Thrall
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Thralls are undead beings which can be summoned to attack enemies.
Overview
Thralls are summoned with resurrection spells in the Arceuus spellbook, which requires completion of A Kingdom Divided. In addition to the required Magic level and runes, the player must have the book of the dead either wielded or in their inventory, along with 2-6 prayer points in order to summon a thrall.
The impish whistle can be used to unlock a cosmetic override for thralls, giving them the appearances of imps.
| Icon | Mobile icon |
Spell | Level | Runes | XP | Prayer points cost |
Thrall attack style |
Thrall max hit |
Thrall DPS |
|---|---|---|---|---|---|---|---|---|---|
| Resurrect Lesser Ghost | 38 | 10 |
55 | 2 | Magic | 1 | 0.208 | ||
| Resurrect Lesser Skeleton | 38 | 10 |
55 | 2 | Ranged | 1 | 0.208 | ||
| Resurrect Lesser Zombie | 38 | 10 |
55 | 2 | Melee | 1 | 0.208 | ||
| Resurrect Superior Ghost | 57 | 10 |
70 | 4 | Magic | 2 | 0.416 | ||
| Resurrect Superior Skeleton | 57 | 10 |
70 | 4 | Ranged | 2 | 0.416 | ||
| Resurrect Superior Zombie | 57 | 10 |
70 | 4 | Melee | 2 | 0.416 | ||
| Resurrect Greater Ghost | 76 | 10 |
88 | 6 | Magic | 3 | 0.625 | ||
| Resurrect Greater Skeleton | 76 | 10 |
88 | 6 | Ranged | 3 | 0.625 | ||
| Resurrect Greater Zombie | 76 | 10 |
88 | 6 | Melee | 3 | 0.625 |
Thralls notably always deal successful hits, with the damage roll ranging from 0-3 depending on the tier of spell used, as well as ignoring the flat armour stat. This makes them fairly powerful allies for prolonged encounters, speed-based Combat Achievements, and places where magic spells (not including powered staves) are not needed. Thralls have an attack speed of 4, or once every 2.4 seconds.
Thralls cannot attack other players. Damage dealt by the thrall counts as damage dealt by the player that summoned it.
The magic thralls' projectiles will hit enemies 1 tick earlier than the ranged thralls. Therefore, magic thralls are preferred whenever there are no special type resistances. Some bosses, however, such as The Hueycoatl, have blue-coloured attacks to dodge, so the ranged thrall can be preferable as to not be confused with or masking away a dangerous tile, as he is yellow.
Thralls will remain for a set amount of time ( seconds (i.e. 1 tick per level)), or twice as long after claiming the Master Combat Achievements rewards. There is a ten second cooldown before the player can cast another resurrection spell, although the current thrall will despawn in the process.
As the thrall's duration is dependent on the player's Magic level, boosting it will subsequently increase the thrall's duration:
| Magic level | Normal | With Master Combat Achievements |
|---|---|---|
| 38 | 22.8 seconds | 45.6 seconds |
| 57 | 34.2 seconds | 68.4 seconds |
| 76 | 45.6 seconds | 91.2 seconds |
| 99 | 59.4 seconds | 118.8 seconds |
| 109 | 65.4 seconds | 130.8 seconds |
| 112 | 67.2 seconds | 134.4 seconds |
| 120 | 72 seconds | 144 seconds |
| 125 | 75 seconds | 150 seconds |
Thralls cannot pass between rooms (for example, a thrall summoned in the Corporeal Beast lobby will remain there even when the player enters the Beast's arena and attacks it)
Restrictions
Thralls cannot be resurrected at the following locations:
- Castle Wars
- Chasm of Fire (with the exception of Yama's Domain)
- Clan Wars
- Certain Temple Trekking encounters
- During the fight against Galvek
- During the fight against Robert the Strong
- During the fight against Vanstrom Klause
- During the fight against Fragment of Seren
- During the fight against the Menaphite Akh
- During the fight against Lowerniel Drakan
- Farming Guild (with the exception of Hespori's cave)
- Grand Exchange
- Jormungand's Prison
- Player-owned house
- Soul Wars
- Ungael crater
- Tombs of Amascut lobby
- Theatre of Blood bank area
- On a sailing boat
- Guardians of the Rift
Types of thralls
- Ghostly thralls, who attack with Magic
- Skeletal thralls, who attack with Ranged
- Zombified thralls, who attack with Melee
Combat Achievements
There is a Medium combat achievement (worth 2 points) called Sit Back and Relax which requires the player to deal 100 damage to creatures using undead thralls. This can be accomplished accumulatively across multiple undead thrall casts and multiple enemies.
Changes
| Date | Changes |
|---|---|
| 25 June 2025 (Update) |
Thralls' 100% extension is now unlocked upon reaching the Master tier of Combat Achievements, rather than Grandmaster. The 50% extension, which the tier originally held, was removed. |
| 11 June 2025 (Update) |
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| 5 June 2024 (Update) |
A bug where ghostly thralls had their combat style set to melee has been fixed, and should function as how it were prior to the previous update. |
| 29 May 2024 |
Hotfix
Adjusted ghostly thrall attack range due to their combat style being set to melee. |
| 31 January 2024 (Update) |
Thralls now have a better pathfinding method, allowing them to move towards a target from further away. |
| 9 March 2023 (Update) |
The Thrall duration bar has been adjusted to be in line with the player’s Combat Achievement rewards. |
| 24 August 2022 (Update) |
Thralls can no longer be directly interacted with. |
| 13 July 2022 (Update) |
Thralls now pathfind around obstacles. |
| Combat |
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| Discontinued |
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