Akkha
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| Akkha | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 24 August 2022 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 337 | ||||||||||||||||||||||
| Size | 3x3 | ||||||||||||||||||||||
| Examine | A manifestation of vengeance. | ||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| Max hit | 55 | ||||||||||||||||||||||
| Aggressive | Yes | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Slash, Magic, Ranged | ||||||||||||||||||||||
| Attack speed | 6 ticks (3.6 seconds) | ||||||||||||||||||||||
| 400 | 100 | 140 | 80 | 100 | 100 | ||||||||||||||||||
| +115 | +30 | +115 | +40 | +115 | +40 | ||||||||||||||||||
| +60 | +120 | +120 | |||||||||||||||||||||
| +10 | No elemental weakness | ||||||||||||||||||||||
| +60 | +60 | +60 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 100% resistance | ||||||||||||||||||||||
| Venom | 100% resistance | ||||||||||||||||||||||
| Cannons | Immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
| Freeze | 100% resistance | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 11789,11790,11791,11792,11793,11794,11795,11796 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
Akkha is a powerful apparition encountered at the end of the Path of Het, within the Tombs of Amascut raid. Once a human warrior dedicated to the god Het, he eventually came under the influence of Amascut and was used by her to imprison Het.
History
Akkha was once a human warrior who dedicated himself to the god Het,[1] he eventually believed that the god had abandoned him, leading him to join the Children of Rebirth, a cult dedicated to the goddess of rebirth - the original form of Amascut prior to her corruption into the Devourer.[2] The cult believed that, in order for her to rebirth them in perfect form, achieving a perfect death was essential.[3]
When the time came for the cult to initiate their rebirth, they performed a ritual and called upon Amascut, sacrificing themselves in her name by imbibing a lethal poison.[4] While the rest of the cult perished, the poison failed to kill Akkha, leaving him on the verge of death. Amascut would soon arrive and seal him in a sarcophagus, trapping him in a tormented state between life and death.[5]
With Akkha in tow, Amascut performed a ritual to lure Het to her. Though Het was well aware that it was a trap, he had a sense of duty to the warrior who had once dedicated his life to him.[6] However, instead of facing Amascut, he faced the manifestation of a vengeful Akkha, and was distracted long enough for Amascut to overpower and imprison Het.[7]
An adventurer would later defeat Akkha in order to free Het, who would leave some unusual ashes behind. The adventurer collected them and brought them to the High Priest of Sophanem, asking him to give Akkha's remains a proper send-off.
Mechanics
Akkha uses all three combat styles. Unlike the other demi-bosses, Akkha also utilises protection prayers and focuses on one style and one prayer at a time. The style he uses influences his prayer; he will always pray against the same style with which he is currently attacking. Akkha will change combat styles after he performs six auto-attacks followed by a special attack, or if he is unable to attack his target for more than a minute. With the Stay Vigilant invocation, Akkha has a 1/4 chance to switch attack styles following an auto-attack, and a 1/5 chance to switch styles following a special attack[8], with a minimum of two attacks per attack style. Including the Stay Vigilant invocation, Akkha will always cycle his primary combat style as melee, ranged, magic.
Akkha's attacks cannot be fully blocked by prayer similarly to Kephri. His melee attacks hit the hardest, can cleave onto other players next to his main target and will be used if anyone is underneath him even when chasing his main target. His ranged and magic attacks hit everyone in the arena; while it is a distance attack, he will always try to close the gap between him and his target.
After reaching 80% of his health, Akkha will generate four shadows of himself in the four corners of the arena. Once one of these four shadows are dispelled, Akkha must be lured to the quadrant of the dispelled shadow to be damaged, as he will channel immunity from his shadows otherwise. This will be repeated at 60%, 40% and 20% intervals.
Akkha has a number of special attacks that he uses:
- Detonate - Akkha will mark all players for detonation. The damage from this attack can be avoided by not standing in the same row or column as another player, as the player will detonate in a + shaped pattern. This attack can also be negated by having every player stand on the same tile. This attack is only used in group encounters.
- Memory Blast - Akkha will disappear, and the symbols of the four sections of the arena will glow in a certain order. Players must remember this order and stand in those sections to avoid the blast that occurs throughout the rest of the arena. Alternatively, a skilled player can run/walk past the blast to take no damage.
- Trailing Orbs - Akkha will summon orbs in a trail behind players as they move around the arena. Stepping on an orb will cause it to explode and deal damage to the player. This attack can be avoided by simply standing still, as no orbs will be able to spawn behind you, or by simply avoiding stepping on any of the orbs.
Should players have the Path Level invocations active, every two levels will cause the following:
- An additional iteration to the Memory Blast attack.
- The unstable orbs deal more damage (still capped at 25 damage).
After using a special attack, Akkha will aggro onto the player closest to him. If all players are on the same distance, he will prioritise whoever has the highest defence bonuses.
Upon having his health depleted, Akkha will make his final stand, restoring 20% of his maximum health before merging into one of the shadows in the four corners of the arena, with Protect from Magic and Missiles simultaneously active. He will also launch numerous white orbs across the arena that deal moderate damage if they make contact with the player. The damage of these orbs scales to both raid and path level, but is capped at 25. Additionally, if the raid level is below 300, using Protect from Magic will mitigate some of this damage.
Akkha will remain in one quadrant until three successful hits are made (increasing by one for every additional player in the team) by players before swapping to another quadrant. Thralls do not contribute towards the cap, so zombified thralls are effective in dealing minor chip damage.
Drops
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Het's capture | 1 | Always[d 1] | Not sold | N/A | |
| Eldritch ashes | 1 | Always[d 2] | Not sold | N/A |
Gallery
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Concept art of Akkha, by Mod Grub.
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Concept art of the Path of Het, by Mod Jerv.
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Concept art of Akkha's room, by Mod Jerv.
Changes
| Date | Changes |
|---|---|
| 14 January 2026 (Update) |
Attacking Akkha with the Eye of Ayak no longer causes him to turn invisible. |
| 25 June 2025 (Update) |
|
| 24 July 2024 (Update) |
Akkha can now be affected by burn damage. |
| 30 August 2023 (Update | poll) |
Akkha, during his enrage phase, will now teleport after a certain number of successful hits from the player themselves, rather than a fixed number of hits that previously included missed hits and thrall damage. |
| 14 September 2022 (Update) |
Players will now stop attacking when Akkha changes attack styles/protection prayers. |
| 1 September 2022 (Update) |
|
| 26 August 2022 |
Hotfix
Unstable Orbs now spawn consistently. |
Trivia
- His name appears to be a portmanteau of Akh and Ka, two different aspects of the soul from Egyptian mythology.
- In the 37th Postbag from the Hedge, Akkha reveals that he was originally from Al Kharid.[9]
References
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