Potions

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Herblore

Potions are consumable items that have a variety of different effects and bonuses. Players are able to make most of them at various levels with the Herblore skill using herbs and other ingredients.

Most potions act as a temporary skill boost, but some have other effects, like curing poison or providing dragonfire protection. A player must add a secondary ingredient to the unfinished potion, finishing the potion completely. A newly finished vial of potion contains three (3) doses of the potion. Some higher-level potions require a vial of coconut milk or blood to be used instead of water.

Wearing an amulet of chemistry gives a 5% chance of creating a four (4) dose potion instead. A charged alchemist's amulet increases this chance to 15%. Prescription goggles give players a 10% chance to not consume a secondary ingredients when mixing potions. These items can be useful for conserving resources on Ironman accounts or for potions with rare or expensive ingredients.

Similar to the delay after eating food, drinking a non-barbarian potion will delay your next potion consumption by 3 ticks (1.8 seconds). Notably, food and potions do not share the same timer, meaning it is possible to eat a piece of food then drink a potion in the same tick. Note that drinking barbarian mixes use the same timer that eating food does.

F2P potions

Strength potion: obtainable by giving the Apothecary 5 coins, one limpwurt root and Red spiders' eggs.

Energy potion: obtainable by giving the Apothecary one chocolate dust and two limpwurt roots.

Antipoison: obtainable by giving the Apothecary 5 coins, one limpwurt root and Cadava berries.

Regular potions

For information about the cost per experience, see Calculator:Herblore/Potions

Herblore Level Potion Experience Potion Base Primary Ingredient Secondary Ingredient Notes
3 5 N/A Used in impling hunting and to make impling jars. Many types of flowers can be used to make it.
3 25 Temporarily raises Attack level by 10% + 3.
5 37.5 Cures poison and provides immunity for 90 seconds.
8 40 Cures disease. Requires partial completion of Zogre Flesh Eaters.
12 50 Temporarily raises Strength level by 10% + 3.
15 50 Temporarily cures Afflicted NPCs in Mort'ton
Learned and required in Shades of Mort'ton.
18 59
Guam leaves x2
Marrentill
Cures poison, restores some run energy, and heals 5 Hitpoints (with the ability to overheal).
The herbs can be mixed in any order.
Requires partial completion of One Small Favour.
22 60 Used to convert Compost into Supercompost.
22 62.5 Restores combat-related stats back to normal by 30% of level plus 10.
Does not restore Hitpoints or Prayer points.
22 50
(2 × 25)
Used against Vampyre Juvinates and Vampyre Juveniles, particularly in the Temple Trekking minigame.
25 80 Used to make oily fishing rods during the Heroes' Quest.
26 67.5 Restores 10% run energy.
30 75 Temporarily raises Defence level by 10% + 3.
34 80 Temporarily raises Agility level by 3.
36 84 Effect of both Attack potion and Strength potion.
38 87.5 Restores 25% of the player's total Prayer level plus 7.
Effect increased by Holy wrench.
45 100 Temporarily increases Attack level by 15% + 5.
47 55 Transforms the player into a goblin.
Not tradeable.
Made during the Land of the Goblins quest and is usable only within the Goblin Cave and Goblin Temple.
48 106.3 Cures poison and provides immunity for 6 minutes.
49 11 N/A Automatically smokes Hunter traps when in the inventory.
50 112.5 Temporarily raises Fishing level by 3.
52 117.5 Restores 20% run energy.
52 6 Reduces player size during the Grim Tales quest.
53 120 Temporarily raises Hunter level by 3.
Kebbit teeth are obtained by deadfall trapping Sabre-Toothed Kebbits.
54 132 Causes aggression of all monsters within a 9x9 area surrounding the player.
55 125 Temporarily raises Strength level by 15% + 5.
56 127
Squid paste
Cotton yarn
Cures bleed, also heals 5 Hitpoints if bleed is cured.
57 130 Temporarily raises Magic level by 3.
Not tradeable.
Made during Fairytale II - Cure a Queen quest, and components are only available via the Fairy rings.
58 132 Restores 1 Prayer point every 12 ticks for 8 minutes, restoring a total of 66 Prayer points per dose.
60 137.5 For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 4 damage for melee weapons and 2 damage for ranged weapons.
62 140.5 Temporarily raises Fishing level by 6.
63 142.5 Restores all stats (except hitpoints) by 25% + 8.
65 160
Snake weed
Nail beast nails
Sanfew Serum combines the properties of super restore, superantipoison, and relicym's balm potions all in one.
Partial experience is given for each addition of one of the secondary ingredients in this potion.
66 150 Temporarily increases Defence level by 15% + 5.
66 84
(4 × 21)
N/A Restores 40% run energy.
One yellow fin is required per dose.
67 154 Temporarily raises Hunter level by 6.
68 155 Cures and gives immunity to poison for 9 minutes.
69 157.5 Provides some resistance to dragonfire.
Can be used with an anti-dragonfire shield to completely prevent dragonfire damage.
Each dose lasts about 6 minutes.
70 2
(4 × 0.5)
N/A Boosts the same as a super attack whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
70 2
(4 × 0.5)
N/A Boosts the same as a super defence whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
70 2
(4 × 0.5)
N/A Boosts the same as a super strength whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
72 162.5 Temporarily increases Ranged level by 10% + 4.
73 190 For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 5 damage for melee weapons and 3 damage for ranged weapons.
74 2
(4 × 0.5)
N/A Boosts the same as a ranging potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
76 172.5 Temporarily raises Magic level by 4.
77 102
(4 × 25.5)
N/A Stamina potions restore 20% run energy and reduce the rate of energy depletion by 70% for 2 minutes.
One amylase crystal is required per dose.
78 175 Boosts Strength by 12% + 2 and Attack by 20% + 2, but lowers Defence and remaining Hitpoints by 10% + 2.
78 2
(4 × 0.5)
N/A Boosts the same as a magic potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
79 177.5 Drinking two doses of antidote++ will cure venom. The first dose reduces the venom to poison and the second removes the poison. In addition, it provides up to 36 seconds immunity to venom upon drinking it.

If only poisoned, only one dose is required to cure poison.

80 155 Temporarily increases Ranged by 10% + 4 and Defence by 15% + 5.
80 155 Temporarily increases Magic by 4 and Defence by 15% + 5.
81 180 Boosts Defence and Hitpoints but lowers Attack, Strength, Magic, and Ranged.
81 185 Restores 25% Special attack energy, can only be drunk once every five minutes.
82 190 For use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts.
Poison starts at 6 damage for melee weapons and 4 damage for ranged weapons.
84 110
(4 × 27.5)
N/A Provides some resistance to dragonfire.
Each dose lasts about 12 minutes.
One shard is required per dose.
85 190 Boosts Magic and restores prayer points but lowers Attack, Strength, and Defence.
85 110
(4 × 27.5)
N/A Restores 40% run energy and reduce the rate of energy depletion by 70% for 4 minutes.
One marlin scale is required per dose.
86 2
(4 × 0.5)
N/A Boosts the same as a bastion potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
86 2
(4 × 0.5)
N/A Boosts the same as a battlemage potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
87 120
(4 × 30)
N/A Instantly cures venom.
Five scales are required per dose.
88 200 Restores 6 + 16% of the player's combat stats every 15 seconds, over the course of five minutes.
89 205 Boosts Ranged and Hitpoints but lowers Attack, Strength, Defence, and Magic.
90 150

Super attack
Super strength
Super defence
N/A Combines the properties of super attack, super strength, and super defence potions.
91 145 N/A Upgraded version of an Ancient brew. Boosts Magic by 8% + 3 and restores prayer points by 10% + 2, but lowers Attack, Strength, and Defence by 10% + 2.
20 essence is required per dose.
92 130 N/A Grants complete immunity to dragonfire for three minutes.
94 125 N/A Instantly cures venom and provides immunity to it for three minutes.
94 20 N/A Instantly cures venom and provides immunity to it for six minutes.
97 2
(4 × 0.5)
N/A Boosts the same as a super combat potion whilst lasting for 5 minutes with no state degradation.
Requires the completion of Song of the Elves to make.
98 Extended super antifire 160
(4 × 40)
N/A Grants complete immunity to dragonfire for six minutes.
One shard is required per dose.
180 N/A

Chambers of Xeric potions

Within the Chambers of Xeric, players can create special kinds of potions using water-filled gourd vials and various potion ingredients found within the raid. The player's Herblore level determines which tier of potion they can make using the ingredients, with each type of potion having a (-), regular, and (+) variant.

Barbarian Mixes

Barbarian potions can be made by adding roe or caviar to two-dose potions. The barbarian potions will hold two doses that give the same effect as their regular counterparts, as well as restore 3 to 6 Hitpoints per dose.

Note that the default left-click option for roe and caviar is "eat", not "use", making it possible to consume the ingredients by accident instead of using them.

Varlamorian potions

Varlamorian potions are not drinkable but are used to fulfil orders in the Mastering Mixology minigame.

Base Combination Points Herblore Level XP
Mox Aga Lye Total
Alco-AugmentAtor (AAA) 0 20 0 20 Herblore 60 Herblore 190
Mammoth-Might Mix (MMM) 20 0 0 20 Herblore 60 Herblore 190
LipLack Liquor (LLL) 0 0 20 20 Herblore 60 Herblore 190
Mystic Mana Amalgam (MMA) 20 10 0 30 Herblore 63 Herblore 215
Marley's MoonLight (MML) 20 0 10 30 Herblore 66 Herblore 240
Azure Aura Mix (AAM) 10 20 0 30 Herblore 69 Herblore 265
AquaLux Amalgam (ALA) 0 20 10 30 Herblore 72 Herblore 290
MegaLite Liquid (MLL) 10 0 20 30 Herblore 75 Herblore 315
Anti-Leech Lotion (ALL) 0 10 20 30 Herblore 78 Herblore 340
MixALot (MAL) 20 20 20 60 Herblore 81 Herblore 365

Base Combination Points Herblore Level XP
Alco-AugmentAtor (AAA) 10 Aga Herblore 60 Herblore 63
Mammoth-Might Mix (MMM) 10 Mox Herblore 60 Herblore 63
LipLack Liquor (LLL) 10 Lye Herblore 60 Herblore 63
Mystic Mana Amalgam (MMA) 10 Aga Herblore 63 Herblore 72
Marley's MoonLight (MML) 10 Lye Herblore 66 Herblore 80
Azure Aura Mix (AAM) 10 Aga Herblore 69 Herblore 88
AquaLux Amalgam (ALA) 10 Lye Herblore 72 Herblore 96
MegaLite Liquid (MLL) 10 Lye Herblore 75 Herblore 105
Anti-Leech Lotion (ALL) 10 Lye Herblore 78 Herblore 113
MixALot (MAL) 10 Lye Herblore 81 Herblore 122

Quest potions

Herblore Level Potion Quest Potion Base Primary Ingredient Secondary Ingredient Notes
N/A Romeo & Juliet N/A N/A You can get this potion by giving Cadava berries to the Apothecary in Varrock. It cannot be made.
N/A Bone Voyage N/A You can get this potion by giving a Marrentill potion (unf) and two Vodka to the Apothecary in Varrock. It cannot be made.
N/A A Taste of Hope
N/A A Kingdom Divided
or
Defence potion(3)
or
Defence potion(4)
N/A This potion is enchanted into a shielding potion by the Tasakaal.
1 Legends' Quest This potion is drunk to gain unlimited access to the dark cave in the Kharazi Dungeon. You can remake it after the quest.
14 Watchtower
Jangerberries
Ground bat bones
This potion needs to be enchanted by the Watchtower Wizard to be turned into a Magic ogre potion. This potion is used to kill ogre shamans in the Ogre Enclave below Gu'Tanoth. It cannot be made after the quest is complete.
31 Eadgar's Ruse This potion is used to find out about goutweed from Burntmeat. You cannot make this after the quest.
47 Land of the Goblins This potion is only usable in within the Goblin Cave and Goblin Temple and will transform the player into a goblin. You can remake it after the quest.
52 Grim Tales This potion will shrink a player to allow them to go through the mouse hole in the witch's house in Taverley. This potion can still be made and used after the quest.
57 Fairytale II - Cure a Queen This potion can also be used to get a +3 boost to Magic.
62 Desert Treasure II - The Fallen Empire Unfinished serum Drinking this potion prevents The Strangler from infecting the player.
70 Song of the Elves

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