic 65 +16 +10% 8,675,576
Warped sceptre

Magic 62

+12 N/A 89,479
  • Requires 5Earth 2Chaos per charge of the built-in spell.
  • Built-in spell damage scales with the player's Magic level and can hit up to 24 at Magic 99 without any magic damage bonus.
  • Because the spell is built-in, the player does not need to carry its runes in their inventory and can use Arceuus spellbook, Lunar spells, or Ancient Magicks while wielding this staff.
Master wand Magic 60 +20 +10% 4,289,821
Thammaron's sceptre Magic 60 +15 N/A 3,222,350
Thammaron's sceptre (a)
Twinflame staff Magic 60 +12 +10%[n 3] 6,438,992
  • Can autocast standard spells, but at a slightly slower rate than other staves (6 ticks/3.6 seconds instead of 5 ticks/3.0 seconds).
  • Provides unlimited fire and water runes.
  • Grants a 10% accuracy and damage boost for combat spells on the standard spellbook.
  • Will automatically cast the appropriate elemental spell for an NPC with a different elemental weakness that what the player is currently autocasting, assuming they have the runes and Magic level to do so.
  • All Bolt, Blast, and Wave spells casted fire a second spell that deals 40% of the damage dealt by the first, rounded down.
God staves Magic 60 +6 N/A 80,000
  • Required to cast god spells, but cannot be used to autocast them.
  • Those who have Magic 80 and the respective God cape can use the Charge spell, which increases the God spell's damage by 50%.
Iban's staff Magic 50 Attack +10 N/A 200,000[n 4]
  • Only staff able to cast Iban Blast.
  • Can autocast Iban Blast and standard spells.
  • Has 120 charges (2,500 if upgraded). One charge is used when casting Iban Blast on an NPC and two are used when casting it on another player.
  • Iban Blast has a max hit of 25.
Iban's staff (u) 400,000[n 5]
Ancient staff Magic 50 Attack +15 N/A 60,687
Slayer's staff Magic 50
Slayer 55
+12 N/A 24,257
Void knight mace Attack Strength Defence Hitpoints Ranged Magic 42
Prayer 22
+8 N/A Untradeable[n 6]
Mystic smoke staff Magic 40 Attack +14 +10%[n 3] 1,829,526
Smoke battlestaff Magic 30 Attack +12 1,746,834


Salamanders Attack Ranged Magic 30
(Green)
N/A N/A 168
  • Unique and versatile two-handed weapons that facilitate the use of all three combat styles.
  • Cannot autocast spells, but instead have their own unique magic attack, similar to how powered staves have built-in spells.
  • Damage done by salamanders is calculated by a unique formula using a hidden "magic damage bonus" unique to each lizard type.
Attack Ranged Magic 50
(Orange)
160
Attack Ranged Magic 60
(Red)
38
Attack Ranged Magic 70
(Black)
272
Attack Ranged Magic 80
(Tecu)
249,716


Croziers Prayer 60 +10 N/A 2,749
Skull sceptre Magic 1 +10 N/A Untradeable
Skull sceptre (i)

Elemental staves Magic 1
(Basic)
+10 N/A 904
Magic 30 Attack
(Battlestaff)
+12 8,725
Magic 40 Attack
(Mystic staff)
+14 24,785
  1. ^ Untradeable; price is of the tormented synapse, iron bar, and battlestaff used to create the staff.
  2. ^ Reverts to standard Slayer's staff when it runs out of charges, and needs to have a Slayer's enchantment reapplied.
  3. ^ 3.0 3.1 Is not shown on Equipment Stats, and applies only to the standard spellbook.
  4. ^ Cost to repair the broken staff.
  5. ^ Cost to repair the broken staff and upgrade it to Iban's staff (u), which holds 2,500 charges instead of 120.
  6. ^ Costs 250 Void Knight commendation points.

Changes

Date Changes
15 July 2026
(Update)

Fixed a bug where the Auto-Charge from Bank feature allowed the Revenant weapons to be loaded with up to 17,000 ether when they were already in their charged state. The maximum capacity option should now respect the maximum charges you can add at 16,000.

5 March 2025
(Update)

The Thammaron's sceptre supports a bank item option for changing charges.

3 May 2023
(Update)
  • The item now prompts players to input the amount of ether they would like to add if there is another Wilderness weapon in their inventory.
  • The ‘Check’ inventory option has been replaced with ‘Wield’ when the Bank is open.
5 April 2023
(Update)

Players can now check the number of charges in the Thammaron's sceptre (a) while in the Bank interface, via a new ‘Check’ option.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceThammaron's sceptre (a)
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureThammaron's sceptre (au) · file details

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