Reanimation spells

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Magic

Reanimation spells are a category of spells in the Arceuus spellbook. These spells reanimate certain creatures whose heads still contain their souls. Killing reanimated creatures will grant differing amounts of Prayer experience, depending on the reanimated creature. A majority of reanimated creatures will have a maximum of 35 Hitpoints.

Examining an ensouled head will tell the player which reanimation spell to use to reanimate it. For example, the examine message displayed for an ensouled imp head is The creature's soul is still in here. I could reanimate it with Basic Reanimation.

If players are on a Slayer task for the appropriate reanimated creature (such as a reanimated abyssal), they will also receive 35 Slayer experience for killing the reanimated creatures. Similarly, if reanimating a Slayer creature, players must have the appropriate Slayer level in order to claim the Prayer experience. However, certain reanimated creatures (demons, giants, horrors, and dragons) will not grant Slayer experience, due to the fact that multiple types of task monsters can drop the same head.

The Dark Altar's range of influence in which reanimation spells can be cast.

These spells can be cast anywhere across Gielinor only if the ensouled head is obtained as a drop from the respective monster, and using it within the area. Teleporting removes the ability for the spell to be cast outside the range of the Dark Altar, and attempting to cast the spell afterward will result in the following message: That creature cannot be reanimated so far from where it died, but the power of the crystals by the dark altar will increase the potency of the spell.

Attempting to cast a reanimation spell on an ensouled head without enough space for the reanimated creature to spawn will result in the message The creature wouldn't have room to re-animate there., and the spell will not be cast.

Attempting to cast a reanimation spell while another reanimated creature is still alive will display the message You should finish off your last one first., and the spell will not be cast.

Noted ensouled heads can not be reanimated, players must bring them un-noted.

If players perform one of the following actions after obtaining an ensouled head, they must head to the Dark Altar in order to reanimate the ensouled head.

  • Obtaining ensouled heads from other sources (e.g other players, Grand Exchange, etc.)
  • Trying to reanimate it too far from where it was dropped (35x35 tiles area)
  • Banking the ensouled head before returning to the area

List of reanimation spells

Experience and cost per Reanimation

Ensouled head Spell Magic Magic Prayer Prayer Runes for spell Costs[1]
Lvl Exp per Reanimation per Prayer Exp
16 130 4Body 2Nature −520 −4.00
16 182 4Body 2Nature −929 −5.10
16 286 4Body 2Nature −1,558 −5.45
16 364 4Body 2Nature −825 −2.27
16 454 4Body 2Nature −942 −2.07
16 480 4Body 2Nature −1,110 −2.31
16 494 4Body 2Nature −1,146 −2.32
41 520 4Body 3Nature 1Soul −1,922 −3.70
41 584 4Body 3Nature 1Soul −1,261 −2.16
41 650 4Body 3Nature 1Soul −1,414 −2.18
41 716 4Body 3Nature 1Soul −1,641 −2.29
41 754 4Body 3Nature 1Soul −3,421 −4.54
41 780 4Body 3Nature 1Soul −2,026 −2.60
41 832 4Body 3Nature 1Soul −2,248 −2.70
72 884 1Blood 3Nature 2Soul −2,643 −2.99
72 936 1Blood 3Nature 2Soul −2,970 −3.17
72 1,040 1Blood 3Nature 2Soul −3,937 −3.79
72 1,104 1Blood 3Nature 2Soul −4,249 −3.85
72 1,170 1Blood 3Nature 2Soul −4,687 −4.01
72 1,200 1Blood 3Nature 2Soul −5,086 −4.24
90 1,234 2Blood 4Nature 4Soul −5,633 −4.56
90 1,300 2Blood 4Nature 4Soul −6,093 −4.69
90 1,560 2Blood 4Nature 4Soul −8,867 −5.68
  1. ^ Costs based on GE-prices of heads and runes.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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