Skills
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Skills are a player's attributes that can be advanced throughout the game. Skills are trained by repeating actions that give experience in the skill until enough experience is earned to advance to the next level. Skills range from cooking food, to chopping trees and to casting magic. Some skills are "interlaced", meaning that they can be used together. For example, logs obtained from Woodcutting can be lit for Firemaking, which can then be used to cook food for Cooking.
There are 24 different skills in Old School RuneScape.
All skills start out at level 1 except for Hitpoints, which starts with level 10. Players can advance a skill to level 99. After that, they can increase their experience up to 200,000,000 but get no more levels for doing so. See Hiscores for the relative rankings of the different skills.
Skills can be temporarily boosted through special equipment, items, Prayer, or potions.
When viewing the skills interface, each skill has a numerator and a denominator. While their roles vary by skill, the numerator generally represents the acting level, while the denominator represents the base/actual level. The numerator can be increased or decreased by external factors, depending on the skill.
- For Hitpoints, the numerator represents the player's current health, and the denominator represents the player's maximum health. The numerator can be raised by consuming food.
- For Prayer, the numerator represents the player's current prayer points, and the denominator represents the player's maximum prayer points and prayer level. The numerator can be restored by praying at an altar.
- For all other skills, the numerator can be increased by using boosts or decreased when a drain is applied.
For all skills except Prayer, the numerator will always move back to the denominator on its own (i.e. regenerate if it has been decreased, or fall back down if it has been increased) given enough time.
Skills
Free-to-play skills
There are 15 free-to-play skills:
| Skill | Uses | |
|---|---|---|
| Attack | Wielding stronger melee weapons and hitting monsters more accurately in Melee. | |
| Strength | Dealing more melee damage and equipping certain weapons. | |
| Defence | Wearing stronger armour and decreasing chance of being hit. | |
| Ranged | Equipping stronger ranged weapons and armour. It also increases ranged accuracy. | |
| Prayer | Activating temporary aids to assist in combat. | |
| Magic | Casting various combat and utility spells. | |
| Runecraft | Creating runes used for casting Magic. | |
| Hitpoints | Amount of damage you can withstand. | |
| Crafting | Creating items such as jewellery, pottery, and ranged armour. | |
| Mining | Obtaining ores and minerals from rocks. | |
| Smithing | Smelting ores into bars and forging bars into armour and weapons. | |
| Fishing | Catching fish. | |
| Cooking | Making and cooking food. | |
| Firemaking | Lighting fires using logs and other resources. | |
| Woodcutting | Chopping down trees. | |
Members-only skills
There are 9 members-only skills:
| Skill | Uses | |
|---|---|---|
| Agility | Traversing shortcuts and improving the rate at which energy recharges and drains. | |
| Herblore | Cleaning and using herbs to create potions. | |
| Thieving | Stealing from market stalls and chests and pickpocketing non-player characters. | |
| Fletching | Creating ranged weapons and ammunition. | |
| Slayer | Killing certain monsters that can't normally be defeated. | |
| Farming | Planting and harvesting crops. | |
| Construction | Building a player-owned house. | |
| Hunter | Capturing wild animals and creatures. | |
| Sailing | Navigating the seas on boats, completing port tasks, salvaging shipwrecks, and sea charting. | |
Skill types
As defined by Jagex, there are four types of skills: Combat, Gathering, Production and Utility.[1] These categories are not absolute, with especially Magic and Sailing having capabilities that fall into most of the types.
Combat skills - A skill that directly integrates with the existing combat system and can improve your power in combat.
Gathering skills - A skill that focuses on collecting resources generally to train Production skills.
Farming,
Fishing,
Hunter,
Mining, and
Woodcutting.
Production skills - A skill used to take raw resources and use them to make something useful. In Old School RuneScape, these tend to resemble real-life trades.
Utility skills - A skill that enhances gameplay mechanics in a unique way. These tend to expand a player's tool-kit in a way that is difficult to describe.
Agility,
Construction,
Firemaking,
Sailing,
Slayer, and
Thieving.
Experience increase
The amount of experience needed for every level-up increases by approximately 10% per level. For example, 83 experience is required between levels 1 and 2, but 91 experience between levels 2 and 3 (10% of 83 is roughly 8, therefore the next level-up would require 91 experience). The required experience for each level-up grows exponentially; the growth of experience gaps between levels gets larger and larger at higher levels. The experience table indicates this clearly. Effectively, the required level-up experience doubles approximately every seven levels. For example, the experience needed for level 92 in a skill is almost exactly half of that needed to reach level 99.
The experience required to go from level to the next is
where rounds down. By ignoring the inner rounding, we get the close and sometimes convenient approximation
History of release
| Skill | Release date | Time since previous skill was released | Notes | |
|---|---|---|---|---|
| Sailing | 19 November 2025 (Update) | 18 years, 11 months, 29 days | The only skill exclusive to Old School RuneScape. | |
| Hunter | 21 November 2006 (Update) | 5 months, 21 days | The latest skill in the August 2007 Archive of RuneScape. | |
| Construction | 31 May 2006 (Update) | 10 months, 20 days | Originally planned to be called Carpentry. | |
| Farming | 11 July 2005 (Update) | 5 months, 15 days | Originally planned to be released along with Carpentry. | |
| Slayer | 26 January 2005 (Update) | 9 months, 28 days | ||
| Runecraft | 29 March 2004 (Update) | 1 year, 3 months, 17 days | Released alongside RuneScape 2. | |
| Agility | 12 December 2002 (Update) | 7 months, 12 days | ||
| Thieving | 30 April 2002 (Update) | 1 month, 5 days | Added to skill list on 4 January 2001, but had no function or way to train until over a year later. | |
| Carpentry | Had no function or way to train on release. Removed from the skill list on 12 December 2002. Later re-added as Construction on 31 May 2006. | |||
| Fletching | 25 March 2002 (Update) | 26 days | ||
| Herblore | 27 February 2002 (Update) | 8 months, 16 days | Known as Herblaw in RuneScape Classic. Added to skill list on 4 January 2001, but had no function or way to train until over a year later. | |
| Fishing | 11 June 2001 (Update) | 18 days | ||
| Magic | 24 May 2001 (Update) | 16 days | Initially divided into GoodMagic and EvilMagic at the time of release, 4 January 2001. | |
| Prayer | Initially divided into PrayGood and PrayEvil at the time of release, 4 January 2001. When the two skills were combined, constant effect Magic spells were moved from the spellbooks into the prayer book. | |||
| Crafting | 8 May 2001 (Update) | 4 months, 4 days | ||
| Attack | 4 January 2001 (Update) | Initial batch of skills. | ||
| Hitpoints | Known as Hits at the time of release. | |||
| Cooking | ||||
| Defence | ||||
| EvilMagic | Removed from the skill list on 10 May 2001. Combined with GoodMagic into Magic skill on 24 May 2001. | |||
| Firemaking | ||||
| GoodMagic | Removed from the skill list on 10 May 2001. Combined with EvilMagic into Magic skill on 24 May 2001. | |||
| Influence | Removed and replaced with quest points on 10 May 2001. | |||
| Mining | ||||
| PrayGood | Lacked any prayers on release but could still be trained. Removed from the skill list on 10 May 2001. Combined with PrayEvil into Prayer skill on 24 May 2001, taking some of the constant effect Magic spells. | |||
| PrayEvil | Lacked any prayers on release but could still be trained. Removed from the skill list on 10 May 2001. Combined with PrayGood into Prayer skill on 24 May 2001, taking some of the constant effect Magic spells. | |||
| Ranged | ||||
| Smithing | ||||
| Strength | ||||
| Tailoring | Had few functions or ways to train on release. Removed on 10 May 2001. Concepts were combined into Crafting on 23 June 2001. | |||
| Woodcutting | ||||
Proposed skills
Several new skills have been proposed since the release of Old School RuneScape, but so far only Sailing successfully passed a poll and was added to the game.
Artisan
Artisan was developed in 2014 and was polled twice on 17 July and 21 August. Artisan would have been similar to Slayer, but for skills, rather than combat. The skill would have involved getting tasks from Artisan masters, then gathering and crafting specific items to gain experience. Some content originally designed for Artisan was repurposed and released separately, such as Redwood Trees and wieldable fishing rods from Aerial fishing.
Warding
Warding was first announced at RuneFest 2018 and was developed over the course of 2019. The skill would have involved creation of magical robes and armour using fabrics and vis. Warding was polled on 19 July.
Shamanism
Shamanism was proposed in March 2023, alongside Taming and a redesigned Sailing, as a concept for a potential new skill to be developed. Shamanism would have focused on gathering materials and using them to craft items imbued with shamanistic magic, such as relics or totems. The Spirit Realm would have also been added, to be accessed through Shamanism. It was polled against Sailing and Taming on 4 April, receiving the second most votes and losing to Sailing. Despite losing the poll, it was considered popular enough for the concept to be retained for potential development in the future.
Taming
Taming was proposed in March 2023, alongside Shamanism and a redesigned Sailing, as a concept for a potential new skill to be developed. Taming would have focused on taming creatures, which could be trained. Trained creatures would have been able to assist a player in a variety of ways, such as unlocking new areas, or assisting with other skills. It was polled against Sailing and Shamanism on 4 April, where it received the least votes, resulting in the concept being scrapped.
Changes
| Date | Changes |
|---|---|
| 11 March 2026 (Update) |
The "Level-up pop-up notifications" option on the Settings menu now has a third option, allowing you to opt into receiving pop-up dialogue boxes that list some features unlocked at your new level, similar to those the game had prior to 4 March 2026. |
| 4 March 2026 (Update) |
|
| 26 March 2025 (Update) |
All skill guides now feature a new tab named after the skill, providing an overview of what the skill is and the benefits of levelling it. |
| 29 March 2023 (Update) |
A new Gameplay setting has been added to allow players to disable the level-up interface. |
| 27 January 2021 (Update) |
Level up fireworks are now accompanied by a little sound effect. |
| 25 October 2018 (Update) |
The tab which shows a player's skills was renamed from Stats to Skills. |
| 9 April 2015 (Update) |
You'll now see all level up messages when receiving more than one in a short amount of time. |
| 30 January 2014 (Update | poll) |
The Total Level panel on the Skills Interface now has a tooltip displaying your Total XP. |
| 28 November 2013 (Update | poll) |
On your stats interface, the pop-up tooltips that show your current XP now use commas to make the numbers more readable. |
References
| Combat | |
|---|---|
| Gathering | |
| Production | |
| Utility | |
| Proposed skills | |
| Related | |
| Control Panel |
| ||||
|---|---|---|---|---|---|
| Minimap | |||||
| Other | |||||