Jewellery

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Gold ring

Jewellery is any item worn in the ring slot or neck slot of the Worn Equipment tab; members can wear bracelets in the hand slot. Most jewellery can be created using Crafting, and enchanted with Magic to gain special properties such as teleportation, combat stats enhancement, and skilling utility. Unenchanted jewellery is purely decorative.

Access to jewellery in free-to-play is significantly limited: the availability of amulets, rings, and necklaces is restricted to sapphire through diamond, there are no bracelets available, and the only available enchanted jewellery is the ring of forging.

There are three shops that sell jewellery, Grum's Gold Exchange in Port Sarim, Irksol (shop) in Zanaris, and Conara's Jewels in Cam Torum. Davon's Amulet Store in Brimhaven buys amulets, but does not keep them in stock to sell.

Normal (unenchanted) jewellery

Gold can be crafted into plain rings, necklaces, bracelets, or amulets. A player can also craft gold jewellery together with cut gems such as sapphire, emerald, ruby, diamond, dragonstone, onyx, and zenyte. Meanwhile silver jewellery can only be crafted with cut opal, jade, or red topaz. Gem jewellery can be enchanted as noted below.

Silver can also be crafted into plain tiaras which can be made into replacements for Runecraft talismans by using the tiara with its corresponding talisman at a Runecraft altar. Silver can also be cast into holy and unholy symbols, which may then be strung and blessed. Gold meanwhile can be used to craft gold tiaras, which consequently can be turned into either elemental or catalytic tiaras by infusing them with the corresponding talisman.

Crafting

The following rates used for experience per hour is 1400 for a gem and metal bar, 1600 for just metal bars, or 960 for a gem and metal bar with stringing.

Warning: The profit margins given in the following table are likely to be inaccurate for all Zenyte jewellery, as complete Zenytes are rarely sold on the Grand Exchange. It is recommended to sum the price of Zenyte shard and onyx for a more accurate price of a Zenyte.

Members Item Crafting Crafting Materials Materials cost Sell Price Profit/Loss GP/hour XP/hour High Alch High Alch P/L[1]
Level Exp Bought[2] Crafted[3]
1
1 10 Silver bar
Opal
−248 753 505 707,000 14,000 630 −294 211
1
16 35 Silver bar
Opal
−248 703 455 637,000 49,000 630 −244 211
1
22 45 Silver bar
Opal
−248 545 297 415,800 63,000 690 −26 271
1
27 55 Silver bar
Opal
−248 519 271 379,400 77,000 540 −150 121
1
27 59 Silver bar
Opal
Ball of wool
−294 548 254 243,840 56,640 540 −179 75
1
13 32 Silver bar
Jade
−441 698 257 359,800 44,800 765 −104 153
1
25 54 Silver bar
Jade
−441 907 466 652,400 75,600 765 −313 153
1
29 60 Silver bar
Jade
−441 620 179 250,600 84,000 780 −11 168
1
34 70 Silver bar
Jade
−441 762 321 449,400 98,000 630 −303 18
1
34 74 Silver bar
Jade
Ball of wool
−487 996 509 488,640 71,040 630 −537 18
1
16 35 Silver bar
Red topaz
−2,301 2,392 91 127,400 49,000 855 −1,708 −1,617
1
32 70 Silver bar
Red topaz
−2,301 1,564 −737 −1,031,800 44,800 855 −880 −1,617
1
38 75 Silver bar
Red topaz
−2,301 2,934 633 886,200 105,000 900 −2,205 −1,572
1
45 80 Silver bar
Red topaz
−2,301 2,887 586 820,400 112,000 765 −2,293 −1,707
1
45 84 Silver bar
Red topaz
Ball of wool
−2,347 3,116 769 738,240 80,640 750 −2,537 −1,722
0
5 15 Gold bar −86 126 40 64,000 24,000 210 −87 −47
0
6 20 Gold bar −86 129 43 68,800 32,000 270 −30 13
0
7 25 Gold bar −86 234 148 236,800 40,000 330 −75 73
0
8 30 Gold bar −86 129 43 68,800 48,000 210 −90 −47
0
8 34 Gold bar
Ball of wool
−132 127 −5 −5,050 34,340 210 −88 −47
0
20 40 Gold bar
Sapphire
−306 414 108 151,200 56,000 540 −45 63
0
22 55 Gold bar
Sapphire
−306 445 139 194,600 77,000 630 14 153
0
23 60 Gold bar
Sapphire
−306 544 238 333,200 84,000 690 −25 213
0
24 65 Gold bar
Sapphire
−306 390 84 117,600 91,000 540 −21 63
0
24 69 Gold bar
Sapphire
Ball of wool
−352 481 129 123,840 66,240 540 −112 63
0
27 55 Gold bar
Emerald
−506 588 82 114,800 77,000 765 6 88
0
29 60 Gold bar
Emerald
−506 639 133 186,200 84,000 855 45 178
0
30 65 Gold bar
Emerald
−506 712 206 288,400 91,000 915 32 238
0
31 70 Gold bar
Emerald
−506 602 96 134,400 98,000 765 −8 88
0
31 74 Gold bar
Emerald
Ball of wool
−552 633 81 77,760 71,040 765 −39 88
1
31 74 Gold bar
Emerald
Magic string
−1,673 N/A N/A N/A 71,040 0 0 0
0
34 70 Gold bar
Ruby
−926 1,018 92 128,800 98,000 1,215 26 118
0
40 75 Gold bar
Ruby
−926 1,103 177 247,800 105,000 1,305 31 208
0
42 80 Gold bar
Ruby
−926 1,120 194 271,600 112,000 1,395 104 298
0
50 85 Gold bar
Ruby
−926 1,082 156 218,400 119,000 1,215 −38 118
0
50 89 Gold bar
Ruby
Ball of wool
−972 1,163 191 183,360 85,440 1,215 −119 118
0
43 85 Gold bar
Diamond
−1,737 1,883 146 204,400 119,000 2,115 61 207
0
56 90 Gold bar
Diamond
−1,737 1,966 229 320,600 126,000 2,205 68 297
0
58 95 Gold bar
Diamond
−1,737 1,830 93 130,200 133,000 2,295 294 387
0
70 100 Gold bar
Diamond
−1,737 1,861 124 173,600 140,000 2,115 83 207
0
70 104 Gold bar
Diamond
Ball of wool
−1,783 1,997 214 205,440 99,840 2,115 −53 207
1
55 100 Gold bar
Dragonstone
−10,821 10,263 −558 −781,200 140,000 10,575 141 −417
1
72 105 Gold bar
Dragonstone
−10,821 10,588 −233 −326,200 147,000 11,025 266 33
1
74 110 Gold bar
Dragonstone
−10,821 11,157 336 470,400 154,000 11,475 147 483
1
80 150 Gold bar
Dragonstone
−10,821 10,219 −602 −842,800 210,000 10,575 185 −417
1
80 154 Gold bar
Dragonstone
Ball of wool
−10,867 10,613 −254 −243,840 147,840 10,575 −209 −417
1
67 115 Gold bar
Onyx
−2,767,641 1,797,324 −970,317 −1,358,443,800 161,000 120,600 −1,676,895 −2,647,212
1
82 120 Gold bar
Onyx
−2,767,641 2,425,551 −342,090 −478,926,000 168,000 120,600 −2,305,122 −2,647,212
1
84 125 Gold bar
Onyx
−2,767,641 2,398,157 −369,484 −517,277,600 175,000 120,600 −2,277,728 −2,647,212
1
90 165 Gold bar
Onyx
−2,767,641 2,286,661 −480,980 −673,372,000 231,000 120,600 −2,166,232 −2,647,212
1
90 169 Gold bar
Onyx
Ball of wool
−2,767,687 2,562,589 −205,098 −196,894,080 162,240 120,600 −2,442,160 −2,647,212
1
89 150 Gold bar
Zenyte
−18,147,928 21,187,127 3,039,199 4,254,878,600 210,000 120,600 −21,066,698 −18,027,499
1
89 365 Gold bar
Onyx
Zenyte shard
−17,165,874 21,187,127 4,021,253 2,332,326,740 211,700 120,600 −21,066,698 −18,027,499
1
92 165 Gold bar
Zenyte
−18,147,928 20,709,986 2,562,058 3,586,881,200 231,000 121,200 −20,588,957 −18,026,899
1
92 380 Gold bar
Onyx
Zenyte shard
−17,165,874 20,709,986 3,544,112 2,055,584,960 220,400 121,200 −20,588,957 −18,026,899
1
95 180 Gold bar
Zenyte
−18,147,928 21,003,224 2,855,296 3,997,414,400 252,000 120,600 −20,882,795 −18,027,499
1
95 395 Gold bar
Onyx
Zenyte shard
−17,165,874 21,003,224 3,837,350 2,225,663,000 229,100 120,600 −20,882,795 −18,027,499
1
98 200 Gold bar
Zenyte
−18,147,928 15,718,279 −2,429,649 −3,401,508,600 280,000 45,000 −15,673,450 −18,103,099
1
98 415 Gold bar
Onyx
Zenyte shard
−17,165,874 15,718,279 −1,447,595 −839,605,100 240,700 45,000 −15,673,450 −18,103,099
1
98 204 Gold bar
Zenyte
Ball of wool
−18,147,974 19,997,934 1,849,960 1,775,961,600 195,840 121,200 −19,876,905 −18,026,899
1
98 419 Gold bar
Onyx
Zenyte shard
Ball of wool
−17,165,920 19,997,934 2,832,014 1,359,366,720 201,120 121,200 −19,876,905 −18,026,899

Enchanted jewellery

Finished jewellery that have gemstones can be enchanted with cosmic and elemental runes.

Amulets are normally associated with a combat statistics advantage, while other jewellery has less defined roles. Amulets do not wear out, although the Amulet of glory needs its additional powers recharged after four uses.

Item Gem Attack Bonuses Defence Bonuses Other Description
N/A +4 +4 +4 0 0 0 0 0 0 0 A reward for Imp Catcher quest, useful for all combat classes.
Sapphire 0 +10 0 0 0 0 0 0 0 0 A high magic attack bonus for a low level amulet.
Emerald 0 0 0 +7 +7 +7 0 0 0 0 Perfect for miners in monster-infested mines.
Ruby 0 0 0 0 0 0 +10 0 0 0 The "amulet of hitting harder" for melee fighters.
Diamond +6 +6 +6 +6 +6 +6 +6 0 0 +1 The top free-to-play amulet, with good balance for most classes of combat, though a little weaker for a mages attacking targets that cannot reach them.
Dragonstone +10 +10 +10 +3 +3 +3 +6 0 0 +3 Stronger in attack than defence, but otherwise the premier amulet with additional charge and teleport bonuses, until the fury. The teleport capability is effective up to level 30 Wilderness, while the normal teleport spells fail beyond level 20.
Onyx +10 +10 +10 +15 +15 +15 +8 0 0 +5 The same attack, better strength, and much better defence than the "glory", also higher prayer bonus. Has no teleports.
Onyx +10 +10 +10 +15 +15 +15 +8 0 0 +5 Same stats as the amulet of fury, but with a chance for life leech on melee attacks. Degrades; created by attaching a blood shard to an amulet of fury and begins with 10,000 charges.
Zenyte +15 0 0 0 0 0 +10 0 0 +2 Requires 75 Hitpoints to equip. Offers the second-highest melee attack bonuses and is tied for second-highest melee strength bonus, but offers no defence bonuses.
N/A +25 -6 -8 0 0 0 +12 0 0 +2 An upgraded version of the amulet of torture. Requires 90 Hitpoints to equip. Offers the highest melee attack and strength bonuses, but offers no defence bonuses and has negative ranged and magic attack bonuses.
N/A 0 0 0 +13 0 0 0 0 0 0 Awarded to players by King Bolren after completion of the Tree Gnome Village quest.
Not amulets, but similar in effect
N/A 0 0 0 +2 +2 +2 0 0 0 +8
N/A +2 +2 +2 0 0 0 0 0 0 +8

Non-combat, specialised amulets

Item Gem Lasts for Description
Opal 10 uses 25% chance to save seeds when planting them in allotment patches.
Jade 5 uses 5% chance to create a four-dosed potion when brewing potions.
Topaz 5 uses Can teleport the player to various locations in the Wilderness.
Emerald N/A It can be used to monitor the state of a farming patch.

Translation amulets

Necklaces tend to be utility oriented items, many provide very helpful teleports; the 4 highest tier necklaces however provide very powerful combat bonuses.

Item Gem Lasts for Description
Opal 10 uses 25% chance to prevent the player from being stunned and damaged while pickpocketing NPCs.
Jade 5 uses Can teleport the player to Wizards' Tower, Jorral's Outpost, and the Desert eagle station of the eagle transport system.
Topaz 1 use Automatically restores the wearer's prayer points by 25% if their hitpoints drop below 20%. Degrades to dust after use.
Sapphire 8 uses Transport to Burthorpe Games Room, Barbarian Assault minigame, Corporeal Beast's Cave, Tears of Guthix (after completion of the Tears of Guthix quest), or Wintertodt Camp (must have visited Zeah).
Emerald 16 uses 100% success in making combination runes.
Ruby 5 uses Transport to Dig Site, Fossil Island, and Lithkren. Ruby necklaces can be enchanted after showing a clean necklace found while cleaning uncleaned finds to a nearby archaeologist in the Varrock Museum.
Diamond 1 use Automatically restores Hitpoints equivalent to 30% of the max stat if wearer drops below 20%. Has priority over Ring of life.
Dragonstone 4 teleports Allows wearer to teleport to Fishing, Farming, Mining, Crafting, Cooks' and Woodcutting Guilds. Slightly increases chance of getting a casket when big net fishing. Can be recharged at totem in Legends' Guild.
Onyx N/A Melee Strength raised by 7. Melee Attack reduced by 10. Defence reduced by 20. Prayer raised by 3.

Increases the amount of damage wearer does when wielding an obsidian melee weapon by 20%.

Zenyte N/A Requires 75 Hitpoints to equip. Ranged Accuracy raised by 15. Ranged Strength raised by 5. Prayer raised by 2.

Offers the second best Ranged attack and Ranged Strength bonus.

N/A N/A Requires 70 Magic to equip. Magic Accuracy raised by 12. Magic damage raised by 5%. Prayer raised by 2.

Is the only neck-slot item to give a magic damage increase.

N/A N/A Requires 70 Prayer to equip. Accuracy raised by 10. Defence and Strength raised by 2. Prayer raised by 12, the highest prayer bonus of any piece of equipment.

Restores prayer points as bones are buried, and can be combined with the bonecrusher and a hydra tail to create the bonecrusher necklace, which adds the auto-burying effects of the bonecrusher.

N/A N/A Requires 90 Hitpoints to equip. Ranged Accuracy raised by 20. Ranged Strength raised by 8. Prayer raised by 3.

Offers the best-in-slot Ranged attack and Ranged Strength bonus.

Many rings have a limited number of uses before they are destroyed. Charges (uses) cannot transfer to other players; so if you only have one charge left, and you trade rings with someone who has full charges, your new ring will still disappear after one more use, and the other person will still get full use out of theirs. All enchanted rings are members only except for the ring of forging.

Item Gem Lasts for Description
Opal 10 uses 100% chance to reveal the entire track of hunter creatures caught via noose wand.
Jade 5 uses The player will be teleported to their respawn point.
Topaz 200 uses The player will be able to attack vampyric creatures with any weapon. The ring consumes one charge per attack.
Sapphire 40 damage Recoils 10% of the damage done to you onto your attacker, lasts for 40 returned damage.
Emerald 8 uses Teleport to the Emir's Arena, also a quick way to get to Al Kharid, near the Fire Altar. An alternative teleport location is Castle Wars, with a convenient bank nearby.
Ruby 140 bars Smelt iron with 100% success, instead of 50% - this makes iron excellent Smithing experience if you can buy or make these rings.
Diamond 1 use An automatic teleport to the player's respawn point if you get hit while having less than 10% hitpoints remaining - can be a lifesaver, unless your opponent deals fatal damage from more than 10%. Ineffective beyond level 30 Wilderness, as with the Amulet of glory.
Dragonstone N/A Increased chance of obtaining a rare drop upon hitting the rare drop table on monster kills. Toggleable passive effect allows currency dropped from killed monsters to automatically be collected to the inventory, including coins, numulite, and Tokkul. Also possesses the ability to teleport to Miscellania, the Grand Exchange, Falador Park and the Keldagrim gold mine when charged (up to 5 charges).
Onyx N/A Turns the wearer into a rock. Effects: Can only talk or unmorph, attempting to move or being attacked will also unmorph.
Zenyte N/A It is the best-in-slot defensive ring. It can also be charged with rings of recoil to add its recoil effect to it.
Enchanted gem 8 uses Players can purchase Slayer rings from Slayer masters for 75 Slayer reward points. Players can also purchase the "Ring bling" ability to unlock the ability to craft the rings themselves for a one-time cost of 150 points. Making a ring requires level 75 Crafting. Players must bring an enchanted gem, a gold bar, and a ring mould to a furnace to make the ring.
N/A N/A A reward for completing an Easter holiday event. Similar in effect to the Ring of stone, but turns the wearer into an Easter egg. Effects: Can only talk or unmorph, attempting to move or being attacked will also unmorph.

Bracelets are worn in the place of gloves. All enchanted bracelets are members only.

Item Gem Lasts for Description
Opal 30 uses There is a 25% chance to count one of its wearer's Slayer task kills to count as two instead, but granting no additional experience. Must be worn on the killing blow to count.
Jade 80 uses Each build at the Shades of Mort'ton temple will become substantially more effective, providing ~75% more Sanctity than normal.
Topaz 30 uses There is a 25% chance for a Slayer task kill to not count as a kill towards it, but still granting the appropriate Slayer experience. Must be worn on the killing blow to count.
Sapphire 28 clay Wearer will mine soft clay rather than hard clay while wearing bracelet.
Emerald 3 games The wearer will do extra 20% of damage against a bearer of their side's flag. Castle Wars bandages heals 50% more to players wearing the bracelet.
Ruby 275 damage Protects the wearer from an amount of disease damage. Breaks when protection has been used up.
Diamond 5 uses Prevents the wearer from being skulled when entering the Abyss. Player still suffers from Prayer drain.
Dragonstone 4 teleports Allows the wearer to teleport to Warriors', Champions' and Ranging Guild as well as the Edgeville Monastery. Updates wearer with their Slayer totals every tenth target they need to kill. Can be recharged at totem in Legends' Guild.
Onyx N/A Doubles the natural Hitpoint recovery (i.e. the player heals 2 hitpoints every minute instead of 1 hitpoint per minute).
Zenyte N/A It is the second-best magic item worn in the hand slot, providing the second-highest magic attack bonus, as well as a 5% bonus to magic damage.
  1. ^ All calculations includes the cost of 1 Nature Rune and presumes use of Fire staff for Unlimited Fire Rune supply when High Alching
  2. ^ Calculations based on buying the item on the Grand Exchange and High Alching
  3. ^ Calculations based on buying the Materials on the Grand Exchange and then crafting the item yourself before using High Alchemy

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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