The Giant Dwarf

Quest
Live index

This copy was last processed on . The copied wiki revision is dated .

This quest has a quick guide.
It briefly summarises the steps needed to complete the quest.
The Giant Dwarf (#82)
Released 31 May 2005 (Update)
Members Yes
Quest series Red Axe, #1
Lead developer(s) Vincent M

The Giant Dwarf is the first quest in the Rise of the Red Axe quest series. It involves the dwarven capital Keldagrim and The Red Axe consortium who are in control of the city.

Details

Start pointMap icon Talk to the Dwarven Boatman by the underground River Kelda, accessible through the Keldagrim entrance east of Rellekka, in the cave beyond the statues. Show on map
Official difficultyIntermediate
Official lengthMedium
DescriptionFive hundred years have passed since the rule of King Alvis, saviour of Keldagrim and victim of his own inventions.

He founded the Consortium: the gathering of Mining companies that were to serve the monarchy. But, eventually, the monarchy came to serve the Consortium.

By the time of his death, the monarchy was all but abolished. Now the Kings in Keldagrim are but a distant memory... with only the statue of King Alvis to remind the people of the old days, the dark days.

So begins the Rise of the Red Axe, the new multi-part storyline centred around the dwarves and their capital of Keldagrim. The first quest, The Giant Dwarf, introduces the city and the powerful business Consortium that rules the dwarven realm. Discover weird goings-on, narrowly escape from falling chunks of rock, ride around in minecarts and... make sure you don't bump into the wrong person on the way to the city!
Requirements
  • Crafting 12 Crafting [boostable] [not required to start]
  • Firemaking 16 Firemaking [boostable] [not required to start]
  • Magic 33 Magic [boostable] [not required to start]
  • Thieving 14 Thieving [boostable] [not required to start]
Items required
Recommended
Enemies to defeat None
League notes

Not completable, as it requires access to Misthalin to learn Thurgo's location

Walkthrough

Crashing into the dwarf statue.

Property damage

Enter the Keldagrim dungeon entrance, east of Relleka and just south-west of fairy ring DKS. After entering, continue through another cave entrance directly to the east by the statues - do not head south, as that takes you to the base of Trollweiss Mountain.

Talk to the Dwarven Boatman (not the Dwarven Ferryman), who will offer you a free ride to Keldagrim. A cutscene will play, during which the boat will crash into the statue of King Alvis. After being arrested and taken to the Black Guard headquarters, Commander Veldaban will tell the player that the statue was long overdue for replacement anyway. He wants you to help out the local sculptor to rebuild the statue.

You can now use the Keldagrim minecart system throughout Gielinor.

Talk to Blasidar the sculptor. He lives in the eastern side of Keldagrim, across the bridge, south of the kebab shop. He will make you the statue if you can get him clothes, an axe and boots "fit for a king". It is advisable to complete the axe part of the quest last, as Thurgo will teleport the player directly to Blasidar.

Clothes fit for a king

Items needed: 200 coins, coal, logs and a tinderbox
Skills needed: Firemaking 16 [boostable] to light the spinning machine
Note: A tinderbox can be purchased from the general store on the west side of town, and coal can be mined on the east side of town.
Vermundi's location
The librarian's location

Talk to Vermundi, the silk trader in the corner of the east marketplace, and ask her about making the king's clothes. She can, but first she needs a picture of the clothes. Talk to the dwarf librarian in the library across the Keldagrim bridge. He tells you to search the library for a book about dwarven clothes. Climb any bookcase with a ladder in front of it to find the book on costumes.

Note: If you weigh 30 kg or more, you will be unable to climb the ladder. You can simply drop some items and then pick them back up.

Give Vermundi the book. You now need to fix her steam-powered spinning machine. Use the coal on her machine with logs in your inventory, then use your tinderbox on it (Firemaking 16 ). If you fail to light it, just try again. Once the machine is lit, talk to her again and pay her 200 coins to get the exquisite clothes.

Boots fit for a king

Items needed: Means to cast Telekinetic Grab (air and law rune).
Skills needed: Thieving 14 [boostable] to steal the left boot, Magic 33 [boostable] to cast Telekinetic Grab

Go to the south-western anvil in Keldagrim (south of the Black Guards' HQ) and ask Saro about the boots. He sold them to Dromund, another dwarf in Keldagrim. Speak to Dromund in his house just north of the bank, who will refuse to sell you the boots.

When Dromund is not looking towards you, steal the left boot from the table next to the door (Thieving 14 Thieving). The right boot is on another table, but you cannot steal it from inside the house because of his cat watching over it. Stand outside by the window with the right boot, then use Telekinetic Grab on it (Magic 33 ) when Dromund is not looking. Once both boots are obtained, they turn into Exquisite boots.

An axe fit for a king

Items needed: An iron bar, 3 sapphires, and a redberry pie (if you have not given Thurgo a free redberry pie in the past, with the required redberry pies for The Knight's Sword and Prying Times not counting).
Skills needed: Crafting 12 [boostable] to attach sapphires to the hilt
Santiri's location
Thurgo's location

Talk to Santiri, the tradesman of the sword shop in north-west Keldagrim. He talks about how his family came to possess the Dwarven battleaxe, mentioning it has been damaged and that the sapphires on the hilt had either been stolen or washed away. During the dialogue where you offer to repair the axe, Santiri may note your mastery of Smithing but exclaims that even you aren't skilled enough.

After he gives you the axe, use three sapphires on it to rebuild the hilt (Crafting 12 ). Talk to Santiri again, who says that only an Imcando dwarf could fully repair it.

If you have completed The Knight's Sword, the player will remark that they know an Imcando dwarf. If you have not completed it, you will need to first talk to the dwarf librarian in the library by the Keldagrim bridge. They will tell the player to speak to Reldo in the Varrock Palace library to discover Thurgo's location; this is necessary to progress.

Thurgo resides in the single house at Mudskipper Point, south-east of Rimmington and south of Port Sarim. The fastest way to get there is to travel using Fairy rings to AIQ. Go to him with an iron bar, and ask him to repair the axe. After that, if you have not yet given him a redberry pie for free previously, you must give him one now. He will then repair the axe.

Note: Thurgo will supply you with another axe if lost, but it will require three sapphires to be added again.

When Thurgo is done, you have the option to return immediately to Keldagrim. This will place you back in Blasidar the sculptor's house.

The Head

Give Riki the axe, clothes and boots by speaking to him with the items in your inventory. Talk to Blasidar, who explains that the Consortium wants the head of the statue modelled after one of its directors, but has not agreed which one. He asks you to go and help them make a decision. You will see a short cutscene of the incomplete statue.

Make sure to complete this step before starting the tasks below, or the tasks for the director will go on indefinitely!

Joining the consortium

There are eight mining companies in the Consortium, which are located upstairs in either the east or west marketplace:

You will need to pick a company to join. Joining The Purple Pewter provides a headstart of 20 points in the scoring system by speaking to the Purple Pewter Secretary whilst wearing three or more pieces of the H.A.M. robes set. Otherwise, your choice will only impact the final model of the statue built at the end of the quest.

The companies on the west side of the building have faster bank access, whilst the east side is closer to the ore seller and Grand Exchange (through minecart).

To begin, talk to the secretary of the company that you want to work for. You will be given several errands to collect 1-5 of a certain un-noted material within a time limit. The possible items are clay, copper ore, tin ore, iron ore, silver ore, gold ore, mithril ore, and coal. With the exception of clay, all materials can be mined or bought nearby, if they are not already in your bank or inventory. You can say "no," then talk to the secretary again to receive a different task.

A hidden scoring system determines your progress with a company; each ore delivery completed gives 20 points, while failing or cancelling a task subtracts 2 points. Progress is not shared between companies, so only perform tasks for one of them.

Note: If you fail a task and are unable to obtain a new one, logging out and logging back in should fix the issue.

Once you reach 75 points, you will be told that the director of the company wants to speak with you. At this point you may start doing errands for the director, who will request different items from you. These items include bronze bars, iron bars, steel bars, silver bars, gold bars, and mithril bars, and give 12 points.

When you have have obtained 100 points for a company, you can ask the director to officially join them, and they will agree and accept you as a "trusted associate". Next, tell them that Blasidar sent you, and that you will vouch for them at the next Consortium meeting.

Art by committee

Return to Commander Veldaban (west of the bank) and tell him you will go to the meeting. You will see a cutscene of about 4 minutes. You can also skip the cutscene by refusing to go to the meeting; you can read a summary of it in the meeting notes, received after completing the quest.

The Face of a King
The jingle that plays upon the reveal of the rebuilt statue of King Alvis.

Congratulations, quest complete!

Rewards

Required for completing

Completion of The Giant Dwarf is required for the following:

Transcript

This article on a quest has an associated dialogue page.
Click here for a transcript of possible conversations encountered throughout the quest.

Changes

Date Changes
9 November 2022
(Update)

The gender restrictions on joining the Brown Engine or Yellow Fortune company were lifted as part of the Diversity & Inclusion updates.

Date unknown

The Consortium music track now unlocks when the final meeting cutscene is skipped.

6 February 2014
(Update)

The statue in The Giant Dwarf no longer has huge vertical gaps between its component parts.

Trivia

  • The cutscene between the Consortium leaders at the end of the quest takes place in a static, non-instanced room; a glimpse of one of these rooms can be seen during normal gameplay from the third room of Pyramid Plunder. This is because at the time of the quest's development, Jagex was unable to create instanced areas for cutscenes, even though The Lost Tribe, another quest released on the same day but went into development later than The Giant Dwarf, was the first use of an instance in the game.[1][2]
    • As a result, there are sixteen distinct cutscene rooms (four for each floor the game possesses) in which the player can be assigned to. If a seventeenth player attempts to enter a cutscene whilst all sixteen cutscene rooms are occupied, Commander Veldaban will tell the player that the Consortium either has "other important business to attend to", or that the meeting hasn't started yet. The exact conditions to what he says can be found in the quest's transcript.
  • There was a graphical glitch that appeared during the cutscenes that shows a closeup up the Giant Dwarf statue: the body appeared to be floating above the legs, and the head (once it had been added) was floating above the body.
  • If you talk to Dromund's Cat while wearing a catspeak amulet, he mentions he used to be friends with the Red Axe cat.
  • When telling the player to pay for the clothes, Vermundi asks for "200 credits." This is the only place in the game where coins are referred to as credits.
  • When asking Santiri about battleaxes, he offers you a blue or red one, saying "red is on the rise". This is a reference to the name of the quest series, Rise of the Red Axe.
  • When speaking to Santiri about repairing the axe, his dialogue changes depending on your smithing level. For example, if the player has 99 Smithing. "The axe is beyond repair, even for a master such as you."
  • Near the beginning of the meeting, Hreidmar interrupts the argument by saying 'This bickering is pointless'. This is likely a reference to Governor Tarkin in Star Wars: Episode IV – A New Hope.
  • Completing The Giant Dwarf quest before choosing the statue's head in the Enakhra's Lament quest unlocks additional dialogue with Lazim.

References

  1. ^
  2. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceThe Giant Dwarf
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureThe Giant Dwarf · file details

Notices

  • Content has been reformatted for web display. Consult the canonical source URL for the authoritative version.
  • Created using intellectual property belonging to Jagex Limited under the terms of Jagex's Fan Content Policy. This content is not endorsed by or affiliated with Jagex.
  • This is an unofficial, non-commercial reference website. It is not endorsed by or affiliated with Jagex Limited or the Old School RuneScape Wiki / Weird Gloop.
  • Non-text media on the source wiki should not be assumed to be available under the same license as the text. Media licensing is recorded per file where known and is otherwise marked unknown.