Priest in Peril
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| Priest in Peril (#54) | ||||
|---|---|---|---|---|
| Released | 29 June 2004 (Update) | |||
| Members | Yes | |||
| Quest series | None | |||
| Lead developer(s) | James B | |||
Priest in Peril is the first quest to take place in Morytania, and is required to enter the region. At the command of King Roald, you must head to the temple of Paterdomus to aid the monk Drezel with recovering the temple.
Details
| Start point | |
|---|---|
| Official difficulty | Novice |
| Official length | Short |
| Description | Recently contact has been lost with the temple to Saradomin on Misthalins' Eastern border. King Roald would be very interested to know what has caused this lack of communication, and seeks an adventurer willing to report back to him on the situation. |
| Requirements | None |
| Items required |
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| Recommended |
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| Enemies to defeat |
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| League notes | Unlocking |
Walkthrough
Beginning the quest
To begin the quest, talk to King Roald in Varrock Palace, located in the south-easternmost room near the main entrance, and ask him for a quest. He will tell you that it has been some days since he heard from Drezel, a priest who lives in the temple to the east, and ask you to check up on him.
The temple is located east of Varrock. Go through the wooden gate north-east of the east exit by the Earth Altar. Then, follow the path to the temple. Attempt to open the door to the temple and a mysterious voice will ask what you want and who you are. Tell them King Roald sent you to check on Drezel. After some whispering, they will ask you to do them a favour; a dog in the nearby mausoleum has been bothering them, and they want you to kill it. Agree to it.
The dungeon
Climb down the trapdoor north of the temple, then kill the unaggressive level 30 temple guardian, which may be safespotted with ranged, or flinched using melee. You cannot use Magic. To trap the guardian, simply move one square east after coming down the ladder, and drag the dog over by using ranged attacks, or by attacking with melee and then running back to the same square.
- Note: If using rings of recoil, 1 damage must be dealt by the player for the kill to register.
Returning to King Roald
Return to King Roald in the Varrock Palace. After telling him you killed the dog in the mausoleum, King Roald becomes enraged, and explains that the dog was protecting the mausoleum from sabotage, and that the whole of Misthalin is now at risk. He instructs you to go back and fix it right away.
Before returning, if you don't yet have a bucket, go up the nearby stairs and grab one from the bedroom in the north eastern corner. Alternatively you can buy one from the general store to the south of the palace.
Back to the temple
Items recommended: Essence pouches and Varrock teleports
Return to the temple and enter it. Kill one of the level 30 Monks of Zamorak to get a golden key. The monks attack with magic, and can be trapped inbetween the pews by standing south of the pew, to be safespotted with ranged or magic. They can also be flinched with the same method.
- Note: If using rings of recoil, 1 damage must be dealt by the player to receive the key.
After receiving the key, climb up the stairs in the north-east corner of the room, then climb up the ladder of the south west corner of the room to reach the top floor. Talk to Drezel through the bars, and he will tell you that the Zamorakians have attacked the temple and imprisoned him. Ask him why the river is such a good defence. After explaining the significance of the river the mausoleum is built over, he will ask you to aid him in foiling the Zamorakian plot.
Next, go back down the trap door into the mausoleum. With the golden key in the inventory, the player can now unlock the gate to the south. Through the gate is a room with seven monuments and a well. Study the monuments until you find the one that holds an iron key, then use the golden key on it to swap the two. After obtaining the iron key, use your empty bucket on the nearby well to fill it with murky water.
- Note: The other monuments hold golden items which may be obtained once as souvenirs by swapping them with the regular versions. The items that may be swapped are a pot, feather, candle, tinderbox, needle, and hammer. This can no longer be done after Drezel moves to the mausoleum in the following steps.
Return to the top floor of the temple, and use the iron key on the cell door. Enter the cell and talk to Drezel and he will bless the murky water for you. Use the blessed water on the coffin just outside of the cell to seal the vampyre within it. Talk to Drezel again and he will tell the player to meet him in the dungeon.
Return to the dungeon and proceed through the gate located in the north-east corner of the monument room. Speak to Drezel, who will tell you that the Zamorakians have used a potion to poison the river, and he requests you bring him 50 unnoted essence to soak up the evil magic released by the potion.
If you need to, you can give him a mixture of both rune and pure essence. Players with essence pouches can bring all 50 essence in a single trip if desired. If you don't have an essence pouch, make multiple trips as needed.
Congratulations, quest complete!
- Note: To unlock access to Morytania, you must ask Drezel if you can now pass through the barrier, and wait until he has blessed you.
Rewards
- 1
Quest point
1,406 Prayer experience
- Wolfbane dagger, prevents the citizens of Canifis from transforming into werewolves when attacked
- Route to Canifis and Morytania
- Completing this quest awards the player with 5 Kudos which can be claimed by talking to Historian Minas in the Varrock Museum.
Required for completing
Completion of Priest in Peril is required for the following:
- Animal Magnetism
- Creature of Fenkenstrain
- Desert Treasure I
- Ghosts Ahoy
- Haunted Mine
- His Faithful Servants
- Making History
- Nature Spirit
- Rum Deal
- Shades of Mort'ton
- Wanted!
Transcript
Changes
| Date | Changes |
|---|---|
| 30 June 2020 – 18 October 2020 |
King Roald no longer calls the player "mentally deficient" and now calls them a "complete imbecile". |
| 24 March 2021 (Update) |
Quest points are now correctly awarded when Priest in Peril becomes complete, even if the player does not subsequently receive Drezel's warning about the perils of Morytania. |
| 19 January 2017 (Update) |
The fight with the temple guardian during Priest in Peril is now instanced. |
Trivia
- Drezel will appear in the Mausoleum before he escapes his cell, but is unreachable until he is freed.
- If you have a clue scroll which requires speaking with Drezel before you have met him in the Mausoleum, talking to him in the Mausoleum will trigger the clue scroll prior to proceeding with the quest.
- Using a spare iron key on Drezel's cell door before he moves underground will cause him to say via a dialogue box, "Aargh! What are you trying to lock me back in here for?".
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