Glough
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| Glough | |||||||||||||||||||
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| Released | 12 December 2002 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Race | Gnome | ||||||||||||||||||
| Quest | The Grand Tree Monkey Madness I Monkey Madness II | ||||||||||||||||||
| Location | Tree Gnome Stronghold | ||||||||||||||||||
| League region | |||||||||||||||||||
| Gender | Male | ||||||||||||||||||
| Options | Talk-to | ||||||||||||||||||
| Examine | A rough looking gnome. | ||||||||||||||||||
| Map | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| NPC ID | 1425,2061,7100,7115 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
| Glough | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 6 May 2016 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 431 | ||||||||||||||||||||||
| Size | 2x2 | ||||||||||||||||||||||
| Examine | A gnome consumed by his own wrath. | ||||||||||||||||||||||
| League region | |||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | +32.5% | ||||||||||||||||||||||
| Max hit | 61 | ||||||||||||||||||||||
| Aggressive | Yes | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Crush, Ranged, Magic | ||||||||||||||||||||||
| Attack speed | 6 ticks (3.6 seconds) | ||||||||||||||||||||||
| 575 | 260 | 270 | 248 | 250 | 262 | ||||||||||||||||||
| +122 | +75 | +80 | +40 | +100 | +40 | ||||||||||||||||||
| +0 | +0 | +0 | |||||||||||||||||||||
| +0 | No elemental weakness | ||||||||||||||||||||||
| +0 | +0 | +0 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 100% resistance | ||||||||||||||||||||||
| Venom | 100% resistance | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 7101,7102,7103 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
Glough ( GLUFF)[1] is an ill-natured, misanthropic gnome who attempts to start a war against the humans. In The Grand Tree quest, he can be found in his house up a ladder just south-east of the ramp leading to the Grand Tree.
Glough's schemes are thwarted in The Grand Tree quest, and once again in Monkey Madness I. He was originally the head tree guardian of the Tree Gnome Stronghold until his first plot was thwarted by the player. He makes his first unsuccessful attempt on the player's life when he summons a black demon to kill them in The Grand Tree, and is indirectly responsible for the second attempt in Monkey Madness I, where he provides a powerful spell and a Jungle Demon to Awowogei, which is used in an attempt to trap the 10th Squad, but is defeated by the player. During Monkey Madness II, the player manages to break the alliance between Glough and the monkeys by sabotaging Awowogei's forces, along with his alliance between the ogres and trolls. Becoming increasingly deranged and desperate, Glough launches an attack on the Grand Tree by himself. He eventually meets his end at the hands of the player after a great skirmish, but not before killing Nieve.
History
First Plot on Humanity
King Narnode Shareen sends a human adventurer on a mission to discover why the Grand Tree is dying. Little do they know that the wheels of Glough's dreams of world domination and hatred of humans have been put in motion, and is in the process of preparing an armada of warships to strike at the heart of the human kingdoms.
In The Grand Tree, players discover that Glough has hired a man named Charlie to steal the Daconia rocks—magic stones kept by one of the original creators of the Grand Tree, Hazelmere, that can be used to wound and even kill the Grand Tree in the event that it went out of control—so that he can frame him as the one who is responsible for the dying Grand Tree. Glough has used these rocks on the roots of the Grand Tree to wound it and eventually kill it, so the wood from the tree can be used to construct battleships. In framing Charlie, he attempts to convince King Narnode that humans are trying to destroy the Grand Tree, which the King initially believes, so Narnode prepares for war against the human kingdoms.
The adventurer eventually finds evidence of Glough's culpability in these plans and discovers that Glough has contracted workers to construct large warships in a distant Ship Yard to invade the human territories and attempt to control the world. After presenting this evidence to the King and following an investigation of Glough's estate by the King's subjects, the King explains that all they found were a couple of sticks. When the player deciphers the meaning of these sticks and takes them to their intended area, the adventurer finds themselves entrapped by Glough who sets a black demon on them. The adventurer kills the demon, prompting Glough to flee. He is eventually discovered by the King and his guards, and the adventurer discovers the remaining daconia rocks. Under the weight of all of this evidence, King Narnode has Glough placed under house arrest and cancels the invasion.
Meanwhile, an angry Glough plots his revenge against the adventurer.
Monkey Madness I
King Narnode sends the adventurer to investigate the disappearance of the elite 10th squad, who were tasked with decommissioning the Ship Yard where Glough was preparing an armada to attack mankind. It turns out that the 10th Squad crashed on a small island south of Karamja due to powerful winds that damaged their gliders. When most of the squad leaves the island to inspect a nearby atoll that had been spotted prior to the crash, several of them are captured by sentient apes who imprison them. Some of the 10th squad successfully escape, while two conduct espionage and three others work on carrying out a rescue operation for those captured.
When Daero gives the adventurer a puzzle box to solve, the adventurer can alternatively bring it to Glough to have him solve it for them. However, Glough will charge the player 200,000 coins before nearly completing the puzzle for them, not completing it as it would have set off an alarm.
In Monkey Madness I, the adventurer discovers that G.L.O. Caranock is continuing Glough's plans for warfare with the humans in his absence. King Awowogei, the leader of the apes, is eventually found to be conspiring with Glough's henchmen to attack mankind. By utilising a powerful spell provided by Glough, they will be able to teleport all of the 10th squad to an arena with an enormous Jungle Demon to have them killed off. Fortunately, the squad commander, Sergeant Garkor, learns of their intent before they act on it, and with a bit of ingenuity, enables the player to teleport with the 10th squad when it happens. The demon is defeated, and it appears that Caranock's and Awowogei's plans are foiled for the time being.
After Monkey Madness I, Glough can still be found in his treehouse, and when spoken to, says, "Mark my words, the monkeys are listening". This is a hint towards the Monkey Madness II quest.
Monkey Madness II
Glough mysteriously disappears from house arrest, which prompts King Narnode to send the player to find out what he is plotting. It is soon revealed that Assistant Le Smith had smuggled him out of house arrest and dropped him off at Ape Atoll.
Glough has been experimenting with the monkeys and gorillas of Ape Atoll with an unknown mutagen. Awowogei was unaware of this, and had simply labelled it as Kruk's "secret weapon". When the adventurer arrives on Glough's airship disguised as Kruk, Glough tells them to send the remaining three tortured gorillas back into their cages, as they had broken out. After the gorillas are thrown back into the cage, Glough tells them that the mutagen is almost perfect, and that he is aiming to create a mutagen that makes the applicant more aggressive, but obedient to the controller. He leaves the adventurer to find Le Smith; the adventurer quickly sabotages the onyx charging the mutagen.
After finding Le Smith, Glough hears about the monkeys backing off their attack. Despite this, he still continues onward. While on the airship, the tormented gorillas break out and crash the ship. Glough manages to survive the crash and takes his best "experiments" into a cavern. When the adventurer and Nieve arrive, Glough realises that the player had been foiling his plans all along, and sends two tortured and demonic gorillas at them; however, the player and Nieve are able to defeat them. Glough becomes angered and drinks the remaining mutagen to finish off the adventurer and Nieve. Nieve attempts to stop Glough, but the mutated Glough slams her into a wall and stomps the ground, causing a boulder to crash and kill Nieve.
After a long battle between the mutated Glough and the adventurer, Glough is eventually defeated. However, the cavern becomes increasingly unstable due to Glough's actions and collapses, presumably killing him.
After the quest, Glough can be refought for challenge purposes by gazing into the burning brazier in Zooknock's house in western Gnome Stronghold. This fight will record the fastest kill time, and counts for a Combat Achievement with no additional rewards.
Ancient page
Glough is mentioned in a note written in the Gnomish language on My notes page 13.
"Laufata ki Glough ki Ta Quir Priw Undo eso, Tolly, gnomo kar is Glough hamo sarko pro Arposandra Qua!"
It has been partially translated as follows with the translation book:
"Look to Glough at the Grand Tree [Undo] go, fool, gnome no but Glough [hamo] begone to Arposandra [Qua]!"
Glough's connection to the city of Arposandra is currently unknown.
Combat Achievements
There is 1 Combat Achievement task (totalling 4 points) available for Glough.
| Name | Description | Type | Tier | Comp% |
|---|---|---|---|---|
| Glough Speed-Trialist | Kill Glough in less than 2 minutes and 30 seconds. | Speed | 5% |
Dialogue
Changes
| Date | Changes |
|---|---|
| 13 January 2021 (Update) |
Glough's combat level has been increased from 378 to 431. His combat stats remain unchanged. |
| 15 August 2006 (Update) |
The NPC was graphically updated with the release of The Eyes of Glouphrie. |
Gallery (historical)
Trivia
- In Gnomic Negotiations, it is revealed that a few years before current times, a human threw a custard flan in Glough's face, in an attempt to join in with the other gnomes' fondness of practical jokes. Instead of laughing, Glough remained eerily silent.[2]
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