Sailors' amulet
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| Sailors' amulet (inert) | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 19 November 2025 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| League region | N/A | ||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | No | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | No | ||||||||||||||||||
| Options | Wear, Inspect, Destroy | ||||||||||||||||||
| Destroy | You'll need to find another while salvaging shipwrecks. | ||||||||||||||||||
| Examine | An old crewhand's trinket. It currently doesn't seem to do anything. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 350 coins | ||||||||||||||||||
| High alch | 210 coins | ||||||||||||||||||
| Low alch | 140 coins | ||||||||||||||||||
| Weight | 0.06 kg | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Item ID | 32398 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The sailors' amulet is an item that can be obtained as loot when sorting through salvage obtained from shipwreck salvaging. The amulet allows the player to teleport to the Pandemonium, Port Roberts, Red Rock, and Deepfin Point. In order to make use of the amulet's destinations, the player must activate their corresponding Sailors' Marker there.
The amulet uses one charge per teleport. Ten charges can be added by using one law rune and 10 water runes on the amulet, up to a maximum of 10,000 charges. This makes the cost of ten charges 173 coins and the cost of fully charging it 173,000 coins. The amulet cannot be uncharged. No experience points are granted when charging the amulet, and rune-saving equipment such as a staff of water cannot be used to decrease the rune cost.
The amulet's capabilities are at its best when the player has access to Deepfin Point with level 67 Sailing, as the teleport places the player around eight tiles from the bank chest, making it incredibly useful for players who do not have a Crafting cape for a quick bank. The Deepfin Point teleport is also very close to a furnace, anvil, and charter ship.
Only one sailors' amulet can be owned at a time. If lost, players must sort through salvage for another one.
Combat stats
| +0 | +0 | +0 | +0 | +0 | ||
| +0 | +0 | +0 | +0 | +0 | ||
| Slot | ||||||
| +0 | +0 | +0% | +0 | List | ||
Teleportation options
The teleport to The Pandemonium is unlocked by default. To use the teleports to Port Roberts, Red Rock, and Deepfin Point, the player must first inspect the Sailors' Marker on their docks. The Red Rock teleport requires partial completion of the quest The Red Reef to land at the port and be able to inspect the Sailors' Marker.
| Location | Teleport destination | Unlock location |
|---|---|---|
| The Pandemonium | N/A | |
| Port Roberts ( |
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| Red Rock ( |
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| Deepfin Point ( |
Item sources
| Source | Level | Quantity | Rarity | League region |
|---|---|---|---|---|
| Plundered salvage | 64 | 1 | 1/450; Never | N/A |
| Small salvage | 15 | 1 | 1/2,000; Never | N/A |
| Fishy salvage | 26 | 1 | 1/1,500; Never | N/A |
| Barracuda salvage | 35 | 1 | 1/1,000; Never | N/A |
| Large salvage | 53 | 1 | 1/500; Never | N/A |
| Martial salvage | 73 | 1 | 1/400; Never | N/A |
| Opulent salvage | 87 | 1 | 1/300; Never | N/A |
| Fremennik salvage | 80 | 1 | 1/350; Never | N/A |
Transcript
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