Mad Angel
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| Mad Angel | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 29 July 2026 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 270 | ||||||||||||||||||||||
| Size | 3x3 | ||||||||||||||||||||||
| Examine | O Lord, she approaches! | ||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| Attribute | Golem | ||||||||||||||||||||||
| XP bonus | +42.5% | ||||||||||||||||||||||
| Max hit | 31 | ||||||||||||||||||||||
| Aggressive | No | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | Melee, Magic | ||||||||||||||||||||||
| Attack speed | 6 ticks (3.6 seconds) | ||||||||||||||||||||||
| 565 | 100 | 160 | 125 | 100 | 170 | ||||||||||||||||||
| +120 | +4 | +180 | +140 | +30 | +0 | ||||||||||||||||||
| +40 | +60 | +20 | |||||||||||||||||||||
| +165 | 15% weakness | ||||||||||||||||||||||
| +175 | +155 | +135 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 100% resistance | ||||||||||||||||||||||
| Venom | 100% resistance | ||||||||||||||||||||||
| Cannons | Immune | ||||||||||||||||||||||
| Burn | Immune (strong) | ||||||||||||||||||||||
| Freeze | 100% resistance | ||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 16309,16315 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||
The Mad Angel is a boss found in Ardeaglais, a cathedral on the island of Wyrmscraig. A weak version of her is fought during the quest Fallen From Grace, and a stronger, repeatable version becomes available after quest completion.
The Mad Angel is a golem created by Elessia to help protect the people of Wyrmscraig after she left the island, being driven to leave after her condition drove her to kill Keenan. It is temperamental, causing it to attack the player, but Elessia hoped in time the people of Wyrmscraig would be able to fix its flaws.[1]
Rewards from the Mad Angel include the two-handed sword Hallowfell, granite dust, jar of light, the pet Aggy, and the Ardeaglais teleport to the boss.
Location
| Location | Levels | Members | Spawns | Map | League region |
|---|---|---|---|---|---|
| Wyrmscraig | 588 | 1 | Show map | N/A |
Mad Angel is located on Wyrmscraig, in the Fallen Cathedral. The necklace of passage teleport to Wyrmscraig is located to the east. The Slayer ring can teleport to Wyrmscraig Cavern below the boss.
Strategy
The Mad Angel attacks primarily with melee. Protect from Melee will reduce this damage but not negate it entirely. The Mad Angel also has three special attacks.
- The first is a magic-based attack signaled by the Angel's eyes and sword glowing blue before it launches a magical bolt. Pray Protect from Magic to reduce this damage roughly 1 tick after her wings reach their spread state when blue energy is above her head (a lightning formation forms under your feet). In enrage, she hits 3 times with the 3rd hit coming 2 ticks after the second. Praying just before the attack lands negates the damage entirely, and makes your next hit a max hit. 1-tick prayer flicking will ensure the damage is negated entirely, and guarantees the max hit. All combat styles can max hit. Multi-hitsplat weapons such as the scythe of Vitur only guarantee that the first hitsplat will max hit.
- The second is an AoE attack that emits from a yellow ball launched somewhere into the room. She will stall in place after the first ball, but will chase at 1 tile per tick for the next two. Stand on top of the shadow that appears on the ground to reflect the damage back towards the Mad Angel.
- Last, she attacks with a sweeping AoE that covers roughly half of the room, coming diagonally from her body. This attack is telegraphed by the side on which she holds her sword (her raised wing also indicates which side); move anywhere on the opposite side of her body to dodge this attack. Dodging to the boss' side, rather than behind her, to avoid being attacked increases the minimum hit of your next attack to 50% of your maximum hit.
Money making
The following money making guide is available for Mad Angel:
| Method | Hourly profit | Skills |
|---|---|---|
| Killing the Mad Angel | 2,678,977 |
Drops
Drop rates are estimated based on 3,846,150 samples from the Drop Rate Project, unless otherwise cited.
The average Mad Angel kill, not including hard clues, is worth 76,508 (GE) / 15,832 (HA).
100%
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Granite dust | 25–35 | Always | Not sold | 1,200–1,680 | |
| Sunstone crystal | 1 | Always[d 1] | Not sold | N/A |
- ^ The sunstone crystal always drops if the bank chest is not built and a crystal is not already owned.
Pre-roll
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Ardeaglais teleport | 2 | 1/25 | 2,556 | 12 | |
| Hallowfell | 1 | 1/128 | 7,757,421 | 750,000 | |
| Jar of light | 1 | 1/1,000 | Not sold | 120,000 |
Weapons and armour
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Rune kiteshield | 1 | 12/150 | 32,110 | 32,640 | |
| Rune full helm | 1 | 12/150 | 20,616 | 21,120 | |
| Adamant longsword | 1 | 6/150 | 1,651 | 1,920 | |
| Dragon med helm | 1 | 2/150 | 58,090 | 60,000 | |
| Dragon battleaxe | 1 | 2/150 | 119,202 | 120,000 |
Runes and ammunition
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Steel cannonball | 90–100 | 16/150 | 24,480–27,200 | 270–300 | |
| Law rune | 28–30 | 12/150 | 3,444–3,690 | 4,032–4,320 | |
| Nature rune | 20–25 | 8/150 | 3,420–4,275 | 2,160–2,700 | |
| Death rune | 40–50 | 8/150 | 7,400–9,250 | 4,320–5,400 | |
| Air rune | 110–120 | 4/150 | 550–600 | 220–240 |
Individual supplies
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Prayer potion(4) | 1 | 12/150 | 9,165 | 114 | |
| Super combat potion(3) | 2–3 (noted) | 8/150 | 18,210–27,315 | 204–306 |
Supply batches
There is a 16/150 (10.7%) chance to receive a batch of supplies.
Either sharks or yellowfins drop, bundled with a two-dose Prayer potion and a one-dose super combat potion.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Shark | 2 | 8/150 | 2,106 | 204 | |
| Yellowfin | 2 | 8/150 | 1,818 | 204 | |
| Prayer potion(2) | 1 | 16/150 | 4,519 | 68 | |
| Super combat potion(1) | 1 | 16/150 | 3,064 | 24 |
Other
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Coins | 8,000–10,000 | 8/150 | 8,000–10,000 | 8,000–10,000 | |
| Raw monkfish | 18–22 (noted) | 8/150 | 2,106–2,574 | 2,484–3,036 | |
| Emerald | 7–8 (noted) | 6/150 | 2,940–3,360 | 2,100–2,400 | |
| Sapphire | 7–8 (noted) | 6/150 | 1,540–1,760 | 1,050–1,200 | |
| Cupronickel bar | 1 | 1/150 | 2,776 | 16 | |
| Papyrus | 1 | 1/150 | 103 | 6 |
Rare drop table
There is a 2/150 chance of rolling the rare drop table.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Nothing | N/A | 1/413.37; Never[d 1] | N/A | N/A | |
| Coins | 3,000 | 1/457.14 | 3,000 | 3,000 | |
| Uncut sapphire | 1 | 1/1,920; 1/975[d 2] | 228 | 15 | |
| Loop half of key | 1 | 1/476.28; 1/472.73[d 2] | 9,756 | 60 | |
| Tooth half of key | 1 | 1/476.28; 1/472.73[d 2] | 9,887 | 60 | |
| Uncut emerald | 1 | 1/3,840; 1/1,950[d 2] | 473 | 30 | |
| Uncut ruby | 1 | 1/7,680; 1/3,900[d 2] | 1,087 | 60 | |
| Runite bar | 1 | 1/1,920 | 12,265 | 3,000 | |
| Nature rune | 67 | 1/3,200 | 11,457 | 7,236 | |
| Rune 2h sword | 1 | 1/3,200 | 38,123 | 38,400 | |
| Rune battleaxe | 1 | 1/3,200 | 24,639 | 24,960 | |
| Law rune | 45 | 1/4,800 | 5,535 | 6,480 | |
| Death rune | 45 | 1/4,800 | 8,325 | 4,860 | |
| Steel arrow | 150 | 1/4,800 | 900 | 1,050 | |
| Rune arrow | 42 | 1/4,800 | 1,974 | 10,080 | |
| Adamant javelin | 20 | 1/4,800 | 800 | 1,920 | |
| Rune sq shield | 1 | 1/4,800 | 22,747 | 23,040 | |
| Dragonstone | 1 | 1/4,800 | 10,735 | 6,000 | |
| Silver ore | 100 (noted) | 1/4,800 | 6,200 | 4,500 | |
| Nature talisman | 1 | 1/20,480; 1/10,400[d 2] | 268 | 2 | |
| Uncut diamond | 1 | 1/30,720; 1/15,600[d 2] | 2,439 | 120 | |
| Rune kiteshield | 1 | 1/9,600 | 32,110 | 32,640 | |
| Dragon med helm | 1 | 1/9,600 | 58,090 | 60,000 | |
| Rune spear | 1 | 1/10,134.43; 1/1,175.88[d 2][d 3] | 11,599 | 12,480 | |
| Rune javelin | 5 | 1/61,440; 1/31,200[d 2] | 675 | 1,200 | |
| Shield left half | 1 | 1/20,268.87; 1/2,351.76[d 2][d 3] | 65,355 | 66,000 | |
| Dragon spear | 1 | 1/27,025.15; 1/3,135.68[d 2][d 3] | 38,438 | 37,440 |
- ^ The "nothing" drop is removed while wearing a ring of wealth.
- ^ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 The drop rate is increased while wearing a ring of wealth due to the "nothing" drop being removed.
- ^ 3.0 3.1 3.2 Slightly reduced chance of dropping if Legends' Quest has not been completed.
Tertiary
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Clue scroll (hard) | 1 | 1/25[d 1][d 2] | Not sold | 12 | |
| Aggy | 1 | 1/2,000 | Not sold | N/A |
- ^ The hard clue scroll drop rate increases to 1/23 after unlocking the hard Combat Achievements rewards tier.
- ^ Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
Combat Achievements
There are currently no Combat Achievements tasks available for the Mad Angel.
Gallery
-
The Mad Angel as featured in ScreteMonge's submission to the Player Designed Island Competition.
-
The scrapped Potion of the Winds and Potion of Flight as featured in ScreteMonge's submission to the Player Designed Island Competition.
-
Concept art of the Mad Angel, by Mod Jerv.
-
Static render of the Mad Angel.
Development history
As with many aspects of Wyrmscraig, the Mad Angel was designed by the player ScreteMonge as part of the Player Designed Island Competition. She was outlined to have two basic mechanics: a "perfect parry" in which activating a protection prayer to the tick her attacks land nullifies damage and removes the player's next attack delay (similar to protecting against Sol Heredit's Triple Attack), and "directional weakness", in which attacking the Mad Angel from a particular angle while it is weak guarantees a max hit.
Rewards from the original proposal of the Mad Angel include vials of icyene blood, used to make the potion of the winds (increases the frequency of gusts of wind while not in a Barracuda Trial) and the potion of flight (a one-use teleport to the player's respawn point that could be used above 30 Wilderness if not in combat, but with an interruptible casting animation similar to Home Teleports), the angelic heart (a weaker version of the imbued heart that could boost Magic up to +8), and Elessia's Blade, a two-handed sword with a variable attack speed depending on the selected attack style. These rewards were largely overhauled:
- The potions were scrapped, as Jagex did not want to introduce any more potions into the game at the time. However, they noted that the effects of the potions could be introduced in other ways.[3]
- The angelic heart was scrapped due to it being too powerful compared to the boss's difficulty and requirements, along with its potential impact on ancient brews and forgotten brews.[4]
- Elessia's Blade was reworked into Hallowfell, with its variable attack speed removed due to it being too difficult to balance[5] and replaced with a multi-target passive effect.
Jagex's initial reward proposal for the Mad Angel included an upgrade to the basalt amulet that teleported the player to the boss; the amulet would have been rewarded upon completion of Fallen From Grace. Due to player feedback that the amulet provided unnecessary teleport bloat,[6] it and the upgrade were scrapped, with the upgrade being replaced with teleport scrolls to the boss.
Trivia
- The monster's examine text, "O Lord, she approaches!" references the Chonk / Oh Lawd He Comin' meme.
- The moment the Mad Angel finishes waking up and becomes attackable, her sword nearly doubles in length.
See also
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