Mort'ton
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| Mort'ton | ||||
|---|---|---|---|---|
| Released | 18 October 2004 (Update) | |||
| Also called | Shade Town | |||
| Members | Yes | |||
| Location | Morytania | |||
| League region | ||||
| Inhabitants | Afflicted humans, Shades | |||
| Teleports | Mort'ton teleport scroll | |||
| Music | Shadowland | |||
| Map | ||||
| Advanced data | ||||
| Type | settlement | |||
| Location on World Map | ||||
| Mort Myre Swamp | ||||
| ↑ | ||||
| Kharidian Desert | ← | Mort'ton | → | Barrows |
| ↓ | ||||
| Burgh de Rott | ||||
Mort'ton (Jagex: , [a]) is a small, dilapidated town in the Mort Myre Swamp, inhabited by afflicted humans and ghostly shades. The town is known for the Shades of Mort'ton quest and the minigame of the same name. The Barrows burial mounds are found just to the east.
Transportation
Several teleports bring players into or close to Mort'ton, listed here with their arrival destination. From closest to farthest:
Mort'ton teleport — centre of the town.
Minigame teleport — Flamtaer. Usable once every 20 minutes.
Barrows teleport — Barrows entrance.
Morytania legs 3 — Burgh de Rott, south of the town.
Fairy ring BIP — the island west of the Nature Grotto. Requires 50 Agility.
Fairy ring BKR — near the swamp boaty, a small boat that Cyreg will let players ride to the Hollows for 10.
History
The following lore is sourced from the Diary of Herbi Flax and dialogue with Gadderanks.
Mort'ton was once a quiet market town that specialised in death, founded late in the Fourth Age. By using the natural caves underneath the town as tombs, Mort'ton became known for specializing in cremations with pyre logs. The town, much like others in Morytania, were later subjugated by the vampyres and likely paid blood tithes. Unfortunately, a strange mist sent from the Sanguinesti region plagued the villagers of Mort'ton, turning them into afflicted. Despite the attempts of Herbi Flax and his assistant Liornish Stemplehair, they were unable to find a permanent cure and succumbed to its infection.
The same mist also caused the remains underneath the catacombs to reanimate, though only Loar Shades - the weakest of the six types, were found roaming the village grounds. The other five - Phrin, Riyl, Asyn, Fiyr and Urium Shades, remain in the catacombs where they were interred. The shades have not been seen in the surrounding area, indicating that they were limited to the town's nearby vicinity.
The vampyres, unaware of the plague, revisited the village to obtain blood tithes. The vampyre noble Malak consumed some of the blood collected from the town, but became ill as a result. The vampyres then stopped taking tithes from the village.
During year 169 of the Fifth Age, an adventurer stumbled upon the ruins of Mort'ton and discovered Herbi's diary. By using a serum 207 on two prominent inhabitants, Ulsquire Shauncy and Razmire Keelgan, they were able to discover how to cremate the shade remains and learned where the shades' burial place was. The adventurer later perfected a serum 208 by sanctifying the serum 207 at the Flamtaer temple, thus allowing Ulsquire and Razmire to be permanently cured of the plague.
Locations
Buildings
There are five buildings in Mort'ton:
| Building | Description |
|---|---|
| Abandoned home | One of the three surviving buildings in Mort'ton, tragically uninhabited. |
| Razmire's home | Home of the town's general store and also its building supply shop. |
| Destroyed home | A run-down building which holds the start to the Shades of Mort'ton quest. |
| Ulsquire's home | Home of Ulsquire Shauncy. |
Shades of Mort'ton
North of the town is the Flamtaer temple, which players rebuild in the Shades of Mort'ton minigame. On the south and west sides of the town are funeral pyres for burning shade remains, and players can enter the dungeon just east of the Flamtaer temple to access the accompanying shade catacombs.
Spawns
| Item | Spawns | Location | Map |
|---|---|---|---|
| 3 | Destroyed home | Show map | |
| 2 | Destroyed home | Show map |
Inhabitants
Personalities
- Afflicted, locals of the town who speak only jibberish.
- Cyreg Paddlehorn, a Myreque associate who can ferry players north.
- Dampe, a gravedigger who can reward players with coffins.
- Mort'ton local, locals who have been (temporarily) cured by a serum.
- Razmire Keelgan, a businessman who runs two convenient shops.
- Strange Old Man, an odd man with a digging obsession.
- Ulsquire Shauncy, the priest of Mort'ton.
Monsters
There are 25 aggressive loar shades around the town. To the east, players can also take on the fearsome Barrows brothers.
Music
| Name | Unlock location | Music track |
|---|---|---|
| Bone Dance | The trail east of Mort'ton | |
| Lair | Shade Catacombs | |
| Shadowland | Mort'ton |
Changes
| Date | Changes |
|---|---|
| 3 March 2021 (Update) |
The people of Mort'ton once again permit players to light fires around their town. |
Trivia
- "Mort" in multiple European languages means dead or death, while "-ton" is a common suffix for place names.
Notes
| NPCs |
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| Music | |||||
| Related | |||||
| Shades | |||||||||||
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| Remains | |||||||||||
| Pyre logs | |||||||||||
| Items | |||||||||||
| Rewards |
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| Shade key |
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| Doors | |||||||||||
| Other | |||||||||||
| Inhabitants |
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| Shops | |||||||
| Features | |||||||