Annakarl Portal
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| Annakarl Portal | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Released | 29 September 2016 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Location | Portal Chamber | ||||||||||||||||||
| Options | Enter, Remove | ||||||||||||||||||
| Examine | A gateway to Annakarl. | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Object ID | 29341 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||
An Annakarl Portal can be built in the portal chamber of a player-owned house. It will teleport players to the Demonic Ruins in level 47 Wilderness, where the Annakarl Teleport spell takes the player to. Because it teleports players into the Wilderness, it will pop-up a warning prompt to confirm if the player wishes to teleport.
Players must first build a portal frame, then use the centrepiece to direct the portal. This requires level 90 Magic and completion of Desert Treasure I. The cost to direct the portal is 200 blood runes and 200 law runes.
Destination
Comparison
Portals use 100 times the runes of the base spell, whereas individual additions to the portal nexus use 1,000 times the amount.
| Teleport | Portal chamber | Portal nexus | |||||
|---|---|---|---|---|---|---|---|
| Blood rune x 2 | Blood rune x 200 | Blood rune x 2,000 | |||||
| Law rune x 2 | Law rune x 200 | Law rune x 2,000 | |||||