Tree Gnome Village

Quest

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This quest has a quick guide.
It briefly summarises the steps needed to complete the quest.
Tree Gnome Village (#31)
Released 23 July 2002 (Update)
Members Yes
Quest series Gnome quest series
Lead developer(s) Tom W

Tree Gnome Village is the first quest in the Gnome quest series and focuses on the war between General Khazard's army and the Tree Gnomes. During the quest, you need to aid the gnomes by retrieving stolen orbs.

Details

Start pointMap icon Talk to King Bolren at the centre of the Tree Gnome Village maze. Show on map
Official difficultyIntermediate
Official lengthShort
DescriptionThe tree gnomes are in trouble. General Khazard's forces are hunting them to extinction.

Find your way through the hedge maze to the gnomes secret treetop village.

Then help the gnomes fight Khazard and retrieve the orbs of protection.
Requirements
Items required
  • 6 normal logs (or an axe, obtainable during the quest by killing goblins in the Tree Gnome Village maze, or retrievable from the canoe station near the north entrance to the maze, if you have one stored)
  • Combat equipment
  • Food
Recommended
Enemies to defeat
League notes

Unlocking Kandarin Kandarin✓ Yes will auto-complete the quest
Unlocking the Nature's Accord (Demonic Pacts League) relic will auto-complete the quest

Walkthrough

Protecting the Spirit Tree

The path to the Tree Gnome Village.

Head to the centre of the Tree Gnome Maze (see the map to the right for the path through the maze). The maze is located south-east of East Ardougne and north of Yanille. Talk to King Bolren, who will say that three orbs have been stolen by Khazard troops. Agree to help him, and you will be escorted by Elkoy out of the maze.

The three trackers

Items needed: 6 normal logs.
Tracker gnome locations.

North to the maze you will find a battlefield. Find Commander Montai and speak with him, he is wearing red clothing. He will ask for you to bring him 6 logs to repair their defences. After giving him the logs, talk to Commander Montai again, and he'll tell you that three trackers that have been sent out to retrieve coordinates to fire the ballista have not returned. He asks you to find them.

You can find all three tracker gnomes at the buildings north to the battlefield. (look at the picture to the right to see the locations)

  • The first tracker is behind or on the side of the biggest building in the north-west.
  • The second tracker is in the north-east building in a Khazard Prison Cell.
  • The third tracker is roaming outside the south-west corner of the stronghold.

The first two trackers will give you the coordinates you need, which you'll automatically commit to memory. The third tracker, however, has been driven mad as a result of the chaos. Though most of what he says is garbage, he will give you a hint as to the number you need. You may have to do a bit of guesswork, though. For instance, "Less than my hands" would equal 1, where "More than my head less than my fingers" could be 2, "More than we but less than our feet" is 3, and lastly, "My legs and your legs" is 4. (It should not be any other possible number so try and remember what the third tracker said.)

Head back to the ballista (not the catapult, which is next to Montai), which is located in the south-west corner of the battlefield, here you want to choose the coordinate given from the third gnome tracker. If you miss, just try again until you get it.

Retrieving the first orb

Items recommended: Food and armour for low levels
The crumbled wall you can climb over.

Once you get a hit, talk to Commander Montai once again then walk north to the stronghold (building where Gnome Tracker 1 was) and climb over the crumbled wall.

Note: There is a stall after climbing the crumbled wall where you are attacked without being able to heal; as a low-levelled player, this may be dangerous.

Once you climb the wall you will be attacked by a level 48 Khazard commander; he has low Hitpoints (22) and should not be troublesome for most mid-levelled players (can be safespotted behind northern broken chair). You can skip defeating the commander if you wish and proceed to the western room and climb up the ladder.

When you climb the ladder you will once again be attacked by a level 48 Khazard commander, kill him or head to the chest and find the orb of protection. When you have the orb, run back down the ladder and out of the nearby door.

Return to the north-west maze entrance and talk to Elkoy, he will offer to lead you through the maze, accept his offer.

Talk to King Bolren in the centre of the maze and he will inform you that the other two orbs of protection have been stolen by the Khazard Warlord.

Retrieving the last two orbs

Items needed: Combat equipment to defeat a level 112

Note: The orbs will only be dropped by the Warlord after you've spoken to the King.

The location of the Khazard warlord.

Exit the village and start heading north past the stronghold where you found the first orb. When you hit the wall to West Ardougne, follow it to the west past the wolves and then to the north until you see two Khazard troopers and the level 112 Khazard warlord. The warlord will be unaggressive until you talk with him, at which point he will challenge you to a fight and attack.

Kill him to retrieve the other two orbs. Players with Rune armour and at least a rune scimitar should have little trouble fighting him if they have a small amount of decent quality food (lobster or better), though the warlord has a rather large HP of 170.

A player safespotting the Khazard warlord.

Lower levelled players may consider using Magic or Ranged to safespot him. After initiating the fight, head west until the warlord de-aggros near the larger dead tree. Move a little south and attack the warlord with Ranged or Magic while outside his aggro range. This will force the warlord to walk backwards at an angle and get caught against the West Ardougne wall and the northern large dead tree. If done correctly, players can attack the warlord safely as long as they keep distant enough as to not aggro the warlord again. If you fail to get the warlord stuck, you can also simply run away from him whenever he gets close, only attacking him while he is wandering back.

Note: He may despawn if you take too long to kill him using this method.

He may also be flinched using melee by repeatedly stepping in and out of his walking range. One good spot is beside the large skull to the south. He does not despawn when flinched.

After killing him, pick up the orbs of protection. Go back to King Bolren and hand over the orbs to him. A cutscene ensues, where the gnomes are seen celebrating and holding a ceremony in which the orbs are returned to their places on the sacred spirit tree.

King Bolren returns the orbs to the spirit tree.

Congratulations, quest complete!

Rewards

Unlocks:

Required for completing

Completion of Tree Gnome Village is required for the following:

Transcript

This article on a quest has an associated dialogue page.
Click here for a transcript of possible conversations encountered throughout the quest.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceTree Gnome Village
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureTree Gnome Village · file details

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