Spirits of the Elid

Quest

This copy was last processed on . The copied wiki revision is dated .

This quest has a quick guide.
It briefly summarises the steps needed to complete the quest.
Spirits of the Elid (#94)
Released 5 December 2005 (Update)
Members Yes
Quest series None
Lead developer(s) Paul Gower

Spirits of the Elid is a quest in which players must assist the villagers of Nardah in restoring water to their town, which has all but disappeared. The villagers believe themselves to be the victim of a curse, but the truth must be discovered of what happened to the village's water sources.

Details

Start pointMap icon Talk to Awusah the Mayor in Nardah. Show on map
Official difficultyIntermediate
Official lengthShort
DescriptionThe people in the desert village of Nardah have a problem. Their town well has dried up and any water they try to bring back to the town from the river mysteriously disappears before they can get it back. The villagers suspect they have been cursed in some way. Can you unravel what is going on and save the village?
Requirements
  • Magic 33 Magic [boostable] [not required to start]
  • Ranged 37 Ranged [boostable] [not required to start]
  • Mining 37 Mining [boostable] [not required to start]
  • Thieving 37 Thieving [boostable] [not required to start]
  • Ability to defeat three level 75 golems
Items required
Recommended
Enemies to defeat
League notes

Desert Desert✓ — location requirement

Walkthrough

Items needed: Needle and thread, runes for Telekinetic Grab, 4 empty spaces.
Items recommended: Nardah teleport or fairy ring DLQ (with Lunar or Dramen staff) or Shantay pass and some coins for magic carpet.

To start this quest, head to Nardah and speak to Awusah the Mayor. He will tell you that there is a curse on the town, and there is no more water available to the people anymore.

Go to the house just north of the mayor's house and speak to Ghaslor the Elder. He will give you a ballad. Do not bank/drop the ballad as it is needed to complete the quest.

Next, go west and search the cupboards in the building containing Shiratti the Custodian (you may talk to her, but it's not required) to retrieve two sets of torn robes (top and bottom) and use your needle and thread on them to turn them into robes of elidinis. Use Telekinetic Grab to steal the ancestral key from the enclosed area.

Note: The costume needle that can be acquired after completion of the Death on the Isle quest will not work in repairing those robes.

The Waterfall

Items needed: Robe of elidinis, rope, ancestral key, melee weapons in each of the 3 attack styles, a ranged weapon and ammo or runes for Magic, pickaxe, ballad.
Items recommended: Armour and some food.
The waterfall.
The location of the waterfall on the map.

The next location is the waterfall at the source of the River Elid, on the east bank. To get there, either:

When you reach the dungeon entrance, use your rope on the root above the waterfall to enter.

While wearing the Robes of Elidinis top and bottom, open the door with the ancestral key in your inventory. If you are not wearing the robes, or do not have the ballad, your character will ask what they could possibly have forgotten.

The Golems

Once you're inside, ignore the door to the north; head east a short ways to where you'll see three doors. Upon attempting to open each door, you'll be attacked by one of three coloured level-75 golems, which can only be defeated by one type of attack style (Crush/Slash/Stab). A spear, hasta, or bladed staff can use all of these attack styles, and a pickaxe (if decent material) can be used for Stab / Crush. It is also possible to fight the black golem (Crush) unarmed, but this is only recommended if your stats are high (70+) due to its Defence level. After defeating them, the door they protected will open. Enter the room and solve the puzzle to clear the water channel:

If you attempt to open the door before the golem has finished its death animation, another golem will spawn.

Clearing the channel using range.
  • The black golem protecting the north-east room is vulnerable to crushing attacks. Once inside, you'll see a target on the other side of the water channel. Attack it with Ranged or Magic. Once you've hit it, the channel will be cleared. If you don't do damage and the water doesn't start flowing, you didn't clear it.
  • The grey golem protecting the east room is vulnerable to slashing attacks. Once it's dead, clear the water channel with your pickaxe.
  • The white golem in the south room is vulnerable to stabbing attacks. Kill it, then clear the water channel behind the door with Thieving.

After you clear all three channels, go north through the remaining door, walk around the lake, and talk to the spirits, Nirrie, Tirrie and Hallak. They'll tell you to recover the sacred Statue of Elidinis and return it to the shrine in Nardah to break the curse.

The Crevice

Items needed: knife, light source, rope.

Go to Nardah and talk to the mayor again. He will tell you that they threw the statue down a crevice west of town. While you're here, take the mayor's shoes from beside the door and use your knife on them to remove their soles. (Note: If you don't do this now, you must bring an extra rope. Also, the mayor won't let you if you're too close to him.)

The crevice, west of Nardah.

Go west from the general store in Nardah until you come to the crevice and use a rope on it. You need a light source, or else you'll be eaten alive by tiny bugs. Talk to the genie (the evil brother of the random event). He will tell you to get the mayor's sole in exchange for the statue. Give the soles to him to get the statue back.

Finally, take the statue to the shrine back in town (the building you stole the key in) and place it on the statuette plinth.

Congratulations, quest complete!

Note: After completing the quest, pray at the Elidinis Statuette to complete a medium Desert Diary task. At least one Prayer point must be restored, praying at it with full Prayer will not complete the task.

Rewards

Required for completing

Completion of Spirits of the Elid is required for the following:

Transcript

This article on a quest has an associated dialogue page.
Click here for a transcript of possible conversations encountered throughout the quest.

Trivia

  • Awusah the Mayor will tell the player that the priest of Saradomin was convinced that by praying, he could become impervious to arrows. If the player has at least 40 Prayer, the player may respond that it is easy and they can do it as well, referring to the Protect from Missiles prayer.
  • If the player tries to take the lamp from the table in the genie's underground chamber, the genie will stop the player saying "Hey get your hands off my house". If Telekinetic Grab is used, the genie will shout at the player "Hey, no casting spells on my house!"
  • Examining the Genie prompts the text "Phenomenal cosmic powers, itty-bitty living space". This is a reference to a line from Disney's animated film Aladdin.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceSpirits of the Elid
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureSpirits of the Elid · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.