Monumental chest
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| Monumental chest | |||||||||||||||||||
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| Released | 7 June 2018 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest | No | ||||||||||||||||||
| Location | Theatre of Blood | ||||||||||||||||||
| League region | |||||||||||||||||||
| Options | Open | ||||||||||||||||||
| Examine | A chest worthy of the riches inside. | ||||||||||||||||||
| Map | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Object ID | 32990 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
Monumental chests are large treasure chests found inside Verzik Vitur's treasure vault, which is accessed after defeating her in the Theatre of Blood. They can be searched for the player's rewards; an arrow above the chest indicates the specific chest for the player to search.
If a unique reward is obtained, a purple aura will emit from the chest along with an arrow design embedded on the chest. If no unique reward is found, players obtain up to three different common rewards instead depending on their performance.
If the rewards are not claimed at the chest, they may be claimed by a chest right outside the bank in Ver Sinhaza. If they are not claimed otherwise, they will be lost upon logging out.
Loot table
Drop rates are estimated based on 65,505 samples from the Drop Rate Project, unless otherwise cited.
The average Theatre of Blood deathless 4-player completion is worth 376,920.33.
All non-stackable items obtained are in the form of bank notes, unless it is a unique reward. If the player obtains a unique reward, it will replace all common rewards. If not, the common reward table is rolled three times, possibly granting the same reward multiple times.
To calculate the expected loot based on a player's specific scenario, please refer to the rewards calculator.
Pre-roll
Without any deaths, there is a 1/9.1 (~11%) chance of a unique reward across the team; dying will decrease this chance. The drop rate is the same regardless of the number of players completing the raid. The item is allocated to one player, with the weighting based on deaths and damage dealt to each boss. The MVP is the most likely to receive the item.[1]
For Hard Mode, the unique chance is increased to 1/7.7 (~13%), with the weighting for the avernic defender hilt reduced in order to make the other uniques more common.[2] Entry Mode does not grant pre-rolls for uniques.
Once the game has chosen whether to give a unique item, an item is chosen from the table below with the following probabilities.
Normal mode
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Cabbage | 1 | Always[d 1] | 19 | 0 | |
| Message (Theatre of Blood) | 1 | Always[d 1] | Not sold | 0 | |
| Avernic defender hilt | 1 | 8/19 | 31,090,676 | 1,500,000 | |
| Ghrazi rapier | 1 | 2/19 | 24,387,184 | 3,000,000 | |
| Sanguinesti staff (uncharged) | 1 | 2/19 | 18,139,722 | 3,000,000 | |
| Justiciar faceguard | 1 | 2/19 | 9,796,540 | 1,200,000 | |
| Justiciar chestguard | 1 | 2/19 | 9,469,646 | 3,600,000 | |
| Justiciar legguards | 1 | 2/19 | 9,490,369 | 2,700,000 | |
| Scythe of vitur (uncharged) | 1 | 1/19 | 1,208,338,314 | 2,400,000 |
Hard mode
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Cabbage | 1 | Always[d 1] | 19 | 0 | |
| Message (Theatre of Blood) | 1 | Always[d 1] | Not sold | 0 | |
| Avernic defender hilt | 1 | 7/18 | 31,090,676 | 1,500,000 | |
| Ghrazi rapier | 1 | 2/18 | 24,387,184 | 3,000,000 | |
| Sanguinesti staff (uncharged) | 1 | 2/18 | 18,139,722 | 3,000,000 | |
| Justiciar faceguard | 1 | 2/18 | 9,796,540 | 1,200,000 | |
| Justiciar chestguard | 1 | 2/18 | 9,469,646 | 3,600,000 | |
| Justiciar legguards | 1 | 2/18 | 9,490,369 | 2,700,000 | |
| Scythe of vitur (uncharged) | 1 | 1/18 | 1,208,338,314 | 2,400,000 |
Common rewards
For Entry Mode, players will receive 80% less loot than normal. For Hard Mode, players will receive 15% more loot, with an additional 15% if the raid is completed within the target time. Deaths will reduce the quantity of common rewards for all players.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Vial of blood | 45–60 (noted) | 3 × 2/30 | 343,710–458,280 | 2,700–3,600 | |
| Death rune | 500–600 | 3 × 1/30 | 92,500–111,000 | 54,000–64,800 | |
| Blood rune | 500–600 | 3 × 1/30 | 187,000–224,400 | 120,000–144,000 | |
| Swamp tar | 500–600 | 3 × 1/30 | 1,500–1,800 | 0 | |
| Coal | 500–600 (noted) | 3 × 1/30 | 73,000–87,600 | 13,500–16,200 | |
| Gold ore | 300–360 (noted) | 3 × 1/30 | 43,200–51,840 | 27,000–32,400 | |
| Molten glass | 200–240 (noted) | 3 × 1/30 | 16,600–19,920 | 200–240 | |
| Adamantite ore | 130–156 (noted) | 3 × 1/30 | 70,200–84,240 | 31,200–37,440 | |
| Runite ore | 60–72 (noted) | 3 × 1/30 | 613,500–736,200 | 115,200–138,240 | |
| Wine of zamorak | 50–60 (noted) | 3 × 1/30 | 51,800–62,160 | 0 | |
| Potato cactus | 50–60 (noted) | 3 × 1/30 | 3,550–4,260 | 0 | |
| Grimy cadantine | 50–60 (noted) | 3 × 1/30 | 103,800–124,560 | 650–780 | |
| Grimy avantoe | 40–48 (noted) | 3 × 1/30 | 53,640–64,368 | 400–480 | |
| Grimy toadflax | 37–44 (noted) | 3 × 1/30 | 70,263–83,556 | 407–484 | |
| Grimy kwuarm | 36–43 (noted) | 3 × 1/30 | 65,304–78,002 | 432–516 | |
| Grimy irit leaf | 34–40 (noted) | 3 × 1/30 | 42,772–50,320 | 340–400 | |
| Grimy ranarr weed | 30–36 (noted) | 3 × 1/30 | 157,860–189,432 | 540–648 | |
| Grimy snapdragon | 27–32 (noted) | 3 × 1/30 | 194,886–230,976 | 324–384 | |
| Grimy lantadyme | 26–31 (noted) | 3 × 1/30 | 32,032–38,192 | 338–403 | |
| Grimy dwarf weed | 24–28 (noted) | 3 × 1/30 | 32,232–37,604 | 336–392 | |
| Grimy torstol | 20–24 (noted) | 3 × 1/30 | 59,080–70,896 | 300–360 | |
| Battlestaff | 15–18 (noted) | 3 × 1/30 | 107,700–129,240 | 63,000–75,600 | |
| Rune battleaxe | 4 (noted) | 3 × 1/30 | 98,556 | 99,840 | |
| Rune platebody | 4 (noted) | 3 × 1/30 | 154,188 | 156,000 | |
| Rune chainbody | 4 (noted) | 3 × 1/30 | 118,444 | 120,000 | |
| Palm tree seed | 3 | 3 × 1/30 | 49,263 | 456 | |
| Yew seed | 3 | 3 × 1/30 | 58,353 | 255 | |
| Magic seed | 3 | 3 × 1/30 | 208,674 | 759 | |
| Mahogany seed | 10–12 | 3 × 1/30 | 2,080–2,496 | 280–336 |
Tertiary rewards
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Clue scroll (elite) | 1 | 1/25–3.5/25[d 3][d 4][d 1][d 2] | Not sold | 12 | |
| Holy ornament kit | 1 | 1/100[d 1][d 5] | Not sold | 5,700 | |
| Sanguine ornament kit | 1 | 1/150[d 1][d 5] | Not sold | 5,700 | |
| Sanguine dust | 1 | 1/275[d 1][d 5] | Not sold | 0 | |
| Lil' zik | 1 | 1/650; 1/500[d 1][d 6] | Not sold | N/A |
- ^ 1.0 1.1 1.2 1.3 1.4 Drop rate scales down based on the individual's performance during the raid.
- ^ The elite clue scroll rarity for Entry, Normal, and Hard Mode is 1/25, 3/25, and 3.5/25, respectively.
- ^ The elite clue scroll drop rate increases to 1/23–1/6 after unlocking the elite Combat Achievements rewards tier.
- ^ Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
- ^ 5.0 5.1 5.2 Only obtainable in Hard Mode.
- ^ The base rate for Lil' Zik is 1/650 in Normal Mode and 1/500 in Hard Mode.[3]
Rewards calculator
| MVP Bonus Points | |
|---|---|
| Most Damage on | Points |
| Maiden | 2 |
| Bloat | 2 |
| Nylocas Boss | 1 |
| Sotetseg | 1 |
| Xarpus | 2 |
| Verzik (phase 1) | 2 |
| Verzik (phase 2) | 2 |
| Verzik (phase 3) | 2 |
template = Calculator:Theatre of Blood/Template form = calculator result = display param = mode|Mode|Normal|select|Normal,Hard|Hard=hmGroup|Select Hard Mode for the harder version of the Theatre of Blood. Hard Mode uses a 1/7.7 unique rate (vs 1/9.1), a different Avernic hilt weight, and 15% more common loot. param = hmGroup|Hard Mode Settings||group|timebonus param = timebonus|Time bonus achieved?|true|toggleswitch|||If the team completed the Hard Mode raid under the time threshold, standard loot quantities are boosted by an additional 15% (30% total instead of 15%). param = teammates|Team Size (1-5)|5|int|1-5,1,1||The number of players in the raid. (1-5 players) param = splitdrops|Split drops?|true|toggleswitch||true=splitGroup;false=FFAGroup|Toggle to on if all teammates are sharing the drops of unique loot with each other. Toggle to off if each teammate gets to keep their own unique loot. param = FFAGroup|Free-for-all Team||group|iskip,ideath,imvp,theyskip,theydeath param = iskip|Player's Rooms Skipped (0-6)|0|number|0-6,1,1||The number of rooms the individual player skips. This number should almost always be 0. However, a hardcore ironman might decide to skip some of the rooms to avoid dying. (0-6 rooms) param = ideath|Player's Deaths|0|number|0-inf,1,1||The number of deaths of the individual player. param = imvp|Player's MVP points (0-14)|3.5|number|0-14,1,1||The number of bonus points that the individual player gets. There are always a total of 14 bonus points that are distributed between the teammates. The MVP points average out to 3.5 in a 4-man team, assuming everyone is equally proficient. Use the MVP table for reference. param = theyskip|Teammates' Rooms Skipped (0-24)|0|number|0-24,1,1||The number of rooms skipped by the other players, excluding the current player. For example, if 2 people do not enter Xarpus' room, and 1 person does not enter Bloat's room, you would input 3. This number should almost always be 0. However, a hardcore ironman might decide to skip some of the rooms to avoid dying. (0-24 rooms) param = theydeath|Teammates' Deaths|0|number|0-inf,1,1||The number of deaths of the other players, excluding the current player. param = splitGroup|Loot-sharing Team||group|weskip,wedeath param = weskip|Total Rooms Skipped (0-30)|0|number|0-30,1,1||The number of rooms skipped by all the players. For example, if 2 people do not enter Xarpus' room, and 1 person does not enter Bloat's room, you would input 3. (0-30 rooms) param = wedeath|Total Deaths|0|number|0-inf,1,1||The total number of deaths of all the players. autosubmit = disabled
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References
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