Money making guide/Wilderness Agility Course
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| Requirements | |
|---|---|
| Skills | |
| Items | |
|
| |
| Quest | |
| None | |
| Other | |
| None | |
| Results | |
| Profit | Experience gained |
| 1,980,021, after tax | |
| Inputs (150,000) | Outputs (2,130,021, after tax) |
| 150,000 × | 24.9 × |
• The above output is calculated based on the player having a 61+ lap streak.
• Players who pay the 150,000 coin fee will gain access to the agility dispenser, which will reward them with items. The amount of loot offered per lap increases at discrete intervals:
- 1-15 laps, 1x value (6,367)
- 16 - 30 laps, 2x value (12,620)
- 31 - 60 laps, 3x value (18,935)
- 61+ laps, 4x value (25,923)
• The loot will be a split of alchables and noted blighted items. Players with at least one empty inventory slot will also be given one unnoted blighted item. If the player dies or leaves the agility course the lap streak will be reset. If the player logs out inside the course 10 laps will be deducted from their current streak.
• A Wilderness agility ticket will be rewarded per tag even if the player has not paid the 150,000 coin fee. Each ticket provides a base of 200 XP upon redemption which can be increased, up to a maximum of 230 XP if 101+ tickets are turned in. This can result in an additional 18,400 hourly XP from tickets.
• While building the reward streak from zero to maximum potential, a player would complete 15 laps of value 1, 15 laps of value 2, 30 laps of value 3, and 23 laps of value 4 (assuming 83 laps per hour). This makes the first hour worth 1,299,103 (64.9% compared to the maximum).
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