Energy Siphon
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| Energy Siphon | |||||||||||||||||||
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| Released | 24 August 2022 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Location | Tombs of Amascut | ||||||||||||||||||
| League region | |||||||||||||||||||
| Options | Attack | ||||||||||||||||||
| Examine | A throbbing energy source. | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| NPC ID | 11772 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
Energy Siphons are objects that appear during the last phase of the Wardens fight in the Tombs of Amascut. Upon reaching 80%, 60%, 40%, and 20% of its health, the Warden will temporarily stop slamming the ground, activating all three protection prayers at once before launching energy siphons onto the arena; if the player is on a tile where the skull would spawn, they will be knocked away but otherwise take no damage.
The siphons possess 1 hitpoint and players are guaranteed to hit it with melee, which additionally has no delay after attacking. The siphons make use of one of two different layouts, depending if one or multiple players are in the arena. After this, it determines the amount of health that they possess; 1 health in trio or lower scale, 2 in a four or five scale, 3 in a six or seven scale, and 4 in an eight scale. The layout and health will react accordingly to the amount of players in the arena; e.g if one set was deployed with eight players, the siphons would have 4 health, but if one player died before the next set is deployed, they would have 3 health instead.
Successfully disabling all the siphons will inflict a percentage of the Warden's maximum health as damage back to it. The Warden will reset its slam rotation each time this occurs, unless Insanity is active.
Failing to disable all the siphons in time will cause the Warden to emit a shockwave from the centre of the arena, causing significant damage to players in any location in the room that scales to raid level and the amount of siphons left untouched, while the Warden takes no damage.
Trivia
- The Eclipse atlatl's set effect is able to damage and kill them, regardless of it being from a ranged attack.
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