Portal chamber

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Portal chamber
Portal chamber
Released31 May 2006 (Update)
Icon
Construction level50
Cost100,000
Door layout
Portal chamber

A portal chamber is a room that can be built in a player-owned house. It requires level 50 Construction and costs 100,000. Within a Portal Chamber, players can use their Magic skill to build portals that they and their guests can use to teleport to various locations around Gielinor.

There are 2 hotspots available:

Centrepiece

A focal centrepiece is required for the house owner to direct the portals. The higher level greater teleport focus is for cosmetic purpose only, meaning just a teleport focus will suffice for creating and using all portals. It can be removed after directing portals, to avoid having to walk around it on the way to the portals. The scrying pool can be used to gaze into areas the player would be teleported to, excluding locations in the Wilderness, where it would instead state the amount of players within the vicinity in the chatbox.

Construction Level Centrepiece Materials Experience Cost
50 Limestone brick x2 40 392
65 Marble block 500 339,030
80 Marble block x4 2,000 1,356,120

Portals

The higher tier versions are just cosmetic upgrades.

Construction Level Portal frame Materials Experience Cost
50 Teak plank x3 270 2,217
65 Mahogany plank x3 420 5,613
80 Marble block x3 1,500 1,017,090
80 Raging echoes portal scroll x1 0 255,515
  1. ^ The raging echoes portal is an upgrade from an existing marble portal.

Directing a portal

The house owner can use the centrepiece to direct portals to a specific teleport destination. The table below shows the possible locations and their costs.

A player directing a portal to a specific location.
A portal being directed to a new location

Notes:

  • Using the centrepiece will provide a list of portals numbered 1 to 3.
    • Location 1 is the portal to the left of the door when walking into the portal chamber.
    • Location 2 is directly opposite of the door.
    • Location 3 is the portal to the right of the door when walking into the portal chamber.
  • Assigning a portal to a teleport destination costs 100 times the runes for that particular teleport spell.
  • Directing a portal requires the same Magic level and quest requirements as casting the spell.
  • The caster does not need to be on the same spellbook as the teleport spell they are directing, provided they have unlocked it. For example, a player can direct a portal to The Forgotten Cemetery even if they are on the standard spellbook, as long as they have spoken to Tyss at the Dark Altar.
  • Elemental staves and runes in a rune pouch cannot be used.
  • Temporary skill boosts such as a magic potion or imbued heart can be used to direct a portal higher than the caster's Magic level.
  • Directing a portal grants five times the Magic experience that would be gained from casting the spell once. For example, a Camelot Teleport normally grants 55.5 experience, so directing a portal to Camelot will grant 277.5 experience.
  • The house owner does not have to be in building mode to direct a portal.
  • If a portal frame or centrepiece is removed, the portals themselves are saved and will return as soon as another portal frame or centrepiece is built in the same place. The runes do not have to be provided again.
  • Replacing a teleport with another one does not refund the runes and will require them again if you wish to switch back.
Location Requirements Runes GE Price Resulting Portal
Magic Quest
Arceuus Library Magic 6 None 200Earth 100Law 13,300
Draynor Manor Magic 17 None 100Earth 100Water 100Law 13,300
Battlefront Magic 23 None 100Earth 100Fire 100Law 13,300
Varrock/Grand Exchange[c 1] Magic 25 None 300Air 100Fire 100Law 14,300
Mind Altar Magic 28 None 100Law 200Mind 12,500
Lumbridge Magic 31 None 300Air 100Earth 100Law 14,300
Respawn point Magic 34 None 100Law 100Soul 50,300
Falador Magic 37 None 300Air 100Water 100Law 14,300
Salve Graveyard Magic 40 Priest in Peril 100Law 200Soul 88,300
Camelot/Seers' Village[c 2] Magic 45 None 500Air 100Law 14,800
Fenkenstrain's Castle Magic 48 Priest in Peril 100Earth 100Law 100Soul 50,800
Kourend Castle Magic 48 Client of Kourend 100Fire 100Water 200Law 25,600
East Ardougne Magic 51 Plague City 200Water 200Law 25,600
Civitas illa Fortis Magic 54 Twilight's Promise 100Earth 100Fire 200Law 25,600
Paddewwa (Edgeville Dungeon) Magic 54 Desert Treasure I 100Air 100Fire 200Law 25,600
Watchtower/Yanille[c 3] Magic 58 Watchtower 200Earth 200Law 25,600
Senntisten (Digsite) Magic 60 Desert Treasure I 200Law 100Soul 62,600
Trollheim Magic 61 Eadgar's Ruse 200Fire 200Law 25,600
West Ardougne Magic 61 Biohazard 200Law 200Soul 100,600
Marim (Ape Atoll) Magic 64 Recipe for Disaster 200Fire 200Water 200Law 100Banana [c 4] 31,700
Harmony Island Magic 65 The Great Brain Robbery 100Law 100Nature 100Soul 67,400
Kharyrll (Canifis) Magic 66 Desert Treasure I 100Blood 200Law 62,000
Teleport to Boat (Mooring point) Magic 67 Pandemonium 200Earth 200Water 200Law 26,600
Lunar Isle Magic 69 Lunar Diplomacy 200Earth 200Astral 100Law 32,900
The Forgotten Cemetery Magic 71 None 100Blood 100Law 100Soul 87,700
Ourania Cave Magic 71 Lunar Diplomacy[a] 600Earth 200Astral 100Law 47,200
Lassar (Ice Mountain) Magic 72 Desert Treasure I 400Water 200Law 26,600
Waterbirth Island Magic 72 Lunar Diplomacy 100Water 200Astral 100Law 32,400
Barbarian Outpost Magic 75 Lunar Diplomacy 300Fire 200Astral 200Law 45,700
Dareeyak (Ruins (west)) Magic 78 Desert Treasure I 200Air 300Fire 200Law 27,100
Port Khazard Magic 78 Lunar Diplomacy 400Water 200Astral 200Law 46,200
Barrows Magic 83 Priest in Peril 100Blood 200Law 200Soul 138,000
Carrallanger (Graveyard of Shadows) Magic 84 Desert Treasure I 200Law 200Soul 100,600
Fishing Guild Magic 85 Lunar Diplomacy 1000Water 300Astral 300Law 71,300
Catherby Magic 87 Lunar Diplomacy 1000Water 300Astral 300Law 71,300
Ice Plateau Magic 89 Lunar Diplomacy 800Water 300Astral 300Law 70,300
Annakarl (Demonic Ruins) Magic 90 Desert Treasure I 200Blood 200Law 99,400
Ape Atoll Dungeon Magic 90 Monkey Madness I 200Blood 200Law 200Soul 175,400
Ghorrock (Frozen Waste Plateau) Magic 96 Desert Treasure I 800Water 200Law 28,600
Troll Stronghold[c 5] N/A Making Friends with My Arm 100 100 300[c 4] 113,900
Weiss N/A Making Friends with My Arm 100 100 300 [c 4] 117,500
Total 1700Air 1900Earth 1500Fire 5400Water 6500Law
1900Astral 700Blood 200Mind 100Nature 1500Soul
100Banana 200 200 300 300[c 4]
2,085,800
  1. ^ Players who have completed the Medium Varrock Diary can change the destination to the Grand Exchange with a right-click option.
  2. ^ Players who have completed the Hard Kandarin Diary can change the destination to Seers' Village with a right-click option.
  3. ^ Players who have completed the Hard Ardougne Diary can change the destination to Yanille with a right-click option.
  4. ^ 4.0 4.1 4.2 4.3 Bank notes for non-stackable items are accepted.
  5. ^ Teleports the player to outside the entrance of the Troll Stronghold cave. Players who have completed the Hard Fremennik Diary and who have 73 Agility (boosts work) will be teleported to the roof of the stronghold instead.
  1. ^ Unlike the spell, does not require talking to Baba Yaga after Lunar Diplomacy


Notes

  • Poisoned players who go through a portal will have their poison cured upon arriving at their destination. This is because poison is always cured when leaving a player-owned house, as otherwise a sneaky house owner could poison another player in their combat ring and expel them right before they die in order to try to steal their items in a time with more punitive death mechanics.
  • With a little patience or luck, players can use a spicy stew to boost their Construction by 5 in order to construct the Portal Chamber with as low as 45 Construction. Then they can use the crystal saw's invisible +3 boost to construct the teleport focus and portals before their boosted level falls below 47.
  • Building the same portal twice and switching the destination (e.g. switching Varrock to the Grand Exchange with the medium Varrock diary) on one of them will cause both portals' destinations to switch.
  • The following teleport spells cannot currently be made into portals:

Changes

Date Changes
25 February 2026
(Update | poll)

The following teleport spells can now be added as portals:

  • Trollheim Teleport
  • Paddewwa Teleport
  • Lassar Teleport
  • Dareeyak Teleport
  • Ourania Teleport
  • Barbarian Teleport
  • Khazard Teleport
  • Ice Plateau Teleport
  • Respawn Teleport
  • Teleport to Boat
14 May 2025
(Update)

Combination runes can now be used for either of their respective elemental rune to direct portals that require them.

12 February 2025
(Update)

Fixed a bug that occurred when switching out a Draynor Manor teleport from a teak portal.

6 March 2024
(Update)

"Scry" mode once again allows players to view the vicinity of a specific teleport location, except for locations in the Wilderness.

28 April 2021
(Update)

Lumbridge Graveyard teleport has been replaced with an Arceuus Library teleport.

7 April 2021
(Update)

The scrying pool and portal nexus's "Scry" mode will now only reveal how many players are in a specific teleport location instead of letting players see the areas directly.

16 January 2020
(Update | poll)

Arceuus and Weiss teleports added to the portal nexus and Portal Room.

29 September 2016
(Update)

The following teleport spells can now be added as portals:

  • Lunar Isle
  • Senntisten
  • Annakarl
  • Waterbirth
  • Fishing Guild
  • Ape Atoll
  • Kourend
21 May 2015
(Update)

Mahogany camelot portals in POHs no longer default to the Seers bank coordinates.

Source

Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

Source siteOld School RuneScape Wiki
Canonical sourcePortal chamber
Content licenseCC BY-NC-SA 3.0
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