Zebak
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| Zebak | |||||||||||||||||||||||
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| Released | 24 August 2022 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 371 | ||||||||||||||||||||||
| Size | 9x9 | ||||||||||||||||||||||
| Examine | A big gluttonous croc. | ||||||||||||||||||||||
| League region | |||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| XP bonus | +62.5% | ||||||||||||||||||||||
| Max hit | 38 (Melee) 16 (Magic) 16 (Ranged) | ||||||||||||||||||||||
| Aggressive | Yes | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Melee, Ranged, Magic | ||||||||||||||||||||||
| Attack speed | 7 ticks (4.2 seconds) | ||||||||||||||||||||||
| 580 | 250 | 140 | 70 | 100 | 120 | ||||||||||||||||||
| +160 | +100 | +215 | +30 | +220 | +16 | ||||||||||||||||||
| +160 | +160 | +260 | |||||||||||||||||||||
| +200 | No elemental weakness | ||||||||||||||||||||||
| +110 | +110 | +110 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 100% resistance | ||||||||||||||||||||||
| Venom | 100% resistance | ||||||||||||||||||||||
| Cannons | Immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 11730 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
Zebak is a large crocodile encountered at the end of the Path of Crondis, within the Tombs of Amascut raid. As the strongest crocodile with an ever growing hunger, Zebak accepted an offer by Amascut to lure Crondis in return for endless supply of food; however, he was instead cursed to an eternal life without being able to eat while guarding his former god in the tombs.
History
Once a regular crocodile, Zebak was neither the strongest or fastest among his kind.[1] However, embodying Crondis' ideals, Zebak instead used his resourcefulness to lure his fellow crocodiles into traps, such as taking their food and letting them starve, and, eventually, also eating them.[2] Over time, he became the strongest crocodile, but his gluttony was so boundless that he began having difficulty in maintaining a stable supply of food.[3]
Like with Kephri, Amascut eventually learned of Zebak's desires, promising him a supply of food so bountiful that he would never go hungry. In exchange, Zebak would help her to lure and capture Crondis, to which he agreed and succeeded.[4] However, Amascut, instead of fulfilling her promise, cursed Zebak so that any food he tried to eat would crumble into dust, as well as preventing him from starving to death, leaving him eternally tormented.[5]
An adventurer would later slay Zebak to free Crondis, who took a fang that broke off and buried it in an islet surrounded by crocodiles on the River Elid.
Mechanics
Zebak's base defence level can be lowered by a maximum of 20 damage, reducing his base defence level down to a minimum of 50.
Zebak attacks with all three attack styles, with his melee attack having a chance to inflict bleeding, which deals additional damage over time that is increased further with movement. His melee attack can be avoided simply by standing away from melee range. Zebak's standard attacks will be indicated by visual and audio cues: His magic attack spits a pot into the air that splits into red orbs, whereas his ranged attack spits a large rock into the air that splinters into smaller rocks.
At 85%, 70%, 55% and 40% health, Zebak will queue one of two special attacks and alternate between them.
- Great Roar - Zebak launches more acid into the arena, this time with three stones. The players will then have some time (four of Zebak's attacks) to move pots of water towards the stones, to then break to cleanse the area behind the stones of poison before Zebak lets out a mighty roar. Each jug of water will clear a 5x5 area of poison (3x3 with Upset Stomach enabled). If the player is not within 3 tiles behind the stones that Zebak previously spat out, this roar knocks the player back and deals massive amounts of damage.
- Tidal Waves - Zebak launches waves that slowly move from one side of the arena to the other. The player will have to navigate Zebak's arena and avoid getting hit by the waves by going between the gaps in the waves. If the player is hit by one of Zebak's waves, the player will take 6 - 10 damage, (scales with invocation), and be pushed in the direction that the wave is going. If the wave pushes the player over into the water, they will need to quickly scale back up a nearby ramp; they cannot attack in this state, and Zebak will continue attacking alongside other crocodiles lurking in the water.
Upon reaching ~25% of his health, Zebak will become enraged, significantly increasing his attack speed.
Should players have the Path Level invocations active, every two levels will cause the following:
- Zebak's auto-attacks will be faster. This speed only affects the projectile launch, not when it shatters into the team below.
- The Tidal Waves open gap is tightened by one tile.
Drops
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Crondis' capture | 1 | Always[d 1] | Not sold | N/A | |
| Fang (Tombs of Amascut) | 1 | Always[d 2] | Not sold | N/A |
Gallery
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Concept art of Zebak, by Mod Grub.
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Concept art of the Path of Crondis, by Mod Grub.
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Concept art of Zebak's room, by Mod Grub.
Changes
| Date | Changes |
|---|---|
| 8 January 2025 (Update) |
Water jugs in the Tombs of Amascut Zebak fight can now be attacked with Magic, as intended. |
| 24 May 2023 (Update) |
Experience modifiers for NPCs stops scaling with HP after 2,000 HP in order to reduce the potency of some training methods at Zebak. |
| 28 September 2022 (Update) |
The jugs at Zebak have been given an attack delay, so you can preserve ammo by only attacking them once. |
| 21 September 2022 (Update) |
Players can no longer avoid Zebak's melee attack by standing on certain tiles of the rocks adjacent to him. |
| 14 September 2022 (Update) |
Fixed an issue where crocodiles were not being cleaned up in the Zebak boss fight. |
| 8 September 2022 (Update) |
The rocks next to Zebak that were added to discourage melee safespotting should no longer block ranged attacks. |
| 1 September 2022 (Update) |
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| 25 August 2022 |
Hotfix
Zebak will now properly reset following a wipe. Previously, he could perform special attacks upon re-entry after a wipe. |
Trivia
- Zebak's name appears to be portmanteau of Sobek, a crocodile-headed god from Egyptian mythology, and Beelzebub, one of the seven Princes of Hell, being particularly associated with the sin of gluttony.
- If the player is bleeding from Zebak's melee attack, they will leave behind temporary splatters of blood in their path. Should a wave wash over these splatters, then the wave will be become Bloody Waves.
- Zebak's story resembles the Greek myth of Tantalus, who was sent to Tartarus as punishment for his trickery and avarice. He was made to stand in a pool under a fruit tree; whenever he tried to take a drink of water the pool would recede, and whenever he tried to eat the fruit from the tree the branches would raise, thus preventing him from ever being able to eat or drink.
- Despite being a crocodile, defeating Zebak does not count for completion of the "In a while..." elite clue step.
References
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