Killing Maniacal monkeys offers some of the highest experience rates in the game for training Magic (using Ancient Magicks burst/barrage spells) and Ranged (with Chinchompas), and Melee (with a Hallowfell). Their extremely low Defence and high spawn density allow for consistently high damage across multiple targets. Unlocked after completing Monkey Madness II, this method is both efficient and low-effort, thanks to frequent 1-dose Prayer potion drops. With Protect from Melee active, it becomes a semi-AFK training method comparable to the Nightmare Zone, but with significantly faster experience gains.
Requirements
- Partial completion of Monkey Madness II (must have gained access to Kruk's Dungeon)
- 43
to use Protect from Melee
- 75
to use Hallowfell
- 45
to use chinchompas
- 62
and Desert Treasure I completion to cast Ancient Magicks burst or barrage spells (e.g. Ice Burst)
- A light source
Recommended
- 70+
for longer trips and access to Piety, Rigour, and Augury
- 80+
for effective use of Red chinchompas and faster XP rates
- 94+
for efficient casting of Ice Barrage with high max hits and accuracy
Transportation
Maniacal monkeys are located in Kruk's Dungeon on Ape Atoll. The dungeon entrance is in the north-western part of the island. There are a few different methods to get there:
- After the completion of Monkey Madness II, players can use any gnome gliders to Ape Atoll and then run south.
- Players who have not completed the quest will need to wear a greegree while getting there to avoid damage from aggressive monsters. Players can get there via the Ape Atoll Teleport on the standard spellbook and running west, or Ape Atoll Teleport on the Arceuus spellbook and running north.
- The fairy ring CLR is south of the dungeon entrance.
- Without a Ninja or Kruk monkey greegree, the player has to take damage to leave the Ape Atoll Agility Course.
To reach the best spot to kill maniacal monkeys, players should navigate through the second hole with vines (marked as 2 on the map) of Kruk's Dungeon, then they will need to climb down and head south-east until they reach a large room. It is advised to check if there are any other players currently present by right-clicking the hole and selecting the "Look-in Hole" option. Sharing a world is not recommended as it will reduce experience rates for both players.
General information
Use Protect from Melee at all times. Use the 1-dose prayer potions dropped by the maniacal monkeys to replenish Prayer points. Alternatively, players who have the bonecrusher can equip the dragonbone necklace or the bonecrusher necklace to restore Prayer points whenever needed.
When the maniacal monkeys lose aggression towards the player after roughly 10 minutes, they should run west along the south passage to the yellow box indicated on the map above. Once the adjacent maniacal monkeys become aggressive again, the aggression has been reset and the player may return to their training spot.
Players on a budget looking to recoup some of the money spent on runes or chinchompas can use Imp-in-a-box (level 71 Hunter) and bank 4-dose Prayer potions while dropping the leftover magic boxes. This assumes the bonecrusher necklace or the dragonbone necklace with a bonecrusher method is used, which removes the need for prayer potions. For example, a player ice bursting who leaves and returns after filling up on prayer potions after all the Imp-in-a-box have been used, can expect to be refunded about half the cost of the runes spent for that trip.
Even without the necklace, players may find it worth bringing a bonecrusher. Depending on the method used, a bonecrusher can provide as high as 40k Prayer experience per hour. Even on lower intensity methods, this will rapidly deplete charges at a minimum rate of 1200 per hour, so ensure the bonecrusher is adequately charged.
Solo methods
There are different methods to stack the maniacal monkeys for solo players. See the gallery below for the three most common methods. Higher click-intensity methods may provide higher experience rates as you will hit larger amounts of monkeys, and are generally most efficient with weapons that can a higher number of targets. Using Hallowfell (Melee) can hit up to 3 targets, Burst and Barrage spells (Magic) can hit up to 9 targets, and Chinchompas (Ranged) can hit up to 11 targets, so stacking methods are much more impactful for Ranged and Magic than for Melee.
-
Low-intensity. Simply use auto-retaliate for all attacks. Run north-east and then back to this spot every few minutes to clump the monkeys as needed.
-
Medium-intensity. After each attack, click on a 3x3 clump of maniacal monkeys.
-
High-intensity. Ideal for chinning. Click back and forth after each attack to stack the monkeys as shown in the animated image. If chinning, auto-retaliate can be used, so long as you stack enough monkeys first. This method may deplete your run energy at lower agility levels.
Using 2 dancing accounts
Maniacal monkeys can be stacked automatically by having 2 accounts follow each other in front of the player. This method allows the player to fully AFK without needing to run back and forth to stack the monkeys.
At first, the two accounts need to wait 10 minutes to lose the aggressiveness of the monkeys. After that, the second player should follow the first and then head to one of the stacking corners seen in the videos above. If the second player follows the first one at the right time, the characters will start moving around each other ('dancing'). This finishes the preparation, and now the account that wishes to train can run to one of the corners near the two dancing players, and the monkeys will be stacked automatically (this dancing movement is basically an automatic shuffling machine which stacks the monkeys).
To optimally shuffle, stand in one of the stacking corners. Visualise a 2x2 tile square wherein the player who is bursting is in the top right. The two accounts should be shuffling on the other 3 tiles. This can be done by simply having 1 stand still on the bottom right tile, one stand on the bottom left following the account on the bottom right tile, and the bottom right tile following the bottom left player. If done correctly, this can increase experience rates by up to 20%. This can be especially helpful if the player often finds themselves running out of run energy while stacking.
Using the crystal halberd (All combat styles)
Using the special attack of a Crystal halberd or dragon halberd when it is available can provide significant additional experience when training any combat skill: When training Melee, it will increase experience per hour for a minimal intensity increase. For Ranged and Magic, it can provide about 50,000 experience per hour in Attack, Strength, or Defence while only slightly reducing magic or ranged experience and supplies used per hour - this can be efficient depending upon the player's goals. If using this method and training Ranged or Magic, it is advisable to prefer melee strength over prayer bonus or magic/ranged accuracy in slots where gear would not increase the Magic or Ranged hit - for instance, using a Mixed hide cape or a Fire cape over Ava's accumulator, or a Berserker ring (i) over a Ring of shadows. Bringing divine strength potions, switching to an offensive prayer and wearing the best strength-boosting gear while using the halberd's special attacks is advised (or a Void melee helm if the player is using the void armour).
Players training Melee or Ranged may optionally cast the Death Charge spell from the Arceuus spellbook (with 80 and completion of A Kingdom Divided) to regain special attack energy faster.
Only equipping the halberd when the player is able to get off at least 3 special attacks in a row minimise time spent switching. It is possible to achieve four consecutive halberd special attacks with the death charge spell off cooldown.
Using Ahrim's set (Magic)
For low-budget/mid-level players who do not have the Ancient sceptre and high level armour such as Ancestral or Virtus, using the Ahrim's set with amulet of the damned can be a viable alternative. Not only does this provide the ability to autocast ancient magicks, the amulet of the damned also provides a 25% chance to do 30% more damage. Contrary to popular belief, barrows armour does not degrade based on the number of attacks. Rather, it degrades purely based on time in combat. This allows the player to pay an additional 12k/hr (Ahrim's and AotD degradation costs) in exchange for the ability to achieve high rates for a fraction of the barrier-to-entry cost.
Detailed strategy by training method
Maniacal monkeys have a Magic defence of 1 and so increasing magical accuracy will increase hit accuracy by no more than 1%. Therefore, the objective is to increase the max hit of the spell with the largest magic damage bonus. The base hit of Ice Burst is 22. The maximum hit with all magic damage bonuses is 33. Items to bring for Ice Bursting are prioritised as follows:
- Equipment that increases max hit
- Equipment that increases prayer bonus
- Equipment that increases magical accuracy
Players who have completed the Morytania Hard Diary also have the option of using a Bonecrusher necklace to completely remove the need to pick up prayer potions. This option is not fully AFK, however, as NPC aggression must be reset every 10 minutes. If you are on a budget, the order in which to buy the equipment is as follows:
Comparison
| No Staff of the dead | Staff of the dead (no autocast) | ||||
|---|---|---|---|---|---|
| Equipment | Increase | Max hit | Equipment | Increase | Max hit |
| 1 | 23 | 1 | 23 | ||
| 1 | 24 | 1 | 24 | ||
| 3 | 27 | 3 | 27 | ||
| 1 | 28 | 1 | 28 | ||
| 1 | 29 | 1 | 29 | ||
| 1 | 30 | 1 | 30 | ||
| 1 | 31 | 1 | 31 | ||
| 1 | 32 | 1 | 32 | ||
| 1 | 33 | 1 | 33 | ||
Equipment
Inventory
- Royal seed pod (or transportation to Ape Atoll and teleport out)
- Kandarin headgear (or any other light source, with tinderbox if necessary)
- Holy wrench (if you do not have a ring of the gods (i))
- Monkey greegree, if you have not completed Monkey Madness II
- Rune pouch optional - note that it can only hold 4,000 spell casts worth of runes
- 4 chaos runes per spell cast
- 2 death runes per spell cast
- 4 water runes per spell cast (not needed if you use a kodai wand)
- Optionally, a bonecrusher
- 4 prayer potion(4)
Experience rates are slightly variable by method used (see general information above). The following calculations are obtained from 6 hours of the low-intensity method. A reasonable number of casts/hr is 1085 as opposed to the theoretical maximum of 1200 given the time taken to loot prayer potions, position monkeys, as well as to leave and return to the area to restore NPC aggression. Note that Prayer and Magic levels do not have a significant impact on experience rates.
- 1085 casts/hr
- Cost per hour using kodai wand: 732,266.50
- Cost per hour using master wand: 883,190
Exp/GP data table
Maniacal monkeys have a Magic defence of 1 and so increasing magical accuracy will increase hit accuracy by no more than 1%. Therefore, the objective is to increase the max hit of the spell with the largest magic damage bonus. The base hit of Ice Barrage is 30. The maximum hit with all magic damage bonuses is 47. Items to bring for Ice Barraging are prioritised as follows:
- Equipment that increases max hit
- Equipment that increases prayer bonus
- Equipment that increases magical accuracy
Players who have completed the Morytania Hard Diary also have the option of using a Bonecrusher necklace to completely remove the need to pick up prayer potions. This option is not fully AFK, however, as NPC aggression must be reset every 10 minutes. If you are on a budget, the order in which to buy the equipment is as follows:
Comparison
| No Staff of the dead | Staff of the dead (no autocast) | ||||
|---|---|---|---|---|---|
| Equipment | Increase | Max hit | Equipment | Increase | Max hit |
| 1 | 31 | 1 | 31 | ||
| 2 | 33 | 5 | 36 | ||
AND |
5 | 38 | AND |
2 | 38 |
| 1 | 39 | 1 | 39 | ||
| 1 | 40 | 1 | 40 | ||
| 2 | 42 | 2 | 42 | ||
| 1 | 43 | 1 | 43 | ||
| 1 | 44 | 1 | 44 | ||
| 1 | 45 | 1 | 45 | ||
| 1 | 46 | 1 | 46 | ||
| 1 | 47 | 1 | 47 | ||
Equipment
Inventory
- Royal seed pod (or transportation to Ape Atoll and teleport out)
- Kandarin headgear (or any other light source, with tinderbox if necessary)
- Holy wrench (if you do not have a ring of the gods (i))
- Monkey greegree, if you have not completed Monkey Madness II
- Rune pouch optional - note that it can only hold 4,000 spell casts worth of runes
- 2 blood runes per spell cast
- 4 death runes per spell cast
- 6 water runes per spell cast (not needed if you use a kodai wand)
- Optionally, a bonecrusher
- 4 prayer potion(4)
Experience rates are slightly variable by method used (see general information above). The following calculations are obtained from 6 hours of the low-intensity method. A reasonable number of casts/hr is 1085 as opposed to the theoretical maximum of 1200 given the time taken to loot prayer potions, position monkeys, as well as to leave and return to the area to restore NPC aggression. Note that Prayer and Magic levels do not have a significant impact on experience rates, however having 77 prayer for Augury makes the bonecrusher necklace comparable in DPS to the Occult necklace, without losing prayer points if AFK.
- 1085 casts/hr
- Cost per hour using kodai wand: 1,372,308.00
- Cost per hour using master wand: 1,647,030
In order to provide reference experience rates and costs, the experience per hour here is calculated by extrapolating from Ice Bursting data (scaling based on damage). However, this data is representative.
Exp/GP data table
Prayer bonus vs Ranged attack bonus
Maniacal monkeys have a Defence level of 10. Because of this, equipping best-in-slot ranged accuracy gear versus no items at a Ranged level of 80/99 will only increase accuracy by 0.75%/0.60%. In the worst case scenario, this translates to a negligible 14 missed hits per hour.
Because of this, prioritising prayer bonus over ranged accuracy results in 23-42 fewer prayer potions doses per hour or less time spent without a necklace of anguish or rupture equipped if using the bonecrusher method. If you instead use max ranged bonus gear and are able to pick up prayer potions and continue throwing chinchompas without losing any ticks or unstacking the monkeys significantly, you would gain no more than an extra 5,000 experience per hour. It is much more likely that players will spend more time picking up and consuming prayer potions than the minimal extra damage output of ranged accuracy gear. For this reason prayer bonus gear is considered superior to having higher ranged accuracy, and it also makes training less intense.
The lone exception to this may occur at certain ranged levels and with certain setups (DPS calculation required) when the player does not gain a max hit from wearing the necklace of anguish or rupture. In this specific case, wearing the bonecrusher necklace with a preference for high ranged accuracy equipment over prayer bonus (ex: pegasian boots, archers ring (i)) becomes slightly better, as your prayer will remain almost full the entire time due to the effects of the bonecrusher necklace.
While the monkeys do drop Bass, Rapid Heal will negate the divine potion damage.
Equipment
Inventory
- Transportation to Ape Atoll and teleport out such as royal seed pod
- Light source such as Kandarin headgear, Firemaking cape or bullseye lantern
- Monkey greegree if you have not completed Monkey Madness II
- Bonecrusher necklace switch for restoring Prayer points (recommended)
- 1-2 prayer potion (4)
- Holy wrench (only if picking up prayer potions and you do not have a ring of the gods (i))
- Stamina potion for accounts with lower agility levels to reach the arena. If solo stacking, Rune Pouch with runes for Vile Vigour allows for prolonged trips
- Divine ranging potion (4)
- Players can throw around 1,900 chinchompas per hour on Medium fuse (Rapid), so 11,400 chinchompas would be needed for a 6 hour chinning trip (or 8,550 chinchompas on Long fuse).
Unlike other hunter creatures, chinchompas do not run away on death.
In order to reach maximum experience rates, you should actively stack the maniacal monkeys so that each attack hits the maximum number of targets. This can be automatically done by using 2 dancing accounts.
- 1866 chinchompas/hr (with Medium Fuse, equivalent to Rapid)
- Cost/hour using chinchompas: 1,686,864
- Cost/hour using red chinchompas 2,744,886
- Cost/hour using black chinchompas 5,758,476
In order to provide reference experience rates and costs, the experience per hour here is calculated by extrapolating from red chinchompa data at Ranged levels 80-90, a Prayer level of 99, while using Ranged potions every 6 levels, with Protect from Melee, Preserve and Eagle Eye activated, with the best-in-slot prayer and ranged gear as described above. Experience rates for low levels may be slightly higher due to fewer monkey overkills, and conversely experience rates for high levels may be slightly lower due to overkills. These experience rates assume using the high-intensity training method described above.
- Having no necklace of anguish or rupture reduces experience rates and increases costs by about 10%.
- Using Rigour instead of Eagle Eye should increase experience rates and reduce costs by about 7%, assuming no additional time is spent gathering prayer potions. Realistically, costs should be reduced by about 7% but the experience rate would be increased by less than 7%.
- Using long-ranged for defensive chinning, the gp/xp for Ranged+Defence combined should be the same, but expect 37.5% the experience rate for Ranged as well as Defence each (e.g. 600,000 experience per hour on rapid would translate to 225,000 experience per hour for Ranged as well as Defence while on long-range)
- Using the method with dragonbone necklace and bonecrusher mentioned above will give almost the same experience rates as in the table below.
Hallowfell deals damage to two additional enemies for half the player's maximium hit (within the three front and two adjacent tiles to the player), which gives the highest melee experience rate in the game when consistently applied here.
High strength bonus should be prioritized for other item slots, with prayer bonus as a secondary focus. A bonecrusher necklace (or dragonbone necklace with a bonecrusher) is particually useful here, as it restores 2 prayer points per monkey killed and can nearly sustain Piety usage by itself. Players should bring super strength potions over super combat potions, as the extra accuracy is not needed against the very low defence monkeys.
Higher Effort
Players should aim to attack a maniacal monkey with full health. This minimizes the damage lost from overkill: hitting a weakened monkey with a damage roll higher than its current hitpoints "wastes" the excess damage, and this is more likely to happen with the full damage hit rather than the half damage splash.
As discussed above, the Crystal halberd special hits up to 10 monkeys at once and provides a large increase in experience, upwards of an additional 50,000 experience per hour. This does require more active stacking of the monkeys.
The prayer potion drops do not quite sustain Piety usage. This can be remedied either by bringing some external prayer potions, or by bringing a bonecrusher necklace and occasionally equipping it while waiting for prayer potion drops.
Lower Effort
Alternatively: players can also simply turn on auto-retaliate, drinking prayer potions and resetting aggression (every 10 minutes) as needed. This gives substantially less experience but is much less active.
A bonecrusher necklace variant is highly recommended for this; the necklace can nearly sustain Piety by itself, and the remaining points can be covered by picking up recent prayer potion drops when the player resets aggression every 10 minutes. Without the necklace, the player will need to actively pick up the prayer potion drops roughly every 2 minutes.
Equipment
| Slot | Item (most effective → least effective) | ||||
|---|---|---|---|---|---|
| Torva full helm | Oathplate helm > Neitiznot faceguard | Serpentine helm | Blood moon helm > | Sunfire fanatic helm > Mitre | |
| Amulet of rancour | Amulet of torture > Amulet of strength | Amulet of fury | N/A | ||
| Infernal cape | Fire cape | Mythical cape | N/A | N/A | |
| Torva platebody | Oathplate chest | Bandos chestplate / Fighter torso / Blood moon chestplate | Sunfire fanatic cuirass > | N/A | |
| Torva platelegs | Oathplate legs | Bandos tassets / Blood moon tassets | Sunfire fanatic chausses > | N/A | |
| Hallowfell | N/A | N/A | N/A | N/A | |
| N/A | N/A | N/A | |||
| Ferocious gloves | N/A | N/A | N/A | ||
| Primordial boots / | Dragon boots / Aranea boots / | N/A | N/A | ||
| Ultor ring / | Berserker ring (i) | Lightbearer | |||
| Crystal halberd | N/A | N/A | N/A | N/A | |