| Ape Atoll Agility Course | ||||
|---|---|---|---|---|
| Released | 15 March 2006 (Update) | |||
| Members | Yes | |||
| Location | Ape Atoll | |||
| League region | ||||
| Map | ||||
| Advanced data | ||||
| Type | agility course | |||
The Ape Atoll Agility Course is an Agility training area located near Marim, available to players with level 48 Agility (cannot be boosted). Access to this course requires partial completion of Monkey Madness I, up to Chapter 2.
To use the agility course, the player has to wear either the small or medium-sized ninja monkey greegree or the Kruk monkey greegree. Attempting to complete any obstacle on the course without a ninja or Kruk greegree equipped will result in the player automatically failing the course and taking a small amount of damage. Because there is a fairy ring on the course, some players use the ring to reach Marim and deliberately fail the rope obstacle near the end of the course to quickly reach the course start point.
The agility course rewards 580 Agility experience per completed lap. With an average time of 38 seconds per lap (95 laps per hour), it is possible to get upwards of 55,200 Agility experience per hour from this course. At lower Agility levels, expect to get around 40,000–50,000 Agility experience per hour, depending on concentration levels. In addition to experience, players will also receive marks of grace during this course, at a rate of 5-6 marks per hour with perfect laps.
Completing a lap of the Ape Atoll Agility Course is a requirement for the hard Western Provinces Diary.
Introduction
The Ape Atoll Agility Course requires level 48 Agility and completion of Chapter 2 of Monkey Madness I to access. The course consists of six obstacles that players can pass in return for Agility experience. If all obstacles are passed in the correct order, some bonus experience is rewarded at the end of the lap. All of the obstacles except for the stepping stones and the last tropical tree can be failed by the player, resulting in small amounts of damage. Failed obstacles have to be tried again before going for the next obstacle in order to become eligible for the bonus experience at the end of the lap. The chance of successfully passing the obstacles scales with the player's Agility level, where obstacles can no longer be failed after reaching level 75.
It takes 20,387 laps of the course to reach level 99 Agility from level 75. This would require more than 9 complete days of non-stop training at this course.
Transportation
There are several different methods for travelling to the Ape Atoll Agility Course. The best options, ordered from fast to slow, are:
- Use the fairy ring code CLR.
- Casting the standard Ape Atoll Teleport spell, requiring level 64 Magic and completion of the Freeing King Awowogei section of Recipe for Disaster, and run south.
- Casting the Arceuus Ape Atoll Teleport spell, requiring level 90 Magic; exit the dungeon and run north-west to pass the gates.
- Alternatively, use the Ape Atoll teleport tablet to bypass the Magic level requirement.
- Take a gnome glider.
Strategies
Clothing
- Wear a small or medium-sized ninja monkey greegree or the Kruk monkey greegree to transform into a monkey that is able to traverse the obstacles.
- Wear weight-reducing clothing to lower the player's run energy depletion rate.
Inventory
- Bring some food to restore lost hitpoints from taking damage from failing agility obstacles.
- Bring enough energy-restoring items for enough energy to constantly run around the course.
- Optionally, bring a knife to cut pineapples, which can be found at the end of the course, into four pineapple rings, restoring 2 hitpoints each.
- Players with 99 Construction should bring a Construction cape for the free POH teleport option. Once your run energy is nearly depleted, teleport to your house, restore your run energy via your ornate rejuvenation pool, and take your POH fairy ring back to the course. It is recommended to teleport after completing the skull slope obstacle, as you will still receive credit for a full course lap if the remainder of the course is completed after you teleport back.
Tips
One reasonably popular method of training on this course is to take a large number of summer pies or agility potions (at levels 70 and 72, respectively) to maintain a boosted Agility level of at least 75, because the player will never fail an obstacle at this level. This ensures that the player can obtain the maximum hourly experience rate starting at a level well below 75. However, if a player starts this at the minimum level, the boost will only last a minute before requiring another stat boost. Therefore, it is recommended to have at least level 72 to use summer pies and 73 for agility potions, so that each boost can last a little longer.
Players with a pool (revitalisation and above) can quickly restore run energy, thereby saving potions, using fairy rings on the course (CLR) and constructed in their player-owned house (DIQ). Alternatively, the Ape Atoll teleport may be used via a portal nexus or portal chamber to quickly return the player near the course.
With at least 75 Agility, full graceful, and no potions, it would take roughly 35 laps on average before run energy is depleted.
A ring of endurance reduces energy drain by 15% when equipped with 500 charges or more.
Obstacles
| Image | Obstacle | Experience |
|---|---|---|
| Stepping stone | 40 | |
| Tropical tree | 40 | |
| Monkeybars | 40 | |
| Skull slope | 60 | |
| Rope | 100 | |
| Tropical tree | 0 | |
| N/A | Course Completion Bonus | 300 |
| Total | 580 | |
| Ape Atoll Completion Bonus | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level required | |||||||||
| Agility XP | 300 xp | ||||||||
| Agility course | Ape Atoll Agility Course | ||||||||
| Type | Completion Bonus | ||||||||
Experience rates
Due to the success rate of the obstacles, the experience rates scale with the player's Agility level. At level 75 and higher, expect to be able to complete a maximum of 95 laps per hour (63 ticks per lap), resulting in 55,100 Agility experience per hour.
At lower Agility levels, expect to get around 40,000–45,000 Agility experience per hour.
Monkey backpacks
After completion of Monkey Madness II, players can obtain a monkey, which they can equip on their back. The monkey can be transformed into six other variants by completing laps at the agility course. Note that laps will only begin to be tracked upon completion of Monkey Madness II; Bobawu can tell players how many laps they've completed.
Note: Laps will only count towards the backpack total if all obstacles have been passed in the lap. The most recent obstacle passed will be remembered if a player teleports mid-lap. Players looking to restore energy should teleport from the hill with the fairy ring to get credit for the half-completed lap when they return to the course.
With decent efficiency and a high enough Agility level, it would take at least 21 hours to unlock all monkey backpack transformations.
| Monkey | Laps required |
Total agility exp earned | |
|---|---|---|---|
| Karamjan | 100 | 58,000 | |
| Zombie | 250 | 145,000 | |
| Maniacal | 500 | 290,000 | |
| Skeleton | 1,000 | 580,000 | |
| Kruk jr | 1,500 | 870,000 | |
| Princely | 2,000 | 1,160,000 | |
Treasure Trails
- Completing a lap of Ape Atoll Agility Course is required to complete a elite clue scroll skill challenge assigned by Sherlock.
Changes
| Date | Changes |
|---|---|
| 15 May 2024 (Update) |
The stepping stone and the second tropical tree obstacles can no longer be failed. |
| 8 May 2024 (Update) |
Players will now receive marks of grace during the course. |
| 3 August 2022 (Update) |
The click-zone of the skull slope has been expanded. |
| 18 February 2016 (Update | poll) |
The click-zone has been made larger on the rope. |
| 2 July 2015 (Update | poll) |
Added a fairy ring midway through the Ape Atoll Agility Course. Using this fairy ring requires completion of Monkey Madness I and Daero's training. |
Trivia
- Upon its release, the Ape Atoll Agility Course gave the fastest experience from level 70 to 99 Agility. This did not last long because with the release of toy mice two months later, players could get upwards of 70k+ XP/H picking them up; however, the course still remained the best agility course to train Agility. With the release of the Dorgesh-Kaan Agility Course in March 2007, the Ape Atoll Agility course lost the title for the fastest experience course from level 80 to 99 Agility. The Ape Atoll course was still a popular course for those 80+ agility due to its predictability and lack of disturbance from random events.
- If attempting the course whilst in human form, the player will slip off, and a message will appear in the chatbox:
- Attempting the course while not a small or a medium ninja monkey results in the message:
- Attempting to use a boost to access the course results in the message:
| Agility courses |
|
|---|---|
| Rooftop Agility courses |
|
| Gnome Stronghold | |
|---|---|
| Brimhaven Arena | |
| Shayzien Course | |
| Agility Pyramid | |
| Penguin | |
| Barbarian Outpost | |
| Ape Atoll | |
| Wilderness | |
| Werewolf | |
| Dorgesh-Kaan | |
| Prifddinas | |
| Hallowed Sepulchre | |
| Colossal Wyrm | |
| Inhabitants |
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