Fisher Realm
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| Realm of the Fisher King | ||||
|---|---|---|---|---|
| Released | 23 July 2002 (Update) | |||
| Members | Yes | |||
| League region | ||||
| Inhabitants | Humans, Ducks, Ram, Black Knight Titan | |||
| Teleports | Fairy ring, Magic whistle | |||
| Music |
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| Map | ||||
| Advanced data | ||||
| Type | realm | |||
The Realm of the Fisher King is the name given to a small kingdom located on an inter-dimensional plane alongside that of Gielinor's. The area plays a key role in the Holy Grail quest, in which the player is tasked with returning the grail to The Knights of the Round Table following Sir Galahad's choice to pardon himself from the order so he could become a monk.
Prior to completion of the quest, the area is ruled by The Fisher King; however, he is eventually succeeded by Sir Percival upon completion of the quest.
It can be accessed during the quest by blowing the magic whistle underneath the Brimhaven watchtower, or may be revisited by the use of fairy ring code BJR.
Transportation
The completion of Holy Grail is required to travel to the Fisher Realm.
- Blowing a magic whistle under a tower near a horseshoe gold mining spot north-west of Brimhaven.
- Fairy ring code BJR teleports on the northern side of the realm.
History
When first encountered during the quest, the kingdom is in a state of dilapidation brought on by the illness of the King. The landscape is dead and crops are failing to yield, leaving the sparse number of citizens in the kingdom unhappy. In addition to this, the bridge connecting two parts of the landscape is being occupied by the Black Knight Titan, preventing travel in and out of the grail castle.
After the Black Knight Titan is defeated, it is the player's duty to convince Sir Percival to succeed his father in the role of king. After much deliberation, Percival accepts the role as king and returns the landscape to a lush, green environment.
Features
The Kingdom contains a river that flows through the centre of the area. The area has a modest size, both geographically and population-wise. The only building apart from the Grail Castle is a small shack-like dwelling with a cooking range inside of it.
Grail Castle
Fisher farm
The farm area contains 3 fishing spots, a pen for sheep and rams, a cabbage patch, and some wheat and potato fields. One can infer that due to its isolation, the community is self-sustaining via various forms of agriculture and animal husbandry.
Inhabitants
Personalities
- The Fisher King, who passes on and turns the land over to his son (only during Holy Grail).
- Fisherman, who laments the downfall of the land (only during Holy Grail).
- 6 grail maidens, who serve the Fisher King.
- 5 peasants, who serve the Fisher King.
- Sir Percival, a Knight of the Round Table who succeeds his father as leader of the realm.
Monsters
- Black Knight Titan
- Duck (x22)
- Ram (x3)
Trivia
- The fact that this realm cannot be reached by conventional means and that Percival later becomes king of it is a reference to a King Arthur legend where after Sir Percival, Sir Bors, and Sir Galahad find the Holy Grail, Sir Galahad dies, Sir Percival becomes the king of the land surrounding the magic castle holding the Grail (which cannot be found using conventional means), and Sir Bors reports back to King Arthur.
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