Scythe of vitur

Item

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UnchargedCharged
Scythe of vitur (uncharged)
Released7 June 2018 (Update)
MembersYes
Quest itemNo
League regionMorytaniaKourendDesert
Properties
TradeableYes
EquipableYes
StackableNo
NoteableYes
OptionsWield, Charge, Drop
Worn optionsCheck
ExamineA powerful scythe. It is currently uncharged.
Values
Value4,000,000 coins
High alch2,400,000 coins
Low alch1,600,000 coins
Weight3.175 kg
Grand Exchange
Exchange1,208,338,314 coins (info)
Buy limit8
Daily volume213
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Advanced data
Item ID22486
LinkMOID

The Scythe of Vitur is a two-handed slash weapon requiring 80 Attack and 90 Strength to wield, available as a rare drop from the Theatre of Blood. The scythe is extremely valuable due to its immense power against most large monsters. It is only tradeable when fully uncharged.

The Scythe of Vitur was once wielded by the founder of House Vitur, a vampyre now worshipped as a god.[1]

Although the Scythe of Vitur has a stab bonus, it does not have a Stab combat style.

Combat stats

UnchargedCharged
 Attack bonuses
StabSlashCrushMagicRanged
+50+75+10-6+0
 Defence bonuses
StabSlashCrushMagicRanged
-2+6+0+0+0
 Other bonusesSlot
StrengthRangedMagic damagePrayer2h slot table
+50+0+0%+0List
Combat styleAttack typeWeapon styleAttack speedRangeExperienceLevel boost
ReapSlashAccurate5 ticks (3.0s)1 tileAttack Hitpoints+3 Attack
ChopSlashAggressiveStrength Hitpoints+3 Strength
JabCrushAggressiveStrength Hitpoints+3 Strength
BlockSlashDefensiveDefence Hitpoints+3 Defence

Passive effect

A player attacks three opponents simultaneously with the Scythe of Vitur.

When the player attacks with a scythe, their attack range is increased to a 1x3 arc radius in front of the player, which can allow them to hit three 1x1 targets in front of them. When attacking a large creature (a monster that occupies more than two game squares), the scythe will instead apply as many hits as possible to them. A 2x2 monster (such as Vardorvis) will be hit twice per attack, while a 3x3 or larger monster (such as dragons and Duke Sucellus) will be hit three times per attack.

These attacks' accuracy and strength rolls are rolled independently on each target, though each hit will deal 50% less damage, (rounded down), than the preceding hit. Even numbered base max hits gain an additional max hit on the 2nd hit, while every base max hit evenly divisible by 4, (e.g. 44, 48, 52), gain an additional max hit on the 3rd hit.

For example, on a 3x3 monster, if a player has a base max hit of 47 with the scythe, their true maximum hit is 81 (47-23-11). If the player is able to increase the base max hit by 1 to 48, the player would get a true maximum hit of 84 (48-24-12).

The scythe is essentially at its optimal performance when fighting 3x3 or larger monsters. While it can deal more damage than a noxious halberd against 2x2 enemies, missing out on a third hit significantly decreases its capabilities, and the scythe will lose out to a soulreaper axe with five soul stacks.

Despite the reduced damage from the second and third hits, the scythe is still immensely powerful against large creatures, provided that they are weak against slash or equally against all styles.

Charging and degradation

While the scythe can be used uncharged, it is drastically stronger by charging it; once charged, it gains +20 stab/crush, +50 slash attack bonus, +4 slash and +10 crush defence bonus and +25 strength bonus.

In order to charge it, players must add at least one vial of blood and a set of 200 blood runes to the vyre well next to the bank in Ver Sinhaza. The vials of blood can be brought in noted form. This can be done without completing any quests in the Darkmeyer series. Additionally, once Sins of the Father quest is completed, there is a vyre well outside the bank in Darkmeyer.

Each vial and 200 blood runes adds 100 charges to the scythe, with it being able to hold up to 20,000 charges (costing 824.38 coins per attack, and a total of 16,487,600 to fully charge it with 40,000 blood runes and 200 vials of blood). One charge is deducted per attack, as long as one of the hits deals damage. The hourly rate of using the scythe is 989,256 coins. The fully charged scythe will last for 16.66 hours of continuous combat before reverting to its uncharged form.

Once the charges are added to the scythe, they can be returned by using the scythe on the vyre wells in Ver Sinhaza should players decide to uncharge the scythe. Charges left will be rounded down at 100 hits per charge; for example, with 1,275 hits remaining, 1,200 charges will be deposited. These charges may then be withdrawn from the well to receive the blood runes and vials of blood back. Uncharging outside the well, however, will not return blood runes or vials of blood.

In the event of a PvP death, if the scythe is not protected, all charges will be lost and the person who gets the scythe will not receive any blood runes or vials of blood.

Ornament kit

The Scythe of Vitur can be combined with a holy ornament kit to make a holy Scythe of Vitur. Alternatively, the Scythe of Vitur can be combined with a Sanguine ornament kit to make a Sanguine Scythe of Vitur. These cosmetic enhancements do not change the stats in any way, but the holy Scythe of Vitur does count as a Saradomin item in the God Wars Dungeon.

Products

Item sources

SourceLevelQuantityRarityLeague region
Monumental chest Normal ModeN/A 11/19Morytania
Monumental chest Hard ModeN/A 11/18Morytania
RankMethod
1Slayer training (Melee)
5K'ril Tsutsaroth/Strategies (Melee Tank)
1Dagannoth Kings/Strategies (Tribrid (All Kings))
1TzHaar Fight Cave/Strategies (Melee)
3Kalphite Queen/Strategies (High level melee)
2General Graardor/Strategies (Melee Attacker)
1Cerberus/Strategies (Melee)
1Slayer task/Dark beast (Melee)
1Slayer task/Dark beast (Melee (Prayer bonus))
1Abyssal Sire/Strategies (Phase 2 Other Melee Weapons)
1Thermonuclear smoke devil/Strategies (Melee)
1Thermonuclear smoke devil/Strategies (Melee)
3Lizardman shaman/Strategies (Melee)
1Chambers of Xeric/Strategies (Melee)
1Chambers of Xeric/Strategies (Tekton)
1Chambers of Xeric/Strategies (Range Vanguard)
1Chambers of Xeric/Strategies (Great Olm Left Claw (Melee / 50 Defence))
1Grotesque Guardians/Strategies (Melee)
1One-defence pure (Melee)
1Theatre of Blood/Strategies (Melee)
1Theatre of Blood/Strategies (Maiden (0 defence))
1Theatre of Blood/Strategies (Bloat)
1Theatre of Blood/Strategies (Melee Nylocas Vasilias)
1Theatre of Blood/Strategies (Sotetseg (100 defence))
1Theatre of Blood/Strategies (Xarpus (0 defence))
1Theatre of Blood/Strategies (Verzik P1)
1Theatre of Blood/Strategies (Verzik)
1Alchemical Hydra/Strategies (Melee)
1Sarachnis/Strategies (Melee (High level))
1Ultimate Ironman Guide/Equipment
1The Nightmare/Strategies (Melee)
1Slayer task/Gargoyles (Melee)
1Chambers of Xeric/Challenge Mode/Strategies (Melee)
1Chambers of Xeric/Challenge Mode/Strategies (Tekton)
2Chambers of Xeric/Challenge Mode/Strategies (crystals)
1Theatre of Blood/Hard Mode (Melee)
1Phosani's Nightmare/Strategies (Melee)
1Fragment of Seren Speed-Trialist (Melee)
1Slayer task/Wyrms (Melee)
1Chompington (Melee)
1Phantom Muspah/Strategies (Melee)
1Duke Sucellus/Strategies (Melee)
1Vardorvis/Strategies (Melee)
1Scurrius/Strategies (Melee (high level))
1Fortis Colosseum/Strategies (Ranged)
1Fortis Colosseum/Strategies (Mage)
1Fortis Colosseum/Strategies (Melee)
1Fortis Colosseum/Strategies (GM time)
1Fortis Colosseum/Strategies (High efficiency)
2Moons of Peril/Strategies (Eclipse Moon)
1Moons of Peril/Strategies (Blue Moon)
1Moons of Peril/Strategies (Blood Moon)
1Araxxor/Strategies (Melee)
1The Hueycoatl/Strategies (Melee)
1Amoxliatl/Strategies (Melee)
1Royal Titans/Strategies (Melee)
1Hespori/Strategies (Best-in-slot)
3Yama/Strategies (Melee)
1Shellbane gryphon/Strategies (Melee)
1Shellbane gryphon/Strategies (Melee)
1Slayer task/Aquanites (Melee switch)
1Brutus/Strategies (Melee (high level))
1Demonic Brutus/Strategies (Melee)
2Maggot King/Strategies (Melee)
4Maggot King/Strategies (Melee (Punish))
2Mad Angel/Strategies (Melee)
2Mad Angel/Strategies (Melee (1 Defence Pure))

Changes

Date Changes
17 January 2024
(Update)
  • The scythe's slash accuracy has been increased from +110 to +125.
  • Charging the scythe now costs one vial of blood and 200 blood runes for 100 charges, rather than one vial of blood and 300 blood runes for 100 charges.
  • Charges are now only used when one of the scythe's hits deal damage.
11 May 2022
(Update)

The Scythe of Vitur now requires level 80 Attack and 90 Strength to wield instead of level 75 Attack and Strength.

12 March 2020
(Update)

Female players now hold the Scythe of Vitur correctly.

30 August 2018
(Update)

The Scythe of Vitur can no longer be brought onto Entrana.

2 August 2018
(Update)

The Scythe of Vitur can now slash webs.

Pre-release history: Scythe of vitur (beta)
8 - 17 March 2018
(beta)

First present in the Theatre of Blood Rewards beta.

Trivia

References

  1. ^ "The Theatre of Blood". Old School RuneScape News. Jagex. 7 June 2018. Archived from the original. "Of all of Lady Verzik's possessions, one of the most valuable is the Scythe of Vitur. This legendary weapon was once wielded by the founder of House Vitur, a vampyre now worshipped as a god."

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourceScythe of vitur
Content licenseCC BY-NC-SA 3.0
License statusdeclared
PictureScythe of vitur (uncharged) · file details

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