Dondakan's mine
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| Dondakan's mine | ||||
|---|---|---|---|---|
| Released | 21 March 2005 (Update) | |||
| Also called | Arzinian mine | |||
| Members | Yes | |||
| Location | South-west of Keldagrim | |||
| League region | ||||
| Map | ||||
| Advanced data | ||||
| Type | mine | |||
Dondakan's mine, also known as the Arzinian mine, is just south-west of the dwarven capital city of Keldagrim. To access the mines, players must have completed the Between a Rock... quest and have a gold helmet equipped. They must then speak to Dondakan, a dwarf which stands near the entrance. He will then shoot them into the mine using a dwarf multicannon. To leave the mine, simply unequip the helmet, switch worlds, or log out.
This mine contains the highest number of gold rocks in RuneScape, numbering in at a total of 147 rocks and gold veins, making it the second largest mine in the entire game (behind the Motherlode Mine). Very few mines contain more than a few gold rocks, and due to the slow respawn rate of gold it can be difficult to obtain in bulk. The mine is unique not only due to it being a large source of gold, but it also gives players a convenient method of banking the ores.
Transportation
- The fastest way to reach the mine is to use a charged ring of wealth, which teleports the player directly to Dondakan.
- The DKS fairy ring is located close to the Rellekka entrance to Keldagrim.
Rocks
There are a total of 70 gold rocks and 77 gold veins in the mine.
Banking
A nearby dwarf, the Dwarven Boatman (east of the mine entrance) banks the player's gold ore for a charge. He charges 20% of the gold ores, rounded up. For example, if the player gives him 25 gold ores, he will charge 5 gold ores. If the player gives him 26, 27 or 28 gold ores, then he will charge 6 gold ores.
If the player is wearing a ring of charos (a) he will charge 10% of the gold ores (rounded up). This is recommended, as the regular cost will reduce profit.
| Ores given | Without ring | With ring |
|---|---|---|
| 2-5 | 1 | 1 |
| 6-10 | 2 | 1 |
| 11-15 | 3 | 2 |
| 16-20 | 4 | 2 |
| 21-25 | 5 | 3 |
| 26-28 | 6 | 3 |
Tips
- Players will find their run energy lasts much longer (for running to/from the Dwarven Boatman) if they equip weight-reducing clothing (e.g. graceful outfit, spotted cape, spottier cape, penance gloves, and/or boots of lightness). This permits longer running time, shortening the time each load and trip takes.
- Instead of removing the helmet to exit from the mine, players can simply switch worlds or log out. This will cause them to exit the mine, enabling them to carry one extra gold ore to the boatman. Combining the Ring of Charos (a) when banking the gold with the Goldsmith gauntlets from the Family Crest quest when smithing the gold allows for players to make 1,405 experience per inventory (25 bars as three are taken away for payment).
- Wearing the Varrock armour 1 or higher while mining provides a 10% chance of mining two gold ores at once. You gain exp for both ores mined.
Trivia
- Prior to the 15 March 2023 update that removed the "Prospect" option from ore rocks, if you prospected any of the mineral veins in the mines, it would say "This vein contains gold. That was kind of obvious, really...".
- If you take off your helmet while mining, there is a glitch that you will keep mining thin air when you are teleported outside.
- Even though this mine contains 147 gold rocks, the official Knowledge Base on the RuneScape website stated there were only 84 gold rocks, despite there being 70. This is because the other 77 rocks are gold veins.
- In certain parts of the mine, you can see parts of the bridge room as well as Sir Spishyus from the Recruitment Drive quest.
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