Agility Pyramid
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| Agility Pyramid | ||||
|---|---|---|---|---|
| Released | 16 January 2006 (Update) | |||
| Also called | Jaleustrophos Pyramid | |||
| Members | Yes | |||
| Location | Kharidian Desert | |||
| League region | ||||
| Teleports | Pharaoh's sceptre (Jaleustrophos) | |||
| Map | ||||
| Advanced data | ||||
| Type | agility course | |||
| Top of the Pyramid! | |
|
The jingle that plays upon getting the pyramid top.
| |
The Agility Pyramid, also known as the Jaleustrophos Pyramid (meaning Tomb of the Agile in an old desert language)[1], is an Agility training area located in the Kharidian Desert, between Sophanem and Nardah, available to players with level 30 Agility.
On this course, players start at the bottom of a pyramid with the goal of reaching the top, where they are able to collect the pyramid top. Players have to successfully traverse each of the five layers of the pyramid, which are filled with obstacles that force the player back to the previous layer upon failure to pass them.
Pyramid tops may be handed in to Simon Templeton in exchange for 10,000 coins each and respawn only when the player has entered the doorway at the top of the pyramid.
Level 75 Agility or higher ensures success on all of the obstacles, making it possible to complete a maximum of 26 laps per hour, which rewards a maximum of 44,700 experience per hour.
Introduction
The only requirement for this course is level 30 Agility. However, the fail rate for the obstacles is rather high at that level, sometimes making it feel almost impossible to reach the top.
- At level 50 Agility, expect to fail 6–12 obstacles on average before reaching the top.
- At level 58 Agility, the jump gaps will occasionally be failed (~2–5 per climb), while the cross-ledge and cross-gap obstacles will rarely be failed (~1 per 5–10 climbs).
- At level 60 Agility, expect to fail 1 to 4 obstacles on average before reaching the top.
- At level 69 Agility, the only failable obstacles are the jump gaps.
- At level 75 Agility, it is impossible to fail any obstacle.
Upon reaching the top of the pyramid, collect the pyramid top, which may be handed in to Simon Templeton in exchange for 10,000 coins. A maximum of 26 pyramid tops can be collected per hour, resulting in 260,000 coins. Attention: players must not forget to collect the pyramid top relic before entering the doorway at the end. If they forget to do so and click the doorway, they will be instantly brought to the bottom of the pyramid and will receive no reward.
Players are advised to sell each pyramid top to Simon Templeton immediately after obtaining it, since it weighs 11 kg and would otherwise increase run energy expenditure on future laps.
Upon failure, the Agility Pyramid is capable of hitting a player for 10 damage, so hardcore ironmen should be wary.
Players will suffer from desert heat while in this area. Those who have completed the elite Desert Diary can wear the desert amulet 4 for complete protection from the heat. Otherwise, players will need to bring enough waterskins and food for the training.
(or) The circlet of water can be obtained from Maisa as a reward for completing the quest Beneath Cursed Sands. Wearing it will delay the onset of desert heat by 12 seconds.
The circlet, which acts as an equipable waterskin, is charged with five water runes per charge, and can hold up to 500,000 charges. One charge is consumed whenever the player would have needed to drink water due to the effects of desert heat. The circlet must be equipped in order for the effects to work.
Alternatively, while wearing the desert clothing, players can equip the Hitpoints cape along with the regen bracelet to regenerate 4 hitpoints per minute, which will out-heal the damage from the desert heat.
Transportation
There are several different methods for travelling to the Agility Pyramid. The best options, ordered from fast to slow, are:
- Use the Jaleustrophos teleport of the pharaoh's sceptre.
- Teleport to Nardah using a Nardah teleport, desert amulet 2, 3, or 4, and run south-west.
- Camulet teleport and run south-east.
- Have the player-owned house at Pollnivneach and cast Teleport to House (or use a scroll of redirection on a Teleport to House tablet). From here, either:
- Take a magic carpet to Sophanem (requires starting Icthlarin's Little Helper), and run north-east to the pyramid.
- Run south to the Agility Pyramid.
- Take a magic carpet to Nardah and walk south-west from Nardah.
- Use the fairy ring system to teleport to DLQ and run south from there.
- Alternatively, take a magic carpet from Shantay Pass to Pollnivneach and follow the instructions above.
- Take the Ferry from Al Kharid and run east from the Ruins of Unkah.
- Use the fairy ring system to teleport to AKP and run north from there.
Money making
The following money making guide is available for Agility Pyramid:
| Method | Hourly profit | Skills |
|---|---|---|
| Climbing the Agility Pyramid | 200,000 |
|
Obstacles
| Image | Obstacle | Experience | Occurrences | Description |
|---|---|---|---|---|
| Stone block | 12 | 5 | These blocks roll when stepped on. If successful, players will be thrown to the next block. If they fail, it will roll them down one level within the pyramid and cause 6 hitpoints of damage. When going backwards, the obstacle will always be failed and cause 1 HP of damage. They can be recognised as grey round stones and can be examined on the floor below, and they are called stone blocks. | |
| Low wall | 8 | 5 | These are low walls that players can climb over. Players may occasionally slip and take 4 hitpoints of damage. | |
| Ledge | 52 | 4 | Players will have to walk across a small ledge. Players may occasionally trip and fall down one level, causing 10 hitpoints of damage. | |
| Pyramid block | 0 | 2 | Moving blocks may push players off the level. This obstacle is the only obstacle that cannot be bypassed with a high Agility level. If timed properly, players will be able to get past these blocks. If incorrectly timed, players will be pushed down to the level below and hit for 8 hitpoints of damage. The player's character will not walk into a pyramid block that is already obstructing the player's path; if the player clicks to move to a location opposite a pyramid block while it is obstructing the path, or if the path is obstructed before the character steps on the tiles in front of the pyramid block, then the character will instead pause walking until after the obstruction clears.
One useful tip is that the RuneLite plugin "NPC Indicators" allows tagging these blocks by shift-clicking and selecting "Tag-all", in order to highlight them even when they are retracted into the pyramid, greatly reducing the instances where the player forgets about their existence and gets pushed off by them. | |
| Plank | 56.4 | 2 | Players will have to cross the plank "bridge" to move past. Occasionally, players may slip and fall down one level, causing 10 hitpoints of damage. | |
| Gap | 56.4 | 3 | Players will have to cross a gap. They can lose their grip and fall to the level below, causing 8 hitpoints of damage. | |
| Gap | 22 | 6 | Players will have to jump over this gap. Players may occasionally miss their footing and comically fall to the level below, causing 8 hitpoints of damage. | |
| Climbing rocks | 0 | 1 | Climbing up these rocks will get players to collect the pyramid top. WARNING: Make sure to get this relic BEFORE entering the doorway. There is no confirmation message when entering the doorway, and if you forget to get the relic beforehand, you will earn nothing and have to climb all the way back up again. | |
| Doorway | 0 | 1 | Entering this doorway will return players to the base of the pyramid. WARNING: Get the pyramid top before using this doorway! | |
| Total | 722 | Completion bonus | [d 1] | |
| Agility Pyramid Completion Bonus | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Level required | |||||||||
| Agility XP | Varies | ||||||||
| Agility course | Agility Pyramid | ||||||||
| Type | Completion Bonus | ||||||||
Experience rates
A maximum of 26 laps can be completed per hour, however, this asks for high concentration. The maximum experience rates scale with the player's Agility level, capping at level 88:
- Level 75: 42,100 experience
- Level 88–99: 44,700 experience
Due to not knowing the exact fail rates of obstacles for other Agility levels, it is hard to predict the experience rates for players with lower Agility levels. Depending on luck with failures, sample rates can vary below.
- Level 55–60: 25,000–30,000 experience.
- Level 67–70: 33,000–37,000 experience. Note that no stamina potions or energy recovery were used. This corresponds to about 20–22 laps per hour.
Changes
| Date | Changes |
|---|---|
| 17 December 2025 (Update) |
Updated the gap-crossing animation on the Agility Pyramid to play the arm movements of the player character. |
| 11 January 2023 (Update) |
Click boxes have been improved for the obstacle at the very top of the Agility Pyramid. |
| 15 June 2022 (Update) |
Clicking out of the Agility Pyramid's completion dialogue will no longer prevent the associated Desert Diary task from completing. |
| 11 February 2016 (Update | poll) |
|
Trivia
- The word "Eustrophos", from Jaleustrophos, translates to "Versatile, both mentally and physically" in Greek.
References
| Agility courses |
|
|---|---|
| Rooftop Agility courses |
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| Gnome Stronghold | |
|---|---|
| Brimhaven Arena | |
| Shayzien Course | |
| Agility Pyramid | |
| Penguin | |
| Barbarian Outpost | |
| Ape Atoll | |
| Wilderness | |
| Werewolf | |
| Dorgesh-Kaan | |
| Prifddinas | |
| Hallowed Sepulchre | |
| Colossal Wyrm | |
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