Money making guide/Wilderness Agility Course

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The methods in this guide may involve considerable risk
Risks including, but not limited to: loss of money/items, unstable prices, and/or slow GE resale. Test sales and prices with small amounts. Use this method at your own risk.
Reason: The course is located in the Wilderness, do not bring items you are not willing to lose. Profit per hour may be lower if frequently interrupted by player killers
Completing Wilderness Agility Course with a 61+ lap streak
Requirements
Skills
  • Agility 52+ required
Items
  • 150,000
  • Ring of wealth (i) (optional)
  • Quest
    None
    Other
    None
    Results
    ProfitExperience gained
    1,980,021, after taxAgility 47,426
    Inputs (150,000)Outputs (2,130,021, after tax)
    150,000 × Coins (150,000) Dispenser fee24.9 × Rune kiteshield (783,553)24.9 × Rune chainbody (722,573)118 × Blighted super restore(4) (332,801)390 × Blighted anglerfish (31,985)390 × Blighted manta ray (40,567)390 × Blighted karambwan (17,943)8.3 × Rune med helm (90,918)8.3 × Adamant platebody (76,792)4.15 × Adamant platelegs (14,650)4.15 × Adamant full helm (7,690)4.15 × Mithril plateskirt (5,358)4.15 × Mithril platelegs (5,192)

    • The above output is calculated based on the player having a 61+ lap streak.

    • Players who pay the 150,000 coin fee will gain access to the agility dispenser, which will reward them with items. The amount of loot offered per lap increases at discrete intervals:

    • 1-15 laps, 1x value (6,367)
    • 16 - 30 laps, 2x value (12,620)
    • 31 - 60 laps, 3x value (18,935)
    • 61+ laps, 4x value (25,923)

    • The loot will be a split of alchables and noted blighted items. Players with at least one empty inventory slot will also be given one unnoted blighted item. If the player dies or leaves the agility course the lap streak will be reset. If the player logs out inside the course 10 laps will be deducted from their current streak.

    • A Wilderness agility ticket will be rewarded per tag even if the player has not paid the 150,000 coin fee. Each ticket provides a base of 200 XP upon redemption which can be increased, up to a maximum of 230 XP if 101+ tickets are turned in. This can result in an additional 18,400 hourly XP from tickets.

    • While building the reward streak from zero to maximum potential, a player would complete 15 laps of value 1, 15 laps of value 2, 30 laps of value 3, and 23 laps of value 4 (assuming 83 laps per hour). This makes the first hour worth 1,299,103 (64.9% compared to the maximum).


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    Source

    Content from the Old School RuneScape Wiki (operated by Weird Gloop), licensed under CC BY-NC-SA 3.0.

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    Canonical sourceMoney making guide/Wilderness Agility Course
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    PictureBlood money 10000 · file details

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