Tele Block

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Tele Block
Released14 March 2005 (Update)
MembersNo
LevelMagic 85
SpellbookStandard
TypeCombat
Experience83.6
Runes 1Chaos 1Death 1Law
Casting speed5 ticks
DescriptionStops your target from teleporting
Animation
Sound effect

Tele Block is a spell that requires a Magic level of 85 and can only be cast on another player in the Wilderness.

When used, if it successfully hits the target, a large purple sphere will emerge and collide to the target. The target will also be notified of the Tele Block landing on them with the message A Tele Block has been cast on you by [player name]. It will expire in [time].

The default duration of the Tele Block is 5 minutes, but if the target had Protect from Magic up before it was cast and landed, it will be reduced by 50% to 2 minutes and 30 seconds. It should be noted that Protect from Magic does not affect the chance that Tele Block will splash.

While Tele Blocked, the player will be unable to use most forms of teleportation, including the Wilderness Obelisks and various teleport levers, such as the ones in the Deserted Keep, Mage Arena and King Black Dragon Lair. They will also be unable to enter the Corporeal Beast's cave or the Ferox Enclave. Exceptions to this rule are the Mage of Zamorak who can teleport the player to the Abyss, and the Chaos Altar which can be entered with a chaos talisman or chaos tiara. Once Tele Blocked, the player is immune from further attempts until the current one expires. The player is briefly immune after the Tele Block wears off, though an observant player can quickly apply another one if timed properly.

There are various ways to remove the Tele Block:

  • Kill the player who cast the Tele Block. When this occurs, the message "Your Tele Block has been removed because you killed [player name]." Forcing them to leave the Wilderness does not count.
  • Leave the Wilderness by any means - jump over the Wilderness Ditch or dying
  • Logging out, assuming the player is able to get out of combat.

In the Wilderness, the runes can be substituted with a Blighted teleport spell sack.

A failed cast of Tele Block.

Cost

Spell cost
InputCost
1 1 1 414
Wilderness-only casting
Blighted teleport spell sack 55

Sound effects

Sound Name Description ID
teleportblock_cast Casting 202
teleportblock_impact Impact, if cast successfully 203
spellfail Impact, if cast failed 227

Changes

Date Changes
14 February 2024
(Update)

The player casting Tele Block will no longer have the 10-second logout prevention timer applied to them, only to the target.

5 December 2019
(Update)

An issue in which Tele Block had started to erroneously block player-owned house portals and similar teleports has now been fixed.

17 October 2019
(Update)

The Teleblock spell no longer gives options for casting it on NPCs.

27 June 2019
(Update | poll)

Killing an opponent that cast the spell on the player removes the Tele Block effect, though they will not be temporarily immune to another Tele Block should they successfully removes their Tele Block this way.

13 June 2019
(Update)

There are now additional messages displayed when Tele Blocked to notify players when 30 seconds remain, and when the Tele Block has expired.

6 June 2019
(Update)

Tele Block can now be cast in free-to-play worlds.

23 August 2018
(Update)

The effects of Tele Block now expire upon logging out.

2 March 2017
(Update | poll)
  • When under the effect of a Tele Block, players will now be told how long it'll be before they can teleport when you attempt to teleport.
  • Failing a Tele Block will now give 84 experience, while a successful cast now gives 95. Previously, the experience given was 80 regardless.
  • Tele Block are now cleared when players enter a safe area on PvP worlds.
25 February 2016
(Update | poll)

The Tele Block spell now has different animations to reflect whether or not the spell will hit successfully.

30 April 2015
(Update | poll)

A coloured notification now appears in the chatbox when you get teleblocked.

Trivia

  • Tele Block is the highest level spell available to free-to-play players.
  • Several monsters are also capable of using Tele Block, such as the bosses of Mage Arena II and Elder Chaos druids. The former's duration is 2 minutes (1 with Protect from Magic) and the latter uses the standard duration, but can cast it repeatedly and refresh its duration. This monster variant does not expire even if the caster is killed.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceTele Block
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureTele Block · file details

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