Ammunition

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Ranged

Ammunition is worn equipment primarily in the ammunition slot that is usually consumed by Ranged weapons. Bows use arrows, crossbows use bolts, ballistae use javelins, and the toxic blowpipe uses darts. The level required on the tables below is equivalent to the weapon requirement to use that ammunition, e.g., mithril arrows can only be used with willow bows and higher, requiring a minimum of 20 Ranged.

Ammunition is also one of the main products of the Fletching skill, the other being ranged weapons themselves.

Ammunitions have specific damage types similar to the melee styles of Stab, Slash, and Crush, though they only apply to monsters. For example, some monsters such as dragons have less defence against heavy ammunition than light and standard ones. A list of some monsters with weak defence against a particular ammunition type can be found on this news post.

Arrows

Arrows are fired from bows and deal standard-type ranged damage.

Item Ranged Level Strength GE Price
1 +7 5
1 +10 6
5 +16 6
20 +22 6
30 +31 30
40 +49 47
50 +55 130
60 +60 1,734

All standard arrows have a stronger variant called seeker arrows, which have +20 ranged accuracy more than their normal counterpart and a minimum hit of 3.

Item Ranged Level Strength GE Price
1 +7 15
1 +10 20
5 +16 45
20 +22 59
30 +31 110
40 +49 158
50 +55 663
60 +60 2,373

The arrows below have unique characteristics, such as being fired from specific weapons or having limited sources.

Item Ranged Level Strength GE Price Notes
1 +7 N/A Obtained from the Ranged combat tutor. Can only be fired with a Training bow.
30 +22 166 Can only be fired with an Ogre bow or Composite ogre bow.
40 +16 N/A Only obtained within the Temple of Ikov. Able to harm various fire-themed enemies.
50 +28 N/A Purchased from any Slayer Master for 60 or fletched with Fletching 52 Fletching and Broader fletching.
Varies Varies N/A Can only be fired with a Composite ogre bow.
Varies Varies N/A Used in the Underground Pass to cross the drawbridge.

Bolts

Bolts are fired from crossbows, dealing heavy-type ranged damage. Many bolts can be upgraded into enchanted bolts.

Item Ranged Level Strength GE Price
1 +10 2
1 +14 11
16 +28 N/A
16 +30 N/A
26 +36 9
26 +46 20
26 +48 13
31 +64 61
31 +66 3
36 +82 27
36 +83 26
36 +85 13
46 +100 158
46 +103 159
46 +105 142
50 +28 104
50 +38 13
61[n 3] +100 51
61 +115 97
61 +117 384
61 +120 8,413
61[n 4] +115 172
64 +122 2,670
66 +55 213
66 +60 360
70 +55 93
  1. ^ Silver bolts are the only ranged ammunition that can be used effectively against vampyres.
  2. ^ 2.0 2.1 Only able to be fired by the hunters' crossbow
  3. ^ Also requires Slayer 55
  4. ^ Also requires Slayer 65
  5. ^ 5.0 5.1 Only able to be fired by the hunters' sunlight crossbow
  6. ^ Only able to be fired by Karil's crossbow

Darts

Darts may be thrown by hand or fired from a blowpipe. They deal light-type ranged damage.

Item Ranged Level Strength GE Price
1 +1 20
1 +2 6
5 +3 4
10 +6 3,559
20 +9 7
30 +17 23
40 +26 215
50 +28 198
60 +35 1,089

Atlatl darts cannot be thrown by hand and are used exclusively by the eclipse atlatl. Unlike other darts, they deal standard-type ranged damage.

Item Ranged Level Strength GE Price
75[n 1] +0 105
  1. ^ Also requires Attack 50 and Strength 50

Javelins

Javelins are ammunition fired by a light ballista or heavy ballista. They deal heavy-type ranged damage.

Item Ranged Level Strength GE Price
65 +25 10
65 +42 4
65 +64 4
65 +85 8
65 +107 38
65 +124 135
65 +135 178
65 +150 599

Unlike other javelins, Morrigan's javelin is a thrown weapon. It is only available in PvP minigames and deadman worlds.

Item Ranged Level Strength GE Price
75 +145 20,000

Herb Tar

Herb tar is "ammunition" used by salamanders. It deals standard-type ranged damage[1]. Unlike other ammunition which can be fired by higher-tier weapons, each tar is exclusive to a specific salamander. Herb tar is still consumed by non-ranged attack styles.

Item Ranged Attack Magic
Level
Strength GE Price Notes
30 +16 11 Can only be "fired" with Swamp lizards.
50 +22 3 Can only be "fired" with Orange salamanders.
60 +31 2 Can only be "fired" with Red salamanders.
70 +49 4 Can only be "fired" with Black salamanders.
80 +60 16 Can only be "fired" with Tecu salamanders.

Other

Cannonballs behave as ammo in that they are consumed for ranged attacks, but they are not equipped. Instead, they are fired from a Dwarf multicannon or ship cannon. Their accuracy is based on your current attack style's accuracy bonuses. They deal heavy-type ranged damage.

Item Slayer Level Max Hit GE Price Notes
N/A 30 279 Useful for drawing aggression in multicombat areas.
75 35 N/A Must defeat the Grotesque Guardians or the Mad Angel to obtain untradeable granite dust.

Crystal weapons consume charges instead of ammunition. They deal standard-type ranged damage.

Item Ranged /Agility Level Strength GE Price Notes
70/50 78 72.00 Cost per shot can vary based on how many times the bow has been sung. See Crystal bow
80/70 106 226.48 Cost assumes charges are obtained from handing in Enhanced crystal teleport seeds. See here for more detail

Trivia

  • The ammunition slot is sometimes referred to as the player's 'quiver.' Trying to attack with certain weapons without equipping ammunition results in the message There is no ammo left in your quiver. Likewise, trying to fill Dizana's quiver with ammo from the Worn Equipment tab while no ammo is equipped results in the message You have nothing in your worn quiver to fill your Dizana's Quiver with.

References

  1. ^

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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