Between a Rock.../Quick guide

Article
Live index

This copy was last processed on . The copied wiki revision is dated .

This quest has an in-depth guide.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Details

Start pointMap icon Talk to Dondakan the Dwarf at the Keldagrim south-west mine. Show on map
Official difficultyExperienced
Official lengthMedium
DescriptionHidden away from the fearsome trolls and the roaming Fremennik, the dwarves delve deep beneath the mountains in search for the ore they need to support their home of Keldagrim. One dwarf in particular, however, has for years been trying to crack open a rock that seems to be impervious to any material that he's tried on it. Convinced that solving the riddle of the rock will lead him to unimaginable wealth, he has spent the later part of his life on just this lump of stone. Help him out, but take care you don't end up in a tight spot!
Requirements
  • Completion of the following quests:
  • Defence 30 Defence [boostable] [not required to start]
  • Mining 40 Mining [boostable] [not required to start]
  • Smithing 50 Smithing [boostable] [not required to start]
  • The ability to defeat a level 75-125 enemy (depends on how much gold you mine)
Items required
Recommended
Enemies to defeat
League notes

Asgarnia Asgarnia✓ — location requirement
Fremennik Fremennik✓ — location requirement
Kandarin Kandarin✓ — location requirement

Walkthrough

The rock

Items needed: Ring of charos (a) or 2 coins.
  • Find the Dwarven Ferryman. Either enter the tunnel and subsequent cave just south of the Polar Hunter area (fairy ring DKS) OR go to northern part of Keldagrim and use the Travel option on the Dwarven Boatman.
  • Talk to the Dwarven Ferryman (not the Dwarven Boatman) and use the ring of charos (a) (Chat 3) or use the Travel option to go across the river.
  • Run north and east across the bridge and west past the second wooden bridge to talk to Dondakan. (Chat 2•1•1)
  • Go to western Keldagrim and talk to the Dwarven Engineer in the Trading Consortium's palace smithing shop.
    • Note: The Dwarven Boatman (near the Dwarven Ferryman) will take you quickly to northern Keldagrim and back.

Finding the pages

Items needed: Any pickaxe, weapon to kill a scorpion.
  • Go to the Ice Mountain entrance of the Dwarven Mine and talk to Rolad in the east house (chat will disengage once then re-engage).
    • (Optional) Purchase the ammo mould from Nulodion here
  • Go down the trapdoor to the Dwarven Mine. Complete the following in any order until you receive the respective pages:
  • Talk to Rolad. (Chat 2) (chat will again disengage then re-engage)
  • Read Dwarven lore in its entirety and keep it for later.

Note: Buy an Ammo mould from Nulodion in the western building if you need one before leaving.

The golden cannonball

Items needed: Ammo mould, 1 gold bar.
  • Go back to the Keldagrim mines and talk to Dondakan.
  • Use a gold bar on him.
  • Go to any furnace and use a gold bar on the furnace to make a golden cannon ball. Edgeville is recommended for easy fairy ring or Keldagrim minecart access.
  • Use the golden cannon ball on Dondakan to receive a Schematic. (Chat 1•1•2)

The gold helmet and schematics

Items needed: Schematic, 3 gold bars, hammer.

Completing the schematics

Items needed: Gold helmet, Schematic, Schematics, Base schematics.
Items recommended: Camelot Teleport.

Final battle

Items needed: Gold helmet, Schematics, 2 coins, food, armour, your best wield-able pickaxe, 6 free inventory spaces.
Items recommended: 15 total free inventory spaces.

Note: At this point, you have eight minutes to finish this part of the quest. If you do not finish within eight minutes, you must restart from this step. Do not remove the Gold helmet or you will be teleported outside and have to restart.

  • Mine 6 OR 15 Gold ore (keep them in your inventory. If you aren't going to get 15, just get 6 as there is no benefit before 15). Getting 15 reduces the boss's level from 125 to 75, so this is recommended for lower-level players.
  • Go to the centre of the area.
  • Go through the first set of flames.
  • Talk to the second set of flames.
  • Kill the Arzinian Avatar. It will be either Arzinian Avatar of Magic (if your highest combat stat is a melee stat), Arzinian Avatar of Ranging (if your highest combat stat is Magic), or Arzinian Avatar of Strength (if your highest combat stat is Ranged). Choose combat equipment and prayers accordingly. See Arzinian Avatar for more details.

Tip: If you are going for the Music cape, re-enter the mine before you drop the helmet to unlock the song In Between.

Finishing up

  • Talk to Dondakan.
  • Congratulations, quest complete!

Rewards

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceBetween a Rock.../Quick guide
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureInstruction manual · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.