Ammunition
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Ammunition is worn equipment primarily in the ammunition slot that is usually consumed by Ranged weapons. Bows use arrows, crossbows use bolts, ballistae use javelins, and the toxic blowpipe uses darts. The level required on the tables below is equivalent to the weapon requirement to use that ammunition, e.g., mithril arrows can only be used with willow bows and higher, requiring a minimum of 20 Ranged.
Ammunition is also one of the main products of the Fletching skill, the other being ranged weapons themselves.
Ammunitions have specific damage types similar to the melee styles of Stab, Slash, and Crush, though they only apply to monsters. For example, some monsters such as dragons have less defence against heavy ammunition than light and standard ones. A list of some monsters with weak defence against a particular ammunition type can be found on this news post.
- Light: Thrown weapons such as darts, knives, thrownaxes, and Toktz-xil-ul
- Standard: Arrows and Atlatl darts (including magical arrows from bows that produce their own ammunition, such as the Crystal bow and Bow of faerdhinen)
- Heavy: Bolts and javelins
Arrows
Arrows are fired from bows and deal standard-type ranged damage.
| Item | GE Price | |||
|---|---|---|---|---|
| Bronze | 1 | +7 | 5 | |
| Iron | 1 | +10 | 6 | |
| Steel | 5 | +16 | 6 | |
| Mithril | 20 | +22 | 6 | |
| Adamant | 30 | +31 | 30 | |
| Rune | 40 | +49 | 47 | |
| Amethyst | 50 | +55 | 130 | |
| Dragon | 60 | +60 | 1,734 | |
All standard arrows have a stronger variant called seeker arrows, which have +20 ranged accuracy more than their normal counterpart and a minimum hit of 3.
| Item | GE Price | |||
|---|---|---|---|---|
| Bronze | 1 | +7 | 15 | |
| Iron | 1 | +10 | 20 | |
| Steel | 5 | +16 | 45 | |
| Mithril | 20 | +22 | 59 | |
| Adamant | 30 | +31 | 110 | |
| Rune | 40 | +49 | 158 | |
| Amethyst | 50 | +55 | 663 | |
| Dragon | 60 | +60 | 2,373 | |
The arrows below have unique characteristics, such as being fired from specific weapons or having limited sources.
| Item | GE Price | Notes | |||
|---|---|---|---|---|---|
| Training | 1 | +7 | N/A | Obtained from the Ranged combat tutor. Can only be fired with a Training bow. | |
| Ogre | 30 | +22 | 166 | Can only be fired with an Ogre bow or Composite ogre bow. | |
| Ice | 40 | +16 | N/A | Only obtained within the Temple of Ikov. Able to harm various fire-themed enemies. | |
| Broad | 50 | +28 | N/A | Purchased from any Slayer Master for 60 or fletched with | |
| Brutal | Varies | Varies | N/A | Can only be fired with a Composite ogre bow. | |
| Fire | Varies | Varies | N/A | Used in the Underground Pass to cross the drawbridge. | |
Bolts
Bolts are fired from crossbows, dealing heavy-type ranged damage. Many bolts can be upgraded into enchanted bolts.
| Item | GE Price | |||
|---|---|---|---|---|
| Bronze | 1 | +10 | 2 | |
| Opal (e) | 1 | +14 | 11 | |
| Blurite | 16 | +28 | N/A | |
| Jade (e) | 16 | +30 | N/A | |
| Silver[n 1] | 26 | +36 | 9 | |
| Iron | 26 | +46 | 20 | |
| Pearl (e) | 26 | +48 | 13 | |
| Steel | 31 | +64 | 61 | |
| Topaz (e) | 31 | +66 | 3 | |
| Mithril | 36 | +82 | 27 | |
| Sapphire (e) | 36 | +83 | 26 | |
| Emerald (e) | 36 | +85 | 13 | |
| Adamant | 46 | +100 | 158 | |
| Ruby (e) | 46 | +103 | 159 | |
| Diamond (e) | 46 | +105 | 142 | |
| Kebbit[n 2] | 50 | +28 | 104 | |
| Long kebbit[n 2] | 50 | +38 | 13 | |
| Broad | 61[n 3] | +100 | 51 | |
| Runite | 61 | +115 | 97 | |
| Dragonstone (e) | 61 | +117 | 384 | |
| Onyx (e) | 61 | +120 | 8,413 | |
| Amethyst broad | 61[n 4] | +115 | 172 | |
| Dragon | 64 | +122 | 2,670 | |
| Sunlight antler[n 5] | 66 | +55 | 213 | |
| Moonlight antler[n 5] | 66 | +60 | 360 | |
| Bolt rack[n 6] | 70 | +55 | 93 | |
- ^ Silver bolts are the only ranged ammunition that can be used effectively against vampyres.
- ^ 2.0 2.1 Only able to be fired by the hunters' crossbow
- ^ Also requires
55
- ^ Also requires
65
- ^ 5.0 5.1 Only able to be fired by the hunters' sunlight crossbow
- ^ Only able to be fired by Karil's crossbow
Darts
Darts may be thrown by hand or fired from a blowpipe. They deal light-type ranged damage.
| Item | GE Price | |||
|---|---|---|---|---|
| Bronze | 1 | +1 | 20 | |
| Iron | 1 | +2 | 6 | |
| Steel | 5 | +3 | 4 | |
| Black | 10 | +6 | 3,559 | |
| Mithril | 20 | +9 | 7 | |
| Adamant | 30 | +17 | 23 | |
| Rune | 40 | +26 | 215 | |
| Amethyst | 50 | +28 | 198 | |
| Dragon | 60 | +35 | 1,089 | |
Atlatl darts cannot be thrown by hand and are used exclusively by the eclipse atlatl. Unlike other darts, they deal standard-type ranged damage.
| Item | GE Price | |||
|---|---|---|---|---|
| Atlatl dart | 75[n 1] | +0 | 105 | |
- ^ Also requires
50 and
50
Javelins
Javelins are ammunition fired by a light ballista or heavy ballista. They deal heavy-type ranged damage.
| Item | GE Price | |||
|---|---|---|---|---|
| Bronze | 65 | +25 | 10 | |
| Iron | 65 | +42 | 4 | |
| Steel | 65 | +64 | 4 | |
| Mithril | 65 | +85 | 8 | |
| Adamant | 65 | +107 | 38 | |
| Rune | 65 | +124 | 135 | |
| Amethyst | 65 | +135 | 178 | |
| Dragon | 65 | +150 | 599 | |
Unlike other javelins, Morrigan's javelin is a thrown weapon. It is only available in PvP minigames and deadman worlds.
| Item | GE Price | |||
|---|---|---|---|---|
| Morrigan's javelin | 75 | +145 | 20,000 | |
Herb Tar
Herb tar is "ammunition" used by salamanders. It deals standard-type ranged damage[1]. Unlike other ammunition which can be fired by higher-tier weapons, each tar is exclusive to a specific salamander. Herb tar is still consumed by non-ranged attack styles.
| Item | Level |
GE Price | Notes | ||
|---|---|---|---|---|---|
| Guam | 30 | +16 | 11 | Can only be "fired" with Swamp lizards. | |
| Marrentill | 50 | +22 | 3 | Can only be "fired" with Orange salamanders. | |
| Tarromin | 60 | +31 | 2 | Can only be "fired" with Red salamanders. | |
| Harralander | 70 | +49 | 4 | Can only be "fired" with Black salamanders. | |
| Irit | 80 | +60 | 16 | Can only be "fired" with Tecu salamanders. | |
Other
Cannonballs behave as ammo in that they are consumed for ranged attacks, but they are not equipped. Instead, they are fired from a Dwarf multicannon or ship cannon. Their accuracy is based on your current attack style's accuracy bonuses. They deal heavy-type ranged damage.
| Item | GE Price | Notes | |||
|---|---|---|---|---|---|
| Steel cannonball | N/A | 30 | 279 | Useful for drawing aggression in multicombat areas. | |
| Granite | 75 | 35 | N/A | Must defeat the Grotesque Guardians or the Mad Angel to obtain untradeable granite dust. | |
Crystal weapons consume charges instead of ammunition. They deal standard-type ranged damage.
| Item | GE Price | Notes | |||
|---|---|---|---|---|---|
| Crystal bow | 70/50 | 78 | 72.00 | Cost per shot can vary based on how many times the bow has been sung. See Crystal bow | |
| Bow of faerdhinen | 80/70 | 106 | 226.48 | Cost assumes charges are obtained from handing in Enhanced crystal teleport seeds. See here for more detail | |
Trivia
- The ammunition slot is sometimes referred to as the player's 'quiver.' Trying to attack with certain weapons without equipping ammunition results in the message Likewise, trying to fill Dizana's quiver with ammo from the Worn Equipment tab while no ammo is equipped results in the message