Money making guide/Forging Giant swords
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| Requirements | |
|---|---|
| Skills | |
|
| |
| Items | |
| None | |
| Quest | |
| Sleeping Giants | |
| Other | |
| Purchasable moulds recommended to increase profits past listed rate | |
| Results | |
| Profit | Experience gained |
| 172,768, after tax | |
| Inputs (16,352) | Outputs (189,120, after tax) |
| 112 × | 189,120 × |
Warning: The guide calculates the optimal items to purchase based on price per bar yielded in the Foundry. As such, based on current prices on the Grand Exchange, the displayed items can change over time. The items in question may have a buy limit as low as 125 and so it is not possible to play Giants' Foundry for more than an hour or so without running out of these items. Detailed information on alternative inputs is provided in the strategy guide. The table listed there assumes top performance, but the relations among options translate to this guide.
In the Giants' Foundry, the player forges giant swords for a Hill Giant named Kovac. The player supplies a full inventory's worth of metal, and is given a lump sum of gold and Foundry Reputation for each sword. It is a minigame where due care and attention must be paid to the forging process, but the click-rate is very low; much of the gameplay is merely observation and a little timing. Still, the actual earning rates the player will experience are highly dependent on a multitude of factors: Expenses, player performance, and the commissions are assigned at random, so the reward for each sword will vary.
The crucible where the metal is inserted accepts not only bars, but also smithed items, which are worth one less bar than what is required to smith it. For items smithed by the player, this is not recommended due to opportunity cost. When purchasing items specifically for the Foundry, however, this can be used to significantly cut expenses. If a platebody is currently being recommended, keep in mind 14 bars' worth of each metal is needed, but each platebody provides 4, and so the player will be 2 short. It is recommended to either add bars or have a small stock of another item to chip in the remainder.
Alloys are always recommended as they further cheapen expenses and improve earning rates. The Iron-Steel alloy has been chosen for this guide as it provides the highest profit per hour consistently. Higher-tiered alloys trade profit rates for experience rates. Detailed information about earning rates for different alloys is once again in the strategy guide.
While the Iron-Steel alloy only requires Smithing level 30 to use, better moulds have higher level requirements. As these moulds are being unlocked and used, the profit will increase up to 50% past the listed rate, making even higher-tiered alloys economically viable.
For newly added content, infrequently traded items, or sudden changes in price, the in-game market value may be inaccurate. All prices on this page are cached, meaning they may also be out of date.
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