Soulflame horn
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| Soulflame horn | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 14 May 2025 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Quest item | No | ||||||||||||||||||
| League region | |||||||||||||||||||
| Properties | |||||||||||||||||||
| Tradeable | Yes | ||||||||||||||||||
| Bankable | Yes | ||||||||||||||||||
| Equipable | Yes | ||||||||||||||||||
| Stackable | No | ||||||||||||||||||
| Noteable | Yes | ||||||||||||||||||
| Options | Wield, Configure (-> Max Players), Drop | ||||||||||||||||||
| Worn options | Configure (-> Radius, Max Players) | ||||||||||||||||||
| Examine | A horn sculpted in the depths of the earth. Its violent reverbrations fan the flames of the soul. | ||||||||||||||||||
| Values | |||||||||||||||||||
| Value | 220,000 coins | ||||||||||||||||||
| High alch | 132,000 coins | ||||||||||||||||||
| Low alch | 88,000 coins | ||||||||||||||||||
| Weight | 0.375 kg | ||||||||||||||||||
| Grand Exchange | |||||||||||||||||||
| Exchange | 3,686,250 coins (info) | ||||||||||||||||||
| Buy limit | 5 | ||||||||||||||||||
| Daily volume | 319 | ||||||||||||||||||
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| Advanced data | |||||||||||||||||||
| Item ID | 30759 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
The soulflame horn is a weapon obtained as a rare drop from Yama that requires level 80 Magic to equip. It is a guaranteed drop when defeating him in a contract of harmony acquisition fight. The horn's main appeal is its special attack, which empowers nearby players' next melee attack, allowing its user to fill a support role in group content.
Combat stats
| +2 | +0 | +21 | +0 | +0 | ||
| +0 | +7 | +3 | +11 | +0 | ||
| Slot | ||||||
| +23 | +0 | +1% | +0 | List | ||
| Combat style | Attack type | Weapon style | Attack speed | Range | Experience | Level boost | |
|---|---|---|---|---|---|---|---|
| Pound | Crush | Accurate | 5 ticks (3.0s) | 1 tile | +3 Attack | ||
| Pummel | Crush | Aggressive | +3 Strength | ||||
| Spike | Stab | Controlled | +1 Attack, Strength, Defence | ||||
| Block | Crush | Defensive | +3 Defence | ||||
Special attack
The soulflame horn has a special attack, Entice, which is applied to up to 3 other players within a 3 tile radius of the user, costing 25% special attack energy per other player affected. The soulflame horn is only usable when in range of at least one other player but will also apply the Entice effect to the user, regardless of the number of affected players and without impacting the cost. The player may configure (while equipped) the radius and maximum number of allies affected by right clicking the horn.
When under the effects of Entice, the player's next melee attack within 10 ticks (6 seconds) is always a successful hit; this also applies to melee special attacks.
- For multi-hitting attacks (such as the dual macuahuitl, Scythe of Vitur, or dragon dagger special attack), this effect only applies to the first accuracy roll.
- For balancing reasons, the special attacks of the dragon claws and burning claws will perform the first accuracy check as normal, and will have their second accuracy check affected instead, due to the unique way that accuracy affects damage output.
If attacking another player, the effect is replaced by a 50% accuracy increase for their next melee attack.
The special is primarily used with defence-draining specials such as the elder maul, as this helps conserve special attack energy for more damaging attacks after the target's Defence has been reduced as much as possible.
Inside Nightmare, Nex, all Raids, Royal Titans, and Yama, all players, including Ironmen, can receive the effects of Entice. Outside of these areas, main accounts must have Accept Aid turned on to receive the special attack's effect. Group ironmen can receive its effects outside of the aforementioned content if another member of the group uses it.
If no other player is in radius and eligible of receiving Entice, you will receive a message that says, "". No effect will take place, the flame effect around the mouth of the horn will not appear, and no special attack energy will be used.
The special attack has a cooldown of 4 ticks which is independent of weapons' attack speeds.
Item sources
| Source | Level | Quantity | Rarity | League region |
|---|---|---|---|---|
| Yama | 1238 | 1 | 2/600 | |
| Yama Contract | 1238 | 1 | Always |
Used in recommended equipment
Special attack
| Rank | Method |
|---|---|
| 1 | Kree'arra/Strategies (Melee (soulflame horn)) |
| 1 | Yama/Strategies (Melee) |
Gallery
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Concept art of the soulflame horn, by Mod Grub.
Changes
| Date | Changes |
|---|---|
| 22 July 2026 (Update) |
The soulflame horn's special attack in PvP now increases the next melee attack's accuracy by 50%, down from 100%. |
| 2 July 2025 (Update) |
The soulflame horn can no longer be used for skilling tick manipulation. |
| 29 May 2025 (Update) |
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