Flames of Zamorak
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| Flames of Zamorak | ||||
|---|---|---|---|---|
| Released | 22 September 2003 (Update) | |||
| Members | Yes | |||
| Level | ||||
| Spellbook | Standard | |||
| Type | Combat | |||
| Experience | 35 | |||
| Element | God | |||
| Base max hit | • 20 Charged & Zamorak cape worn: • 30 | |||
| Runes | 1 | |||
| Casting speed | 5 ticks | |||
| Quest | Mage Arena | |||
| Description | Summons the power of Zamorak | |||
| Animation | ||||
| Sound effect | ||||
Flames of Zamorak is a combat spell in the standard spellbook, requiring 60 Magic and the completion of Mage Arena I to cast. In addition, players must also be wielding a Zamorak staff, staff of the dead, Thammaron's sceptre (a), accursed sceptre (a), or toxic staff of the dead; all except the Zamorak staff are able to autocast the spell.
Initially, the spell can only be cast within the Mage Arena against the battle mages. Upon casting the spell 100 times (regardless of whether it was a successful hit or not), the spell becomes usable outside the arena.
Flames of Zamorak has a maximum hit of 20. Upon a successful hit, the spell reduces the target's Magic level by 1 + 5%.[1] This decrease does not stack nor will it reapply itself until the opponent returns to their base Magic level. Since Magic level affects magic defence, this causes subsequent attacks to be more accurate; however, the spell's max hit will not be increased.
Like the other god spells, the maximum hit is temporarily increased to 30 while the Charge spell is active and the respective god cape is worn.
Damage
Calculator
module = Magic damage calculator form=MagicDamageCalc result=MagicDamageResults name = param = spell|Spell|Flames of Zamorak|hidden|Flames of Zamorak param = magicStrength|Visible % Magic strength|0|number|-80-100 param = specialModifier|Special modifiers|None|select|None,Slayer helmet (i),Salve amulet (i),Salve amulet (ei),Amulet of avarice (Revenants)|Amulet of avarice (Revenants)=haveForinthrySurge param = haveForinthrySurge|Have Forinthry Surge|false|check|||Forinthry Surge is a buff acquired by defeating the Revenant maledictus while wearing an Amulet of avarice param = castCharge|Charge|false|check autosubmit = disabled
Please input the data and submit the form.
|
| Base max hit | ||||||
|---|---|---|---|---|---|---|
| None | ||||||
| 60 | 20 | 20 | 20 | 20 | 20 | 20 |
Cost
| Input | Cost |
|---|---|
| 4 | 773 |
| Combo runes | |
| 4 | 777 |
| 2 | 873 |
| 2 | 1,008 |
| 2 | 1,125 |
| 4 | 860 |
| Off-hands | |
| 2 | 753 |
| 2 | 753 |
Note that since Flames of Zamorak requires a Zamorak staff, staff of the dead, Thammaron's sceptre (a), accursed sceptre (a), or toxic staff of the dead, rune-providing staves cannot be used. However, a tome of fire can be worn to provide infinite fire runes. This does not grant the damage boost from the tome and will not consume its charges. Also, the staff of the dead and the toxic staff of the dead provide a (1/7) chance to negate rune cost.
Changes
| Date | Changes |
|---|---|
| 5 June 2024 (Update) |
The spell is no longer classified as a fire spell, as it was not intended to benefit from the elemental weakness adjustments that were part of Project Rebalance. |
| 5 January 2017 (Update) |
The spell was made into a fire spell for the purpose of dealing increased damage against the ice demon. |
References
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| God staves | |
| God capes | |
| God spells | |
| Scenery | |
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| God staves | |
| God capes | |
| God spells | |
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