Mad Angel

Monster

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QuestPost-quest
Mad Angel
Released29 July 2026 (Update)
MembersYes
Combat level270
Size3x3
ExamineO Lord, she approaches!
Combat info
AttributeGolem
XP bonus+42.5%
Max hit31
AggressiveNo
PoisonousNo
Attack styleMelee, Magic
Attack speed6 ticks (3.6 seconds)
Combat stats
565100160125100170
Aggressive stats
Monster attack bonusMonster strength bonusMonster magic strength bonusMonster ranged strength bonus
+120+4+180+140+30+0
Melee defence
+40+60+20
Magic defence
Earth elemental weakness
+16515% weakness
Ranged defence
LightStandardHeavy
+175+155+135
Immunities
Poison100% resistance
Venom100% resistance
CannonsImmune
BurnImmune (strong)
Freeze100% resistance
Advanced data
Monster ID16309,16315
LinkMOID

Mad Angel
Released29 July 2026 (Update)
MembersYes
LocationArdeaglais
OptionsWake
ExamineO Lord, she approaches!
Advanced data
NPC ID16306,16308,16310,16312,16314,16315
LinkMOID

The Mad Angel is a boss found in Ardeaglais, a cathedral on the island of Wyrmscraig. A weak version of her is fought during the quest Fallen From Grace, and a stronger, repeatable version becomes available after quest completion.

The Mad Angel is a golem created by Elessia to help protect the people of Wyrmscraig after she left the island, being driven to leave after her condition drove her to kill Keenan. It is temperamental, causing it to attack the player, but Elessia hoped in time the people of Wyrmscraig would be able to fix its flaws.[1]

Rewards from the Mad Angel include the two-handed sword Hallowfell, granite dust, jar of light, the pet Aggy, and the Ardeaglais teleport to the boss.

Location

Location Levels Members Spawns Map League region
Wyrmscraig588Members1Show mapN/A

Mad Angel is located on Wyrmscraig, in the Fallen Cathedral. The necklace of passage teleport to Wyrmscraig is located to the east. The Slayer ring can teleport to Wyrmscraig Cavern below the boss.

Strategy


Graves/deathpiles might appear at the Wyrmscraig dock or other docks instead of the Mad Angel boss lobby as intended.[2] Check the world map to verify the location.

The Mad Angel attacks primarily with melee. Protect from Melee will reduce this damage but not negate it entirely. The Mad Angel also has three special attacks.

  • The first is a magic-based attack signaled by the Angel's eyes and sword glowing blue before it launches a magical bolt. Pray Protect from Magic to reduce this damage roughly 1 tick after her wings reach their spread state when blue energy is above her head (a lightning formation forms under your feet). In enrage, she hits 3 times with the 3rd hit coming 2 ticks after the second. Praying just before the attack lands negates the damage entirely, and makes your next hit a max hit. 1-tick prayer flicking will ensure the damage is negated entirely, and guarantees the max hit. All combat styles can max hit. Multi-hitsplat weapons such as the scythe of Vitur only guarantee that the first hitsplat will max hit.
  • The second is an AoE attack that emits from a yellow ball launched somewhere into the room. She will stall in place after the first ball, but will chase at 1 tile per tick for the next two. Stand on top of the shadow that appears on the ground to reflect the damage back towards the Mad Angel.
  • Last, she attacks with a sweeping AoE that covers roughly half of the room, coming diagonally from her body. This attack is telegraphed by the side on which she holds her sword (her raised wing also indicates which side); move anywhere on the opposite side of her body to dodge this attack. Dodging to the boss' side, rather than behind her, to avoid being attacked increases the minimum hit of your next attack to 50% of your maximum hit.

Money making

The following money making guide is available for Mad Angel:

MethodHourly profitSkills
Killing the Mad Angel2,678,977
  • Attack 60+ , Strength 60+ recommended
  • Prayer 70+ recommended for Piety
  • Magic 76+ recommended for Thralls

Drops

Drop rates are estimated based on 3,846,150 samples from the Drop Rate Project, unless otherwise cited.

The average Mad Angel kill, not including hard clues, is worth 76,508 (GE) / 15,832 (HA).

100%

Item Quantity Rarity Price High Alch
Granite dust.png: Mad Angel drops Granite dust with rarity Always in quantity 25-35Granite dust25–35AlwaysNot sold1,200–1,680
Sunstone crystal.png: Mad Angel drops Sunstone crystal with rarity Always in quantity 1Sunstone crystal1Always[d 1]Not soldN/A
  1. ^ The sunstone crystal always drops if the bank chest is not built and a crystal is not already owned.

Pre-roll

Item Quantity Rarity Price High Alch
Ardeaglais teleport.png: Mad Angel drops Ardeaglais teleport with rarity 1/25 in quantity 2Ardeaglais teleport21/252,55612
Hallowfell.png: Mad Angel drops Hallowfell with rarity 1/128 in quantity 1Hallowfell11/1287,757,421750,000
Jar of light.png: Mad Angel drops Jar of light with rarity 1/1,000 in quantity 1Jar of light11/1,000Not sold120,000

Weapons and armour

Item Quantity Rarity Price High Alch
Rune kiteshield.png: Mad Angel drops Rune kiteshield with rarity 12/150 in quantity 1Rune kiteshield112/15032,11032,640
Rune full helm.png: Mad Angel drops Rune full helm with rarity 12/150 in quantity 1Rune full helm112/15020,61621,120
Adamant longsword.png: Mad Angel drops Adamant longsword with rarity 6/150 in quantity 1Adamant longsword16/1501,6511,920
Dragon med helm.png: Mad Angel drops Dragon med helm with rarity 2/150 in quantity 1Dragon med helm12/15058,09060,000
Dragon battleaxe.png: Mad Angel drops Dragon battleaxe with rarity 2/150 in quantity 1Dragon battleaxe12/150119,202120,000

Runes and ammunition

Item Quantity Rarity Price High Alch
Steel cannonball.png: Mad Angel drops Steel cannonball with rarity 16/150 in quantity 90-100Steel cannonball90–10016/15024,480–27,200270–300
Law rune.png: Mad Angel drops Law rune with rarity 12/150 in quantity 28-30Law rune28–3012/1503,444–3,6904,032–4,320
Nature rune.png: Mad Angel drops Nature rune with rarity 8/150 in quantity 20-25Nature rune20–258/1503,420–4,2752,160–2,700
Death rune.png: Mad Angel drops Death rune with rarity 8/150 in quantity 40-50Death rune40–508/1507,400–9,2504,320–5,400
Air rune.png: Mad Angel drops Air rune with rarity 4/150 in quantity 110-120Air rune110–1204/150550–600220–240

Individual supplies

Item Quantity Rarity Price High Alch
Prayer potion(4).png: Mad Angel drops Prayer potion(4) with rarity 12/150 in quantity 1Prayer potion(4)112/1509,165114
Super combat potion(3).png: Mad Angel drops Super combat potion(3) with rarity 8/150 in quantity 2-3 (noted)Super combat potion(3)2–3 (noted)8/15018,210–27,315204–306

Supply batches

There is a 16/150 (10.7%) chance to receive a batch of supplies.

Either sharks or yellowfins drop, bundled with a two-dose Prayer potion and a one-dose super combat potion.

Item Quantity Rarity Price High Alch
Shark.png: Mad Angel drops Shark with rarity 8/150 in quantity 2Shark28/1502,106204
Yellowfin.png: Mad Angel drops Yellowfin with rarity 8/150 in quantity 2Yellowfin28/1501,818204
Prayer potion(2).png: Mad Angel drops Prayer potion(2) with rarity 16/150 in quantity 1Prayer potion(2)116/1504,51968
Super combat potion(1).png: Mad Angel drops Super combat potion(1) with rarity 16/150 in quantity 1Super combat potion(1)116/1503,06424

Other

Item Quantity Rarity Price High Alch
Coins_10000.png: Mad Angel drops Coins with rarity 8/150 in quantity 8000-10000Coins8,000–10,0008/1508,000–10,0008,000–10,000
Raw monkfish.png: Mad Angel drops Raw monkfish with rarity 8/150 in quantity 18-22 (noted)Raw monkfish18–22 (noted)8/1502,106–2,5742,484–3,036
Emerald.png: Mad Angel drops Emerald with rarity 6/150 in quantity 7-8 (noted)Emerald7–8 (noted)6/1502,940–3,3602,100–2,400
Sapphire.png: Mad Angel drops Sapphire with rarity 6/150 in quantity 7-8 (noted)Sapphire7–8 (noted)6/1501,540–1,7601,050–1,200
Cupronickel bar.png: Mad Angel drops Cupronickel bar with rarity 1/150 in quantity 1Cupronickel bar11/1502,77616
Papyrus.png: Mad Angel drops Papyrus with rarity 1/150 in quantity 1Papyrus11/1501036

Rare drop table

There is a 2/150 chance of rolling the rare drop table.

Item Quantity Rarity Price High Alch
This does not exist.NothingN/A1/413.37; Never[d 1]N/AN/A
Coins_1000.png: Mad Angel drops Coins with rarity 1/457.14 in quantity 3000Coins3,0001/457.143,0003,000
Uncut sapphire.png: Mad Angel drops Uncut sapphire with rarity 1/1,920 in quantity 1Uncut sapphire11/1,920; 1/975[d 2]22815
Loop half of key.png: Mad Angel drops Loop half of key with rarity 1/476.28 in quantity 1Loop half of key11/476.28; 1/472.73[d 2]9,75660
Tooth half of key.png: Mad Angel drops Tooth half of key with rarity 1/476.28 in quantity 1Tooth half of key11/476.28; 1/472.73[d 2]9,88760
Uncut emerald.png: Mad Angel drops Uncut emerald with rarity 1/3,840 in quantity 1Uncut emerald11/3,840; 1/1,950[d 2]47330
Uncut ruby.png: Mad Angel drops Uncut ruby with rarity 1/7,680 in quantity 1Uncut ruby11/7,680; 1/3,900[d 2]1,08760
Runite bar.png: Mad Angel drops Runite bar with rarity 1/1,920 in quantity 1Runite bar11/1,92012,2653,000
Nature rune.png: Mad Angel drops Nature rune with rarity 1/3,200 in quantity 67Nature rune671/3,20011,4577,236
Rune 2h sword.png: Mad Angel drops Rune 2h sword with rarity 1/3,200 in quantity 1Rune 2h sword11/3,20038,12338,400
Rune battleaxe.png: Mad Angel drops Rune battleaxe with rarity 1/3,200 in quantity 1Rune battleaxe11/3,20024,63924,960
Law rune.png: Mad Angel drops Law rune with rarity 1/4,800 in quantity 45Law rune451/4,8005,5356,480
Death rune.png: Mad Angel drops Death rune with rarity 1/4,800 in quantity 45Death rune451/4,8008,3254,860
Steel arrow.png: Mad Angel drops Steel arrow with rarity 1/4,800 in quantity 150Steel arrow1501/4,8009001,050
Rune arrow.png: Mad Angel drops Rune arrow with rarity 1/4,800 in quantity 42Rune arrow421/4,8001,97410,080
Adamant javelin.png: Mad Angel drops Adamant javelin with rarity 1/4,800 in quantity 20Adamant javelin201/4,8008001,920
Rune sq shield.png: Mad Angel drops Rune sq shield with rarity 1/4,800 in quantity 1Rune sq shield11/4,80022,74723,040
Dragonstone.png: Mad Angel drops Dragonstone with rarity 1/4,800 in quantity 1Dragonstone11/4,80010,7356,000
Silver ore.png: Mad Angel drops Silver ore with rarity 1/4,800 in quantity 100 (noted)Silver ore100 (noted)1/4,8006,2004,500
Nature talisman.png: Mad Angel drops Nature talisman with rarity 1/20,480 in quantity 1Nature talisman11/20,480; 1/10,400[d 2]2682
Uncut diamond.png: Mad Angel drops Uncut diamond with rarity 1/30,720 in quantity 1Uncut diamond11/30,720; 1/15,600[d 2]2,439120
Rune kiteshield.png: Mad Angel drops Rune kiteshield with rarity 1/9,600 in quantity 1Rune kiteshield11/9,60032,11032,640
Dragon med helm.png: Mad Angel drops Dragon med helm with rarity 1/9,600 in quantity 1Dragon med helm11/9,60058,09060,000
Rune spear.png: Mad Angel drops Rune spear with rarity 1/10,134.43 in quantity 1Rune spear11/10,134.43; 1/1,175.88[d 2][d 3]11,59912,480
Rune javelin.png: Mad Angel drops Rune javelin with rarity 1/61,440 in quantity 5Rune javelin51/61,440; 1/31,200[d 2]6751,200
Shield left half.png: Mad Angel drops Shield left half with rarity 1/20,268.87 in quantity 1Shield left half11/20,268.87; 1/2,351.76[d 2][d 3]65,35566,000
Dragon spear.png: Mad Angel drops Dragon spear with rarity 1/27,025.15 in quantity 1Dragon spear11/27,025.15; 1/3,135.68[d 2][d 3]38,43837,440
  1. ^ The "nothing" drop is removed while wearing a ring of wealth.
  2. ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
  3. ^ 3.0 3.1 3.2 Slightly reduced chance of dropping if Legends' Quest has not been completed.

Tertiary

Item Quantity Rarity Price High Alch
Clue scroll (hard).png: Mad Angel drops Clue scroll (hard) with rarity 1/25 in quantity 1Clue scroll (hard)11/25[d 1][d 2]Not sold12
Aggy.png: Mad Angel drops Aggy with rarity 1/2,000 in quantity 1Aggy11/2,000Not soldN/A
  1. ^ The hard clue scroll drop rate increases to 1/23 after unlocking the hard Combat Achievements rewards tier.
  2. ^ Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.

Combat Achievements

There are currently no Combat Achievements tasks available for the Mad Angel.

Development history

As with many aspects of Wyrmscraig, the Mad Angel was designed by the player ScreteMonge as part of the Player Designed Island Competition. She was outlined to have two basic mechanics: a "perfect parry" in which activating a protection prayer to the tick her attacks land nullifies damage and removes the player's next attack delay (similar to protecting against Sol Heredit's Triple Attack), and "directional weakness", in which attacking the Mad Angel from a particular angle while it is weak guarantees a max hit.

Rewards from the original proposal of the Mad Angel include vials of icyene blood, used to make the potion of the winds (increases the frequency of gusts of wind while not in a Barracuda Trial) and the potion of flight (a one-use teleport to the player's respawn point that could be used above 30 Wilderness if not in combat, but with an interruptible casting animation similar to Home Teleports), the angelic heart (a weaker version of the imbued heart that could boost Magic up to +8), and Elessia's Blade, a two-handed sword with a variable attack speed depending on the selected attack style. These rewards were largely overhauled:

  • The potions were scrapped, as Jagex did not want to introduce any more potions into the game at the time. However, they noted that the effects of the potions could be introduced in other ways.[3]
  • The angelic heart was scrapped due to it being too powerful compared to the boss's difficulty and requirements, along with its potential impact on ancient brews and forgotten brews.[4]
  • Elessia's Blade was reworked into Hallowfell, with its variable attack speed removed due to it being too difficult to balance[5] and replaced with a multi-target passive effect.

Jagex's initial reward proposal for the Mad Angel included an upgrade to the basalt amulet that teleported the player to the boss; the amulet would have been rewarded upon completion of Fallen From Grace. Due to player feedback that the amulet provided unnecessary teleport bloat,[6] it and the upgrade were scrapped, with the upgrade being replaced with teleport scrolls to the boss.

Trivia

  • The monster's examine text, "O Lord, she approaches!" references the Chonk / Oh Lawd He Comin' meme.
  • The moment the Mad Angel finishes waking up and becomes attackable, her sword nearly doubles in length.

See also

References

  1. ^ Elessia in Fallen From Grace. "Final letter". Old School RuneScape. "After all these years, I thought I had maybe finally mastered this illness. This hunger. I was a fool. I have been a fool for so long now, and enough is finally enough. To the people of this island: know that you will be plagued no longer by my madness. The death of this boy will be the last. In my place, I leave this golem. Be careful around it, for it is unrefined and temperamental. A pyrophoroi I am not. However, in time, and with some work, I hope you will be able to use it. Let it defend you in a way I never could."
  2. ^ Mod Light. "Cant reach coffer after death? kinda in need of help rn". Reddit. 29 July 2026. Mod Light: "We checked your save and its by your boat on the docks lol, we are trying to work out why."
  3. ^ "Sailing Player Designed Island Winner". Old School RuneScape News. Jagex. 2 February 2026. Archived from the original. "At this stage, we don't want to add more potions than we already have in the game. The potion effects could be introduced, but in other ways."
  4. ^ "Wyrmscraig - Activities & Lock In Poll". Old School RuneScape News. Jagex. 29 May 2026. Archived from the original. "Although we're not looking to discuss rewards from this boss in detail until our next blog, we do want to clarify one thing: the 'Angelic Heart' reward proposal in Gnome's original design is not something we're currently planning to move forward with. The main reason is that the proposed boss, and its requirements, don't feel like the right place for such a powerful reward. Additionally, the team also have a few more reasons based on balancing:
    • If the Angelic Heart were weaker than Forgotten or Ancient Brews, it likely wouldn’t feel particularly satisfying to use.
      • Current rewards (Forgotten/Ancient Brews) from Muspah and Nex also sit behind significantly higher-level content, so we don't think it would be appropriate for this boss to creep into that reward space.
    • If it were stronger than them, then it would sit too close to the Imbued Heart and make the Heart feel like a less meaningful upgrade.
    We explored the idea of using charges to limit the Angelic Heart's power, but this didn't feel like the right fit either. We're very inspired by Gnome's suggestion of a "mini Heart", but generally we feel it would be better placed behind higher-level Slayer content, perhaps as part of a future addition to the game."
  5. ^ "Wyrmscraig - Unique Rewards". Old School RuneScape News. Jagex. 26 June 2026. Archived from the original. "During development, we explored Gnome's earlier concept for the sword that had multiple different combat modes. While we loved the idea, testing showed that it didn't fit particularly well with our existing equipment design and was difficult to balance in a way that felt consistently fun to use. Rather than shipping something that didn't meet our expectations, we went back to the drawing board and landed on this new design, which we hope you'll love!"
  6. ^ "Wyrmscraig - Unique Rewards". Old School RuneScape News. Jagex. 7 July 2026. Archived from the original. "Additionally, we're removing our proposed Basalt Amulet based on your feedback. It was clear that introducing another dedicated teleport amulet felt like unnecessary teleport bloat to many of you."