Animal Magnetism

Quest
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This quest has a quick guide.
It briefly summarises the steps needed to complete the quest.
Animal Magnetism (#116)
Released 12 December 2006 (Update)
Members Yes
Quest series None
Lead developer(s) Matt H

Animal Magnetism is a quest in which the player helps Ava, a scientist living in Draynor Manor. Completion of the quest rewards access to Ava's devices, robust ranged cape slot equipment that attract a percentage of ammunition fired during Ranged combat.

Details

Start pointMap icon Talk to Ava in Draynor Manor. Show on map
Official difficultyIntermediate
Official lengthMedium
DescriptionDraynor Manor has a new resident and, adventurers rejoice, she is a damsel in distress. Far from being Sleeping Beauty, she finds the Manor's beds not to her liking and is suffering from insomniac nights. If you fancy yourself able to aid Ava in her search for a good night's sleep, who knows what the budding scientist will produce as a reward?
Requirements
Items required
Recommended
Enemies to defeat None
Ironman concerns
League notes

Unlocking Fremennik Fremennik Yes will auto-complete the quest
Unlocking Kandarin Kandarin Yes will auto-complete the quest

Walkthrough

The quest's start point.

To start the quest, talk to Ava on the ground floor in the west wing of Draynor Manor. You'll have to search a bookcase to open a secret door to get to her. If she says she's busy with her research and doesn't start the quest, you may have chosen "Trade" instead of "Talk".

You will find out she is the new assistant of the professor at the top floor of the manor. She tells you she will make you something if you can get her some things to fix her bed. She will ask you for two undead chickens.

Undead chickens

Items needed: A ghostspeak amulet and 20 ecto-tokens (or 4 bones, 4 empty pots, and 4 empty buckets to obtain the ecto-tokens during the quest)

Travel to the undead chicken farm west of the Ectofuntus with your ghostspeak amulet and ecto-tokens, and talk to Alice. If you do not have enough ecto-tokens, see the Ectofuntus page on how to make them. The simplest way to reach Alice is using an ectophial (after completing Ghosts Ahoy). The farm is also just north of fairy ring ALQ.

The location of the old crone's house.

After finishing the conversation with Alice, talk to her husband's ghost, Malcolm, who roams the farm near the undead cows. Go back and forth between Alice and her husband until Alice mentions visiting a nearby witch who changes ghostspeak amulets. This is The Old Crone, who resides east of the Slayer Tower. Speak to her while still wearing the ghostspeak amulet, and she will give you a crone-made amulet. You will make a remark about Ghosts Ahoy if you have completed that quest.

Cow31337Killer appears and kills Bessie!

Deliver the amulet to the husband at the farm, and talk to him again. An amusing cutscene will play, involving a fake player character named Cow31337Killer. Malcolm will then finally offer to sell you undead chickens (for 10 ecto-tokens each). Purchase two of them.

Here Chicky Chicky!
The music track that only plays during the quest's cutscene.
Chicken Grabbed
The jingle that plays upon Malcolm grabs the chicken.

To collect ecto-tokens, run east to the Ectofuntus. Fill at least 4 empty buckets with slime by going down the trapdoor to the west of the Ectofuntus and continuing down to the slime pit; alternatively, bring buckets of slime sold by trader crewmembers. Crush at least 4 bones into empty pots for bonemeal with the bone grinder on the 1st floor, directly above the Ectofuntus. Worship the Ectofuntus in the middle of the ground floor, and collect the ecto-tokens by speaking to a ghost disciple with a amulet of ghostspeak or Morytania Legs 2 equipped.


Magnet

Items needed: 5 iron bars, a hammer, and your two undead chickens.
Items recommended: Quick-travel to Rimmington, such as a House Teleport.

Return to Ava and hand her the undead chickens. Wielding one of them during the conversation will lead to some humorous dialogue. Ava will now request a magnet.

Creating the bar magnet.

Speak with the witch in a room nearby. She will give you a selected iron for 5 iron bars and instructions on how to turn the iron into a magnet. Travel to the centre of the mine north-east of Rimmington and use a hammer on the iron while facing north. This will turn it into a bar magnet.

Undead twigs

Items needed: Mithril axe and a holy symbol.
Items recommended: Games necklace to teleport to Burthorpe.

Head back to Ava with the magnet. You will be granted 50 Crafting experience when you give Ava the magnet. She will tell you she needs undead twigs from one of the undead trees around the manor. Attempt to cut one of these trees, and you will find it cannot be done with a regular axe.

You will be prompted to return to Ava to ask her for a solution, although it is possible to skip this step and instead speak directly to Turael in Burthorpe, whom Ava will refer you to. Turael has apparently been using his Slayer skills to figure out a way to defeat the undead trees.


If While Guthix Sleeps is completed before Animal Magnetism, Aya will replace Turael's role in the quest, with otherwise identical dialogue. However, Aya will refer to herself as a man during the quest rather than a woman.

Cutting the undead tree.

Talk to Turael. Make sure you don't accidentally request an unwanted Slayer task from him. Turael will grant you a blessed axe in exchange for a mithril axe and a holy symbol. He will not accept another type of axe. With the blessed axe, return to Draynor Manor and chop an undead tree until you receive some undead twigs.

Translating the notes

Items needed: Hard leather and polished buttons.
The notes translated.

Deliver the twigs to Ava. She will tell you she has almost completed her invention, but some of the research notes she has gathered still need to be translated. You can translate these notes by selecting the correct buttons that appear on screen. You can use the picture for the solution.

Once you have ungarbled the notes, talk to Ava, and she will tell you the last items she needs to finish the device: some hard leather and polished buttons. Combine these two items with the pattern given to you to create a container. Hand the container over to Ava to complete the quest.

Congratulations, quest complete!

Rewards

Required for completing

Completion of Animal Magnetism is required for the following:

Transcript

This article on a quest has an associated dialogue page.
Click here for a transcript of possible conversations encountered throughout the quest.

Changes

Date Changes
21 April 2016
(Update)

A message given in Animal Magnetism now states the correct Crafting level requirement.

Trivia

  • The quest's name is a reference to a phrase of the same name, referring to either sexual attractiveness or a hypothesized natural force in all living beings.
  • If you talk to Ava again after the witch asks you for 5 iron bars, Ava has a humorous line about not being an iron merchant.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceAnimal Magnetism
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureAnimal Magnetism · file details

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