Priest in Peril

Quest

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This quest has a quick guide.
It briefly summarises the steps needed to complete the quest.
Priest in Peril (#54)
Released 29 June 2004 (Update)
Members Yes
Quest series None
Lead developer(s) James B

Priest in Peril is the first quest to take place in Morytania, and is required to enter the region. At the command of King Roald, you must head to the temple of Paterdomus to aid the monk Drezel with recovering the temple.

Details

Start pointMap icon Talk to King Roald in the Varrock Palace. Show on map
Official difficultyNovice
Official lengthShort
DescriptionRecently contact has been lost with the temple to Saradomin on Misthalins' Eastern border. King Roald would be very interested to know what has caused this lack of communication, and seeks an adventurer willing to report back to him on the situation.
Requirements None
Items required
  • 50 unnoted rune essence or pure essence (can be mined by talking to Aubury in Varrock, after completing Rune Mysteries. All 50 essence do not have to be of the same type) (does not needed to be handed in all at once; multiple trips can be made.)
  • Bucket (obtainable during the quest from Varrock general store for 2 coins)
Recommended
Enemies to defeat
League notes

Unlocking Varlamore Varlamore✓ Yes will auto-complete the quest

Walkthrough

Beginning the quest

Location of the Temple and Dungeon Entrance to the north.
Items needed: Combat equipment
Items recommended: Varrock teleport

To begin the quest, talk to King Roald in Varrock Palace, located in the south-easternmost room near the main entrance, and ask him for a quest. He will tell you that it has been some days since he heard from Drezel, a priest who lives in the temple to the east, and ask you to check up on him.

The entrance to the temple.

The temple is located east of Varrock. Go through the wooden gate north-east of the east exit by the Earth Altar. Then, follow the path to the temple. Attempt to open the door to the temple and a mysterious voice will ask what you want and who you are. Tell them King Roald sent you to check on Drezel. After some whispering, they will ask you to do them a favour; a dog in the nearby mausoleum has been bothering them, and they want you to kill it. Agree to it.

The dungeon

Safespotting the Temple Guardian.

Climb down the trapdoor north of the temple, then kill the unaggressive level 30 temple guardian, which may be safespotted with ranged, or flinched using melee. You cannot use Magic. To trap the guardian, simply move one square east after coming down the ladder, and drag the dog over by using ranged attacks, or by attacking with melee and then running back to the same square.

Note: If using rings of recoil, 1 damage must be dealt by the player for the kill to register.

Returning to King Roald

Return to King Roald in the Varrock Palace. After telling him you killed the dog in the mausoleum, King Roald becomes enraged, and explains that the dog was protecting the mausoleum from sabotage, and that the whole of Misthalin is now at risk. He instructs you to go back and fix it right away.

Before returning, if you don't yet have a bucket, go up the nearby stairs and grab one from the bedroom in the north eastern corner. Alternatively you can buy one from the general store to the south of the palace.

Back to the temple

Items needed: 50 Unnoted rune or pure essence, an empty bucket, combat equipment and 1 free inventory space
Items recommended: Essence pouches and Varrock teleports
Safespotting the Monk of Zamorak.

Return to the temple and enter it. Kill one of the level 30 Monks of Zamorak to get a golden key. The monks attack with magic, and can be trapped inbetween the pews by standing south of the pew, to be safespotted with ranged or magic. They can also be flinched with the same method.

Note: If using rings of recoil, 1 damage must be dealt by the player to receive the key.

After receiving the key, climb up the stairs in the north-east corner of the room, then climb up the ladder of the south west corner of the room to reach the top floor. Talk to Drezel through the bars, and he will tell you that the Zamorakians have attacked the temple and imprisoned him. Ask him why the river is such a good defence. After explaining the significance of the river the mausoleum is built over, he will ask you to aid him in foiling the Zamorakian plot.

Next, go back down the trap door into the mausoleum. With the golden key in the inventory, the player can now unlock the gate to the south. Through the gate is a room with seven monuments and a well. Study the monuments until you find the one that holds an iron key, then use the golden key on it to swap the two. After obtaining the iron key, use your empty bucket on the nearby well to fill it with murky water.

Note: The other monuments hold golden items which may be obtained once as souvenirs by swapping them with the regular versions. The items that may be swapped are a pot, feather, candle, tinderbox, needle, and hammer. This can no longer be done after Drezel moves to the mausoleum in the following steps.
The player pours the bucket of blessed water on the coffin, trapping the vampyre within.

Return to the top floor of the temple, and use the iron key on the cell door. Enter the cell and talk to Drezel and he will bless the murky water for you. Use the blessed water on the coffin just outside of the cell to seal the vampyre within it. Talk to Drezel again and he will tell the player to meet him in the dungeon.

Return to the dungeon and proceed through the gate located in the north-east corner of the monument room. Speak to Drezel, who will tell you that the Zamorakians have used a potion to poison the river, and he requests you bring him 50 unnoted essence to soak up the evil magic released by the potion.

If you need to, you can give him a mixture of both rune and pure essence. Players with essence pouches can bring all 50 essence in a single trip if desired. If you don't have an essence pouch, make multiple trips as needed.

Congratulations, quest complete!

Note: To unlock access to Morytania, you must ask Drezel if you can now pass through the barrier, and wait until he has blessed you.

Rewards

Required for completing

Completion of Priest in Peril is required for the following:

Transcript

This article on a quest has an associated dialogue page.
Click here for a transcript of possible conversations encountered throughout the quest.

Changes

Date Changes
30 June 2020 – 18 October 2020

King Roald no longer calls the player "mentally deficient" and now calls them a "complete imbecile".

24 March 2021
(Update)

Quest points are now correctly awarded when Priest in Peril becomes complete, even if the player does not subsequently receive Drezel's warning about the perils of Morytania.

19 January 2017
(Update)

The fight with the temple guardian during Priest in Peril is now instanced.

Trivia

  • Drezel will appear in the Mausoleum before he escapes his cell, but is unreachable until he is freed.
  • If you have a clue scroll which requires speaking with Drezel before you have met him in the Mausoleum, talking to him in the Mausoleum will trigger the clue scroll prior to proceeding with the quest.
  • Using a spare iron key on Drezel's cell door before he moves underground will cause him to say via a dialogue box, "Aargh! What are you trying to lock me back in here for?".

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourcePriest in Peril
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PicturePriest in Peril · file details

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