Boss

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Boss

A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame, or as part of a team player-versus-monster event. Many quests feature boss fights at their climaxes; such bosses are often the main antagonists of the quests or quest series, or are somehow related to the main antagonist(s). Some monsters that are commonly referred to as bosses are very powerful monsters that reside in multi-combat areas; these monsters are commonly fought by teams of players in search of highly valuable drops. Many bosses have extremely high combat levels, and most of the strongest monsters in the game are bosses. With the exception of Bryophyta, Obor, and Brutus, bosses are exclusive to members.

Dwarf multicannons often cannot be set up in the areas of many bosses, and many are immune or resistant to other effects, such as freeze and poison. Others may have different restrictions; for example, Prayer cannot be used during the fights with the final bosses of Recipe for Disaster. Most bosses (e.g. bosses like the Corporeal Beast) also reside in a multi-way area; very few reside in single-way areas or instances.

Excluding minigame and quest bosses, each boss has its own hiscore table, tracking the players with the most kills, or raid completions in the case of raid bosses. Each of these bosses (or raids) also has its own set of combat achievements and, with the exception of the Gemstone Crab, each one also has unique drops in the collection log. Most bosses will generate a message upon kill telling the player what drop(s) they have obtained. For example, if players are at General Graardor and kill him (and drops Bandos tassets), a message will appear in the game box saying "Player name received item: Bandos tassets".

In raids, when a unique drop is rolled, the corresponding chest will glow purple as an indicator that a unique drop was given.

More recent bosses in the game, such as the post-quest versions of The Forgotten Four, Araxxor, and Yama will play a special sound effect when a unique drop is awarded. This uses the same sound, apart from Yama's tradeable uniques, which utilises a deeper-sounding version of the former. Additionally, newer bosses have been more resistant to stat-draining effects; some bosses can absorb stat drains, while others will have a cap in which only a specific amount of levels can be drained.

List of bosses

World bosses

World bosses spawn across Gielinor either out in the open or in their lairs. World bosses are defined as bosses which spawn naturally, on their own, and can be killed at any time, as opposed to instanced bosses which spawn only in private lairs based on the actions of the player to whom the instance belongs. Some world bosses may, however, be killed in private instances for a price. Some world bosses, namely the Barrows brothers and God Wars Dungeon generals, also have additional requirements and mechanics related to finding and killing them. In the case of the Barrows brothers, they do not drop loot directly, but their defeat instead contributes to a single reward.

Boss Level Hitpoints Attack style(s) Location Solo only Requirements Collection log
Ahrim the Blighted
98 100 Magic Magic Barrows Yes Quest points Priest in Peril Ahrim's hood
Ahrim's robetop
Ahrim's robeskirt
Ahrim's staff
Bolt rack
Karil the Tainted
98 100 Ranged Ranged Barrows Yes Quest points Priest in Peril Karil's coif
Karil's leathertop
Karil's leatherskirt
Karil's crossbow
Bolt rack
Dharok the Wretched
115 100 Attack Melee (slash) Barrows Yes Quest points Priest in Peril Dharok's helm
Dharok's platebody
Dharok's platelegs
Dharok's greataxe
Bolt rack
Guthan the Infested
115 100 Attack Melee (crush) Barrows Yes Quest points Priest in Peril Guthan's helm
Guthan's platebody
Guthan's chainskirt
Guthan's warspear
Bolt rack
Torag the Corrupted
115 100 Attack Melee (crush) Barrows Yes Quest points Priest in Peril Torag's helm
Torag's platebody
Torag's platelegs
Torag's hammers
Bolt rack
Verac the Defiled
115 100 Attack Melee (stab) Barrows Yes Quest points Priest in Peril Verac's helm
Verac's brassard
Verac's plateskirt
Verac's flail
Bolt rack
Gemstone Crab
160 ∞ Attack Melee (crush) Tlati Rainforest No Quest points Children of the Sun N/A
Scurrius
200 (Solo)
250 (Group)
500 (Solo)
1,500 (Group)
Attack Melee
Ranged Ranged
Magic Magic
Varrock Sewers
(Optionally instanced)
No N/A Scurrius' spine
Scurry
Giant Mole
230 200 Attack Melee (crush) Falador Park
(Optionally instanced)
No Light source
Spade
Baby mole
Immaculate mole skin
Mole skin
Mole claw
Deranged Archaeologist
276 200 Attack Melee
Ranged Ranged
Tar Swamp Yes Quest points Bone Voyage Steel ring
Dagannoth Supreme
303 255 Ranged Ranged Waterbirth Island Dungeon No Another player, or
Pet rock and
Rune thrownaxe, or
Agility 85 Agility
Pet dagannoth supreme
Archers ring
Dragon axe
Seercull
Dagannoth Rex
303 255 Attack Melee (slash) Waterbirth Island Dungeon No Another player, or
Pet rock and
Rune thrownaxe, or
Agility 85 Agility
Pet dagannoth rex
Berserker ring
Warrior ring
Dragon axe
Dagannoth Prime
303 255 Magic Magic Waterbirth Island Dungeon No Another player, or
Pet rock and
Rune thrownaxe, or
Agility 85 Agility
Pet dagannoth prime
Seers ring
Dragon axe
Mud battlestaff
Sarachnis
318 400 Attack Melee
Ranged Ranged
Forthos Dungeon
(Optionally instanced)
No Slash weapon or
Knife or
Aranea boots
Sraracha
Jar of eyes
Giant egg sac
Sarachnis cudgel
Pristine spider silk
Blood Moon
329 500 Attack Melee (Typeless slash) Neypotzli
(Publicly instanced)
Yes[a] Quest points Perilous Moons Blood moon helm
Blood moon chestplate
Blood moon tassets
Dual macuahuitl
Atlatl dart
Blue Moon
329 500 Attack Melee (Typeless slash) Neypotzli
(Publicly instanced)
Yes[a] Quest points Perilous Moons Blue moon helm
Blue moon chestplate
Blue moon tassets
Blue moon spear
Atlatl dart
Eclipse Moon
329 500 Attack Melee (Typeless slash) Neypotzli
(Publicly instanced)
Yes[a] Quest points Perilous Moons Eclipse moon helm
Eclipse moon chestplate
Eclipse moon tassets
Eclipse atlatl
Atlatl dart
Kalphite Queen
333 255 (x2) Attack Melee (stab)
Ranged Ranged
Magic Magic
Kalphite Lair No Rope (x2) or
Achievement Diary Hard Desert Diary
Kalphite princess
Kq head
Jar of sand
Dragon 2h sword
Dragon chainbody
Dragon pickaxe
Kree'arra
580 255 Attack Melee
Ranged Ranged
Magic Magic
God Wars Dungeon
(Optionally instanced)
No Ranged 70 Ranged
Mith grapple
Pet kree'arra
Armadyl helmet
Armadyl chestplate
Armadyl chainskirt
Armadyl hilt
Godsword shards
Commander Zilyana
596 255 Attack Melee (crush)
Magic Magic
God Wars Dungeon
(Optionally instanced)
No Agility 70 Agility
Rope (x2) (first time only)
Pet zilyana
Armadyl crossbow
Saradomin hilt
Saradomin sword
Saradomin's light
Godsword shards
General Graardor
624 255 Attack Melee (crush)
Ranged Ranged
God Wars Dungeon
(Optionally instanced)
No 70 Strength
Hammer or
Dragon warhammer or
Elder maul
Pet general graardor
Bandos chestplate
Bandos tassets
Bandos boots
Bandos hilt
Godsword shards
K'ril Tsutsaroth
650 255 Attack Melee (crush)
Magic Magic
God Wars Dungeon
(Optionally instanced)
No 70 Hitpoints Pet k'ril tsutsaroth
Staff of the dead
Zamorakian spear
Steam battlestaff
Zamorak hilt
Godsword shards
The Hueycoatl
642 2500 Attack Melee
Ranged Ranged
Magic Magic
Darkfrost
(Optionally instanced)
No Quest points Children of the Sun Huberte
Dragon hunter wand
Hueycoatl hide
Tome of earth (empty)
Soiled page
Huasca seed
Corporeal Beast
785 2000 Attack Melee (crush)
Magic Magic
Corporeal Beast Lair
(Optionally instanced)
No N/A Pet dark core
Elysian sigil
Spectral sigil
Arcane sigil
Holy elixir
Spirit shield
Jar of spirits
Nex
1001 3400 Attack Melee (crush)
Ranged Ranged
Magic Magic
God Wars Dungeon
(Publicly instanced)
No Quest points The Frozen Door Nexling
Ancient hilt
Nihil horn
Zaryte vambraces
Torva full helm (damaged)
Torva platebody (damaged)
Torva platelegs (damaged)
Nihil shard

Wilderness bosses

The following world bosses are specifically located within the Wilderness, where players may attack each other. The one exception is the King Black Dragon: his lair, where the fight takes place, is not located in the Wilderness, but it can only be accessed through the Wilderness, and is thus still considered risky.

Boss Level Hitpoints Attack style(s) Location Collection log
Chaos Fanatic
202 225 Magic Magic West of the Lava Maze Pet chaos elemental
Odium shard 1
Malediction shard 1
Crazy archaeologist
204 225 Attack Melee (crush)
Ranged Ranged
Dareeyak ruins Odium shard 2
Malediction shard 2
Fedora
Scorpia
225 200 Attack Melee (crush) Scorpion Pit Scorpia's offspring
Odium shard 3
Malediction shard 3
Dragon 2h sword
King Black Dragon
276 255 Attack Melee (stab)
Dragonfire (long-ranged)
King Black Dragon Lair
(Optionally instanced)
Prince black dragon
Kbd heads
Dragon pickaxe
Draconic visage
Chaos Elemental
305 250 Attack Melee (crush)
Ranged Ranged
Magic Magic
West of the Rogues' Castle Pet chaos elemental
Dragon pickaxe
Dragon 2h sword
Revenant maledictus
397 1250 Ranged Ranged
Magic Magic
Revenant Caves Amulet of avarice
Craw's bow (u)
Thammaron's sceptre (u)
Viggora's chainmace (u)
Ancient crystal
Ancient statuettes
Calvar'ion &
Vet'ion
264 (Calvar'ion)
454 (Vet'ion)
150 (Calvar'ion)
255 (Vet'ion)
Attack Melee (slash)
Magic Magic
Skeletal Tomb (Calvar'ion, with Achievement Diary Wilderness Hard Diary)
Vet'ion's Rest (Vet'ion, with Achievement Diary Wilderness Medium Diary)
Vet'ion jr.
Ring of the gods
Dragon pickaxe
Dragon 2h sword
Skull of vet'ion
Voidwaker blade
Spindel &
Venenatis
302 (Spindel)
464 (Venenatis)
515 (Spindel)
850 (Venenatis)
Attack Melee (stab)
Ranged Ranged
Magic Magic
Web Chasm (Spindel, with Achievement Diary Wilderness Hard Diary)
Silk Chasm (Venenatis, with Achievement Diary Wilderness Medium Diary)
Venenatis spiderling
Treasonous ring
Dragon pickaxe
Dragon 2h sword
Fangs of venenatis
Voidwaker gem
Artio &
Callisto
320 (Artio)
470 (Callisto)
450 (Artio)
1000 (Callisto)
Attack Melee (crush)
Ranged Ranged
Magic Magic
Hunter's End (Artio, with Achievement Diary Wilderness Hard Diary)
Callisto's Den (Callisto, with Achievement Diary Wilderness Medium Diary)
Callisto cub
Tyrannical ring
Dragon pickaxe
Dragon 2h sword
Claws of callisto
Voidwaker hilt

Instanced bosses

As opposed to world bosses, instanced bosses are fought in their own arena. They are generally fought alone, with the exceptions of The Nightmare, which is a group instanced boss, and the Royal Titans and Yama, which are duo instanced bosses. Spawning instanced bosses either requires an action (the Mad Angel, Zulrah, Vorkath, and Yama), while others simply spawn upon entering the instance (Brutus, Obor, Bryophyta, Amoxliatl, Royal Titans, Phantom Muspah, Doom of Mokhaiotl, and both forms of the Nightmare).

Boss Level Hitpoints Attack style(s) Location Requirements Collection log
Brutus &
Demonic Brutus
30
1224 (demonic)
58
750 (demonic)
Attack Melee (crush) Lumbridge cow field Quest points The Ides of Milk
Quest points Desert Treasure II (demonic)
Beef
Mooleta
Bottomless milk bucket (empty)
Cow slippers
Obor
106 120 Attack Melee (crush)
Ranged Ranged
Edgeville Dungeon Giant key (first time only) Hill giant club
Bryophyta
128 115 Attack Melee (crush)
Magic Magic
Varrock Sewers Mossy key (first time only) Bryophyta's essence
Amoxliatl
263 520 Magic Magic Ruins of Tapoyauik Quest points The Heart of Darkness Moxi
Glacial temotli
Pendant of ates (inert)
Frozen tear
Royal Titans

350 600 (each) Attack Melee (crush) Asgarnian Ice Dungeon N/A Bran
Deadeye prayer scroll
Mystic vigour prayer scroll
Fire element staff crown
Ice element staff crown
Giantsoul amulet
Desiccated page
Doom of Mokhaiotl
558 (Delve 1) 525 (Delve 1) Attack Melee
Ranged Ranged
Magic Magic
Ruins of Mokhaiotl Quest points The Final Dawn Dom
Avernic treads
Eye of ayak (uncharged)
Mokhaiotl cloth
Mokhaiotl waystone
Demon tear
Mad Angel
588 755 Attack Melee
Magic Magic
Ardeaglais Quest points Fallen From Grace Aggy
Hallowfell
Jar of light
Granite dust
Ardeaglais teleport
Zulrah
725 500 Attack Melee (Typeless)
Ranged Ranged
Magic Magic
Zul-Andra Quest points Regicide Pet snakeling
Tanzanite mutagen
Magma mutagen
Jar of swamp
Magic fang
Serpentine visage
Tanzanite fang
Zul-andra teleport
Uncut onyx
Zulrah's scales
Vorkath
732 750 Attack Melee (slash)
Ranged Ranged
Magic Magic
Dragonfire (long-ranged)
Ungael Quest points Dragon Slayer II Vorki
Vorkath's head
Draconic visage
Skeletal visage
Jar of decay
Dragonbone necklace
Phantom Muspah
741 850 Attack Melee (stab)
Ranged Ranged
Magic Magic
Ghorrock Dungeon Quest points Secrets of the North Muphin
Venator shard
Ancient icon
Charged ice
Frozen cache
Ancient essence
Maggot King
741 1500 Attack Melee
Ranged Ranged
Magic Magic
Vampyrium Quest points The Blood Moon Rises Maggot marquess
Crimson kisten
Elder venator fang
The Nightmare &
Phosani's Nightmare
814
1024 (Phosani's)
2400
3200 (Phosani's)
Attack Melee (slash)
Ranged Ranged
Magic Magic
Sisterhood Sanctuary Quest points Priest in Peril Little nightmare
Inquisitor's mace
Inquisitor's great helm
Inquisitor's hauberk
Inquisitor's plateskirt
Nightmare staff
Volatile orb
Harmonised orb
Eldritch orb
Jar of dreams
Slepey tablet (Phosani's only)
Parasitic egg (Phosani's only)
Yama
1238 (base)
1423 (contract)
2500
2875 (Contract of glyphic attenuation)
3000 (Contract of bloodied blows)
Attack Melee (slash)
Ranged Ranged
Magic Magic
Chasm of Fire Quest points A Kingdom Divided Yami
Soulflame horn
Oathplate helm
Oathplate chest
Oathplate legs
Oathplate shards
Barrel of demonic tallow
Forgotten lockbox
Dossier
Diabolic worms
Chasm teleport scroll

The Forgotten Four

The following bosses can be fought during and after completing Desert Treasure II. The versions fought after completing the quest have increased stats, dealing more damage with their auto-attacks and mechanics, but are otherwise the same as the quest variants. An even stronger variant, known as awakened, can be fought with the use of an awakener's orb. These awakened variants have an even larger stat increase, their base mechanics are enhanced and with the exception of the Whisperer, gain new mechanics.

In normal mode, if the player has less than five kills on the boss and die, they will only pay 20% of the total fee.

Sporadic bosses

Sporadic bosses are those that cannot be fought whenever the player wishes. Instead, they require a special item of some sort to gain access to them, which is obtained by partaking in other more common activities. Naturally, these bosses are in instanced locations.

  1. ^ 1.0 1.1 1.2 The Moons of Peril are defeated based on an individual's performance and is not impacted by other players, even when a group of players are attacking the boss together.
  2. ^ The ring of 3rd age is listed in the collection log under 'Elite' and 'Master Treasure Trails' but is nonetheless obtained exclusively from The Mimic.
  3. ^ In order to fight Hespori, one must wait 24-32 hours for the seed to grow

Slayer bosses

Slayer bosses are a specific set of bosses that are only unlocked by training Slayer. Each one corresponds to another monster commonly assigned for Slayer tasks, which, with the exception of hellhounds, are also unlocked by training Slayer. In addition to a Slayer level requirement, each boss requires a task for either the boss itself or the equivalent monster in order to be fought.

Boss Level Hitpoints Attack style(s) Location Requirements Collection log
Shellbane gryphon
235 400 Attack Melee
Ranged Ranged
The Great Conch 51 Slayer
60 Combat level[a]
Quest points Troubled Tortugans
Gryphon Slayer task
Gull
Jar of feathers
Belle's folly (tarnished)
Gryphon feather
Grotesque Guardians

248 (Dusk)
228 (Dawn)
450 (each) Attack Melee (stab)
Ranged Ranged
Magic Magic
Slayer Tower
(Instanced)
75 Slayer
70 Combat level[a]
Quest points Priest in Peril
Brittle key (first time only)
Gargoyle or Grotesque Guardians Slayer task
Noon
Black tourmaline core
Granite gloves
Granite ring
Granite hammer
Jar of stone
Granite dust
Abyssal Sire
350 425 Attack Melee Abyssal Nexus 85 Slayer
85 Combat level[a]
Quest points Enter the Abyss or Quest points Fairytale II - Cure a Queen (partially)[b]
Abyssal demon or Abyssal Sire Slayer task
Abyssal orphan
Unsired
Abyssal head
Bludgeon spine
Bludgeon claw
Bludgeon axon
Jar of miasma
Abyssal dagger
Abyssal whip
Kraken
291 255 Magic Magic (Typeless) Kraken Cove
(Optionally instanced)
87 Slayer
Magic 50 Magic
80 Combat level[a]
Cave kraken or Kraken Slayer task
Pet kraken
Kraken tentacle
Trident of the seas (full)
Jar of dirt
Cerberus
318 600 Attack Melee (stab)
Ranged Ranged
Magic Magic
Cerberus' Lair 91 Slayer
75 Combat level[a]
Hellhound or Cerberus Slayer task
Hellpuppy
Eternal crystal
Pegasian crystal
Primordial crystal
Jar of souls
Smouldering stone
Key master teleport
Araxxor
890 1020 Attack Melee
Ranged Ranged
Magic Magic
Morytania Spider Cave
92 Slayer
Quest points Priest in Peril
Araxyte or spider Slayer task
Nid
Araxyte venom sac
Spider cave teleport
Araxyte fang
Noxious point
Noxious blade
Noxious pommel
Araxyte head
Jar of venom
Coagulated venom
Thermonuclear smoke devil
301 240 Ranged Magical ranged (Typeless) Smoke Devil Dungeon 93 Slayer
85 Combat level[a]
Smoke devil or Thermonuclear smoke devil Slayer task
Pet smoke devil
Occult necklace
Smoke battlestaff
Dragon chainbody
Jar of smoke
Alchemical Hydra
426 1100 Ranged Ranged
Magic Magic
Karuulm Slayer Dungeon
(Instanced)
95 Slayer
75 Combat level[c]
Hydra or Alchemical Hydra Slayer task
Ikkle hydra
Hydra's claw
Hydra tail
Hydra leather
Hydra's fang
Hydra's eye
Hydra's heart
Dragon knife
Dragon thrownaxe
Jar of chemicals
Alchemical hydra heads
  1. ^ 1.0 1.1 1.2 1.3 1.4 1.5 Combat level requirements can be ignored by Slayer masters when assigning tasks if requested.
  2. ^ Fairytale II need only be completed to the point where the player unlocks Fairy Rings.
  3. ^ Konar quo Maten is the only Slayer master that can assign Hydras as a task.

Minigame bosses

These bosses are fought as parts of instanced minigames. The combat achievements for these minigames usually (but not always) relate to or at least require the defeat of the bosses, and, like other boss pets, pets rewarded by these minigames are typically smaller versions of the bosses.

Skilling bosses

Skilling bosses are world bosses that are not fought conventionally, but rather by utilising non-combat skills to defeat them, either directly or indirectly. For this reason, they can be very different experiences to more conventional bosses, and require entirely different gear and equipment. The Hespori also is strongly linked to a skill (requiring Farming to spawn and giving Farming XP), but the fight against it only uses normal combat.

Raids

Raids are high-level activities with a set of bosses that players can fight either alone or with a team.

Chambers of Xeric

Bosses within the Chambers of Xeric are sporadic, as the layout of each raid is randomised. The bosses that players will encounter as well as their order may vary, with the exception of the Great Olm, which appears at the end of every raid. This is not the case if the Challenge Mode is enabled, where each boss is encountered and there is no randomisation. Each boss' stats also scale to the amount of players in the raid and their combat level. All bosses except the ice demon and the Great Olm drop potions, seeds, or ingredients to use in the raid. Once the Great Olm is defeated, the exit is opened and players can collect their loot, the quality of which scales to their performance in the raid.

Boss Attack style(s) Special attacks or mechanics
Tekton
Attack Melee Regenerates health periodically and targets players with damaging sparks
Vanguard
Attack Melee
Ranged Ranged
Magic Magic
All three vanguards reset health if they are not within less than 33% of each other's health (or 40% if the raid has less than five people)
Vespula
Attack Melee
Ranged Ranged
Spawns vespine soldiers; cannot be killed directly (the abyssal portal must instead be destroyed)
Vasa Nistirio
Ranged Ranged Regenerates health periodically through glowing crystals; stuns players before casting a high damage attack
Muttadile
Attack Melee
Ranged Ranged
Magic Magic
Regenerates health from the meat tree unless it is cut down, large muttadile can use a shock wave attack that deals massive damage
Great Olm
Ranged Ranged
Magic Magic
Has a multitude of special attacks

Theatre of Blood

Unlike the Chambers of Xeric, bosses within the Theatre of Blood take place in a predetermined order. Their hitpoints are scaled depending on the number of players from three to five; if there are only one or two players, the scaling for three players is used, and five is the maximum number of players per team. Bosses do not drop anything, although there are resource chests where players can obtain potions and food for upcoming encounters; after defeating Verzik Vitur, the entrance to her vault is opened where players can obtain their loot, the quality of which scales to their performance in the raid.

Boss Attack style(s) Special attacks or mechanics
The Maiden of Sugadinti
Magic Magic Spawns Nylocas Matomenos and blood spawns; creates blood splats that damage players and heal her
Pestilent Bloat
Ranged Ranged Spawns flies that deal rapid damage within line of sight; stomp attack that deals high damage within line of sight
Nylocas Vasilias
Attack Melee (stab)
Ranged Ranged
Magic Magic
Multiple waves of smaller nylocas must be defeated before the boss encounter; heals with and reflects damage done with the incorrect style
Sotetseg
Attack Melee (crush)
Ranged Ranged
Magic Magic
Launches a ball of energy where its high damage must be dispersed between players; teleports a player into the Shadow Realm with a maze for other players to follow
Xarpus
Ranged Ranged (Typeless) Heals from exhumes not blocked by players; spits acid on players' locations; can reflect damage
Verzik Vitur
Attack Melee (crush)
Ranged Ranged
Magic Magic
Has a multitude of special attacks across three phases

Tombs of Amascut

In the Tombs of Amascut, players are able to face each of the first four bosses, namely, Akkha, Ba-Ba, Kephri, and Zebak in any order they choose. After the player has defeated all 4, they may challenge the wardens as the final boss. Tombs of Amascut is unique in that it has invocations, which is a system that allows the individual to increase the difficulty of the bosses in a modular fashion. As such, the numbers provided for level and hitpoints are based on a raid with No Invocations. The strength of the bosses will scale with each additional invocation added to each boss.

Boss Level Hitpoints Attack Style(s) Notes
Akkha
337 537 Attack Melee
Ranged Ranged
Magic Magic
Has a multitude of special attacks.
Ba-Ba
359 380 Attack Melee
Ranged Ranged
Throws boulders that can be mitigated by standing next to fallen rocks or sarcophagi. Summons Baboons. Launches players and sends boulders rolling towards the entrance.
Kephri
341 150 (with multiple shield phases) Magic Magic Attacks with a delayed, overhead fireball. Dung Strike launches players back and blocks off movement. Mass Incubation spawns Agile Scarabs.
Zebak
371 540 Attack Melee
Ranged Ranged
Magic Magic
Spits acid around the arena. Summons waves that damage and push the player. Roar attack is blocked by thrown boulders.
Tumeken's Warden
489 (Phase 1 & 2)
544 (Phase 3)
140
800
Attack Melee
Ranged Ranged
Magic Magic
Tumeken's Warden and Elidinis' Warden are fought in succession depending on which is destroyed in phase 1. They have identical stats, but different attack mechanics for phase 2 and 3.
Elidinis' Warden
489 (Phase 1 & 2)
544 (Phase 3)
140
800
Attack Melee
Ranged Ranged
Magic Magic

Quest bosses

The Culinaromancer

A large number of quests involve and/or conclude with a battle against a powerful monster, which often is or is related to the quest's main antagonist. Aside from a few exceptions noted below, most quest bosses cannot be fought again, although some can be fought in the Nightmare Zone once their respective quest has been completed.

A sub-boss is a powerful monster fought as a prelude to the actual boss fight.

Quests with multiple bosses

Some quests have several boss monsters that must be defeated, usually one after the other.

Event bosses

Some bosses could be fought during holiday and community events and can no longer be fought.

Boss slayer

Players who have unlocked the Like a boss ability via spending 200 Slayer reward points can be assigned bosses by Konar, Nieve/Steve, Duradel/Kuradal, or Krystilia. The Slayer master will randomly assign a boss for which the player meets the below requirements. This allows players to benefit from a black mask or slayer helmet (including imbued), making boss slayer more lucrative. However, players will not be eligible for most speed-based Combat Achievements (even if they aren't using either one) and they have no effect on the awakened versions of the post-quest Desert Treasure II bosses.

Boss slayer will not account for any blocked or toggled off tasks, as it is a separate task compared to general monsters. For example, players can still be assigned Kree'arra even if they do not have aviansies toggled on, as long as they have access to God Wars Dungeon. Substitutes are accepted for a few boss tasks, if they have one; if assigned a Vet'ion task, players may alternatively kill Calvar'ion in his place.

Konar is a unique exception to boss assignments; while the deranged archaeologist is an acceptable substitute for the crazy archaeologist, this does not apply to her tasks. She can also assign Wilderness bosses even though her general tasks will never send players there. She can also assign Araxxor despite not offering araxytes and is the only one who can assign the Alchemical Hydra boss task.

Krystilia will only roll boss tasks in the Wilderness, barring the King Black Dragon as his lair is not considered part of it.

After determining the boss, the Slayer Master will ask the player to select the amount that they want to kill for their assignment. For most boss tasks, the player can select anywhere from 3–35 kills. The maximum assignment can be increased by completing Combat Achievement tiers, with each tier adding +5 to the cap (+6 for Barrows), up to 65 at Grandmaster tier. For a Barrows task, the player can instead select anywhere from 3–36 kills. Each Combat Achievement tier adds +6 to the cap, up to 72 at Grandmaster tier.

If the player is assigned a boss task but cancels out of the dialogue, the Slayer master will remind the player of it before asking how much they would like to kill.

Upon finishing a boss task, the player will get an additional 5,000 Slayer experience regardless of task length. If the effect of a slayer cape activates for a boss task, it is possible for the player to be assigned a different boss.

If players do not wish to kill the boss they have been assigned, they can pay 30 Slayer reward points to skip the task as with regular tasks. However, this is not generally recommended, as many consider the 30 Slayer point cost to be high, and higher level players can usually complete the task quickly by assigning 3 kills. The only way to "block" a boss is by toggling the ability off, though this does not refund points, and the 200 point cost must be paid again to toggle it back on.

Duradel/Kuradal has a task weighting of 12 for boss Slayer tasks, whereas Konar, Nieve/Steve, and Krystilia each have a task weighting of 8.

Slayer masters cannot assign the following as bosses:

The following bosses can be assigned:

Boss Location Slayer Other Requirements/Notes
Abyssal Sire Abyssal Nexus 85 Enter the Abyss miniquest or partial completion of Fairytale II - Cure a Queen
Alchemical Hydra Mount Karuulm Dungeon 95 Only assigned by Konar
Araxxor Morytania Spider Cave 92 Completion of Quest points Priest in Peril
Barrows brothers (not chests) Morytania 1 Completion of Quest points Priest in Peril
Callisto Callisto's Den 1 Artio can be killed instead
Cerberus Cerberus' Lair 91
Chaos Elemental Wilderness 1
Chaos Fanatic Wilderness 1
Commander Zilyana God Wars Dungeon 1 Agility 70 , completion of Quest points Death Plateau
Crazy archaeologist Wilderness 1 Deranged archaeologist can be killed instead
Dagannoth Kings Waterbirth island 1
Duke Sucellus Ghorrock Prison 1 Completion of Quest points Desert Treasure II - The Fallen Empire
General Graardor God Wars Dungeon 1 70 , completion of Quest points Death Plateau
Giant Mole Mole Lair 1
Grotesque Guardians Morytania Slayer Tower 75 Unlock roof via Brittle key, completion of Quest points Priest in Peril
K'ril Tsutsaroth God Wars Dungeon 1 70 , completion of Quest points Death Plateau
Kalphite Queen Kalphite Lair 1
King Black Dragon King Black Dragon's Lair 1 Completion of Quest points Dragon Slayer I
Kraken Kraken Cove 87
Kree'arra God Wars Dungeon 1 Ranged 70 , completion of Quest points Death Plateau
The Leviathan The Scar 1 Completion of Quest points Desert Treasure II - The Fallen Empire
Maggot King Vampyrium 74 Completion of Quest points The Blood Moon Rises
Phantom Muspah Ghorrock Dungeon 1 Completion of Quest points Secrets of the North
Sarachnis Forthos Dungeon 1 Accessed Great Kourend at least once by boat
Scorpia Wilderness (Scorpion Pit) 1
Shellbane gryphon Shellbane Gryphon Cave 51 Completed Troubled Tortugans
Thermonuclear smoke devil Smoke Devil Dungeon 93
Vardorvis The Stranglewood 1 Completion of Quest points Desert Treasure II - The Fallen Empire
Venenatis Silk Chasm 1 Spindel may be killed instead
Vet'ion Vet'ion's Rest 1 Calvar'ion may be killed instead
Vorkath Ungael 18 Completion of Quest points Dragon Slayer II
The Whisperer Lassar Undercity 1 Completion of Quest points Desert Treasure II - The Fallen Empire
Zulrah Poison Waste 1 Completion of Quest points Regicide

Nightmare Zone

The Nightmare Zone is a minigame that allows players to fight bosses from quests they have completed. Players can fight up to 42 unique boss monsters from previous quests.

See also

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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