Wizards' Tower
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| Wizards' Tower | ||||
|---|---|---|---|---|
| Released | 4 January 2001 (Update) | |||
| Members | No | |||
| Floors | 4 | |||
| Location | Misthalin | |||
| League region | ||||
| Teleports | • Fairy ring DIS • East portal of the Wizards' Guild (requires level 66 Magic) • Necklace of passage | |||
| Music | Vision | |||
| Map | ||||
| Advanced data | ||||
| Type | building | |||
| Location on World Map | ||||
| Draynor Village | ||||
| ↑ | ||||
| Port Sarim | ← | Wizards' Tower | → | Lumbridge Swamp |
| ↓ | ||||
| Tutorial Island | ||||
The Wizards' Tower is located south of Draynor Village, over a bridge. The tower plays a part in many quests.
Transportation
- The fairy ring code DIS teleports you immediately south of the tower.
- The necklace of passage teleports you to the bridge just north of the tower.
- The Amulet of the eye teleports the player to the Temple of the Eye, near a portal that takes them to the basement of the guild.
- A ring of the elements can provide a teleport near to the Water Altar entrance, east of the tower.
- An Achievement diary cape can teleport the player to Twiggy O'Korn north of the tower
- An amulet of glory teleport to Draynor Village to the north of the tower.
- Players with 66 Magic can enter the east portal on the 2nd floor of the Wizards' Guild.
History
The Wizards' Tower was created at the same time as the founding of the Order of Wizards at the start of the Fifth Age, following the rediscovery of runecrafting.[1] Initially, the Order was welcoming of all researching wizards, regardless of their religion or race,[2] though it has been claimed that Zamorakian wizards were barred from certain research topics.[3]
Sometime one hundred years ago, the Tower was burned down, with decades of research lost, including an incantation that teleports one to the rune essence mine.[4] However, the basement survived its destruction.[5]
The Tower's destruction was blamed on the Zamorakian wizards of the Order, who the Order believed to have burnt down the tower in revenge for failing to steal Saradominist research.[6] As a result, the Zamorakian wizards were expelled from the Order after the Tower was rebuilt, and they formed the Zamorak Magical Institute.[7] However, it is claimed that the destruction of the first Tower was the result of a ritual gone wrong,[8] as the Saradominists who performed it stole the research from a Zamorakian wizard, who made the breakthrough in teleportation magic the ritual was based on.[9]
Inside the tower
Inside the tower is a multiple number of floors, and a few notable non-player characters. The whole tower, except for the basement, is a multi-combat zone.
Basement
The basement is one of two entrances to the rune essence available to free-players, and one of four for members. In addition, after the completion of Temple of the Eye, the basement serves as the entrance for Guardians of the Rift minigame.
The basement also plays a role in The Restless Ghost quest. It can be accessed via a ladder on the ground floor of the Wizards' Tower.
The basement is where players can find Archmage Sedridor. He plays a major role in the Rune Mysteries quest. He can also teleport players to the Rune essence mine after completing this quest.
There is an altar, but it cannot be used to recharge Prayer points. It is used during the Restless Ghost quest.
There is a chicken in the hallway outside Archmage Sedridor's room.
Ground floor
On the ground floor, there are two rooms with many wizards. They are level 9 and quite popular for free-to-play players as not many monsters drop runes and these are the only ones that drop wizard robes (one of the only free-to-play magic armours). There is also a leather boot spawn on the table in the library. At the staircases, there are three log spawns. There are also bookcases in the library, and players may find the following books while searching them:
- The Life & Times of a Thingummywut by Traiborn the Wizard
- Wind Strike for Beginners
- Life With a Wizard Husband ~ a Housewife's Story
- The Dark Arts of Magical Wands
- So You Think You're a Mage? Volume 28
- Fire, Earth and Water ~ What's it all About?
- How to become the Ultimate Wizard of the Universe
- 101 Ways to Impress Your Mates with Magic
First floor
On the 1st floor resides the loony Traiborn, and Wizard Jalarast who can make Splitbark armour on members' servers, with the proper supplies. Rick, a young student, can also be found here selling the elusive escape crystals for 75,000 coins. There is one or two level 9 wizards, and also a couple of useless rooms. Traiborn helps you out when making the Cake of guidance for the Lumbridge Guide in the quest, Recipe for Disaster.
Second floor
On the 2nd floor in the tower, there is a caged level 82 lesser demon free for players to battle with. Because it is caged, it cannot attack any players or do damage to them, but only long-ranged attacks or magic can harm it. If you wish to obtain the drops from the lesser demon, you must use Telekinetic Grab (33 Magic required). Also, there is Wizard Grayzag, who used to be an attackable level 41 NPC, who summoned imps to fight against players who attacked him. He plays a role in the Imp Catcher quest.
After completing the Imp Catcher quest the Wizard Mizgog will exchange an amulet of accuracy for the four different coloured beads.
Quests
The following quests involve traveling to Wizards Tower.
| Quest | Connections | Members? |
|---|---|---|
| Imp Catcher | Started by speaking to Wizard Mizgog on the 2nd floor and ends with delivering Beads dropped only from imps. | 0 |
| The Restless Ghost | Collect the skull from under the Wizards Tower. | 0 |
| Demon Slayer | Deliver 25 unnoted bones to Traiborn to get Wizard Traiborn's key. | 0 |
| Rune Mysteries | Deliver Air talisman and notes to Archmage Sedridor at two different stages of the quest. | 0 |
| Enter the Abyss | Speak to Archmage Sedridor in the Wizards' Tower to be teleported to the Rune Essence Mine. This counts as one of the three different locations required. | 1 |
| Temple of the Eye | During Help from Some Wizards, the player visits the Wizard's Tower to seek assistance from the wizards in understanding the mysterious eye symbol. | 1 |
| Wanted! | During the "Chasing Solus" step, the player must search three of 21 possible locations—one of which may be the Wizards' Tower—in pursuit of Solus Dellagar. | 1 |
Treasure Trails
- Killing a wizard for the key in order to search the drawers in the basement is the solution to a medium cryptic clue, stating: Probably filled with wizards socks.
- Searching the bookcase in the basement of the tower is the solution to a hard cryptic clue, stating: Probably filled with books on magic.
Personalities
- Archmage Sedridor
- Traiborn
- Wizard Mizgog
- Wizard Grayzag
- Wizard Jalarast
- Apprentice Cordelia
- Apprentice Felix
- Apprentice Tamara
- Rick
- Professor Onglewip
Trivia
- According to the map of DeviousMUD, the forerunner to RuneScape Classic, the Wizards' Tower was originally to be called "Warlocks Tower". On release, it lacked any blue Wizards for at least two weeks. This name persists in dialogue used in The Restless Ghost.
- The wizards in front of the Tower appear to be wearing a cape of legends.
- The eye on the front of the Wizards' Tower is an Eye of Ra.
- Before March 2006, the bridge that leads to the Wizards' Tower was not straight and had two turns.
- A book on the ground floor bookshelves titled "Fire, Earth and Water ~ What's it all About?" is a reference to the Earth, Wind & Fire song It's All About Love.
References
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