The Leviathan

Monster
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This fight takes place in an instance.
On death, all unprotected items will be moved to a grave outside the instance. Any items left on the ground will be lost.
This article has a strategy guide.
All information on mechanics and strategy will be on this page.
Post-questAwakenedQuest
The Leviathan
Released26 July 2023 (Update)
MembersYes
Combat level798
Size7x7
ExamineAn unfathomably huge sea creature.
League regionDesert Desert
Combat info
XP bonus+97.5%
Max hit50 (Melee orb & Bite)
24 (Ranged orb)
32 (Magic orb)
60 (Smoke Blast)
AggressiveYes
PoisonousNo
Attack styleMelee, Ranged, Magic
Attack speedVariable
Slayer info
Slayer levelNone
Slayer XP1,777.4 xp
CategoryBosses
Assigned by
Combat stats
900300360250160160
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+200+22+160+58+300+26
Melee defence
+260+190+230
Magic defence
No elemental weakness
+280No elemental weakness
Ranged defence
LightStandardHeavy
+50+50+25
Immunities
Poison0% resistance
VenomConverts to poison
CannonsImmune
Advanced data
Monster ID12214
LinkMOID

The Leviathan is a large sea creature found within the Scar, who is encountered during Desert Treasure II - The Fallen Empire. Once dwelling in the Eastern Ocean, the Leviathan was inadvertently dragged into the Scar during the Battle for the Eye when Perseriya of the Forgotten Four accidentally opened an abyssal rift in an attempt to teleport reinforcements in.

It has since then adapted to the abyssal environment and has made itself at home in a large lake within the Scar, preying upon those who were unfortunate enough to be pulled into the Scar during the battle. This is seen clearly on accounts of survivors and what remains of the Zarosian fleet in the area.

It is replaced by a stronger variant after completion of the quest which the player can repeatedly fight.

Location

Location Levels Members Spawns Map League region
The Scar593, 798, 1,157Members1Show mapDesert Desert

The Scar is an area of the Abyssal Space, accessed by talking to the Catalytic Guardian in the Temple of the Eye. To reach the Leviathan in the Scar, players must proceed east of the Abyssal Rift towards Wizard Persten's camp. A rowboat there can then be used to reach the island where the Leviathan is located. Climbing the handholds onto the platform initiates the fight momentarily.

A scoreboard just before the rowboat shows statistics related to the Leviathan.

Fight overview

The Leviathan is best fought with ranged; attempting to attack The Leviathan with melee will result in the following message: Your melee attacks can't reach the lure! The boss fight is initiated upon climbing into the arena, where it will use a volley of rapid-firing attacks which deal damage upon impact; protection prayers will fully block these attacks.

A player fighting the Leviathan.

The Leviathan will attack with random volleys of coloured orbs - magic (blue), ranged (green), and melee (orange) - at varying attack speeds throughout the fight. At the end of each volley, the boss will roar and cause debris to fall onto the player, potentially restricting movement and obstructing line of sight. Every subsequent volley of attacks will increase in attack speed, which can become very difficult to switch prayers for players at later volleys. The boss can also bite players in the tiles right next to the pool, which deals melee damage.

At any point during the sequence, players can cast shadow spells to stun the Leviathan (which will always succeed), where it will stay still for 15 ticks (9 seconds). Damage against it is capped at 10 when stunned, but the player can run around to attack the gaping wound on its backside to deal a large amount of damage, which will cause it to retaliate with a special attack. This also resets the Leviathan's attack speed to the beginning of the 2-tick attacks.

Upon reaching 180 hitpoints, the Leviathan will begin the enrage phase. Its attack speed will now stay at two ticks, losing the ability to launch orange melee orbs (but still being able to bite players) while an abyssal pathfinder will spawn to the north-west of the arena (or the next clockwise direction if the spawn point is blocked by debris) and will begin to move clockwise. The player must stay within the pathfinder's area-of-effect in order to gain increased accuracy and damage, along with full protection from its attacks; otherwise, its attacks will pierce through prayer.

Awakened version

The Leviathan can also be awakened by use of an Awakener's orb, greatly increasing the boss' stats and increasing the difficulty of the mechanics for a much harder fight. For an overview of the differences between the regular and awakened versions of the boss, see this strategy guide.

Money making

The following money making guide is available for The Leviathan:

MethodHourly profitSkills
Killing The Leviathan6,932,501 Ranged 90+
Defence 70+
Prayer 74+ recommended for Rigour

Drops

Drop rates are estimated based on 387,013 samples from the Drop Rate Project, unless otherwise cited.

Average value

Uniques "Perfect"
kill
GE value
(per kill)
Venator vestige Leviathan's lure
Yes Yes Yes 309,694
Yes Yes No 287,574
Yes No Yes 163,881
Yes No No 141,761
No Yes Yes 249,732
No Yes No 227,613
No No Yes 103,919
No No No 81,800

Mechanics

When the Leviathan is defeated, a drop will be rolled for until the roll results in a success, as described below:[1]

  • Roll 1/96 for the tradeable unique drop table (3/96 for awakened variant).
  • If all rolls above were unsuccessful, the standard drop table is rolled.
  • Once the player rolls the entire drop table, roll 1/2,500 for Lil'viathan and 1/40 for a clue scroll.

In addition, defeating the boss perfectly will earn 50% more loot from the standard drop table.[2] This requires the player to kill the Leviathan without taking any avoidable damage, which includes:

  • Standard rapid-fire volleys
  • Getting hit by falling debris during and outside of enrage phase
  • Bite damage
  • Lightning Barrage damage
  • Smoke Blast damage
  • In the awakened fight, getting hit by the tornado

Note: Taking damage from one of the rapid-fire volleys during the transition to the enrage phase—while praying the correct style—will not disqualify the player from a 'perfect' kill. During the enrage phase, however, standing outside the abyssal pathfinder's area and taking this damage will disqualify the player, regardless of whether the correct protection prayer is active.

Uniques

Unique drop sound effect
The sound that plays when receiving a unique drop.

There is a 1/96 chance of rolling the unique drop table per kill. After hitting the table, there is a 1/8 chance to get a piece of the Virtus robes (then a separate 1/3 roll to determine which piece), a 3/8 chance to get a single vestige roll (each roll will drop a gold ring until the final roll which guarantees the vestige), a 3/8 chance for a chromium ingot, and a 1/8 chance for the Leviathan's lure. Below are the effective drop rates.

Item Quantity Rarity Price High Alch
Venator vestige.png: The Leviathan drops Venator vestige with rarity 1/768 in quantity 1Venator vestige11/768[d 1]Not sold30,000
Chromium ingot.png: The Leviathan drops Chromium ingot with rarity 3/768 in quantity 1Chromium ingot13/76842,12230,000
Leviathan's lure.png: The Leviathan drops Leviathan's lure with rarity 1/768 in quantity 1Leviathan's lure11/768Not sold30,000
Virtus mask.png: The Leviathan drops Virtus mask with rarity 1/2,304 in quantity 1Virtus mask11/2,3045,496,621120,000
Virtus robe top.png: The Leviathan drops Virtus robe top with rarity 1/2,304 in quantity 1Virtus robe top11/2,30434,721,077360,000
Virtus robe bottom.png: The Leviathan drops Virtus robe bottom with rarity 1/2,304 in quantity 1Virtus robe bottom11/2,30426,882,723240,000
  1. ^ To receive the venator vestige, the player must roll an invisible 1/256 drop on the tradeable unique table. The first roll will cause a gold ring to appear and increment a hidden variable, while the second drops two gold rings; when the third such roll occurs, the vestige is dropped and the variable is reset.

Secondary uniques

The items are rolled in the following sequence: awakener's orb, scarred tablet, smoke quartz. These items will replace the normal loot rolls.

Item Quantity Rarity Price High Alch
Scarred tablet.png: The Leviathan drops Scarred tablet with rarity 1/25.8 in quantity 1Scarred tablet11/25.8[d 1]Not soldN/A
Awakener's orb.png: The Leviathan drops Awakener's orb with rarity 1/53.6 in quantity 1Awakener's orb11/53.6283,08645,000
Smoke quartz.png: The Leviathan drops Smoke quartz with rarity 1/206 in quantity 1Smoke quartz11/206[d 2]Not soldN/A
  1. ^ The scarred tablet will become more common at an unknown rate as kill count increases until the first drop is received. Afterwards, the item will no longer be dropped.
  2. ^ If the player has not yet received their first smoke quartz, its drop rate scales from 1/200 to 1/50 as the player's kill count increases, where the best rate is reached at 300 kill count. Once players obtain their first smoke quartz, the drop rate is reverted back to 1/200.[3]

Supplies

These supplies are all dropped together.

Item Quantity Rarity Price High Alch
Prayer potion(3).png: The Leviathan drops Prayer potion(3) with rarity 1/5.4 in quantity 1Prayer potion(3)11/5.46,68891
Ranging potion(2).png: The Leviathan drops Ranging potion(2) with rarity 1/5.4 in quantity 1Ranging potion(2)11/5.4983129
Sea turtle.png: The Leviathan drops Sea turtle with rarity 1/5.4 in quantity 3-4Sea turtle3–41/5.43,264–4,352360–480

Resources

Item Quantity Rarity Price High Alch
Aether catalyst.png: The Leviathan drops Aether catalyst with rarity 1/100 in quantity 1500,2250Aether catalyst1,500; 2,2501/100505,500–758,250180,000–270,000
Iron ore.png: The Leviathan drops Iron ore with rarity 1/100 in quantity 57,85 (noted)Iron ore57; 85 (noted)1/1004,332–6,460570–850
Silver ore.png: The Leviathan drops Silver ore with rarity 1/100 in quantity 57,85 (noted)Silver ore57; 85 (noted)1/1003,534–5,2702,565–3,825
Coal.png: The Leviathan drops Coal with rarity 8/100 in quantity 195,292 (noted)Coal195; 292 (noted)8/10028,470–42,6325,265–7,884
Gold ore.png: The Leviathan drops Gold ore with rarity 8/100 in quantity 67,101 (noted)Gold ore67; 101 (noted)8/1009,648–14,5446,030–9,090
Adamantite ore.png: The Leviathan drops Adamantite ore with rarity 1/100 in quantity 57,85 (noted)Adamantite ore57; 85 (noted)1/10030,780–45,90013,680–20,400
Runite ore.png: The Leviathan drops Runite ore with rarity 2/100 in quantity 27,40 (noted)Runite ore27; 40 (noted)2/100276,075–409,00051,840–76,800
Sapphire.png: The Leviathan drops Sapphire with rarity 1/100 in quantity 25,38 (noted)Sapphire25; 38 (noted)1/1005,500–8,3603,750–5,700
Emerald.png: The Leviathan drops Emerald with rarity 1/100 in quantity 25,38 (noted)Emerald25; 38 (noted)1/10010,500–15,9607,500–11,400
Ruby.png: The Leviathan drops Ruby with rarity 1/100 in quantity 25,38 (noted)Ruby25; 38 (noted)1/10021,000–31,92015,000–22,800
Uncut ruby.png: The Leviathan drops Uncut ruby with rarity 5/100 in quantity 37,56 (noted)Uncut ruby37; 56 (noted)5/10040,219–60,8722,220–3,360
Uncut diamond.png: The Leviathan drops Uncut diamond with rarity 5/100 in quantity 37,56 (noted)Uncut diamond37; 56 (noted)5/10090,243–136,5844,440–6,720
Dragon javelin tips.png: The Leviathan drops Dragon javelin tips with rarity 8/100 in quantity 54,81Dragon javelin tips54; 818/10038,394–57,59163,180–94,770
Dragon bolts (unf).png: The Leviathan drops Dragon bolts (unf) with rarity 2/100 in quantity 150,225Dragon bolts (unf)150; 2252/100398,250–597,37512,600–18,900
Onyx bolt tips.png: The Leviathan drops Onyx bolt tips with rarity 1/100 in quantity 90,135Onyx bolt tips90; 1351/100727,020–1,090,53054,000–81,000
Raw manta ray.png: The Leviathan drops Raw manta ray with rarity 1/100 in quantity 180,270 (noted)Raw manta ray180; 270 (noted)1/100179,640–269,46021,600–32,400
Anglerfish.png: The Leviathan drops Anglerfish with rarity 8/100 in quantity 4,6Anglerfish4; 68/1009,724–14,5861,080–1,620

Runes and ammunition

Item Quantity Rarity Price High Alch
Bronze arrow.png: The Leviathan drops Bronze arrow with rarity 1/100 in quantity 63,94Bronze arrow63; 941/100315–47063–94
Mithril arrow.png: The Leviathan drops Mithril arrow with rarity 1/100 in quantity 63,94Mithril arrow63; 941/100378–5641,197–1,786
Adamant arrow.png: The Leviathan drops Adamant arrow with rarity 1/100 in quantity 63,94Adamant arrow63; 941/1001,953–2,9143,024–4,512
Rune arrow.png: The Leviathan drops Rune arrow with rarity 8/100 in quantity 54,81Rune arrow54; 818/1002,538–3,80712,960–19,440
Body rune.png: The Leviathan drops Body rune with rarity 1/100 in quantity 180,270Body rune180; 2701/100720–1,080180–270
Earth rune.png: The Leviathan drops Earth rune with rarity 1/100 in quantity 180,270Earth rune180; 2701/100900–1,350360–540
Smoke rune.png: The Leviathan drops Smoke rune with rarity 8/100 in quantity 300,450Smoke rune300; 4508/10019,500–29,2503,600–5,400
Soul rune.png: The Leviathan drops Soul rune with rarity 2/100 in quantity 600,900Soul rune600; 9002/100228,000–342,000108,000–162,000

Tertiary

Item Quantity Rarity Price High Alch
Brimstone key.png: The Leviathan drops Brimstone key with rarity 1/50 in quantity 1Brimstone key11/50[d 1]Not soldN/A
Clue scroll (easy).png: The Leviathan drops Clue scroll (easy) with rarity 1/160 in quantity 1Clue scroll (easy)11/160[d 2][d 3]Not sold12
Clue scroll (medium).png: The Leviathan drops Clue scroll (medium) with rarity 1/160 in quantity 1Clue scroll (medium)11/160[d 4][d 3]Not sold12
Clue scroll (hard).png: The Leviathan drops Clue scroll (hard) with rarity 1/160 in quantity 1Clue scroll (hard)11/160[d 5][d 3]Not sold12
Clue scroll (elite).png: The Leviathan drops Clue scroll (elite) with rarity 1/160 in quantity 1Clue scroll (elite)11/160[d 6][d 3]Not sold12
Lil'viathan.png: The Leviathan drops Lil'viathan with rarity 1/2,500 in quantity 1Lil'viathan11/2,500Not soldN/A
Ancient blood ornament kit.png: The Leviathan drops Ancient blood ornament kit with rarity Always in quantity 1Ancient blood ornament kit1Always[d 7]Not soldN/A
  1. ^ Brimstone keys are only dropped while on a Slayer task given by Konar quo Maten.
  2. ^ The easy clue scroll drop rate increases to 1/152 after unlocking the easy Combat Achievements rewards tier.
  3. ^ 3.0 3.1 3.2 3.3 Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
  4. ^ The medium clue scroll drop rate increases to 1/152 after unlocking the medium Combat Achievements rewards tier.
  5. ^ The hard clue scroll drop rate increases to 1/152 after unlocking the hard Combat Achievements rewards tier.
  6. ^ The elite clue scroll drop rate increases to 1/152 after unlocking the elite Combat Achievements rewards tier.
  7. ^ Only when defeated in the awakened encounter as the last of the four.

Combat Achievements

There are 9 Combat Achievement tasks (totalling 46 points) available for Leviathan.

NameDescriptionTypeTierComp%
Leviathan AdeptKill the Leviathan once.Kill Count Elite (4 pts)10.8%
Leviathan Speed-TrialistKill the Leviathan in less than 1:50 without a slayer task.Speed Elite (4 pts)5.1%
Serpentine SoloKill the Leviathan without stunning the boss more than once.Mechanical Master (5 pts)7.9%
Leviathan Speed-ChaserKill the Leviathan in less than 1:25 without a slayer task.Speed Master (5 pts)3%
Perfect LeviathanKill the Leviathan perfectly 5 times without leaving.Perfection Master (5 pts)3.3%
Leviathan MasterKill the Leviathan 50 times.Kill Count Master (5 pts)6.2%
Leviathan Speed-RunnerKill the Leviathan in less than 1:10 without a slayer task.Speed Grandmaster (6 pts)2.1%
UnconventionalKill the Leviathan using only Mithril ammunition whilst having no more than 25 Hitpoints throughout the entire fight.Restriction Grandmaster (6 pts)2.4%
Leviathan SleeperKill the Awakened Leviathan.Kill Count Grandmaster (6 pts)2.4%

Changes

Date Changes
25 June 2025
(Update)
  • Replaced pure essence with 1500 aether catalyst drop.
  • Progress towards the venator vestige is now indicated with a gold ring drop. For players who were in progress before this update, their next kill will guarantee one or two gold rings, indicating 1/3 and 2/3 vestige rolls respectively.
29 May 2024
(Update)

Leviathan's heavy ranged defence was changed from 50 to 25.

7 February 2024
(Update)

Leviathan's lightning attack now launches 1 tick later if the player is above 25 HP, consistent with its behaviour prior to the 31 January 2024 game update.

31 January 2024
(Update)

Combat Achievements were added for the boss.

16 August 2023
(Update)
  • The Leviathan's orb projectiles will no longer hit through protection prayers between the beginning of the enrage phase and the spawning of the abyssal pathfinder.
  • The Leviathan will now drop brimstone keys in an accessible location upon death, rather than where it spawns.
  • Personal best kill times for the Leviathan will now broadcast in clan chat and group ironman channels.
9 August 2023
(Update)
  • Players will no longer receive the Your melee attacks can't reach the lure! message when trying to autocast in melee range.
  • The colour of the melee projectiles has been adjusted to be clearer for players with visual impairments.
  • Shadow spells now grant the base experience when cast on the Leviathan.
  • An issue causing perfect kills to fail has been resolved.
3 August 2023
(Update)
  • The combat level for the quest variant was increased from 574 to 593.
  • The drop rate for the tradeable unique drop table was increased from 1/120 to 1/96.
  • The Leviathan can no longer be received as a boss slayer task prior to completing Desert Treasure II.
  • Slayer tasks no longer apply to the Awakened version.

Trivia

  • The Leviathan is a mythical creature referenced extensively in the Bible and is associated with the sin of envy.
  • Its design appears to be based on a rocktail, a cave-dwelling fish from RuneScape 3, both the raw and cooked version.
  • The Leviathan is the only Desert Treasure 2 boss which is aggressive towards players upon spawning:
    • Duke Sucellus is in a sleeping state and is not aggressive until awakened with poison.
    • Vardorvis does not attack players when entering his arena nor when he respawns, since his barrier mechanic does not trigger until he is attacked.
    • The Whisperer, while as an Odd Figure, does focus on the player, but she cannot attack in that state and is a separate NPC.
  • The Leviathan is the only Desert Treasure 2 boss to not have a lore reason for returning back to life after every kill:
    • Duke Sucellus is not killed by the player, merely subdued after which he falls back asleep.
    • Vardorvis' body is reanimated by the Strangler.
    • The Whisperer is reanimated by the power of the Ancient Pillar.
  • The Leviathan is the only Desert Treasure 2 Boss to not be a member of the Zarosian Empire.
  • While this Leviathan had adapted to the abyss, a leviathan in its natural state is a boss in RuneScape.
  • The Leviathan may be inspired by a similar fight in the Drakengard series.
  • Unlike most monsters, the Leviathan's normal mode encounter provides more slayer experience than its health suggests. This is not the case with its Awakened variant.

References

  1. ^ "Desert Treasure II - Tweaks and Drop Rates". Old School RuneScape News. Jagex. 3 August 2023. Archived from the original.
  2. ^ Mod Ayiza. "Desert Treasure II - Tweaks and Drop Rates". Reddit. 3 August 2023. Archived from the original on 26 April 2026. Mod Ayiza: "You have to do the fight while avoiding any avoidable damage. Essentially a perfect fight (chip damage does not count)."
  3. ^