Olaf's Quest
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| Olaf's Quest (#123) | ||||
|---|---|---|---|---|
| Released | 10 April 2007 (Update) | |||
| Members | Yes | |||
| Quest series | None | |||
| Lead developer(s) | Anthony W | |||
Olaf's Quest is a quest about the unfortunate Fremennik Olaf Hradson, whose boat has crashed, rendering him unable to find his grandfather's treasure. You must help him find it and make sure his family does not find out about his failure.
Details
| Start point | |
|---|---|
| Official difficulty | Intermediate |
| Official length | Short |
| Description | Poor Olaf Hradson. He has to live up to such expectations. His ancestors sailed all over the world, and now he has to go out and prove himself their equal. If only he could read a map... If only he could sail... If only he hadn't crashed! Can you help a depressed and soggy Fremennik regain his pride, and possibly the lost treasure of his grandfather? |
| Requirements |
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| Items required | |
| Recommended |
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| Enemies to defeat |
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| League notes | Unlocking |
Walkthrough
Family honour
Talk to Olaf Hradson, who is north-east of Rellekka by the entrance to the snow hunting area, Keldagrim, and fairy ring DKS. He will tell you about his attempt to live up to his family's reputation by becoming an expert explorer. Although he failed miserably, he still wants to make his family proud. He wants you to deliver some special carvings to his wife and son in Rellekka, pretending they are from a faraway land. Unfortunately, he only has damp driftwood on him, as his ship was allegedly smashed thrice onto the rocks in a huge storm. He directs you to the windswept tree up the mountain path to the east, from which you could obtain some dry wood. He promises you the treasure map he had been carrying in return.
Go up the snowy hill to the east and cut the windswept tree with any axe to get windswept logs. Once you bring the logs back, Olaf will make a crude carving for you to take to his wife Ingrid, and an even cruder carving to give his son Volf back in Rellekka.
- Tip: Kill five rock crabs near him to complete an easy Fremennik Diary task.
To Rellekka
Olaf's wife, Ingrid Hradson, is found wandering around the well, just south-east of the longhall in Rellekka, or in the house next to it. You can take the agility shortcut at the eastern fence if you have 57 . The player will give her the carving, describing it as an expensive, exotic gift from the far-flung and tropical shores of the Island of Obscurity. She will give you a piece of freshly baked bread as thanks.
Olaf's son, Volf Olafson, is further north by the helmet shop. After you tell him that his father has sent him a very valuable gift from the Island of Obscurity, he will give you a cooked shark as thanks.
Cold, damp and hungry
Talk to Olaf again, whose fire seems to have gone out. He is freezing but would rather die than return to Rellekka so soon and admit his lie. He will give you some damp planks and ask you to light the fire. Use them on the embers, and light it with your tinderbox (requiring 40 ). After you make the fire, he will ask for food, having eaten nought but seaweed and biscuits for a week. You do not have to give him food; you can simply tell him not a chance, and he will give you the map anyway. If you do choose to give him food, he will take any piece from your inventory.
He will give you the last map of his grandfather, Sven the Helmsman. It supposedly leads to his last treasure hoard, but Olaf has been unable to decipher the runic inscriptions. He wishes you luck on your search and decides to remain where he is for now to practise his carving and possibly starve.
Read Sven's map. It depicts the precise area where you are. The X represents the tree up on the hill that you visited earlier. Dig next to the same windswept tree on the hill from earlier and you will fall into a cave.
The jolly rog-door
Note: You can leave the cave at any time by rolling up the boulder. This will place you by Olaf, and you will need to climb the hill and dig again to re-enter.
Follow the corridor to the east and then north, until you reach the picture wall. Along the way you may kill a brine rat in the western enclave to complete a task in the Medium Fremennik Diary (requires 47 ).
Once at the picture wall, kill a level 40 Skeleton fremennik to get a key. Crumble Undead is useful to kill the skeleton quickly.
Search the picture wall to find a puzzle on it that must be solved by pulling levers. The pieces must be rotated to get an image of a skull and crossbones. The top lever turns the top and left circles anticlockwise. The left lever rotates the left and bottom circles. The bottom lever rotates the top and bottom circles. Finally, the lever on the right rotates the left and right circles. Once the image is correct, pull the horizontal lever at the very bottom.
The levers in order are: right, up, left, down, and then the very bottom.
The rotten walkway
Inside the next room, you will find ropes and rotten barrels that can be picked up. Take two barrels and, if you haven't brought them with you, six ropes. If you brought an agility potion or a summer pie, drink or eat it here to boost your Agility level. Cross the bridge to the north-east and use a barrel on the broken section of the bridge to fix it. Do this again on the next broken section. You may slip and fall off the bridge. If this happens, you will appear just north of Olaf and will have to climb up the hill by the windswept tree and dig to enter the cave again.
Contrary to popular belief, Agility level is the only factor in increasing the player's chance of successfully crossing the bridge. The success rate for crossing each tile of the bridge is .[1] Crossing the entire bridge is guaranteed at 78 . However, because it rolls for all 12 tiles, there is still only a ~50% probability of crossing the bridge at
73 . [2] At
1 , the probability per tile is only 33.33%.
There is a locked gate in the middle of the bridge. Try to open it by using your key on it and selecting the right shape, and you will be shown five different locks. If you fall after you opened the gate you will have to collect a key again from a Skeleton fremennik nearby. Choose the one that matches the loop of your key, and the gate will open. If you lose your key, or fall off after the door, but before you complete the rest of the bridge, you will need to kill another Skeleton fremennik to get another key to be able to get back through the door.
Sven's skeletal sentinel
Once through the gate, make your way to the end of the rotten bridge. Again, you can fail, in which case you are washed out of the cave. The final section of the cavern contains a rotten shipwreck containing a treasure chest.
Attempt to open the chest. A level 100 skeleton named Captain Ulfric will appear from a grave. Protect from Melee is effective as he only uses melee; otherwise you may use his grave as an obstacle for a safespot. It is worth noting that he can teleport to you during the fight. Although the undead Fremennik is strong and accurate, he only has 60 Hitpoints and can be killed quickly. Crumble Undead and/or a salve amulet are also effective.
After defeating Ulfric, search the chest again to claim Sven's treasure and finish the quest.
Congratulations, quest complete!
Rewards
- 1
Quest point
12,000 Defence experience
- 20,000 coins
- 4 cut rubies
- Access to a cave where you can fight brine rats.
- A piece of parchment telling you of other shipwrecks with more treasure (in the upcoming quest The Graveyard).
Required for completing
Completion of Olaf's Quest is required for the following:
- The Graveyard (upcoming quest)
- Medium tier of the Fremennik Diary (only partial completion of the quest is required)
Transcript
Music
Music
| Name | Details | Music track |
|---|---|---|
| Rising Damp | Unlocked in the Brine Rat Cavern |
Changes
| Date | Changes |
|---|---|
| 11 April 2007 (Update) |
The bridge success chance was changed from all 12 tiles rolling the same rate based on Agility level to increase every time the player slips, so the more failures the more likely a success occurs |
Trivia
- When the quest was first released, the slippery bridge towards the end of the quest was considered by many players to be too difficult, and Jagex received many complaints. The next day, they issued a fix that made it slightly easier to cross the bridge after each failed attempt.
- When you examine the boulder that you can roll once in the Brine Rat Cavern, the text is a reference to the game show Family Feud.
- After rolling the boulder that blocks the Brine Rat Cavern exit, its examine text becomes "Keeps rolling, rolling, rolling..." which is a reference to the song "Rollin' (Air Raid Vehicle)" by the band Limp Bizkit.
- Olaf's claim that 'children love planks' is likely a reference to the character Jonny 2x4 and his imaginary friend, Plank from the cartoon show Ed, Edd and Eddy.
- His son Volf's name may also be a reference to another character, Rolf, from the same show.
- If a player digs near the windswept tree before receiving Sven's map, they will get a message "You shovel some snow. Congratulations!"
References
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